Boardrun Classic & Bizarre layouts (replaces PR 10934) (#10990)

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Erovia <Erovia@users.noreply.github.com>
Co-authored-by: Rossman360 <rmontsinger@gmail.com>
Co-authored-by: Luke <golichowski.to@gmail.com>
This commit is contained in:
nopunin10did
2020-11-25 13:24:58 -05:00
committed by GitHub
parent 1bf657be41
commit c78ef391dc
19 changed files with 1243 additions and 0 deletions

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/*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#define _FUNC MO(_FNBIZARRE)
// Layer shorthand
enum layer_names {
_BIZARRE,
_FNBIZARRE,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*Bizarre Base Layer (defaults for "any" layout)
* +-------+ +-----------------------+ +-------------------------------+ +-------------------------------+ +---------------------------------------+
* <20> HOME <20> <20> ESC <20> `~ <20> 1 <20> <20> 2 <20> 3 <20> 4 <20> 5 <20> <20> 6 <20> 7 <20> 8 <20> 9 <20> <20> 0 <20> - <20> = <20> BKSP <20> DEL <20>
* +-------<2D> +-----------------------+ +-------+-------+-------+-------<2D> +-------+-------+-------+-------<2D> +---------------------------------------+
* <20> END <20> <20> TAB <20> Q <20> <20> W <20> E <20> R <20> T <20> <20> Y <20> U <20> I <20> O <20> <20> P <20> [ <20> ] <20> \ ANSI <20>
* +-------+ +-----------------------+ +-------+-------+-------+-------<2D> +-------+-------+-------+-------<2D> +-----------------------------------<2D>
* <20> CAPS <20> A <20> <20> S <20> D <20> F <20> G <20> <20> H <20> J <20> K <20> L <20> <20> ; <20> ' <20> # ISO <20> ENTER <20>
* +---------------------------+ +-------+-------+-------+-------+-------+ +-------+-------+-------+-------+-------<2D> +-----------------------+---------+
* <20> LSHIFT <20> \ ISO <20> Z <20> <20> X <20> C <20> V <20> B <20> LGUI <20> <20> FN <20> N <20> M <20> , <20> . <20> <20> / <20> RSHIFT <20> UP <20>
* +-----------------+-------+ +-----------------------+---------------<2D> +---------------------------------------+ +---------------------+-------+-------+
* <20> LCTRL <20> <20> LALT <20> SPACE <20> <20> SPACE <20> <20> RCTRL <20> LEFT <20> DOWN <20> RIGHT <20>
* +-----------+ +---------------------------+ +---------------------+ +-----------------------------------+
*/
[_BIZARRE] = LAYOUT_all(
KC_HOME, KC_ESC, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC,KC_DEL,
KC_END, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_NUHS,KC_ENT,
KC_LSFT, KC_NUBS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LGUI, _FUNC, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT, KC_UP,
KC_LCTL, KC_LALT, KC_SPC, KC_SPC, KC_RCTL, KC_LEFT,KC_DOWN,KC_RGHT
),
/*Bizarre Function Layer
* +-------+ +-----------------------+ +-------------------------------+ +-------------------------------+ +---------------------------------------+
* <20> RESET <20> <20> <20> <20> F1 <20> <20> F2 <20> F3 <20> F4 <20> F5 <20> <20> F6 <20> F7 <20> F8 <20> F9 <20> <20> F10 <20> F11 <20> F12 <20> DEL <20> <20>
* +-------<2D> +-----------------------+ +-------+-------+-------+-------<2D> +-------+-------+-------+-------<2D> +---------------------------------------+
* <20> <20> <20> <20> <20> <20> <20> <20> <20> <20> <20> <20> <20> INS <20> <20> <20> PRINT <20> <20> <20> <20>
* +-------+ +-----------------------+ +-------+-------+-------+-------<2D> +-------+-------+-------+-------<2D> +-----------------------------------<2D>
* <20> <20> <20> <20> SCRLL <20> <20> <20> <20> <20> <20> <20> <20> <20> <20> <20> <20> <20> <20>
* +---------------------------+ +-------+-------+-------+-------+-------+ +-------+-------+-------+-------+-------<2D> +-----------------------+---------+
* <20> <20> <20> <20> <20> <20> <20> <20> PAUSE <20> RGUI <20> <20> <20> <20> MENU <20> <20> <20> <20> <20> <20> PGUP <20>
* +-----------------+-------+ +-----------------------+---------------<2D> +---------------------------------------+ +---------------------+-------+-------+
* <20> <20> <20> <20> <20> <20> RALT <20> <20> <20> HOME <20> PGDN <20> END <20>
* +-----------+ +---------------------------+ +---------------------+ +-----------------------------------+
*/
[_FNBIZARRE] = LAYOUT_all(
RESET, _______,_______,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, _______,
_______, _______, _______, _______,_______,RESET, _______, _______,_______,KC_INS ,_______, KC_PSCR,_______,_______,_______,
_______, _______, KC_SLCK,_______,_______,_______, _______,_______,_______,_______, _______,_______,_______,_______,
_______, _______,_______, _______,_______,_______,KC_PAUS,KC_RGUI, _______,_______,KC_MENU,_______,_______, _______,_______, KC_PGUP,
_______, _______, _______, KC_RALT, _______, KC_HOME,KC_PGDN,KC_END
)
};