Call led_set for layer action events to update LEDs on layer changes
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		@@ -537,6 +537,21 @@ void process_action(keyrecord_t *record, action_t action)
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            break;
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    }
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#ifndef NO_ACTION_LAYER
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    // if this event is a layer action, update the leds
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    switch (action.kind.id) {
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        case ACT_LAYER:
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        #ifndef NO_ACTION_TAPPING
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        case ACT_LAYER_TAP:
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        case ACT_LAYER_TAP_EXT:
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        #endif
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            led_set(host_keyboard_leds());
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            break;
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        default:
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            break;
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    }
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#endif
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#ifndef NO_ACTION_ONESHOT
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    /* Because we switch layers after a oneshot event, we need to release the
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     * key before we leave the layer or no key up event will be generated.
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