OddForge VE.A (#11875)
* VEA Support * Update LEDs to use QMK methods * Enable Backlight * Update Vendor ID * Updates to enable split RGB * Update readme * Update to split RGB * remove unnecessary reference * Knight animation starts at the back * remove hardcoded variable Co-authored-by: Major Koos <MajorKoos@noreply.users.github.com>
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keyboards/oddforge/vea/keymaps/via/rules.mk
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keyboards/oddforge/vea/keymaps/via/rules.mk
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VIA_ENABLE = yes
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LTO_ENABLE = yes
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