Remove keymaps that still reference legacy macros (#18693)

This commit is contained in:
Joel Challis
2022-10-13 04:17:20 +01:00
committed by GitHub
parent 3f4fd85dc7
commit a9e5e23063
214 changed files with 0 additions and 20806 deletions

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#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
// place overrides here
#endif

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#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _NP 0
#define _L1 1
// Macro name shortcuts
#define NUMPAD M(_NP)
#define LAYER1 M(_L1)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_NP] = LAYOUT_ortho_4x4( /* Numpad */
KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_PLUS, \
KC_KP_4, KC_KP_5, KC_KP_6, KC_KP_MINUS, \
KC_KP_1, KC_KP_2, KC_KP_3, KC_KP_ENTER, \
KC_KP_0, KC_KP_DOT, TG(_L1), KC_BSPC
),
[_L1] = LAYOUT_ortho_4x4( /* LAYER 1 */
KC_NUM, _______, _______, KC_VOLU, \
_______, KC_UP, _______, KC_VOLD, \
KC_LEFT, KC_DOWN, KC_RIGHT, _______, \
_______, _______, _______, _______
)
};
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
switch(id) {
case _L1:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_L1);
}
break;
case _NP:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_NP);
}
break;
}
return MACRO_NONE;
};

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# The singles keymap for roadkit
This keymap has a base layer with numpad functionality, and then a second layer with some additional keys. The user is encouraged to develop their own keymap using this as a starting point.

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# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend

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#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
// place overrides here
#define TAPPING_TERM 175
#ifdef BACKLIGHT_ENABLE
#define BACKLIGHT_PIN B5
#define BACKLIGHT_LEVELS 3
#define BACKLIGHT_ON_STATE 0
#endif
#endif

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@@ -1,234 +0,0 @@
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _NP 0
#define _L1 1
#define _L2 2
#define _L3 3
// Macro name shortcuts
#define NUMPAD M(_NP)
#define LAYER1 M(_L1)
#define LAYER2 M(_L2)
#define LAYER3 M(_L3)
void matrix_init_user(void) {
backlight_level(4);
}
//Tap Dance Declarations
enum {
TD_EQUAL_NP = 0,
TD_KP_PLUS_L1,
TD_DOT_L2,
TD_0_L3
};
//Tap Dance Definitions
//TD equal to turn on layer NP
void _td_equal_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code(KC_EQUAL);
} else if (state->count == 2) {
backlight_set(3);
layer_on(_NP);
layer_off(_L1);
layer_off(_L2);
layer_off(_L3);
}
}
void _td_equal_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code(KC_EQUAL);
}
}
//TD kp plus to toggle layer 1
void _td_kp_plus_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code(KC_KP_PLUS);
} else if (state->count == 2) {
// layer_invert(_L1);
backlight_set(2);
layer_on(_L1);
layer_off(_L2);
layer_off(_L3);
}
}
void _td_kp_plus_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code(KC_KP_PLUS);
}
}
//TD dot to toggle layer 2
void _td_dot_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code(KC_DOT);
} else if (state->count == 2) {
backlight_set(1);
layer_on(_L2);
layer_off(_L1);
layer_off(_L3);
}
}
void _td_dot_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code(KC_DOT);
}
}
//TD 0 to toggle layer 3
void _td_0_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code(KC_0);
} else if (state->count == 2) {
backlight_set(0);
layer_on(_L3);
layer_off(_L1);
layer_off(_L2);
}
}
void _td_0_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code(KC_0);
}
}
//TD Actions
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_EQUAL_NP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_equal_tg_finished, _td_equal_tg_reset),
[TD_KP_PLUS_L1] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_kp_plus_tg_finished, _td_kp_plus_tg_reset),
[TD_DOT_L2] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_dot_tg_finished, _td_dot_tg_reset),
[TD_0_L3] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_0_tg_finished, _td_0_tg_reset)
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Numberpad
* ,-----------------------.
* | 7 | 8 | 9 | / |
* |-----`-----`-----`-----|
* | 4 | 5 | 6 | * |
* |-----`-----`-----`-----|
* | 1 | 2 | 3 | - |
* |-----`-----`-----`-----|
* | 0 | . | + | = |
* `-----`-----`-----`-----'
* Tapdances:
* | L3 | L2 | L1 | NP |
* `-----`-----`-----`-----'
*/
[_NP] = LAYOUT_ortho_4x4( /* Numpad */
KC_7, KC_8, KC_9, KC_SLASH, \
KC_4, KC_5, KC_6, KC_KP_ASTERISK, \
KC_1, KC_2, KC_3, KC_MINUS, \
TD(TD_0_L3), TD(TD_DOT_L2), TD(TD_KP_PLUS_L1), TD(TD_EQUAL_NP)
),
/* L1
* ,-----------------------.
* | Esc |Bksp |Home |PgUp |
* |-----`-----`-----`-----|
* | Tab | Up | End |PgDn |
* |-----`-----`-----`-----|
* |Left |Down |Right|Enter|
* |-----`-----`-----`-----|
* | 0 | . | + | = |
* `-----`-----`-----`-----'
*/
[_L1] = LAYOUT_ortho_4x4( /* LAYER 1 */
KC_ESCAPE, KC_BSPACE, KC_HOME, KC_PGUP, \
KC_TAB, KC_UP, KC_END, KC_PGDOWN, \
KC_LEFT, KC_DOWN, KC_RIGHT, KC_KP_ENTER, \
_______, _______, _______, _______
),
/* L2
* ,-----------------------.
* |Sleep|LClik|RClik|VolUp|
* |-----`-----`-----`-----|
* |AltF4| F11 |WinTb|VolDn|
* |-----`-----`-----`-----|
* |PrvTk|Play |NxtTk|Mute |
* |-----`-----`-----`-----|
* | 0 | . | + | = |
* `-----`-----`-----`-----'
*/
[_L2] = LAYOUT_ortho_4x4( /* LAYER 2 */
KC_SYSTEM_SLEEP, KC_MS_BTN1, KC_MS_BTN2, KC_AUDIO_VOL_UP, \
LALT(KC_F4), KC_F11, LGUI(KC_TAB), KC_AUDIO_VOL_DOWN, \
KC_MEDIA_PREV_TRACK, KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK, KC_AUDIO_MUTE, \
_______, _______, _______, _______
),
/* L3 needs cut, copy, paste, undo, again (redo), find, calc, www back, www forward, F5
* ,-----------------------.
* |WBack|WHome|WFor | F5 |
* |-----`-----`-----`-----|
* |Calc |Undo |Redo |WSrch|
* |-----`-----`-----`-----|
* | Cut |Copy |Paste|Find |
* |-----`-----`-----`-----|
* | 0 | . | + | = |
* `-----`-----`-----`-----'
*/
[_L3] = LAYOUT_ortho_4x4( /* LAYER 3 */
KC_SYSTEM_SLEEP, KC_MS_BTN1, KC_MS_BTN2, KC_AUDIO_VOL_UP, \
LALT(KC_F4), KC_F11, LGUI(KC_TAB), KC_AUDIO_VOL_DOWN, \
KC_MEDIA_PREV_TRACK, KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK, KC_AUDIO_MUTE, \
_______, _______, _______, _______
),
};
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
const macro_t * action_get_macro(keyrecord_t * record, uint8_t id, uint8_t opt) {
switch (id) {
case _L3:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_L3);
}
break;
case _L2:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_L2);
}
break;
case _L1:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_L1);
}
break;
case _NP:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_NP);
}
break;
}
return MACRO_NONE;
};

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@@ -1,3 +0,0 @@
# The singles keymap for roadkit
This keymap has a base layer with numpad functionality, and then a second layer with some additional keys. The user is encouraged to develop their own keymap using this as a starting point.

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@@ -1,19 +0,0 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
TAP_DANCE_ENABLE = yes # Enable Tap Dance functionality