Remove legacy EEPROM clear keycodes (#18782)
* `EEP_RST` -> `EE_CLR`, default-ish keymaps * `EEP_RST` -> `EE_CLR`, user keymaps * `EEP_RST` -> `EE_CLR`, community layouts * `EEP_RST` -> `EE_CLR`, userspace * `EEP_RST` -> `EE_CLR`, docs & core
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		| @@ -531,7 +531,7 @@ enum userspace_layers { | ||||
|  *                   └─────┴─────┴─────┘ | ||||
|  */ | ||||
| #define _FU1_5_ KC_F1,  KC_F2,  KC_F3,  KC_F4,  RESET | ||||
| #define _FU2_5_ KC_F5,  KC_F6,  KC_F7,  KC_F8,  EEP_RST | ||||
| #define _FU2_5_ KC_F5,  KC_F6,  KC_F7,  KC_F8,  EE_CLR | ||||
| #define _FU3_5_ KC_F9,  KC_F10, KC_F11, KC_F12, BB_GAME | ||||
| #define _FU4_3_ KC_DEL, KC_TAB, KC_SPC | ||||
|  | ||||
|   | ||||
| @@ -630,7 +630,7 @@ | ||||
| #define ___6_ADJUST_L3___ MG_NKRO,  ___RGB_HUE_SAT_INT_DN___,        KC_RGB_T | ||||
|  | ||||
| #define ___6_ADJUST_R1___  ___5___,                          KC_RESET | ||||
| #define ___6_ADJUST_R2___  ___,     ___PRV_PLAY_NXT_STOP___, EEP_RST | ||||
| #define ___6_ADJUST_R2___  ___,     ___PRV_PLAY_NXT_STOP___, EE_CLR | ||||
| #define ___6_ADJUST_R3___  MG_NKRO, ___VDN_MUTE_VUP___, ___, RGB_IDL | ||||
|  | ||||
| /********************************************************************************/ | ||||
|   | ||||
| @@ -16,7 +16,7 @@ All notable changes to my userspace will be documented in this file. | ||||
|  | ||||
| ## [0.3.0] - 2020-02-02 | ||||
| ### Changed | ||||
| - Added the `_CL` layer to all the boards for access to `EEP_RST` and `RESET` keycodes. This was done primarily to avoid triggering `RESET` accidentally.  | ||||
| - Added the `_CL` layer to all the boards for access to `EE_CLR` and `RESET` keycodes. This was done primarily to avoid triggering `RESET` accidentally.  | ||||
| - Added a placeholder text macro under the custom keycode `KC_MAC`. Currently set to "meow", but will change as needed in the future.  | ||||
|  | ||||
| ## [0.2.2] - 2019-04-22 | ||||
|   | ||||
| @@ -17,7 +17,7 @@ This layer is commonly accessed via `MO(_FL)` on the base layer. It consists of | ||||
| This layer is only present on my 60% boards. I habitually use the bottom right modifiers as arrows.  | ||||
|  | ||||
| ### _CL (Control Layer) | ||||
| This layer is used for the `RESET` and `EEP_RST` keycodes.  | ||||
| This layer is used for the `RESET` and `EE_CLR` keycodes.  | ||||
|  | ||||
| ## Custom Keycodes | ||||
| ---- | ||||
|   | ||||
| @@ -97,7 +97,7 @@ uint16_t encoder_rotated_timer; | ||||
| #define _____________________LOWER_R2_______________________ _______________NAV_2______________, K_LOCK, XXXXXXX | ||||
| #define _____________________LOWER_R3_______________________ T_RBRC, KC_M, M_TERM, M_CODE, M_XXX1, M_PYNV | ||||
|  | ||||
| #define _____________________ADJUST_L1______________________ M_MAKE, EEP_RST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX | ||||
| #define _____________________ADJUST_L1______________________ M_MAKE, EE_CLR, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX | ||||
|  | ||||
| #if defined(RGB_MATRIX_ENABLE) || defined(RGBLIGHT_ENABLE) | ||||
|   #define _____________________ADJUST_L2______________________ M_VRSN, M_MALL, RGB_SPI, RGB_SAI, RGB_HUI, RGB_VAI | ||||
|   | ||||
| @@ -98,7 +98,7 @@ | ||||
| #define ________________DEBUG_L3___________________        _______, _______, _______, VERSION, _______ | ||||
|  | ||||
| #define ________________DEBUG_R1___________________        VPRWAVE, STRAYA,  _______, TESTING, _______ | ||||
| #define ________________DEBUG_R2___________________        _______, _______, EEP_RST, RESET,   MAKE | ||||
| #define ________________DEBUG_R2___________________        _______, _______, EE_CLR,  RESET,   MAKE | ||||
| #define ________________DEBUG_R3___________________        QWERTY,  DVORAK,  COLEMAK, _______, _______ | ||||
|  | ||||
|  | ||||
|   | ||||
| @@ -110,12 +110,12 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>. | ||||
|  */ | ||||
| #define ____65_ADJUST______________ROW1    _______, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  _______, _______ | ||||
| #define ____65_ADJUST______________ROW2    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET,   _______ | ||||
| #define ____65_ADJUST______________ROW3    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          EEP_RST, _______ | ||||
| #define ____65_ADJUST______________ROW3    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          EE_CLR,  _______ | ||||
| #define ____65_ADJUST______________ROW4    _______,          _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, UC_MOD,  _______, _______ | ||||
| #define ____65_ADJUST______________ROW5    _______, _______, _______,                            _______,                   _______, _______, _______, _______, _______, _______ | ||||
|  | ||||
| #define ____65_ADJUST__________RGB_ROW2    _______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, RGB_SPI, RGB_SPD, _______, _______, RESET,   _______ | ||||
| #define ____65_ADJUST__________RGB_ROW3    _______, RGB_M_P, RGB_M_B, _______, _______, _______, _______, _______, _______, _______, _______, _______,          EEP_RST, _______ | ||||
| #define ____65_ADJUST__________RGB_ROW3    _______, RGB_M_P, RGB_M_B, _______, _______, _______, _______, _______, _______, _______, _______, _______,          EE_CLR,  _______ | ||||
|  | ||||
| #define ____65_ADJUST___________BL_ROW2    _______, BL_TOGG, BL_BRTG, BL_STEP, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET,   _______ | ||||
|  | ||||
|   | ||||
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