Remove legacy keycodes, part 2 (#18660)
* `KC_SYSREQ` -> `KC_SYRQ` And one `KC_ALT_ERASE` -> `KC_ERAS` * `KC_NONUS_BSLASH` -> `KC_NUBS` * `KC_NUMLOCK` -> `KC_NUM` * `KC_CLCK` -> `KC_CAPS` * `KC_SCROLLLOCK` -> `KC_SCRL` * `KC_LBRACKET` -> `KC_LBRC` * `KC_RBRACKET` -> `KC_RBRC` * `KC_CAPSLOCK` -> `KC_CAPS`
This commit is contained in:
@@ -20,7 +20,7 @@
|
||||
/* Force Numlock on */
|
||||
void matrix_init_user (void) {
|
||||
if (!host_keyboard_led_state().num_lock) {
|
||||
tap_code(KC_NUMLOCK);
|
||||
tap_code(KC_NUM_LOCK);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -36,7 +36,7 @@ qk_tap_dance_action_t tap_dance_actions[] = {
|
||||
// Tap once for Escape, twice for Number 4 (armor plates in warzone)
|
||||
[TD_ESC_TAB] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_TAB),
|
||||
[TD_3_L0] = ACTION_TAP_DANCE_LAYER_TOGGLE(KC_3, 1),
|
||||
[TD_NUMLOCK_L1] = ACTION_TAP_DANCE_LAYER_TOGGLE(KC_NUMLOCK, 1),
|
||||
[TD_NUMLOCK_L1] = ACTION_TAP_DANCE_LAYER_TOGGLE(KC_NUM_LOCK, 1),
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
Reference in New Issue
Block a user