[Keymap] update my keymap for Infinity Ergodox (#6864)
* 🎉 Building simple flasher * 🎉 Flashing works * 🎨 Cleaning up * 🐛 Being more specific with board identity * 🐛 Flashing correct keymap * 🎉 Adding keymap * ✨ Updating keymap * 🚨 RGB * ⏪ Revert "🚨 RGB" This reverts commit 9ceabfb267f8daedaad929231229c703abc12ec4. * ✨ Improvements to flasher * ✨ Layout tweaks * 💄 Messing around with LCD * 💄 Enabling LCD backlight matching * 🔧 Updating layout * 🐛 Fixing console logging * 🎨 Cleaning up indentation * 🔧 Adding editorconfig * ✨ Adding game layer * 💄 Changing numpad layout * ✨🔥 redoing entire layout It's now more similar to the Planck default layout * ✨ add workman and dvorak layouts * 🐛 fix numpad * 🐛 fix layer orders * 🐛 fix layer toggling * 🐛 fix tri-layer switching * 🐛 fix LCD colors for adjustment layers * 🔥 remove old flasher project * 🔥 remove simple_visualizer * 💄 update LCD colors * 📝 fix layout comments * 💄 swapping 2u buttons * 🔥🔧 removing editorconfig * 🚨 using 2 spaces * 📝 add README * ⏪ Revert "💄 Enabling LCD backlight matching" This reverts commit 51577903dfdc9fea5d33e9ab8cfa9b854e7ae19e. * ⏪ Revert "💄 Messing around with LCD" This reverts commit fdd9acdae514a3e0e4a7153225053680744980e5. * 🐛 fix thumb inconsistency in QWERTY * 🐛 fix media keys * ✨ add F# shortcuts to vertical 1.5u buttons * ✨ hold enter for RShift * ✨ hold for numpad * 🎨 remove unnecessary breaks * 🎨 reoganizing layers * ✨ add Colmak layer * 🚧🔧 add basic config * ✨ use more standard numpad layout * 💄 change layer orders * ✨ add caps lock on adjust layer * 🔥 disable space cadet * 📝 update README * 🔨 use userspace config * 🎨 clean up a bit * 🐛 undefine tapping toggle from base config * 🔨 rename LED functions * 💩 someone commited Windows line endings * ✨ left hand thumb is space * ♻️ extract layers def to new file * 🔥 remove unnecessary hooks * ✨💄 set LCD text and color by layer * 💄 update keymap removing layer buttons that I don't really use * ✨ set backlight to full brightness on boot * 🔥 remove unnecessary includes
This commit is contained in:
committed by
noroadsleft
parent
93bce83255
commit
c5ffd182c8
@@ -1,5 +1,5 @@
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/*
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Copyright 2016 Fred Sundvik <fsundvik@gmail.com>
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Copyright 2017 Fred Sundvik
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@@ -15,331 +15,65 @@ You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* Currently we are assuming that both the backlight and LCD are enabled
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* But it's entirely possible to write a custom visualizer that use only
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* one of them
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*/
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#ifndef LCD_BACKLIGHT_ENABLE
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#error This visualizer needs that LCD backlight is enabled
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#endif
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#include "./simple_visualizer.h"
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#include "util.h"
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#include "layers.h"
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#ifndef LCD_ENABLE
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#error This visualizer needs that LCD is enabled
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#endif
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#include "./visualizer.h"
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#include "visualizer_keyframes.h"
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#include "lcd_keyframes.h"
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#include "lcd_backlight_keyframes.h"
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#include "system/serial_link.h"
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#include "default_animations.h"
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static const uint32_t logo_background_color = LCD_COLOR(0, 0, 255);
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static const uint32_t initial_color = LCD_COLOR(84, 255, 255);
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static const uint32_t led_emulation_colors[4] = {
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LCD_COLOR(0, 0, 255),
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LCD_COLOR(141, 255, 255),
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LCD_COLOR(18, 255, 255),
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LCD_COLOR(194, 255, 255),
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};
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static uint32_t next_led_target_color = 0;
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typedef enum {
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LCD_STATE_INITIAL,
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LCD_STATE_LAYER_BITMAP,
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LCD_STATE_BITMAP_AND_LEDS,
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} lcd_state_t;
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static lcd_state_t lcd_state = LCD_STATE_INITIAL;
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typedef struct {
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uint8_t led_on;
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uint8_t led1;
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uint8_t led2;
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uint8_t led3;
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} visualizer_user_data_t;
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/**
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* Don't access from visualization function, use the visualizer state instead
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*/
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static visualizer_user_data_t user_data_keyboard = {
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.led_on = 0,
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.led1 = LED_BRIGHTNESS_HI,
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.led2 = LED_BRIGHTNESS_HI,
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.led3 = LED_BRIGHTNESS_HI,
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};
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_Static_assert(sizeof(visualizer_user_data_t) <= VISUALIZER_USER_DATA_SIZE,
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"Please increase the VISUALIZER_USER_DATA_SIZE");
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// Feel free to modify the animations below, or even add new ones if needed
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// The color animation animates the LCD color when you change layers
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static keyframe_animation_t one_led_color = {
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.num_frames = 1,
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.loop = false,
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.frame_lengths = {gfxMillisecondsToTicks(0)},
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.frame_functions = {lcd_backlight_keyframe_set_color},
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};
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bool swap_led_target_color(keyframe_animation_t* animation, visualizer_state_t* state) {
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uint32_t temp = next_led_target_color;
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next_led_target_color = state->target_lcd_color;
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state->target_lcd_color = temp;
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return false;
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}
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// The color animation animates the LCD color when you change layers
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static keyframe_animation_t two_led_colors = {
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.num_frames = 2,
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.loop = true,
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.frame_lengths = {gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(0)},
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.frame_functions = {lcd_backlight_keyframe_set_color, swap_led_target_color},
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};
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/**
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* The LCD animation alternates between the layer name display and a
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* bitmap that displays all active layers
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*/
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static keyframe_animation_t lcd_bitmap_animation = {
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.num_frames = 1,
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.loop = false,
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.frame_lengths = {gfxMillisecondsToTicks(0)},
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.frame_functions = {lcd_keyframe_display_layer_bitmap},
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};
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static keyframe_animation_t lcd_bitmap_leds_animation = {
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.num_frames = 2,
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.loop = true,
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.frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)},
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.frame_functions = {lcd_keyframe_display_layer_bitmap, lcd_keyframe_display_led_states},
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};
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void initialize_user_visualizer(visualizer_state_t* state) {
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/**
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* The brightness will be dynamically adjustable in the future
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* But for now, change it here.
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*/
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lcd_backlight_brightness(180);
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state->current_lcd_color = initial_color;
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state->target_lcd_color = logo_background_color;
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lcd_state = LCD_STATE_INITIAL;
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start_keyframe_animation(&default_startup_animation);
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}
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static inline bool is_led_on(visualizer_user_data_t* user_data, uint8_t num) {
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return user_data->led_on & (1u << num);
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}
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static uint8_t get_led_index_master(visualizer_user_data_t* user_data) {
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for (int i=0; i < 4; i++) {
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if (is_led_on(user_data, i)) {
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return i + 1;
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}
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}
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return 0;
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}
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static uint8_t get_led_index_slave(visualizer_user_data_t* user_data) {
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uint8_t master_index = get_led_index_master(user_data);
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if (master_index!=0) {
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for (int i=master_index; i < 4; i++) {
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if (is_led_on(user_data, i)) {
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return i + 1;
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}
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}
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// This function should be implemented by the keymap visualizer
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// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
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// that the simple_visualizer assumes that you are updating
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// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
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// stopped. This can be done by either double buffering it or by using constant strings
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static void get_visualizer_layer_and_color(visualizer_state_t* state) {
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switch(biton32(default_layer_state)) {
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case _QWERTY:
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state->layer_text = "QWERTY";
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state->target_lcd_color = LCD_COLOR(0, 255, 128);
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break;
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case _WORKMAN:
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state->layer_text = "Workman";
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state->target_lcd_color = LCD_COLOR(80, 255, 128);
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break;
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case _DVORAK:
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state->layer_text = "Dvorak";
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state->target_lcd_color = LCD_COLOR(194, 255, 128);
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break;
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case _COLEMAK:
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state->layer_text = "Colemak";
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state->target_lcd_color = LCD_COLOR(18, 255, 128);
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break;
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}
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return 0;
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}
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static uint8_t get_secondary_led_index(visualizer_user_data_t* user_data) {
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if (
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is_led_on(user_data, 0) &&
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is_led_on(user_data, 1) &&
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is_led_on(user_data, 2)
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) {
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return 3;
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}
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return 0;
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}
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static uint8_t get_brightness(visualizer_user_data_t* user_data, uint8_t index) {
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switch (index) {
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case 1:
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return user_data->led1;
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case 2:
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return user_data->led2;
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case 3:
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return user_data->led3;
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}
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return 0;
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}
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static void update_emulated_leds(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
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visualizer_user_data_t* user_data_new = (visualizer_user_data_t*)state->status.user_data;
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visualizer_user_data_t* user_data_old = (visualizer_user_data_t*)prev_status->user_data;
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uint8_t new_index;
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uint8_t old_index;
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if (true || is_serial_link_master()) {
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new_index = get_led_index_master(user_data_new);
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old_index = get_led_index_master(user_data_old);
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} else {
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new_index = get_led_index_slave(user_data_new);
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old_index = get_led_index_slave(user_data_old);
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}
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uint8_t new_secondary_index = get_secondary_led_index(user_data_new);
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uint8_t old_secondary_index = get_secondary_led_index(user_data_old);
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uint8_t new_brightness = get_brightness(user_data_new, new_index);
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uint8_t old_brightness = get_brightness(user_data_old, old_index);
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uint8_t new_secondary_brightness = get_brightness(user_data_new, new_secondary_index);
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uint8_t old_secondary_brightness = get_brightness(user_data_old, old_secondary_index);
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if (
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lcd_state == LCD_STATE_INITIAL ||
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new_index != old_index ||
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new_secondary_index != old_secondary_index ||
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new_brightness != old_brightness ||
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new_secondary_brightness != old_secondary_brightness
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) {
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if (new_secondary_index != 0) {
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state->target_lcd_color = change_lcd_color_intensity(
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led_emulation_colors[new_index], new_brightness);
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next_led_target_color = change_lcd_color_intensity(
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led_emulation_colors[new_secondary_index], new_secondary_brightness);
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stop_keyframe_animation(&one_led_color);
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start_keyframe_animation(&two_led_colors);
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} else {
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state->target_lcd_color = change_lcd_color_intensity(
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led_emulation_colors[new_index], new_brightness);
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stop_keyframe_animation(&two_led_colors);
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start_keyframe_animation(&one_led_color);
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}
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switch(biton32(state->status.layer)) {
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case _LOWER:
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state->layer_text = "Lower";
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state->target_lcd_color = LCD_COLOR(141, 255, 255);
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break;
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case _RAISE:
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state->layer_text = "Raise";
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state->target_lcd_color = LCD_COLOR(18, 255, 255);
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break;
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case _ADJUST:
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state->layer_text = "Adjust";
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state->target_lcd_color = LCD_COLOR(194, 255, 255);
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break;
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case _NUM:
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state->layer_text = "Numpad";
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state->target_lcd_color = LCD_COLOR(80, 255, 255);
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break;
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case _MOUSE:
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state->layer_text = "Mouse";
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state->target_lcd_color = LCD_COLOR(300, 255, 255);
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break;
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case _GAME:
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state->layer_text = "Game";
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state->target_lcd_color = LCD_COLOR(300, 255, 255);
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break;
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case _QWERTY: case _WORKMAN: case _DVORAK: case _COLEMAK:
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break;
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default:
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state->layer_text = "NONE";
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state->target_lcd_color = LCD_COLOR(0, 255, 255);
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break;
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}
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}
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static void update_lcd_text(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
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if (state->status.leds) {
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if (
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lcd_state != LCD_STATE_BITMAP_AND_LEDS ||
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state->status.leds != prev_status->leds ||
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state->status.layer != prev_status->layer ||
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state->status.default_layer != prev_status->default_layer
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) {
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// NOTE: that it doesn't matter if the animation isn't playing, stop will do nothing in that case
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stop_keyframe_animation(&lcd_bitmap_animation);
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lcd_state = LCD_STATE_BITMAP_AND_LEDS;
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/**
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* For information:
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* The logic in this function makes sure that this doesn't happen, but if you call start on an
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* animation that is already playing it will be restarted.
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*/
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start_keyframe_animation(&lcd_bitmap_leds_animation);
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}
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} else {
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if (
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lcd_state != LCD_STATE_LAYER_BITMAP ||
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state->status.layer != prev_status->layer ||
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state->status.default_layer != prev_status->default_layer
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) {
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stop_keyframe_animation(&lcd_bitmap_leds_animation);
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lcd_state = LCD_STATE_LAYER_BITMAP;
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start_keyframe_animation(&lcd_bitmap_animation);
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}
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}
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}
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void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
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/**
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* Check the status here to start and stop animations
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* You might have to save some state, like the current animation here so that you can start the right
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* This function is called every time the status changes
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*
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* NOTE that this is called from the visualizer thread, so don't access anything else outside the status
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* This is also important because the slave won't have access to the active layer for example outside the
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* status.
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*/
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update_emulated_leds(state, prev_status);
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update_lcd_text(state, prev_status);
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}
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void user_visualizer_suspend(visualizer_state_t* state) {
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state->layer_text = "Suspending...";
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uint8_t hue = LCD_HUE(state->current_lcd_color);
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uint8_t sat = LCD_SAT(state->current_lcd_color);
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state->target_lcd_color = LCD_COLOR(hue, sat, 0);
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start_keyframe_animation(&default_suspend_animation);
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}
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void user_visualizer_resume(visualizer_state_t* state) {
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state->current_lcd_color = initial_color;
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state->target_lcd_color = logo_background_color;
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lcd_state = LCD_STATE_INITIAL;
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start_keyframe_animation(&default_startup_animation);
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}
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void ergodox_board_led_on(void){
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// No board led support
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}
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void ergodox_led_lower_on(void){
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user_data_keyboard.led_on |= (1u << 0);
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visualizer_set_user_data(&user_data_keyboard);
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}
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void ergodox_led_raise_on(void){
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user_data_keyboard.led_on |= (1u << 1);
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visualizer_set_user_data(&user_data_keyboard);
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}
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void ergodox_led_adjust_on(void){
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user_data_keyboard.led_on |= (1u << 2);
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visualizer_set_user_data(&user_data_keyboard);
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}
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void ergodox_board_led_off(void){
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// No board led support
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}
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void ergodox_led_lower_off(void){
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user_data_keyboard.led_on &= ~(1u << 0);
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visualizer_set_user_data(&user_data_keyboard);
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}
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void ergodox_led_raise_off(void){
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user_data_keyboard.led_on &= ~(1u << 1);
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visualizer_set_user_data(&user_data_keyboard);
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}
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void ergodox_led_adjust_off(void){
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user_data_keyboard.led_on &= ~(1u << 2);
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visualizer_set_user_data(&user_data_keyboard);
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}
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void ergodox_led_lower_set(uint8_t n) {
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user_data_keyboard.led1 = n;
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visualizer_set_user_data(&user_data_keyboard);
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}
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void ergodox_led_raise_set(uint8_t n) {
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user_data_keyboard.led2 = n;
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visualizer_set_user_data(&user_data_keyboard);
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}
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void ergodox_led_adjust_set(uint8_t n) {
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user_data_keyboard.led3 = n;
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visualizer_set_user_data(&user_data_keyboard);
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}
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Reference in New Issue
Block a user