2020 November 28 Breaking Changes Update (#11053)

* Branch point for 2020 November 28 Breaking Change                                                

* Remove matrix_col_t to allow MATRIX_ROWS > 32 (#10183)                                           

* Add support for soft serial to ATmega32U2 (#10204)                                               

* Change MIDI velocity implementation to allow direct control of velocity value (#9940)            

* Add ability to build a subset of all keyboards based on platform.                                

* Actually use eeprom_driver_init().                                                               

* Make bootloader_jump weak for ChibiOS. (#10417)                                                  

* Joystick 16-bit support (#10439)                                                                 

* Per-encoder resolutions (#10259)                                                                 

* Share button state from mousekey to pointing_device (#10179)                                     

* Add hotfix for chibios keyboards not wake (#10088)                                               

* Add advanced/efficient RGB Matrix Indicators (#8564)                                             

* Naming change.                                                                                   

* Support for STM32 GPIOF,G,H,I,J,K (#10206)                                                       

* Add milc as a dependency and remove the installed milc (#10563)                                  

* ChibiOS upgrade: early init conversions (#10214)                                                 

* ChibiOS upgrade: configuration file migrator (#9952)                                             

* Haptic and solenoid cleanup (#9700)                                                              

* XD75 cleanup (#10524)                                                                            

* OLED display update interval support (#10388)                                                    

* Add definition based on currently-selected serial driver. (#10716)                               

* New feature: Retro Tapping per key (#10622)                                                      

* Allow for modification of output RGB values when using rgblight/rgb_matrix. (#10638)             

* Add housekeeping task callbacks so that keyboards/keymaps are capable of executing code for each main loop iteration. (#10530)

* Rescale both ChibiOS and AVR backlighting.                                                       

* Reduce Helix keyboard build variation (#8669)                                                    

* Minor change to behavior allowing display updates to continue between task ticks (#10750)        

* Some GPIO manipulations in matrix.c change to atomic. (#10491)                                   

* qmk cformat (#10767)                                                                             

* [Keyboard] Update the Speedo firmware for v3.0 (#10657)                                          

* Maartenwut/Maarten namechange to evyd13/Evy (#10274)                                             

* [quantum] combine repeated lines of code (#10837)                                                

* Add step sequencer feature (#9703)                                                               

* aeboards/ext65 refactor (#10820)                                                                 

* Refactor xelus/dawn60 for Rev2 later (#10584)                                                    

* add DEBUG_MATRIX_SCAN_RATE_ENABLE to common_features.mk (#10824)                                 

* [Core] Added `add_oneshot_mods` & `del_oneshot_mods` (#10549)                                    

* update chibios os usb for the otg driver (#8893)                                                 

* Remove HD44780 References, Part 4 (#10735)                                                       

* [Keyboard] Add Valor FRL TKL (+refactor) (#10512)                                                

* Fix cursor position bug in oled_write_raw functions (#10800)                                     

* Fixup version.h writing when using SKIP_VERSION=yes (#10972)                                     

* Allow for certain code in the codebase assuming length of string. (#10974)                       

* Add AT90USB support for serial.c (#10706)                                                        

* Auto shift: support repeats and early registration (#9826)                                       

* Rename ledmatrix.h to match .c file (#7949)                                                      

* Split RGB_MATRIX_ENABLE into _ENABLE and _DRIVER (#10231)                                        

* Split LED_MATRIX_ENABLE into _ENABLE and _DRIVER (#10840)                                        

* Merge point for 2020 Nov 28 Breaking Change
This commit is contained in:
James Young
2020-11-28 12:02:18 -08:00
committed by GitHub
parent 15385d4113
commit c66df16644
884 changed files with 8121 additions and 11685 deletions

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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x4705
#define PRODUCT_ID 0xA71C
#define DEVICE_VER 0x0003
#define MANUFACTURER Evyd13
#define PRODUCT Wonderland
#define DESCRIPTION "QMK Firmware for the Wonderland"
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 15
// ROWS: Top to bottom, COLS: Left to right
#define MATRIX_ROW_PINS {B0,D1,D2,D3,D5}
#define MATRIX_COL_PINS {F0,F1,F4,F5,F6,F7,E6,C7,C6,B6,B5,B4,D7,D6,D4}
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Backlight configuration
*/
#define RGB_DI_PIN B7
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 12
#define QMK_ESC_OUTPUT F0 // usually COL
#define QMK_ESC_INPUT B0 // usually ROW
#define QMK_LED B1

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{
"keyboard_name": "Wonderland",
"url": "",
"maintainer": "evyd13",
"width": 18.25,
"height": 5,
"layouts": {
"LAYOUT": {
"key_count": 66,
"layout": [
{"label":"k10", "x":0, "y":0},
{"label":"k00", "x":1.25, "y":0},
{"label":"k01", "x":2.25, "y":0},
{"label":"k02", "x":3.25, "y":0},
{"label":"k03", "x":4.25, "y":0},
{"label":"k04", "x":5.25, "y":0},
{"label":"k05", "x":6.25, "y":0},
{"label":"k06", "x":7.25, "y":0},
{"label":"k07", "x":10.25, "y":0},
{"label":"k08", "x":11.25, "y":0},
{"label":"k09", "x":12.25, "y":0},
{"label":"k0a", "x":13.25, "y":0},
{"label":"k0b", "x":14.25, "y":0},
{"label":"k0c", "x":15.25, "y":0},
{"label":"k0d", "x":16.25, "y":0},
{"label":"k0e", "x":17.25, "y":0},
{"label":"k20", "x":0, "y":1},
{"label":"k11", "x":1.25, "y":1, "w":1.5},
{"label":"k12", "x":2.75, "y":1},
{"label":"k13", "x":3.75, "y":1},
{"label":"k14", "x":4.75, "y":1},
{"label":"k15", "x":5.75, "y":1},
{"label":"k16", "x":6.75, "y":1},
{"label":"k17", "x":9.75, "y":1},
{"label":"k18", "x":10.75, "y":1},
{"label":"k19", "x":11.75, "y":1},
{"label":"k1a", "x":12.75, "y":1},
{"label":"k1b", "x":13.75, "y":1},
{"label":"k1c", "x":14.75, "y":1},
{"label":"k1d", "x":15.75, "y":1},
{"label":"k1e", "x":16.75, "y":1, "w":1.5},
{"label":"k30", "x":0, "y":2},
{"label":"k21", "x":1.25, "y":2, "w":1.75},
{"label":"k22", "x":3, "y":2},
{"label":"k23", "x":4, "y":2},
{"label":"k24", "x":5, "y":2},
{"label":"k25", "x":6, "y":2},
{"label":"k26", "x":7, "y":2},
{"label":"k27", "x":10, "y":2},
{"label":"k28", "x":11, "y":2},
{"label":"k29", "x":12, "y":2},
{"label":"k2a", "x":13, "y":2},
{"label":"k2b", "x":14, "y":2},
{"label":"k2c", "x":15, "y":2},
{"label":"k2e", "x":16, "y":2, "w":2.25},
{"label":"k31", "x":1.25, "y":3, "w":2.25},
{"label":"k32", "x":3.5, "y":3},
{"label":"k33", "x":4.5, "y":3},
{"label":"k34", "x":5.5, "y":3},
{"label":"k35", "x":6.5, "y":3},
{"label":"k36", "x":7.5, "y":3},
{"label":"k37", "x":9.5, "y":3},
{"label":"k38", "x":10.5, "y":3},
{"label":"k39", "x":11.5, "y":3},
{"label":"k3a", "x":12.5, "y":3},
{"label":"k3b", "x":13.5, "y":3},
{"label":"k3c", "x":14.5, "y":3},
{"label":"k3d", "x":15.5, "y":3, "w":1.75},
{"label":"k3e", "x":17.25, "y":3},
{"label":"k41", "x":1.25, "y":4, "w":1.5},
{"label":"k43", "x":4.25, "y":4, "w":1.5},
{"label":"k45", "x":5.75, "y":4, "w":2},
{"label":"k46", "x":7.75, "y":4, "w":1.25},
{"label":"k48", "x":9.5, "y":4, "w":2.75},
{"label":"k4a", "x":12.25, "y":4, "w":1.5},
{"label":"k4e", "x":16.75, "y":4, "w":1.5}
]
}
}
}

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/* Copyright 2019 Brandon Schlack
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define USE_LEDS_FOR_LAYERS
#define STOPLIGHT_LED

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/* Copyright 2019 Brandon Schlack
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "brandonschlack.h"
// LEDs
#define TOP_LED B1
#define MIDDLE_LED B2
#define BOTTOM_LED B3
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT( \
KC_HOME, KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, \
KC_PGUP, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \
KC_PGDN, HY_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, PLY_FN1, \
KC_LOPT, KC_LCMD, SPC_RAI, KC_LCTL, SPC_RAI, KC_RCMD, KC_ROPT \
),
[_FN1] = LAYOUT( \
KC_MUTE, QM_MAKE, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, MC_LHPD, MC_SLPD, \
KC_VOLU, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_SPI, _______, _______, _______, _______, _______, KC_HOME, KC_UP, KC_END, KC_DELT, \
KC_VOLD, RGB_TOG, RGB_HUD, RGB_SAD, RGB_VAD, RGB_SPD, _______, _______, _______, KC_MPRV, KC_MNXT, KC_PGDN, KC_UP, KC_MPLY, \
_______, RGB_LYR, RGB_THM, _______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, RGT_SFT, _______, \
_______, _______, _______, _______, _______, _______, _______ \
),
[_FN2] = LAYOUT( \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______ \
),
[_ADJUST] = LAYOUT( \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______ \
)
/*
[_BLANK] = LAYOUT( \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______ \
)
*/
};
#ifdef STOPLIGHT_LED
bool is_led_stoplight_active = false;
uint8_t led_stoplight_index = 0;
uint16_t led_stoplight_timer = 0;
void matrix_scan_led_stoplight(void);
void led_stoplight_start(void) {
writePinHigh(TOP_LED);
writePinHigh(MIDDLE_LED);
writePinHigh(BOTTOM_LED);
is_led_stoplight_active = true;
led_stoplight_timer = timer_read();
};
void led_stoplight_set(pin_t pin) {
writePinLow(pin);
};
void led_stoplight_end(void) {
// Reset timer and status variables
led_stoplight_index = 0;
is_led_stoplight_active = false;
led_stoplight_timer = 0;
led_update_kb(host_keyboard_led_state());
};
void matrix_scan_led_stoplight(void) {
if (is_led_stoplight_active) {
if (timer_elapsed(led_stoplight_timer) > (1000 * (led_stoplight_index + 1))) {
switch (led_stoplight_index){
case 0:
led_stoplight_set(TOP_LED);
led_stoplight_index++;
break;
case 1:
led_stoplight_set(MIDDLE_LED);
led_stoplight_index++;
break;
case 2:
led_stoplight_set(BOTTOM_LED);
led_stoplight_index++;
break;
default:
led_stoplight_index = 0;
is_led_stoplight_active = false;
led_stoplight_timer = 0;
led_update_kb(host_keyboard_led_state());
break;
}
}
}
};
#endif
void keyboard_post_init_keymap(void) {
#ifdef STOPLIGHT_LED
led_stoplight_start();
#endif
};
void matrix_scan_keymap(void) {
#ifdef STOPLIGHT_LED
matrix_scan_led_stoplight();
#endif
};
#ifdef USE_LEDS_FOR_LAYERS
// example of how to use LEDs as layer indicators
static uint8_t top = 0;
static uint8_t middle = 0;
layer_state_t layer_state_set_keymap(layer_state_t state) {
top = middle = 0;
state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
switch (get_highest_layer(state)) {
case _FN1:
top = 1;
break;
case _FN2:
middle = 1;
break;
case _ADJUST:
top = 1;
middle = 1;
break;
default: // for any other layers, or the default layer
break;
}
return state;
}
// override kb level function
bool led_update_user(led_t usb_led) {
if (!is_led_stoplight_active) {
writePin(TOP_LED, !top);
writePin(MIDDLE_LED, !middle);
writePin(BOTTOM_LED, !usb_led.caps_lock); // still use bottom for Caps Lock
};
return false; // we are using LEDs for something else override kb
}
#endif

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# Build Options
# comment out to disable the options.
#
MOUSEKEY_ENABLE = yes # Mouse keys
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
VELOCIKEY_ENABLE = no

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#include QMK_KEYBOARD_H
enum layers {
_BASE,
_FUNC
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
KC_ESC, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_DEL, KC_BSPC, \
KC_PGUP, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
KC_PGDN, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(1), \
KC_LCTL, KC_LAPO, KC_BSPC, KC_LGUI, KC_SPC, KC_RAPC, KC_RCTRL \
),
[_FUNC] = LAYOUT(
RGB_TOG, VLK_TOG, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, RESET, \
RGB_MOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
RGB_RMOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_UP, XXXXXXX, \
KC_LSFT, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN,KC_RIGHT, XXXXXXX, \
_______, KC_LALT, _______, _______, _______, KC_RALT, _______ \
)
};
#ifdef USE_LEDS_FOR_LAYERS
// example of how to use LEDs as layer indicators
static uint8_t top = 1;
static uint8_t middle = 0;
static uint8_t bottom = 0;
layer_state_t layer_state_set_user(layer_state_t state) {
top = middle = bottom = 0;
switch (get_highest_layer(state)) {
case _BASE:
top = 1;
break;
case _FUNC:
middle = 1;
break;
default: // for any other layers, or the default layer
break;
}
return state;
}
// override kb level function
bool led_update_user(led_t usb_led) {
writePin(B1, !top);
writePin(B2, !middle);
writePin(B3, !bottom);
return false; // we are using LEDs for something else override kb
}
#endif

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#include QMK_KEYBOARD_H
enum layers {
_BASE,
_FUNC
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
KC_ESC, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_DEL, KC_BSPC, \
KC_F10, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
KC_F11, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(1), \
KC_LCTL, KC_LAPO, KC_LGUI, RGUI(KC_SPC), KC_SPC, KC_RAPC, KC_RCTRL \
),
[_FUNC] = LAYOUT(
RGB_TOG, VLK_TOG, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, RESET, \
RGB_MOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
RGB_RMOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_UP, XXXXXXX, \
KC_LSFT, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN,KC_RIGHT, XXXXXXX, \
_______, KC_LALT, _______, _______, _______, KC_RALT, _______ \
)
};

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#include QMK_KEYBOARD_H
#define CAPSTL CTL_T(KC_CAPS)
enum layers {
_BASE,
_GAME,
_FUNC,
_RGB
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
KC_ESC, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_PGUP, KC_PGDN,
KC_HOME, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_END, CAPSTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_DEL, MO(2),
TG(1), KC_LAPO, KC_BSPC, KC_LGUI, KC_SPC, KC_RAPC, MO(3)
),
[_GAME] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BSPC, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, KC_SPC, _______, _______, _______, _______
),
[_FUNC] = LAYOUT(
KC_PSCR, XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, XXXXXXX,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, _______, KC_VOLU, KC_VOLD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_UP, XXXXXXX,
KC_LSFT, KC_BRIU, KC_BRID, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN,KC_RIGHT, XXXXXXX,
KC_MPLY, KC_LALT, _______, _______, _______, KC_RALT, XXXXXXX
),
[_RGB] = LAYOUT(
RGB_TOG, VLK_TOG, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, RESET,
RGB_MOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
RGB_RMOD, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_UP, XXXXXXX,
KC_LSFT, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN,KC_RIGHT, XXXXXXX,
_______, KC_LALT, _______, _______, _______, KC_RALT, XXXXXXX
)
};

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## Rafael-Azevedo a layout for everyday use and gaming
### This layout was designed for everyday work with all necessary keys reachable from the home row, while having a toggle layer moving the space and backspace to a more traditional location.
* The main layer gives you access to home, end, pgup and pgdn. While keeping control, delete, backspace, and enter reachable when your fingers are in the home row.
* The main layer also includes capslock key while tapped and it becomes control when pressed.
* **Toggle(1)[Game]:** Toggles into a gaming layout that gives you space on your left hand thumb and moves the backspace to the traditional location. That way you can game one handed while using a mouse.
* **MO(2)[_FUNC]:** Is a momentary layer for all special functions including F keys , volume control, and print screen. It also keys character C and V, allowing you to copy and paste while using arrow keys. This is an easy to reach location for all special funtionality that is not normally used.
* **M(3)[_RGB]:** Is a momentary layer that gives you all the RGB control and keyboard Reset. This moves the funtionality not normally used to a place you won't accidently hit and get annoyed at.

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#include QMK_KEYBOARD_H
enum layers {
_BASE,
_FUNC
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
KC_ESC, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, XXXXXXX, KC_BSPC,
KC_PGUP, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_DEL,
KC_PGDN, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(1),
KC_LCTL, KC_LGUI, KC_NUBS, KC_LALT, KC_SPC, KC_NUHS, KC_RCTRL
),
[_FUNC] = LAYOUT(
RGB_TOG, VLK_TOG, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, RESET,
RGB_MOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_UP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
RGB_RMOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, XXXXXXX, KC_UP, XXXXXXX,
RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_RIGHT, XXXXXXX,
_______, KC_LALT, _______, _______, _______, KC_RALT, _______
)
};

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#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_ESC, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_DEL, KC_BSPC,
KC_PGUP, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_PGDN, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(1),
KC_LCTL, KC_LAPO, KC_BSPC, KC_LGUI, KC_SPC, KC_RAPC, KC_RCTL
),
[1] = LAYOUT(
RGB_TOG, VLK_TOG, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, RESET,
RGB_MOD, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
RGB_RMOD, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_UP, KC_NO,
_______, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_NO, KC_NO, KC_NO, KC_LEFT, KC_DOWN, KC_RGHT, _______,
_______, KC_LALT, _______, _______, _______, KC_RALT, _______
),
[2] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______
),
[3] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______
)
};

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VIA_ENABLE = yes
LTO_ENABLE = yes

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Wonderland USB-c and USB-mini
======
Only the USB-mini part is compatible with the original Alice case. The USB-c version was created for the Lubrigante, a case designed by Zambumon and a GB run by homerowco.
Keyboard Maintainer: [Evyd13](https://github.com/evyd13)<br>
Hardware Supported: Wonderland-C and Wonderland-Mini<br>
Hardware Availability: https://maartenwut.com/product/wonderland-mini-usb-only/<br>
Make example for this keyboard (after setting up your build environment):
make evyd13/wonderland:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = qmk-dfu
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = yes # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
RGBLIGHT_ENABLE = yes # Enable keyboard underlight functionality
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUTO_SHIFT_ENABLE = no
VELOCIKEY_ENABLE = yes

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#include "wonderland.h"
__attribute__ ((weak))
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
matrix_init_user();
led_init_ports();
};
__attribute__ ((weak))
void matrix_scan_kb(void) {
// put your looping keyboard code here
// runs every cycle (a lot)
matrix_scan_user();
};
__attribute__ ((weak))
void led_init_ports(void) {
// * Set our LED pins as output
setPinOutput(B1);
setPinOutput(B2);
setPinOutput(B3);
}
bool led_update_kb(led_t led_state) {
bool runDefault = led_update_user(led_state);
if (runDefault) {
writePin(B1, !led_state.num_lock);
writePin(B2, !led_state.caps_lock);
writePin(B3, !led_state.scroll_lock);
}
return runDefault;
}

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#pragma once
#include "quantum.h"
// readability
#define XXX KC_NO
#define LAYOUT( \
k10, k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, \
k20, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e, \
k30, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2e, \
k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, k3e, \
k41, k43, k45, k46, k48, k4a, k4e \
) \
{ \
{k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e}, \
{k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e}, \
{k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, XXX, k2e}, \
{k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, k3e}, \
{XXX, k41, XXX, k43, XXX, k45, k46, XXX, k48, XXX, k4a, XXX, XXX, XXX, k4e} \
}
void matrix_init_user(void);
void matrix_scan_user(void);