[Keyboard] Move Keebio boards to own folder (#5109)

* Move boards into keebio folder

* Rename keymap

* Update BDN9 files

* Update BFO-9000 files

* Update Chocopad files

* Update Dilly files

* Update Fourier files, collapse rev1 into main

* Update Iris files

* Update Laplace files

* Update Levinson files, fix buswerks keymap

* Update Nyquist files

* Fix keymap issues

* Update Quefrency files

* Update Rorschach files

* Update TF68 files

* Update Viterbi files

* Update Viterbi files

* Update Wavelet files

* Reformat default layout

* Fix up default folder for Iris

* Remove already defined aliases
This commit is contained in:
Danny
2019-02-12 19:57:24 -05:00
committed by Drashna Jaelre
parent 994852712d
commit b2ee290c9f
442 changed files with 543 additions and 483 deletions

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/*
Copyright 2017 Danny Nguyen <danny@hexwire.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifdef RGBLIGHT_ENABLE
#undef RGBLED_NUM
#define RGBLED_NUM 16
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2
#define RGBLIGHT_EFFECT_SNAKE_LENGTH 2
#define RGBLIGHT_EFFECT_BREATHE_CENTER 1
#endif // RGBLIGHT_ENABLE
#undef LOCKING_SUPPORT_ENABLE
#undef LOCKING_RESYNC_ENABLE
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
#undef PRODUCT
#define PRODUCT Drashnas Viterbi Macro Pad
#define USE_I2C
#ifdef AUDIO_ENABLE
#define C6_AUDIO
#define NO_MUSIC_MODE
#endif
#define STRICT_LAYER_RELEASE
#define LAYOUT_ortho_5x7( \
L00, L01, L02, L03, L04, L05, L06, \
L10, L11, L12, L13, L14, L15, L16, \
L20, L21, L22, L23, L24, L25, L26, \
L30, L31, L32, L33, L34, L35, L36, \
L40, L41, L42, L43, L44, L45, L46 \
) \
LAYOUT( \
L00, L01, L02, L03, L04, L05, L06, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
L10, L11, L12, L13, L14, L15, L16, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
L20, L21, L22, L23, L24, L25, L26, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
L30, L31, L32, L33, L34, L35, L36, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
L40, L41, L42, L43, L44, L45, L46, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO \
)
#define QMK_ESC_OUTPUT F5 // usually COL
#define QMK_ESC_INPUT D4 // usually ROW
#define QMK_LED B0
#define QMK_SPEAKER C6

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#include QMK_KEYBOARD_H
#include "drashna.h"
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define LMACRO OSL(_MACROS)
#define DIABLO TG(_DIABLO)
#define GAMEPAD TG(_GAMEPAD)
#define MEDIA TT(_MEDIA)
//enum more_custom_keycodes {
// KC_P00 = NEW_SAFE_RANGE
//};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_NUMLOCK] = LAYOUT_ortho_5x7(
LMACRO, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS,
MEDIA, KC_CALC, XXXXXXX, KC_P7, KC_P8, KC_P9, KC_PAST,
KC_HOME, KC_DEL, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PMNS,
KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS,
KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT, KC_COLN, KC_PENT
),
[_DIABLO] = LAYOUT_ortho_5x7(
KC_ESC, DIABLO, KC_V, KC_D, XXXXXXX, XXXXXXX, KC_L,
KC_TAB, KC_S, KC_F, KC_I, KC_M, KC_T, KC_J,
KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, KC_F,
KC_LCTL, KC_D3_3, KC_D3_3, KC_D3_3, KC_D3_3, KC_Z, KC_DIABLO_CLEAR,
KC_LALT, KC_F4, KC_F5, KC_F8, KC_F9, KC_F10, SFT_T(KC_SPACE)
),
[_GAMEPAD] = LAYOUT_ortho_5x7( // Game pad layout designed primarily for Overwatch
LMACRO, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4,
MEDIA, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,
KC_Z, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_Y, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B,
KC_F1, KC_U, KC_I, KC_Y, KC_V, KC_SPC, KC_V
),
[_MACROS] = LAYOUT_ortho_5x7(
LMACRO, KC_OVERWATCH,GAMEPAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_C9, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_SYMM, KC_TORB, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_GLHF, KC_GOODGAME, KC_GGEZ, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_SALT, KC_MORESALT, KC_SALTHARD, KC_JUSTGAME, KC_AIM, XXXXXXX, KC_PENT
),
[_MEDIA] = LAYOUT_ortho_5x7(
KC_MAKE, KC_RESET,MU_TOG, AU_ON, AU_OFF, CK_TOGG, RGB_SAD,
MEDIA, EEP_RST, KC_RGB_T,RGB_M_P, RGB_M_B, RGB_M_R, RGB_SAI,
RGB_TOG, RGB_MOD, RGB_RMOD,RGB_M_SW,RGB_M_SN,RGB_M_K, RGB_HUD,
KC_MPLY, KC_MPRV, KC_MNXT, RGB_M_X, RGB_M_G, RGB_M_P, RGB_HUI,
KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, XXXXXXX, RGB_VAD, RGB_VAI
)
};
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
//switch (keycode) {
//case KC_P00:
// if (!record->event.pressed) {
// tap(KC_KP_0);
// tap(KC_KP_0);
// }
// return false;
// break;
//}
return true;
}
void matrix_init_keymap(void) {
#ifndef CONVERT_TO_PROTON_C
setPinOutput(D5);
writePinHigh(D5);
setPinOutput(B0);
writePinHigh(B0);
#endif
}

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BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
TAP_DANCE_ENABLE = no
RGBLIGHT_ENABLE = yes
AUDIO_ENABLE = yes
NKRO_ENABLE = yes
NO_SECRETS = yes
MACROS_ENABLED = yes
INDICATOR_LIGHTS = no
RGBLIGHT_TWINKLE = no
LAYOUTS = ortho_5x7
# SRC := $(filter-out serial.c matrix.c i2c.c split_util.c,$(SRC))
# SRC := $(filter-out serial.c,$(SRC))
# SRC := $(filter-out matrix.c,$(SRC))
# SRC := $(filter-out i2c.c,$(SRC))
# SRC := $(filter-out split_util.c,$(SRC))
# SRC += quantum/matrix.c
BOOTLOADER = qmk-dfu