[Core] Replace Tapping Force Hold feature with Quick Tap Term (#17007)
* Replace Tapping Force Hold feature with Quick Tap Term * Replace keyboard level TAPPING_FORCE_HOLD with QUICK_TAP_TERM 0 * Deprecate force hold in info_config.json * Before and after quick tap term unit tests * Quick tap unit tests iteration * Keymap config.h correction * Remove TAPPING_FORCE_HOLD_PER_KEY macros that were missed * Add two more test cases for quick tap * Replace TAPPING_FORCE_HOLD with QUICK_TAP_TERM in configs #2 * Replace TAPPING_FORCE_HOLD_PER_KEY with QUICK_TAP_TERM_PER_KEY in configs #2 * Add function declaration for get_quick_tap_term Co-authored-by: Stefan Kerkmann <karlk90@pm.me>
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@@ -2,7 +2,7 @@
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#define SWAP_SCLN
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#undef TAPPING_FORCE_HOLD
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#undef QUICK_TAP_TERM
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#undef TAPPING_TERM
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#define TAPPING_TERM 300
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#define IGNORE_MOD_TAP_INTERRUPT
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@@ -11,13 +11,13 @@
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// Selection of RGBLIGHT MODE to use.
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#if defined(LED_ANIMATIONS)
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//# define RGBLIGHT_EFFECT_BREATHING
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//# define RGBLIGHT_EFFECT_RAINBOW_MOOD
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//# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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//# define RGBLIGHT_EFFECT_SNAKE
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//# define RGBLIGHT_EFFECT_KNIGHT
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//# define RGBLIGHT_EFFECT_CHRISTMAS
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// # define RGBLIGHT_EFFECT_BREATHING
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// # define RGBLIGHT_EFFECT_RAINBOW_MOOD
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// # define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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// # define RGBLIGHT_EFFECT_SNAKE
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// # define RGBLIGHT_EFFECT_KNIGHT
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// # define RGBLIGHT_EFFECT_CHRISTMAS
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# define RGBLIGHT_EFFECT_STATIC_GRADIENT
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//# define RGBLIGHT_EFFECT_RGB_TEST
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//# define RGBLIGHT_EFFECT_ALTERNATING
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#endif // LED_ANIMATIONS
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// # define RGBLIGHT_EFFECT_RGB_TEST
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// # define RGBLIGHT_EFFECT_ALTERNATING
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#endif // LED_ANIMATIONS
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