Add NO_ACTION_ONESHOT config option
This commit is contained in:
		@@ -2,6 +2,7 @@ COMMON_DIR = common
 | 
				
			|||||||
SRC +=	$(COMMON_DIR)/host.c \
 | 
					SRC +=	$(COMMON_DIR)/host.c \
 | 
				
			||||||
	$(COMMON_DIR)/keyboard.c \
 | 
						$(COMMON_DIR)/keyboard.c \
 | 
				
			||||||
	$(COMMON_DIR)/action.c \
 | 
						$(COMMON_DIR)/action.c \
 | 
				
			||||||
 | 
						$(COMMON_DIR)/action_oneshot.c \
 | 
				
			||||||
	$(COMMON_DIR)/action_macro.c \
 | 
						$(COMMON_DIR)/action_macro.c \
 | 
				
			||||||
	$(COMMON_DIR)/layer_switch.c \
 | 
						$(COMMON_DIR)/layer_switch.c \
 | 
				
			||||||
	$(COMMON_DIR)/keymap.c \
 | 
						$(COMMON_DIR)/keymap.c \
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -25,6 +25,7 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
				
			|||||||
#include "debug.h"
 | 
					#include "debug.h"
 | 
				
			||||||
#include "led.h"
 | 
					#include "led.h"
 | 
				
			||||||
#include "layer_switch.h"
 | 
					#include "layer_switch.h"
 | 
				
			||||||
 | 
					#include "action_oneshot.h"
 | 
				
			||||||
#include "action_macro.h"
 | 
					#include "action_macro.h"
 | 
				
			||||||
#include "action.h"
 | 
					#include "action.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -125,44 +126,6 @@ bool waiting_buffer_has_anykey_pressed(void)
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
    return false;
 | 
					    return false;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/* Oneshot modifier
 | 
					 | 
				
			||||||
 *
 | 
					 | 
				
			||||||
 * Problem: Want to capitalize like 'The' but the result tends to be 'THe'.
 | 
					 | 
				
			||||||
 * Solution: Oneshot modifier have its effect on only one key coming next.
 | 
					 | 
				
			||||||
 *           Tap Shift, then type 't', 'h' and 'e'. Not need to hold Shift key.
 | 
					 | 
				
			||||||
 *
 | 
					 | 
				
			||||||
 *  Hold:       works as normal modifier.
 | 
					 | 
				
			||||||
 *  Tap:        one shot modifier.
 | 
					 | 
				
			||||||
 *  2 Tap:      cancel one shot modifier.
 | 
					 | 
				
			||||||
 *  5-Tap:      toggles enable/disable oneshot feature.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
static struct {
 | 
					 | 
				
			||||||
    uint8_t mods;
 | 
					 | 
				
			||||||
    uint8_t time;
 | 
					 | 
				
			||||||
    bool    ready;
 | 
					 | 
				
			||||||
    bool    disabled;
 | 
					 | 
				
			||||||
}   oneshot_state;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
static void oneshot_start(uint8_t mods, uint16_t time)
 | 
					 | 
				
			||||||
{
 | 
					 | 
				
			||||||
    oneshot_state.mods = mods;
 | 
					 | 
				
			||||||
    oneshot_state.time = time;
 | 
					 | 
				
			||||||
    oneshot_state.ready = true;
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
static void oneshot_cancel(void)
 | 
					 | 
				
			||||||
{
 | 
					 | 
				
			||||||
    oneshot_state.mods = 0;
 | 
					 | 
				
			||||||
    oneshot_state.time = 0;
 | 
					 | 
				
			||||||
    oneshot_state.ready = false;
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
static void oneshot_toggle(void)
 | 
					 | 
				
			||||||
{
 | 
					 | 
				
			||||||
    oneshot_state.disabled = !oneshot_state.disabled;
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -263,6 +226,7 @@ static void process_action(keyrecord_t *record)
 | 
				
			|||||||
                uint8_t mods = (action.kind.id == ACT_LMODS_TAP) ?  action.key.mods :
 | 
					                uint8_t mods = (action.kind.id == ACT_LMODS_TAP) ?  action.key.mods :
 | 
				
			||||||
                                                                    action.key.mods<<4;
 | 
					                                                                    action.key.mods<<4;
 | 
				
			||||||
                switch (action.layer.code) {
 | 
					                switch (action.layer.code) {
 | 
				
			||||||
 | 
					    #ifndef NO_ACTION_ONESHOT
 | 
				
			||||||
                    case 0x00:
 | 
					                    case 0x00:
 | 
				
			||||||
                        // Oneshot modifier
 | 
					                        // Oneshot modifier
 | 
				
			||||||
                        if (event.pressed) {
 | 
					                        if (event.pressed) {
 | 
				
			||||||
@@ -272,7 +236,7 @@ static void process_action(keyrecord_t *record)
 | 
				
			|||||||
                            }
 | 
					                            }
 | 
				
			||||||
                            else if (tap_count == 1) {
 | 
					                            else if (tap_count == 1) {
 | 
				
			||||||
                                debug("MODS_TAP: Oneshot: start\n");
 | 
					                                debug("MODS_TAP: Oneshot: start\n");
 | 
				
			||||||
                                oneshot_start(mods, event.time);
 | 
					                                oneshot_start(mods);
 | 
				
			||||||
                            }
 | 
					                            }
 | 
				
			||||||
                            else if (tap_count == TAPPING_TOGGLE) {
 | 
					                            else if (tap_count == TAPPING_TOGGLE) {
 | 
				
			||||||
                                debug("MODS_TAP: Oneshot: toggle\n");
 | 
					                                debug("MODS_TAP: Oneshot: toggle\n");
 | 
				
			||||||
@@ -303,6 +267,7 @@ static void process_action(keyrecord_t *record)
 | 
				
			|||||||
                            }
 | 
					                            }
 | 
				
			||||||
                        }
 | 
					                        }
 | 
				
			||||||
                        break;
 | 
					                        break;
 | 
				
			||||||
 | 
					    #endif
 | 
				
			||||||
                    default:
 | 
					                    default:
 | 
				
			||||||
                        if (event.pressed) {
 | 
					                        if (event.pressed) {
 | 
				
			||||||
                            if (tap_count > 0) {
 | 
					                            if (tap_count > 0) {
 | 
				
			||||||
@@ -930,15 +895,16 @@ void register_code(uint8_t code)
 | 
				
			|||||||
        // TODO: should push command_proc out of this block?
 | 
					        // TODO: should push command_proc out of this block?
 | 
				
			||||||
        if (command_proc(code)) return;
 | 
					        if (command_proc(code)) return;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifndef NO_ACTION_TAPPING
 | 
					#ifndef NO_ACTION_ONESHOT
 | 
				
			||||||
        if (oneshot_state.mods && oneshot_state.ready && !oneshot_state.disabled) {
 | 
					        if (oneshot_state.mods && !oneshot_state.disabled) {
 | 
				
			||||||
            uint8_t tmp_mods = host_get_mods();
 | 
					            uint8_t tmp_mods = host_get_mods();
 | 
				
			||||||
            host_add_mods(oneshot_state.mods);
 | 
					            host_add_mods(oneshot_state.mods);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            host_add_key(code);
 | 
					            host_add_key(code);
 | 
				
			||||||
            host_send_keyboard_report();
 | 
					            host_send_keyboard_report();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            host_set_mods(tmp_mods);
 | 
					            host_set_mods(tmp_mods);
 | 
				
			||||||
            oneshot_state.ready = false;
 | 
					            oneshot_cancel();
 | 
				
			||||||
        } else 
 | 
					        } else 
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										21
									
								
								common/action_oneshot.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										21
									
								
								common/action_oneshot.c
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,21 @@
 | 
				
			|||||||
 | 
					#include "action_oneshot.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#ifndef NO_ACTION_ONESHOT
 | 
				
			||||||
 | 
					oneshot_state_t oneshot_state;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void oneshot_start(uint8_t mods)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    oneshot_state.mods = mods;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void oneshot_cancel(void)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    oneshot_state.mods = 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void oneshot_toggle(void)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    oneshot_state.disabled = !oneshot_state.disabled;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
							
								
								
									
										52
									
								
								common/action_oneshot.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										52
									
								
								common/action_oneshot.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,52 @@
 | 
				
			|||||||
 | 
					/*
 | 
				
			||||||
 | 
					Copyright 2013 Jun Wako <wakojun@gmail.com>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					This program is free software: you can redistribute it and/or modify
 | 
				
			||||||
 | 
					it under the terms of the GNU General Public License as published by
 | 
				
			||||||
 | 
					the Free Software Foundation, either version 2 of the License, or
 | 
				
			||||||
 | 
					(at your option) any later version.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					This program is distributed in the hope that it will be useful,
 | 
				
			||||||
 | 
					but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
				
			||||||
 | 
					MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
				
			||||||
 | 
					GNU General Public License for more details.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					You should have received a copy of the GNU General Public License
 | 
				
			||||||
 | 
					along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
				
			||||||
 | 
					*/
 | 
				
			||||||
 | 
					#ifndef ACTION_ONESHOT_H
 | 
				
			||||||
 | 
					#define ACTION_ONESHOT_H
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include <stdint.h>
 | 
				
			||||||
 | 
					#include <stdbool.h>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#ifdef NO_ACTION_TAPPING
 | 
				
			||||||
 | 
					    #define NO_ACTION_ONESHOT
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#ifndef NO_ACTION_ONESHOT
 | 
				
			||||||
 | 
					/* Oneshot modifier
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * Problem: Want to capitalize like 'The' but the result tends to be 'THe'.
 | 
				
			||||||
 | 
					 * Solution: Oneshot modifier have its effect on only one key coming next.
 | 
				
			||||||
 | 
					 *           Tap Shift, then type 't', 'h' and 'e'. Not need to hold Shift key.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 *  Hold:       works as normal modifier.
 | 
				
			||||||
 | 
					 *  Tap:        one shot modifier.
 | 
				
			||||||
 | 
					 *  2 Tap:      cancel one shot modifier.
 | 
				
			||||||
 | 
					 *  5-Tap:      toggles enable/disable oneshot feature.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					typedef struct {
 | 
				
			||||||
 | 
					    uint8_t mods;
 | 
				
			||||||
 | 
					    bool    disabled;
 | 
				
			||||||
 | 
					}   oneshot_state_t;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					oneshot_state_t oneshot_state;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void oneshot_start(uint8_t mods);
 | 
				
			||||||
 | 
					void oneshot_cancel(void);
 | 
				
			||||||
 | 
					void oneshot_toggle(void);
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
		Reference in New Issue
	
	Block a user