Clueboard refresh (#4902)
* Cluecard: refactor - renamed layout macro KEYMAP to LAYOUT - reformatted layout macro to more closely resemble physical device layout - keymaps now use #include QMK_KEYBOARD_H - config.h files updated to use #pragma once method - deleted outdated QUANTUM_DIR code blocks from rules.mk files - white space changes on rules.mk files (alignment/readability) * Cluecard: Configurator support * Cluecard: readme update - added image - updated Docs links * Clueboard 66% HotSwap: corrected matrix and Configurator data - removed k31 and k84 from LAYOUT - both appear to be unsupported for this PCB according to images on clueboard.co - updated block comment mock-ups to match changes - rebuilt info.json file - delete removed keys from default keymap.c * Clueboard 66% HotSwap: readme update - fix make example - updated Docs links * Clueboard 66% HotSwap: 66_ansi keymap update Updated to use #include QMK_KEYBOARD_H * Clueboard 60% refactor - renamed layout macro KEYMAP to LAYOUT_all - renamed layout macro KEYMAP_AEK to LAYOUT_aek - removed redundant KC_TRNS definitions from keymaps - all keymaps now use #include QMK_KEYBOARD_H * Clueboard 17%: refactor * Clueboard 17%: Configurator support * Clueboard 17%: update Docs links in readme * Cleanup the 2x1800 files * Update Clueboard 60% to standard matrix * Update the clueboard default keymaps * Refresh and update clueboard 17 * Add the 66% hotswap to Clueboard's readme * Clarify the 66% hotswap's readme * change the image to imgur * Update the clueboard 66 to follow modern standards * update clueboard 66_hotswap to follow modern practices * Move the logo to imgur * update clueboard/card to follow modern practices * remove clueboard/66 as a valid make target * Address comments in #4902 * fix user keymaps after the changes
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#include "66.h"
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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@@ -1,6 +1,4 @@
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# Basic Clueboard 66% Hotswap Layout
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# Basic Clueboard 66% Hotswap ANSI Layout
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This is the default layout that comes flashed on every Clueboard. For the most
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part it's a straightforward and easy to follow layout. The only unusual key is
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#include "66.h"
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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@@ -1,6 +1,4 @@
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# Default Clueboard Layout
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# Default Clueboard 66% ISO Layout
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This is the default layout that comes flashed on every Clueboard. For the most
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part it's a straightforward and easy to follow layout. The only unusual key is
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "../../config.h"
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#pragma once
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#define DISABLE_SPACE_CADET_ROLLOVER
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#endif
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#include "66.h"
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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#include "66.h"
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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# Caps Fn Layout
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This is the default layout except that Caps Lock acts like Caps Lock when
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#include "66.h"
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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#include "66.h"
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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@@ -1,6 +1,4 @@
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# Default Clueboard Layout
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# Default Clueboard 66% Universal Layout
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This is the default layout that comes flashed on every Clueboard. For the most
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part it's a straightforward and easy to follow layout. The only unusual key is
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#include "66.h"
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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#include "66.h"
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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# Default Clueboard Layout for Mac
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This is the default Clueboard layout with Alt and GUI switched to match Mac
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "../../config.h"
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#pragma once
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/*
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* MIDI options
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@@ -36,5 +33,3 @@
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#define LSPO_KEY KC_8
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#define RSPC_KEY KC_9
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#define PERMISSIVE_HOLD
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#endif
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#include "66.h"
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#include QMK_KEYBOARD_H
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// Helpful defines
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#define xxxxxxx KC_NO
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MOUSEKEY_ENABLE = yes
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EXTRAKEY_ENABLE = yes
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RGBLIGHT_ENABLE = yes # Enable keyboard underlight functionality
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MIDI_ENABLE = yes
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#include "66.h"
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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#include "66.h"
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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# Maximised Clueboard Layout
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This layout is intended for a board with one or both shifts split. The outside key on the split shift is an Fn, while the inside is shift. The bottom row has all the mods on both sides, optimised for a Mac.
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#include "66.h"
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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# MouseKeys Layout
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This layout adds a mouse layer. When you hold down the spacebar the arrow keys
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#include "66.h"
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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#include "66.h"
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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#include "66.h"
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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# Shift Fn Clueboard Layout
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# Shift Fn Clueboard 66% Layout
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This is an experimental layout. It makes the left shift key a dual roll key.
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For most keys it acts as a shift key, but for some keys it activates an
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#include "66.h"
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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#include "66.h"
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#include QMK_KEYBOARD_H
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#include "tetris_text.h"
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// Helpful defines
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#include "66.h"
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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@@ -1,6 +1,4 @@
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# Default Clueboard Layout
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# Default Clueboard 66% Layout
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This is the default layout except that Caps Lock has been changed to Control
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and Insert and Delete have been put into the Fn layer.
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#include "66.h"
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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@@ -1,6 +1,4 @@
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# Default Clueboard Layout
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# Default Clueboard 66% Layout
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This is the default layout that comes flashed on every Clueboard. For the most
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part it's a straightforward and easy to follow layout. The only unusual key is
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#include "../config.h"
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#pragma once
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#define TAPPING_TERM 600 // ms
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#define TAPPING_TERM 600 // ms
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// Xyverz' keymap.
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// It's based on the default keymap, but Dvorak!
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#include "66.h"
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#include QMK_KEYBOARD_H
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#include "action_layer.h"
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#include "eeconfig.h"
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