[Keyboard] Move Keebio boards to own folder (#5109)

* Move boards into keebio folder

* Rename keymap

* Update BDN9 files

* Update BFO-9000 files

* Update Chocopad files

* Update Dilly files

* Update Fourier files, collapse rev1 into main

* Update Iris files

* Update Laplace files

* Update Levinson files, fix buswerks keymap

* Update Nyquist files

* Fix keymap issues

* Update Quefrency files

* Update Rorschach files

* Update TF68 files

* Update Viterbi files

* Update Viterbi files

* Update Wavelet files

* Reformat default layout

* Fix up default folder for Iris

* Remove already defined aliases
This commit is contained in:
Danny
2019-02-12 19:57:24 -05:00
committed by Drashna Jaelre
parent 994852712d
commit b2ee290c9f
442 changed files with 543 additions and 483 deletions

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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xCB10
#define PRODUCT_ID 0x1247
#define DEVICE_VER 0x0100
#define MANUFACTURER Keebio
#define PRODUCT Fourier
#define DESCRIPTION Split 40 percent staggered keyboard
/* key matrix size */
// Rows are doubled-up
#define MATRIX_ROWS 8
#define MATRIX_COLS 7
// wiring of each half
#define MATRIX_ROW_PINS { F4, D7, E6, B4 }
#define MATRIX_COL_PINS { F5, F6, F7, B1, B3, B2, B6 }
#define QMK_ESC_OUTPUT F5
#define QMK_ESC_INPUT F4
#define QMK_LED B0
#define QMK_SPEAKER C6
/* Split Defines */
#define SPLIT_HAND_PIN D2
/* serial.c configuration for split keyboard */
#define SOFT_SERIAL_PIN D0
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* ws2812 RGB LED */
#define RGB_DI_PIN D3
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 14 // Number of LEDs
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
// #define NO_DEBUG
/* disable print */
// #define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION

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#include "fourier.h"

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#pragma once
#ifdef KEYBOARD_fourier_rev1
#include "rev1.h"
#endif
#include "quantum.h"
#define LAYOUT( \
LA1, LA2, LA3, LA4, LA5, LA6, RA1, RA2, RA3, RA4, RA5, RA6, RA7, \
LB1, LB2, LB3, LB4, LB5, LB6, RB1, RB2, RB3, RB4, RB5, RB7, \
LC1, LC2, LC3, LC4, LC5, LC6, RC1, RC3, RC4, RC5, RC6, RC7, \
LD1, LD2, LD3, LD4, LD5, RD1, RD4, RD5, RD6, RD7 \
) \
{ \
{ LA1, LA2, LA3, LA4, LA5, LA6, KC_NO}, \
{ LB1, LB2, LB3, LB4, LB5, LB6, KC_NO}, \
{ LC1, LC2, LC3, LC4, LC5, LC6, KC_NO}, \
{ LD1, LD2, LD3, LD4, LD5, KC_NO, KC_NO}, \
{ RA1, RA2, RA3, RA4, RA5, RA6, RA7}, \
{ RB1, RB2, RB3, RB4, RB5, KC_NO, RB7}, \
{ RC1, KC_NO, RC3, RC4, RC5, RC6, RC7}, \
{ RD1, KC_NO, KC_NO, RD4, RD5, RD6, RD7} \
}
// Used to create a keymap using only KC_ prefixed keys
#define LAYOUT_kc( \
LA1, LA2, LA3, LA4, LA5, LA6, RA1, RA2, RA3, RA4, RA5, RA6, RA7, \
LB1, LB2, LB3, LB4, LB5, LB6, RB1, RB2, RB3, RB4, RB5, RB7, \
LC1, LC2, LC3, LC4, LC5, LC6, RC1, RC3, RC4, RC5, RC6, RC7, \
LD1, LD2, LD3, LD4, LD5, RD1, RD4, RD5, RD6, RD7 \
) \
LAYOUT( \
KC_##LA1, KC_##LA2, KC_##LA3, KC_##LA4, KC_##LA5, KC_##LA6, KC_##RA1, KC_##RA2, KC_##RA3, KC_##RA4, KC_##RA5, KC_##RA6, KC_##RA7, \
KC_##LB1, KC_##LB2, KC_##LB3, KC_##LB4, KC_##LB5, KC_##LB6, KC_##RB1, KC_##RB2, KC_##RB3, KC_##RB4, KC_##RB5, KC_##RB7, \
KC_##LC1, KC_##LC2, KC_##LC3, KC_##LC4, KC_##LC5, KC_##LC6, KC_##RC1, KC_##RC3, KC_##RC4, KC_##RC5, KC_##RC6, KC_##RC7, \
KC_##LD1, KC_##LD2, KC_##LD3, KC_##LD4, KC_##LD5, KC_##RD1, KC_##RD4, KC_##RD5, KC_##RD6, KC_##RD7 \
)

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{
"keyboard_name": "Fourier",
"url": "https://keeb.io",
"maintainer": "nooges",
"width": 14,
"height": 4,
"layouts": {
"LAYOUT": {
"layout": [
{"label":"Tab", "x":0, "y":0},
{"label":"Q", "x":1, "y":0},
{"label":"W", "x":2, "y":0},
{"label":"E", "x":3, "y":0},
{"label":"R", "x":4, "y":0},
{"label":"T", "x":5, "y":0},
{"label":"Y", "x":7, "y":0},
{"label":"U", "x":8, "y":0},
{"label":"I", "x":9, "y":0},
{"label":"O", "x":10, "y":0},
{"label":"P", "x":11, "y":0},
{"label":"Del", "x":12, "y":0},
{"label":"Backspace", "x":13, "y":0},
{"label":"Esc", "x":0, "y":1, "w":1.25},
{"label":"A", "x":1.25, "y":1},
{"label":"S", "x":2.25, "y":1},
{"label":"D", "x":3.25, "y":1},
{"label":"F", "x":4.25, "y":1},
{"label":"G", "x":5.25, "y":1},
{"label":"H", "x":7.25, "y":1},
{"label":"J", "x":8.25, "y":1},
{"label":"K", "x":9.25, "y":1},
{"label":"L", "x":10.25, "y":1},
{"label":";", "x":11.25, "y":1},
{"label":"Enter", "x":12.25, "y":1, "w":1.75},
{"label":"Shift", "x":0, "y":2, "w":1.75},
{"label":"Z", "x":1.75, "y":2},
{"label":"X", "x":2.75, "y":2},
{"label":"C", "x":3.75, "y":2},
{"label":"V", "x":4.75, "y":2},
{"label":"B", "x":5.75, "y":2},
{"label":"N", "x":7.75, "y":2},
{"label":"M", "x":8.75, "y":2},
{"label":"&lt;", "x":9.75, "y":2},
{"label":"&gt;", "x":10.75, "y":2},
{"label":"?", "x":11.75, "y":2},
{"label":"Shift", "x":12.75, "y":2, "w":1.25},
{"label":"Ctrl", "x":0, "y":3},
{"label":"Alt", "x":1, "y":3},
{"label":"Gui", "x":2, "y":3},
{"label":"Fn1", "x":3, "y":3},
{"label":"Space", "x":4, "y":3, "w":2.25},
{"label":"Backspace", "x":7.25, "y":3, "w":2.25},
{"label":"Gui", "x":9.5, "y":3},
{"label":"Alt", "x":10.5, "y":3, "w":1.25},
{"label":"Fn2", "x":11.75, "y":3},
{"label":"Ctrl", "x":12.75, "y":3, "w":1.25}
]
}
}
}

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/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Use I2C or Serial, not both */
// #define USE_I2C

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#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BASE 0
#define _FN1 1
#define _FN2 2
enum custom_keycodes {
QWERTY = SAFE_RANGE,
};
#define KC_FN1 MO(_FN1)
#define KC_FN2 MO(_FN2)
#define SPFN1 LT(_FN1, KC_SPACE)
#define BSFN2 LT(_FN2, KC_BSPC)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, KC_LALT, KC_LGUI, KC_FN1, SPFN1, BSFN2, KC_RGUI, KC_RALT, KC_FN2, KC_RCTL
),
[_FN1] = LAYOUT(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
RESET, RGB_HUI, RGB_SAI, RGB_VAI, KC_VOLU, KC_LBRC, KC_RBRC, KC_4, KC_5, KC_6, KC_SCLN, _______,
RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, KC_VOLD, KC_LCBR, KC_RCBR, KC_1, KC_2, KC_3, KC_UP, _______,
RGB_TOG, _______, _______, _______, _______, KC_DEL, KC_0, KC_LEFT, KC_DOWN, KC_RGHT
),
[_FN2] = LAYOUT(
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_UNDS, KC_PLUS,
_______, _______, _______, KC_INS, KC_PGUP, KC_HOME, _______, _______, _______, _______, KC_COLN, _______,
_______, _______, _______, KC_DEL, KC_PGDN, KC_END, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, KC_DEL, _______, _______, _______, _______, _______
)
};

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/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define TAPPING_TERM 100
/* Use I2C or Serial, not both */
#define USE_SERIAL
// #define USE_I2C

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#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BASE 0
#define _FN1 1
#define _FN2 2
enum custom_keycodes {
QWERTY = SAFE_RANGE,
};
#define KC_ KC_TRNS
#define KC_FN1 MO(_FN1)
#define KC_FN2 MO(_FN2)
#define KC_SPFN1 LT(_FN1, KC_SPACE)
#define KC_SPFN2 LT(_FN2, KC_SPACE)
#define KC_BSFN1 LT(_FN1, KC_BSPC)
#define KC_BSFN2 LT(_FN2, KC_BSPC)
#define KC_RST RESET
#define KC_DBUG DEBUG
#define KC_RTOG RGB_TOG
#define KC_RMOD RGB_MOD
#define KC_RHUI RGB_HUI
#define KC_RHUD RGB_HUD
#define KC_RSAI RGB_SAI
#define KC_RSAD RGB_SAD
#define KC_RVAI RGB_VAI
#define KC_RVAD RGB_VAD
//Tap Dance Declarations
enum {
ESC_GR = 0,
Q_1,
W_2,
E_3,
R_4,
T_5,
Y_6,
U_7,
I_8,
O_9,
P_0,
MIN_LB,
EQL_RB,
SCL_QUO
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
// ,----+----+----+----+----+----|----+----+----+----+----+----+----.
// |ESC | Q1 | W2 | E3 | R4 | T5 | Y6 | U7 | I8 | O9 | P0 | -[ | =] |
// |----`----`----`----`----`----|----`----`----`----`----`----`----|
// | TAB | A | S | D | F | G | H | H | J | K | L | BKSP |
// |-----`----`----`----`----`----|----`----`----`----`----`--------|
// | SHIFT | Z | X | C | V | B | N | M | , | . | / | SHFT |
// |-------`----`----`----`----`----|----`----`----`----`----`------|
// | CTL | SYS| ALT | SP SPACE | SPACE | FN1 | CTL | \ | ENT |
// `-----+----+-----+----+--------|--------+-----+------+----+------'
TD(ESC_GR), TD(Q_1), TD(W_2), TD(E_3), TD(R_4), TD(T_5), TD(Y_6), TD(U_7), TD(I_8), TD(O_9), TD(P_0),TD(MIN_LB),TD(EQL_RB), \
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, TD(SCL_QUO), KC_BSPC, \
KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPACE, KC_SPACE, KC_SPACE, KC_FN1, KC_LCTL, KC_NUBS, KC_ENTER
),
[_FN1] = LAYOUT_kc(
// ,----+----+----+----+----+----|----+----+----+----+----+----+----.
// | | | UP | | | | | | | | | | |
// |----`----`----`----`----`----|----`----`----`----`----`----`----|
// | | LT | DN | RT | | | | | | | ' | DEL |
// |-----`----`----`----`----`----|----`----`----`----`----`--------|
// | | | | | | | | | | |PIPE| |
// |-------`----`----`----`----`----|----`----`----`----`----`------|
// | | | | | | | | | | |
// `-----+----+-----+----+--------|--------+-----+------+----+------'
, , UP, , , , , , , , , , , \
, LEFT, DOWN, RIGHT, , , , , , , QUOT, DEL, \
, , , , , , , , , , NUBS, , \
, , , , , , , , ,
),
[_FN2] = LAYOUT_kc(
// ,----+----+----+----+----+----|----+----+----+----+----+----+----.
// | | | | | | | | | | | | | |
// |----`----`----`----`----`----|----`----`----`----`----`----`----|
// | | | | | | | | | | | | |
// |-----`----`----`----`----`----|----`----`----`----`----`--------|
// | | | | | | | | | | | | |
// |-------`----`----`----`----`----|----`----`----`----`----`------|
// | | | | | | | | | | |
// `-----+----+-----+----+--------|--------+-----+------+----+------'
, , , , , , , , , , , , , \
, , , , , , , , , , , , \
, , , , , , , , , , , , \
, , , , , , , , ,
)
};
void esc_gr_finished (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code (KC_ESC);
} else if (state->count == 2) {
register_code (KC_GRV);
} else {
register_code (KC_LSFT);
register_code (KC_GRV);
}
}
void esc_gr_reset (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code (KC_ESC);
} else if (state->count == 2) {
unregister_code (KC_GRV);
} else {
unregister_code (KC_LSFT);
unregister_code (KC_GRV);
}
}
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
[ESC_GR] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, esc_gr_finished, esc_gr_reset), //Tap once for ESC, twice for `, thrice for ~
[Q_1] = ACTION_TAP_DANCE_DOUBLE(KC_Q, KC_1), //Tap once for Q, twice for 1/!
[W_2] = ACTION_TAP_DANCE_DOUBLE(KC_W, KC_2), //Tap once for W, twice for 2/@
[E_3] = ACTION_TAP_DANCE_DOUBLE(KC_E, KC_3), //Tap once for E, twice for 3/#
[R_4] = ACTION_TAP_DANCE_DOUBLE(KC_R, KC_4), //Tap once for R, twice for 4/$
[T_5] = ACTION_TAP_DANCE_DOUBLE(KC_T, KC_5), //Tap once for T, twice for 5/%
[Y_6] = ACTION_TAP_DANCE_DOUBLE(KC_Y, KC_6), //Tap once for Y, twice for 6/^
[U_7] = ACTION_TAP_DANCE_DOUBLE(KC_U, KC_7), //Tap once for U, twice for 7/&
[I_8] = ACTION_TAP_DANCE_DOUBLE(KC_I, KC_8), //Tap once for I, twice for 8/*
[O_9] = ACTION_TAP_DANCE_DOUBLE(KC_O, KC_9), //Tap once for O, twice for 9/(
[P_0] = ACTION_TAP_DANCE_DOUBLE(KC_P, KC_0), //Tap once for P, twice for 0/)
[MIN_LB] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, KC_LBRC), //Tap once for -, twice for [/{
[EQL_RB] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_RBRC), //Tap once for =, twice for ]/}
[SCL_QUO] = ACTION_TAP_DANCE_DOUBLE(KC_SCLN, KC_QUOT) //Tap once for ;, '/"
// Other declarations would go here, separated by commas, if you have them
};

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TAP_DANCE_ENABLE = yes

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/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* Use I2C or Serial, not both */
#define USE_SERIAL
// #define USE_I2C

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#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BASE 0
#define _FN1 1
#define _FN2 2
enum custom_keycodes {
QWERTY = SAFE_RANGE,
};
#define FN1 MO(_FN1)
#define FN2 MO(_FN2)
#define SPFN1 LT(_FN1, KC_SPACE)
#define BSFN2 LT(_FN2, KC_BSPC)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
XXXXXXX, KC_LCTL, KC_LALT, XXXXXXX, KC_SPC, FN1, KC_RCTL, KC_RGUI, FN2, XXXXXXX
),
[_FN1] = LAYOUT(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
RESET, RGB_HUI, RGB_SAI, RGB_VAI, KC_VOLU, KC_LBRC, KC_RBRC, KC_4, KC_5, KC_6, KC_SCLN, _______,
RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, KC_VOLD, KC_LCBR, KC_RCBR, KC_1, KC_2, KC_3, KC_UP, _______,
RGB_TOG, _______, _______, _______, _______, KC_DEL, KC_0, KC_LEFT, KC_DOWN, KC_RGHT
),
[_FN2] = LAYOUT(
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_UNDS, KC_PLUS,
_______, _______, _______, KC_INS, KC_PGUP, KC_HOME, _______, _______, _______, _______, KC_COLN, _______,
_______, _______, _______, KC_DEL, KC_PGDN, KC_END, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, KC_DEL, _______, _______, _______, _______, _______
)
};

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/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "config_common.h"
/* Use I2C or Serial, not both */
#define USE_SERIAL
// #define USE_I2C
#endif

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#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BASE 0
#define _FN1 1
#define _FN2 2
enum custom_keycodes {
QWERTY = SAFE_RANGE,
};
#define KC_ KC_TRNS
#define KC_FN1 LT(_FN1, KC_NO)
#define KC_FN2 LT(_FN2, KC_NO)
#define KC_SPFN LT(_FN1, KC_SPACE)
#define KC_RST RESET
#define KC_DBUG DEBUG
#define KC_RTOG RGB_TOG
#define KC_RMOD RGB_MOD
#define KC_RHUI RGB_HUI
#define KC_RHUD RGB_HUD
#define KC_RSAI RGB_SAI
#define KC_RSAD RGB_SAD
#define KC_RVAI RGB_VAI
#define KC_RVAD RGB_VAD
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_kc(
//,----+----+----+----+----+----|----+----+----+----+----+----+----.
TAB , Q , W , E , R , T , Y , U , I , O , P , DEL,BSPC,
//|----`----`----`----`----`----|----`----`----`----`----`----`----|
ESC , A , S , D , F , G , H , J , K , L ,QUOT, SCLN ,
//|-----`----`----`----`----`----|----`----`----`----`----`--------|
LSFT , Z , X , C , V , B , N , M ,COMM,DOT ,SLSH, PGUP ,
//|-------`----`----`----`----`----|----`----`----`----`----`------|
LCTL ,LALT, FN1, ,ENTER , SPACE , FN2 , HOME, END , PGDN
//`-----+----+-----+-------------|--------+-----+-----+-----+------'
),
[_FN1] = LAYOUT_kc(
//,----+----+----+----+----+----|----+----+----+----+----+----+----.
GRV , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 , , ,
//|----`----`----`----`----`----|----`----`----`----`----`----`----|
DEL , F1 ,F2 , F3 , F4 , F5 , F6 ,MINS, EQL,LBRC,RBRC, BSLS ,
//|-----`----`----`----`----`----|----`----`----`----`----`--------|
, F7 , F8 , F9 , F10, F11, F12, , , , UP , ,
//|-------`----`----`----`----`----|----`----`----`----`----`------|
, , , , , ,RGUI,LEFT ,DOWN ,RIGHT
//`-----+----+-----+-------------|--------+-----+-----+-----+------'
),
[_FN2] = LAYOUT_kc(
//,----+----+----+----+----+----|----+----+----+----+----+----+----.
TILD,EXLM, AT ,HASH,DLR ,PERC,CIRC,AMPR,ASTR,LPRN,RPRN, , ,
//|----`----`----`----`----`----|----`----`----`----`----`----`----|
DEL ,RHUI,RSAI,RVAI, , , ,UNDS,PLUS,LCBR,RCBR, PIPE ,
//|-----`----`----`----`----`----|----`----`----`----`----`--------|
,RHUD,RSAD,RVAD, , ,VOLU,VOLD, , , UP , ,
//|-------`----`----`----`----`----|----`----`----`----`----`------|
,RTOG,RMOD , , , , , LEFT, DOWN, RIGHT
//`-----+----+-----+-------------|--------+-----+-----+-----+------'
)
};

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/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "config_common.h"
/* Use I2C or Serial, not both */
#define USE_SERIAL
// #define USE_I2C
#define EE_HANDS
#endif

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#include QMK_KEYBOARD_H
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BASE 0
#define _FN1 1
#define _FN2 2
enum custom_keycodes {
QWERTY = SAFE_RANGE,
};
#define KC_ KC_TRNS
#define KC_FN1 MO(_FN1)
#define KC_FN2 MO(_FN2)
#define KC_ESFN1 LT(_FN1, KC_ESC)
#define KC_SPFN1 LT(_FN1, KC_SPACE)
#define KC_SPFN2 LT(_FN2, KC_SPACE)
#define KC_BSFN1 LT(_FN1, KC_BSPC)
#define KC_BSFN2 LT(_FN2, KC_BSPC)
#define KC_RST RESET
#define KC_DBUG DEBUG
#define KC_RTOG RGB_TOG
#define KC_RMOD RGB_MOD
#define KC_RHUI RGB_HUI
#define KC_RHUD RGB_HUD
#define KC_RSAI RGB_SAI
#define KC_RSAD RGB_SAD
#define KC_RVAI RGB_VAI
#define KC_RVAD RGB_VAD
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_kc(
//,----+----+----+----+----+----|----+----+----+----+----+----+----.
TAB ,QUOT,COMM,DOT , P , Y , F , G , C , R , L ,SLSH,MINS,
//|----`----`----`----`----`----|----`----`----`----`----`----`----|
ESC , A , O , E , U , I , D , H , T , N , S , ENTER ,
//|-----`----`----`----`----`----|----`----`----`----`----`--------|
LSFT ,SCLN, Q , J , K , X , B , M , W , V , Z , RSFT ,
//|-------`----`----`----`----`----|----`----`----`----`----`------|
LCTL ,LALT,LGUI ,FN2 , BSPC , SPC , FN1 ,RGUI ,RALT , RCTL
//`-----+----+-----+----+--------|--------+-----+-----+-----+------'
),
[_FN1] = LAYOUT_kc(
//,----+----+----+----+----+----|----+----+----+----+----+----+----.
GRV , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,MINS,EQL ,
//|----`----`----`----`----`----|----`----`----`----`----`----`----|
CAPS ,RHUI,RSAI,RVAI,VOLU,LBRC,RBRC, , , ,SCLN, ,
//|-----`----`----`----`----`----|----`----`----`----`----`--------|
RMOD ,RHUD,RSAD,RVAD,VOLD,LCBR,RCBR, , , , UP , ,
//|-------`----`----`----`----`----|----`----`----`----`----`------|
RTOG , , , , DEL , INS , ,LEFT ,DOWN , RGHT
//`-----+----+-----+----+--------|--------+-----+-----+-----+------'
),
[_FN2] = LAYOUT_kc(
//,----+----+----+----+----+----|----+----+----+----+----+----+----.
TILD,EXLM, AT ,HASH,DLR ,PERC,CIRC,AMPR,ASTR,LPRN,RPRN,UNDS,PLUS,
//|----`----`----`----`----`----|----`----`----`----`----`----`----|
CAPS , , ,INS ,PGUP,HOME, F1 , F2 , F3 , F4 , F5 , F6 ,
//|-----`----`----`----`----`----|----`----`----`----`----`--------|
, , ,DEL ,PGDN,END , F7 , F8 , F9 ,F10 ,F11 , F12 ,
//|-------`----`----`----`----`----|----`----`----`----`----`------|
, , , , DEL , INS , , , ,
//`-----+----+-----+----+--------|--------+-----+-----+-----+------'
)
};
void matrix_init_user(void) {
// This will disable the red LEDs on the ProMicros
DDRD &= ~(1<<5);
PORTD &= ~(1<<5);
DDRB &= ~(1<<0);
PORTB &= ~(1<<0);
};

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Fourier
========
A split 40% staggered keyboard made and sold by Keebio. [More info at Keebio](https://keeb.io).
Keyboard Maintainer: [Bakingpy/nooges](https://github.com/nooges)
Hardware Supported: Pro Micro
Hardware Availability: [Keebio](https://keeb.io/collections/frontpage/products/fourier-40-split-staggered-keyboard)
Make example for this keyboard (after setting up your build environment):
make keebio/fourier:default
Example of flashing this keyboard:
make keebio/fourier:default:avrdude
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.
A build guide for this keyboard can be found here: [Keebio Build Guides](https://docs.keeb.io)

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# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Bootloader
# This definition is optional, and if your keyboard supports multiple bootloaders of
# different sizes, comment this out, and the correct address will be loaded
# automatically (+60). See bootloader.mk for all options.
BOOTLOADER = caterina
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
SPLIT_KEYBOARD = yes