Play Keyboard60 PCB upload (#2953)
* Play Keyboard60 PCB pk60 PCB files upload * Add readme files for pk60 * error solving * uneeded question marks removed
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						Drashna Jaelre
					
				
			
			
				
	
			
			
			
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								keyboards/pk60/config.h
									
									
									
									
									
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										58
									
								
								keyboards/pk60/config.h
									
									
									
									
									
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#ifndef CONFIG_H
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#define CONFIG_H
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID       0xFEED
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#define PRODUCT_ID      0x6060
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#define DEVICE_VER      0x0001
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#define MANUFACTURER    Play Keyboard
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#define PRODUCT         pk60
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#define DESCRIPTION     A 60% keyboard PCB
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 15
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/* key matrix pins */
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#define MATRIX_ROW_PINS { D0, D1, D2, D3, D5 }
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#define MATRIX_COL_PINS { F0, F1, E6, C7, C6, B6, D4, B1, F7, B5, B4, D7, D6, B3, B2 }
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#define UNUSED_PINS
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* number of backlight levels */
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#define BACKLIGHT_PIN B7
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#ifdef BACKLIGHT_PIN
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#define BACKLIGHT_LEVELS 5
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#endif
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCING_DELAY 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* key combination for command */
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#define IS_COMMAND() ( \
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    keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
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)
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/* prevent stuck modifiers */
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#define PREVENT_STUCK_MODIFIERS
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#define RGB_DI_PIN E2
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#ifdef RGB_DI_PIN
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 12
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#endif
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#endif
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										59
									
								
								keyboards/pk60/keymaps/default/keymap.c
									
									
									
									
									
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								keyboards/pk60/keymaps/default/keymap.c
									
									
									
									
									
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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	LAYOUT(
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		KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_NO, KC_BSPC, 
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		KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, 
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		KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NO, KC_ENT, 
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		KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_NO, KC_RSFT, MO(1), 
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		KC_LCTL, KC_LGUI, KC_LALT, MO(1), KC_SPC, MO(1), KC_RALT, MO(1), KC_NO, KC_APP, KC_RCTL),
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	LAYOUT(
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		KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, KC_DEL, 
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		RESET, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGUP, KC_PSCR, KC_CALC, 
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		KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_END, KC_PGDN, KC_SLCK, KC_TRNS, 
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		KC_TRNS, KC_TRNS, RGB_TOG, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, 
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		KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
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};
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void matrix_init_user(void) {
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}
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void matrix_scan_user(void) {
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}
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void led_set_user(uint8_t usb_led) {
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	if (usb_led & (1 << USB_LED_NUM_LOCK)) {
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	} else {
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	}
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	if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
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		DDRF |= (1 << 4); PORTF &= ~(1 << 4);
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	} else {
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		DDRF &= ~(1 << 4); PORTF &= ~(1 << 4);
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	}
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	if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
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	} else {
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	}
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	if (usb_led & (1 << USB_LED_COMPOSE)) {
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	} else {
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	}
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	if (usb_led & (1 << USB_LED_KANA)) {
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	} else {
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	}
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}
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								keyboards/pk60/keymaps/default/readme.md
									
									
									
									
									
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								keyboards/pk60/keymaps/default/readme.md
									
									
									
									
									
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# Default Play Keyboard60 Layout
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This is the default layout that comes flashed on every Play Keyboard60. All key pins are shown in the file.
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								keyboards/pk60/pk60.c
									
									
									
									
									
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								keyboards/pk60/pk60.c
									
									
									
									
									
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#include "pk60.h"
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								keyboards/pk60/pk60.h
									
									
									
									
									
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								keyboards/pk60/pk60.h
									
									
									
									
									
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#ifndef pk60_H
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#define pk60_H
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#include "quantum.h"
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#define LAYOUT( \
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	K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \
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	K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113,       \
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	K200, K201, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213,       \
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	K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, K313, K314, \
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	K400, K401, K402, K403,                   K407, K408, K409, K410, K411, K412, K413  \
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) { \
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	{ K000,  K001,  K002,  K003,  K004,  K005,  K006,  K007,  K008,  K009,  K010,  K011,  K012,  K013,  K014 }, \
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	{ K100,  K101,  K102,  K103,  K104,  K105,  K106,  K107,  K108,  K109,  K110,  K111,  K112,  K113,  KC_NO }, \
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	{ K200,  K201,  K202,  K203,  K204,  K205,  K206,  K207,  K208,  K209,  K210,  K211,  K212,  K213,  KC_NO }, \
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	{ K300,  K301,  K302,  K303,  K304,  K305,  K306,  K307,  K308,  K309,  K310,  K311,  K312,  K313,  K314 }, \
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	{ K400,  K401,  K402,  K403,  KC_NO, KC_NO, KC_NO, K407,  K408,  K409,  K410,  K411,  K412,  K413,  KC_NO }  \
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}
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#endif
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								keyboards/pk60/readme.md
									
									
									
									
									
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								keyboards/pk60/readme.md
									
									
									
									
									
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# Play Keyboard60
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A 60% keyboard PCB made and sold by Play Keyboard.
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Keyboard Maintainer: [Barry Huang](https://github.com/yj7272098)  
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Hardware Supported: Play Keyboard60  
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Hardware Availability: [Play Keyboard](http://playkeyboard.qdm.com.tw/)
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Powered by QMK Firmware.
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								keyboards/pk60/rules.mk
									
									
									
									
									
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								keyboards/pk60/rules.mk
									
									
									
									
									
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# MCU name
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MCU = atmega32u4
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# Processor frequency.
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#     This will define a symbol, F_CPU, in all source code files equal to the
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#     processor frequency in Hz. You can then use this symbol in your source code to
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#     calculate timings. Do NOT tack on a 'UL' at the end, this will be done
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#     automatically to create a 32-bit value in your source code.
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#
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#     This will be an integer division of F_USB below, as it is sourced by
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#     F_USB after it has run through any CPU prescalers. Note that this value
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#     does not *change* the processor frequency - it should merely be updated to
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#     reflect the processor speed set externally so that the code can use accurate
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#     software delays.
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F_CPU = 16000000
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#
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# LUFA specific
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#
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# Target architecture (see library "Board Types" documentation).
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ARCH = AVR8
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# Input clock frequency.
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#     This will define a symbol, F_USB, in all source code files equal to the
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#     input clock frequency (before any prescaling is performed) in Hz. This value may
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#     differ from F_CPU if prescaling is used on the latter, and is required as the
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#     raw input clock is fed directly to the PLL sections of the AVR for high speed
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#     clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
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#     at the end, this will be done automatically to create a 32-bit value in your
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#     source code.
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#
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#     If no clock division is performed on the input clock inside the AVR (via the
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#     CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
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F_USB = $(F_CPU)
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# Interrupt driven control endpoint task(+60)
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OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
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# Boot Section Size in *bytes*
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BOOTLOADER=amtel-dfu
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# Build Options
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#   comment out to disable the options.
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#
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BOOTMAGIC_ENABLE = yes	# Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = yes	# Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes	# Audio control and System control(+450)
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CONSOLE_ENABLE = no	# Console for debug(+400)
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COMMAND_ENABLE = no    # Commands for debug and configuration
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SLEEP_LED_ENABLE = no  # Breathing sleep LED during USB suspend
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NKRO_ENABLE = yes		# USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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BACKLIGHT_ENABLE = yes  # Enable keyboard backlight functionality
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AUDIO_ENABLE = no
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RGBLIGHT_ENABLE = yes
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