[Keyboard] Create KBDFans directory (#5025)
* move over kbd19x into the kbdfans directory * move over kbd4x into the kbdfans directory * move kbd66 into the kbdfans directory * move the kbd6x into the kbdfans directory * move kbd8x into the kbdfans directory * move kbd75 into the kbdfans directory * move kbd67 into kbdfans directory * add a fairly sparse readme for kbdfans directory * update make instructions for keyboards and add the Complete Newbs Guide to readmes that was missing it * get kbd75 compiling again * remove repetitive #defines of KC_NO and KC_TRNS when QMK_KEYBOARD_H is already included in KBD75 * add links to kbdfans readme * fix some readme formatting * there is no reason to have two different keymaps with such a small difference, condensing to one * turning on backlights by default * enable backlight by default for kbd66 * noticed that the kbd75 had caps lock led code in every keymap. Moved it out to the keyboard.c so everyone can partake. * Update keyboards/kbdfans/kbd66/readme.md Co-Authored-By: mechmerlin <30334081+mechmerlin@users.noreply.github.com> * update readme link ordering
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Drashna Jaelre
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103
keyboards/kbdfans/kbd19x/kbd19x.h
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103
keyboards/kbdfans/kbd19x/kbd19x.h
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/*
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Copyright 2018 Jeff Shufelt <jshuf@puppyfish.com> @jshuf
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef KBD19X_H
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#define KBD19X_H
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#include "quantum.h"
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#include "led.h"
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inline void kbd19x_caps_led_on(void) { DDRB |= (1<<0); PORTB &= ~(1<<0); }
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inline void kbd19x_caps_led_off(void) { DDRB &= ~(1<<0); PORTB &= ~(1<<0); }
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inline void kbd19x_sclk_led_on(void) { DDRB |= (1<<1); PORTB &= ~(1<<1); }
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inline void kbd19x_sclk_led_off(void) { DDRB &= ~(1<<1); PORTB &= ~(1<<1); }
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inline void kbd19x_nmlk_led_on(void) { DDRB |= (1<<2); PORTB &= ~(1<<2); }
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inline void kbd19x_nmlk_led_off(void) { DDRB &= ~(1<<2); PORTB &= ~(1<<2); }
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// readability
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#define XXX KC_NO
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/* This is a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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// 2u backspace: XXX, k1e
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// split backspace: k1d, k1e
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// 2u numpad +: k2i, XXX
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// split numpad +: k2i, k3i
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// 2u numpad enter: k4i, XXX
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// split numpad enter: k4i, k5i
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// 2.25u lshift: k40, XXX
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// split (1.25u, 1u) lshift: k40, k41
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// ANSI enter or ISO enter: k3e
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// backslash or NUHS: k2e
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// left winkey: k50, k51, k52
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// left WKL: k50, XXX, k52
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// right winkey: k59, k5a, k5b
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// right WKL: k59, XXX, k5b
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#define LAYOUT_all( \
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k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0e, k0f, k0g, k0h, k0i, \
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k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e, k1f, k1g, k1h, k1i, \
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k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2e, k2f, k2g, k2h, k2i, \
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k30, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3e, k3f, k3g, k3h, k3i, \
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k40, k41, k42, k43, k44, k45, k46, k47, k48, k49, k4a, k4b, k4c, k4e, k4f, k4g, k4h, k4i, \
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k50, k51, k52, k56, k59, k5a, k5b, k5d, k5e, k5f, k5g, k5h, k5i \
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)\
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{\
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{k00, k01, k02, k03, k04, k09, k0a, k0b, k0c, k0f, k0g, k0h, k0i},\
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{k10, k11, k12, k13, k14, k19, k1a, k1b, k1c, k1f, k1g, k1h, k1i},\
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{k20, k21, k22, k23, k24, k29, k2a, k2b, k2c, k2f, k2g, k2h, k2i},\
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{k30, k32, k33, k34, k35, k3a, k3b, k3c, k3e, k3f, k3g, k3h, k3i},\
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{k40, k41, k42, k43, k44, k49, k4a, k4b, k4c, k4f, k4g, k4h, k4i},\
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{k50, k51, k52, k5e, k5f, k59, k5a, k5b, k5d, k56, k5g, k5h, k5i},\
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{k05, k06, k07, k08, k15, k16, k17, k18, k25, k26, k27, k28, k36},\
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{k1d, k1e, k0e, k2e, k4e, k37, k38, k39, k45, k46, k47, k48, XXX},\
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}
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#define LAYOUT_ansi( \
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k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0e, k0f, k0g, k0h, k0i, \
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k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1e, k1f, k1g, k1h, k1i, \
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k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2e, k2f, k2g, k2h, k2i, \
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k30, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3e, k3f, k3g, k3h, \
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k40, k42, k43, k44, k45, k46, k47, k48, k49, k4a, k4b, k4c, k4e, k4f, k4g, k4h, k4i, \
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k50, k51, k52, k56, k59, k5a, k5b, k5d, k5e, k5f, k5g, k5h \
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)\
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{\
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{k00, k01, k02, k03, k04, k09, k0a, k0b, k0c, k0f, k0g, k0h, k0i},\
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{k10, k11, k12, k13, k14, k19, k1a, k1b, k1c, k1f, k1g, k1h, k1i},\
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{k20, k21, k22, k23, k24, k29, k2a, k2b, k2c, k2f, k2g, k2h, k2i},\
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{k30, k32, k33, k34, k35, k3a, k3b, k3c, k3e, k3f, k3g, k3h, XXX},\
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{k40, XXX, k42, k43, k44, k49, k4a, k4b, k4c, k4f, k4g, k4h, k4i},\
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{k50, k51, k52, k5e, k5f, k59, k5a, k5b, k5d, k56, k5g, k5h, XXX},\
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{k05, k06, k07, k08, k15, k16, k17, k18, k25, k26, k27, k28, k36},\
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{XXX, k1e, k0e, k2e, k4e, k37, k38, k39, k45, k46, k47, k48, XXX},\
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}
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#endif
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