Remove legacy keycodes, part 2 (#18660)

* `KC_SYSREQ` -> `KC_SYRQ`

And one `KC_ALT_ERASE` -> `KC_ERAS`

* `KC_NONUS_BSLASH` -> `KC_NUBS`

* `KC_NUMLOCK` -> `KC_NUM`

* `KC_CLCK` -> `KC_CAPS`

* `KC_SCROLLLOCK` -> `KC_SCRL`

* `KC_LBRACKET` -> `KC_LBRC`

* `KC_RBRACKET` -> `KC_RBRC`

* `KC_CAPSLOCK` -> `KC_CAPS`
This commit is contained in:
Ryan
2022-10-11 06:06:26 +11:00
committed by GitHub
parent c87bc92908
commit c6f1b594a2
267 changed files with 529 additions and 538 deletions

View File

@@ -20,7 +20,7 @@
/* Force Numlock on */
void matrix_init_user (void) {
if (!host_keyboard_led_state().num_lock) {
tap_code(KC_NUMLOCK);
tap_code(KC_NUM_LOCK);
}
}
@@ -36,7 +36,7 @@ qk_tap_dance_action_t tap_dance_actions[] = {
// Tap once for Escape, twice for Number 4 (armor plates in warzone)
[TD_ESC_TAB] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_TAB),
[TD_3_L0] = ACTION_TAP_DANCE_LAYER_TOGGLE(KC_3, 1),
[TD_NUMLOCK_L1] = ACTION_TAP_DANCE_LAYER_TOGGLE(KC_NUMLOCK, 1),
[TD_NUMLOCK_L1] = ACTION_TAP_DANCE_LAYER_TOGGLE(KC_NUM_LOCK, 1),
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {