Add a new keyboard: NQG (#5558)
* Add new keyboard: NQG * Delete .gitignore .gitignore removed Originally used to ignore .DS_Store files from being committed. * Changed Maintainer information Maintainer link now points to a github account.
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								keyboards/emptystring/NQG/NQG.c
									
									
									
									
									
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								keyboards/emptystring/NQG/NQG.c
									
									
									
									
									
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					#include "NQG.h"
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								keyboards/emptystring/NQG/NQG.h
									
									
									
									
									
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								keyboards/emptystring/NQG/NQG.h
									
									
									
									
									
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					#pragma once
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					#include "quantum.h"
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					#define LAYOUT( \
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					         L00, L01, L02, L03, L04,      L05, L06, L07, L08, L09, \
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					         L10, L11, L12, L13, L14,      L15, L16, L17, L18, L19, \
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					         L20, L21, L22, L23, L24,      L25, L26, L27, L28, L29, \
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					         L30,      L32, L33, L34,      L35, L36, L37            \
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					    ) { \
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					        {L00, L01,   L02, L03, L04, L05, L06, L07, L08,   L09},  \
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					        {L10, L11,   L12, L13, L14, L15, L16, L17, L18,   L19},  \
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					        {L20, L21,   L22, L23, L24, L25, L26, L27, L28,   L29},  \
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					        {L30, KC_NO, L32, L33, L34, L35, L36, L37, KC_NO, KC_NO} \
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					      }
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								keyboards/emptystring/NQG/config.h
									
									
									
									
									
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								keyboards/emptystring/NQG/config.h
									
									
									
									
									
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					/*
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					Copyright 2019 Bernard Shih (twitter: @SA_EndlessGame)
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					This program is free software: you can redistribute it and/or modify
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					it under the terms of the GNU General Public License as published by
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					the Free Software Foundation, either version 2 of the License, or
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					(at your option) any later version.
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					This program is distributed in the hope that it will be useful,
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					but WITHOUT ANY WARRANTY; without even the implied warranty of
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					MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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					GNU General Public License for more details.
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					You should have received a copy of the GNU General Public License
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					along with this program.  If not, see <http://www.gnu.org/licenses/>.
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					*/
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					#pragma once
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					#include "config_common.h"
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					/* USB Device descriptor parameter */
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					#define VENDOR_ID       0x0076
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					#define PRODUCT_ID      0x0037
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					#define DEVICE_VER      0x0100
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					#define MANUFACTURER    emptystring
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					#define PRODUCT         NQG
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					#define DESCRIPTION     30% ortholinear keyboard
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					/* key matrix size */
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					#define MATRIX_ROWS 4
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					#define MATRIX_COLS 10
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					/* key matrix pins */
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					#define MATRIX_ROW_PINS {B6, B2, B3, B1}
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					#define MATRIX_COL_PINS {F7, F6, B5, B4, E6, D7, C6, D4, D0, D1}
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					/* COL2ROW or ROW2COL */
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					#define DIODE_DIRECTION COL2ROW
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					#define TAPPING_TERM 200
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								keyboards/emptystring/NQG/keymaps/default/keymap.c
									
									
									
									
									
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								keyboards/emptystring/NQG/keymaps/default/keymap.c
									
									
									
									
									
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					#include QMK_KEYBOARD_H
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					#define _BASE 0
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					#define _LOWER 1
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					#define _RAISE 2
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					enum tapdances{
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					  TD_SCCL = 0,
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					  TD_ENSL,
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					  TD_N0BS,
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					  TD_RPPI,
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					};
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					#define KC_SCCL  TD(TD_SCCL)
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					#define KC_ENSL  TD(TD_ENSL)
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					#define KC_N0BS  TD(TD_N0BS)
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					#define KC_RPPI  TD(TD_RPPI)
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					#define KC_BSCT LCTL_T(KC_BSPC)
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					#define KC_ALEN LALT(KC_ENT)
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					#define KC_CTEN LCTL(KC_ENT)
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					#define KC_STAB LSFT_T(KC_TAB)
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					#define KC_WLNG LALT(KC_LSFT)
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					#define KC_LOCK LGUI(KC_L)
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					#define KC_ULCK LCTL(LALT(KC_DEL))
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					#define KC_DSTP LGUI(KC_D)
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					#define KC_ESLO LT(_LOWER, KC_ESC)
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					qk_tap_dance_action_t tap_dance_actions[] = {
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					  [TD_SCCL] = ACTION_TAP_DANCE_DOUBLE(KC_SCLN, KC_QUOT),
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					  [TD_ENSL] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_ENT),
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					  [TD_N0BS] = ACTION_TAP_DANCE_DOUBLE(KC_0, KC_BSLS),
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					  [TD_RPPI] = ACTION_TAP_DANCE_DOUBLE(KC_RPRN, KC_PIPE),
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					};
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					const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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					  [_BASE] = LAYOUT(
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					             KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,   \
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					             KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCCL, \
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					             KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_ENSL,\
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					             KC_STAB,          KC_ESLO, KC_BSCT, KC_BSCT, KC_SPC,  KC_SPC,  MO(_RAISE)
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					  ),
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					  [_LOWER] = LAYOUT(
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					             KC_EXLM, KC_AT,   KC_HASH,   KC_DLR,  KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPPI, \
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					             _______, _______, KC_DSTP,   _______, KC_WLNG, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR,  \
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					             _______, _______, _______,   _______, _______, _______, KC_INS,  KC_DEL,  KC_HOME, KC_END,\
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					             KC_CTEN,          _______,   KC_BSCT, KC_BSCT, KC_SPC,  KC_SPC,  KC_ULCK
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					  ),
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					  [_RAISE] = LAYOUT(
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					             KC_1,    KC_2,    KC_3,      KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_N0BS, \
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					             _______, _______, _______,   _______, _______, _______, KC_MINS, KC_EQL,  KC_LBRC, KC_RBRC, \
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					             _______, _______, _______,   _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT,\
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					             KC_ALEN,          KC_LOCK,   KC_BSCT, KC_BSCT, KC_SPC,  KC_SPC,  _______
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					  ),
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					};
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								keyboards/emptystring/NQG/keymaps/default/rules.mk
									
									
									
									
									
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								keyboards/emptystring/NQG/keymaps/default/rules.mk
									
									
									
									
									
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					TAP_DANCE_ENABLE = yes
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								keyboards/emptystring/NQG/readme.md
									
									
									
									
									
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								keyboards/emptystring/NQG/readme.md
									
									
									
									
									
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					# NQG: Not Quite Gherkin
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					NQG (Not Quite Gherkin) is a 30% ortholinear keyboard with a macro key and dedicated row for thumb keys, made by emptystring studio.
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					Keyboard Maintainer: [Culturalsnow](http://github.com/culturalsnow)
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					Hardware Supported: NQG PCB, Pro Micro  
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					Hardware Availability: Kits are available from [SA_EndlessGame](http://twitter.com/SA_EndlessGame)  
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					Make example for this keyboard (after setting up your build environment):
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					    make emptystring/NQG:default
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					See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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								keyboards/emptystring/NQG/rules.mk
									
									
									
									
									
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								keyboards/emptystring/NQG/rules.mk
									
									
									
									
									
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					# MCU name
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					MCU = atmega32u4
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					# Processor frequency.
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					#     This will define a symbol, F_CPU, in all source code files equal to the
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					#     processor frequency in Hz. You can then use this symbol in your source code to
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					#     calculate timings. Do NOT tack on a 'UL' at the end, this will be done
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					#     automatically to create a 32-bit value in your source code.
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					#
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					#     This will be an integer division of F_USB below, as it is sourced by
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					#     F_USB after it has run through any CPU prescalers. Note that this value
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					#     does not *change* the processor frequency - it should merely be updated to
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					#     reflect the processor speed set externally so that the code can use accurate
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					#     software delays.
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					F_CPU = 16000000
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					#
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					# LUFA specific
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					#
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					# Target architecture (see library "Board Types" documentation).
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					ARCH = AVR8
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					# Input clock frequency.
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					#     This will define a symbol, F_USB, in all source code files equal to the
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					#     input clock frequency (before any prescaling is performed) in Hz. This value may
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					#     differ from F_CPU if prescaling is used on the latter, and is required as the
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					#     raw input clock is fed directly to the PLL sections of the AVR for high speed
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					#     clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
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					#     at the end, this will be done automatically to create a 32-bit value in your
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					#     source code.
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					#
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					#     If no clock division is performed on the input clock inside the AVR (via the
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					#     CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
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					F_USB = $(F_CPU)
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					# Interrupt driven control endpoint task(+60)
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					OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
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					# Boot Section Size in *bytes*
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					#   Teensy halfKay   512
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					#   Teensy++ halfKay 1024
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					#   Atmel DFU loader 4096
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					#   LUFA bootloader  4096
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					#   USBaspLoader     2048
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					OPT_DEFS += -DBOOTLOADER_SIZE=4096
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					# Build Options
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					#   change to "no" to disable the options, or define them in the Makefile in
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					#   the appropriate keymap folder that will get included automatically
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					#
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					BOOTMAGIC_ENABLE = no       # Virtual DIP switch configuration(+1000)
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					MOUSEKEY_ENABLE = no      # Mouse keys(+4700)
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					EXTRAKEY_ENABLE = no      # Audio control and System control(+450)
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					CONSOLE_ENABLE = no         # Console for debug(+400)
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					COMMAND_ENABLE = no         # Commands for debug and configuration
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					NKRO_ENABLE = yes           # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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					BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality
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					MIDI_ENABLE = no            # MIDI controls
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					AUDIO_ENABLE = no           # Audio output on port C6
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					UNICODE_ENABLE = no         # Unicode
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					BLUETOOTH_ENABLE = no       # Enable Bluetooth with the Adafruit EZ-Key HID
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					RGBLIGHT_ENABLE = no      # Enable WS2812 RGB underlight.
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	Block a user