[Keyboard] Move Keebio boards to own folder (#5109)

* Move boards into keebio folder

* Rename keymap

* Update BDN9 files

* Update BFO-9000 files

* Update Chocopad files

* Update Dilly files

* Update Fourier files, collapse rev1 into main

* Update Iris files

* Update Laplace files

* Update Levinson files, fix buswerks keymap

* Update Nyquist files

* Fix keymap issues

* Update Quefrency files

* Update Rorschach files

* Update TF68 files

* Update Viterbi files

* Update Viterbi files

* Update Wavelet files

* Reformat default layout

* Fix up default folder for Iris

* Remove already defined aliases
This commit is contained in:
Danny
2019-02-12 19:57:24 -05:00
committed by Drashna Jaelre
parent 994852712d
commit b2ee290c9f
442 changed files with 543 additions and 483 deletions

View File

@@ -0,0 +1,72 @@
/*
Copyright 2017 Danny Nguyen <danny@keeb.io>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Use I2C or Serial, not both */
#define USE_SERIAL
#undef USE_I2C
/* Select hand configuration */
// #define MASTER_LEFT
// #define MASTER_RIGHT
#define EE_HANDS
#ifdef RGBLIGHT_ENABLE
#undef RGBLED_NUM
#define RGBLED_NUM 18 // Number of LEDs
#define RGBLIGHT_HUE_STEP 12
#define RGBLIGHT_SAT_STEP 12
#define RGBLIGHT_VAL_STEP 12
#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2
#define RGBLIGHT_EFFECT_SNAKE_LENGTH 2
#define RGBLIGHT_EFFECT_BREATHE_CENTER 1
#define RGBLIGHT_LIMIT_VAL 225
#endif // RGBLIGHT_ENABLE
#ifdef AUDIO_ENABLE
#define C6_AUDIO
#ifdef RGBLIGHT_ENABLE
#define NO_MUSIC_MODE
#endif //RGBLIGHT_ENABLE
#endif //AUDIO_ENABLE
#define QMK_ESC_OUTPUT F6 // usually COL
#define QMK_ESC_INPUT D7 // usually ROW
#define QMK_LED B0
#define QMK_SPEAKER C6
#undef PRODUCT
#ifdef KEYBOARD_iris_rev2
#define PRODUCT Drashna Hacked Iris Rev.2
#endif
#define SHFT_LED1 6
#define SHFT_LED2 11
#define CTRL_LED1 7
#define CTRL_LED2 10
#define ALT_LED1 8
#define GUI_LED1 9
#define BOOTMAGIC_LITE_ROW 4
#define BOOTMAGIC_LITE_COLUMN 3

View File

@@ -0,0 +1,99 @@
#include QMK_KEYBOARD_H
#include "drashna.h"
#define LAYOUT_iris_base( \
K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \
) \
LAYOUT_wrapper( \
KC_ESC, ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_MINS, \
KC_TAB , K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, KC_BSLS, \
KC_C1R3, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, KC_QUOT, \
OS_LSFT, CTL_T(K21), K22, K23, K24, K25, OS_LALT, OS_RGUI, K26, K27, K28, K29, CTL_T(K2A), OS_RSFT, \
LT(_LOWER,KC_GRV), KC_SPC, KC_BSPC, KC_DEL, KC_ENT, RAISE \
)
#define LAYOUT_iris_base_wrapper(...) LAYOUT_iris_base(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_iris_base_wrapper(
_________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
_________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
_________________QWERTY_L3_________________, _________________QWERTY_R3_________________
),
[_COLEMAK] = LAYOUT_iris_base_wrapper(
_________________COLEMAK_L1________________, _________________COLEMAK_R1________________,
_________________COLEMAK_L2________________, _________________COLEMAK_R2________________,
_________________COLEMAK_L3________________, _________________COLEMAK_R3________________
),
[_DVORAK] = LAYOUT_iris_base_wrapper(
_________________DVORAK_L1_________________, _________________DVORAK_R1_________________,
_________________DVORAK_L2_________________, _________________DVORAK_R2_________________,
_________________DVORAK_L3_________________, _________________DVORAK_R3_________________
),
[_WORKMAN] = LAYOUT_iris_base_wrapper(
_________________WORKMAN_L1________________, _________________WORKMAN_R1________________,
_________________WORKMAN_L2________________, _________________WORKMAN_R2________________,
_________________WORKMAN_L3________________, _________________WORKMAN_R3________________
),
[_MODS] = LAYOUT_wrapper(
_______, ___________________BLANK___________________, ___________________BLANK___________________, _______,
_______, ___________________BLANK___________________, ___________________BLANK___________________, _______,
_______, ___________________BLANK___________________, ___________________BLANK___________________, _______,
KC_LSFT, ___________________BLANK___________________, _______, _______, ___________________BLANK___________________, KC_RSFT,
_______, _______, _______, _______, _______, _______
),
[_GAMEPAD] = LAYOUT_wrapper(
KC_ESC, KC_NO, KC_1, KC_2, KC_3, KC_P, _______, _______, _______, _______, _______, _______,
KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, _______, _______, _______, _______, _______, _______,
KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, _______, _______, _______, _______, _______, _______,
KC_LCTL, KC_LSFT, KC_Z, KC_X, KC_C, KC_H, TG_GAME, _______, _______, _______, _______, _______, _______, _______,
LOWER, KC_V, KC_SPC, _______, _______, _______
),
[_LOWER] = LAYOUT_wrapper(
KC_F12, _________________FUNC_LEFT_________________, _________________FUNC_RIGHT________________, KC_F11,
KC_TILD, _________________LOWER_L1__________________, _________________LOWER_R1__________________, _______,
_______, ___________________BLANK___________________, _________________LOWER_R2__________________, KC_PIPE,
_______, ___________________BLANK___________________, _______, _______, _________________LOWER_R3__________________, _______,
_______, _______, _______, _______, _______, _______
),
[_RAISE] = LAYOUT_wrapper(
KC_F12, _________________FUNC_LEFT_________________, _________________FUNC_RIGHT________________, KC_F11,
KC_GRV, _________________RAISE_L1__________________, _________________RAISE_R1__________________, _______,
_______, _________________RAISE_L2__________________, _________________RAISE_R2__________________, KC_BSLS,
_______, _________________RAISE_L3__________________, _______, _______, _________________RAISE_R3__________________, _______,
_______, _______, _______, _______, _______, _______
),
[_ADJUST] = LAYOUT_wrapper(
KC_MAKE, _______, _______, _______, _______, _______, _________________ADJUST_R1_________________, KC_RST,
VRSN, _________________ADJUST_L1_________________, KC_NUKE, _______, _______, _______, _______, EEP_RST,
_______, _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, TG_MODS,
_______, _________________ADJUST_L3_________________, TG_GAME, _______, _________________ADJUST_R3_________________, KC_MPLY,
_______, _______, _______, _______, _______, _______
)
};
void matrix_init_keymap(void) {
#ifndef CONVERT_TO_PROTON_C
setPinOutput(D5);
writePinHigh(D5);
setPinOutput(B0);
writePinHigh(B0);
#endif
}

View File

@@ -0,0 +1,17 @@
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
TAP_DANCE_ENABLE = no
RGBLIGHT_ENABLE = yes
AUDIO_ENABLE = yes
NKRO_ENABLE = yes
BACKLIGHT_ENABLE = no
SWAP_HANDS_ENABLE = no
INDICATOR_LIGHTS = yes
MACROS_ENABLED = no
RGBLIGHT_TWINKLE = yes
BOOTLOADER = qmk-dfu