Remove keymaps that still reference legacy macros (#18693)

This commit is contained in:
Joel Challis
2022-10-13 04:17:20 +01:00
committed by GitHub
parent 3f4fd85dc7
commit a9e5e23063
214 changed files with 0 additions and 20806 deletions

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@@ -1,4 +0,0 @@
#pragma once
// place overrides here
#define TAPPING_TERM 150 //reduce time required to register a held key

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@@ -1,117 +0,0 @@
#include QMK_KEYBOARD_H
enum QFR_layers {
_COLEMAK,
_QWERTY,
_DVORAK,
_LOWER,
_MOUSE
};
enum QFR_keycodes {
COLEMAK = SAFE_RANGE,
QWERTY,
DVORAK,
LOWER,
MOUSE
};
enum custom_macros {
R_PIPE,
R_POINT
};
#define SPC_LW LT(_LOWER, KC_SPC)
#define MSE MO(_MOUSE)
#define PIPE M(R_PIPE)
#define POINT M(R_POINT)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_COLEMAK] = LAYOUT_tkl(\
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME,KC_PGUP, \
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC,KC_BSLS, KC_DEL, KC_END, KC_PGDN, \
KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_ENT , \
KC_LSPO,KC_NUBS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, KC_UP, \
KC_LCTL,KC_LGUI, KC_LALT, SPC_LW, MSE, KC_RGUI, KC_APP, KC_RCTL, KC_LEFT,KC_DOWN,KC_RGHT
),
[_QWERTY] = LAYOUT_tkl(\
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, \
KC_CAPS,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT, \
KC_LSFT,KC_NUBS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, KC_UP, \
KC_LCTL,KC_LGUI,KC_LALT, SPC_LW, MSE, KC_RGUI , KC_APP, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[_DVORAK] = LAYOUT_tkl(\
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP, \
KC_TAB, KC_QUOT,KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, \
KC_BSPC,KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_QUOT, KC_ENT, \
KC_LSFT,KC_NUBS,KC_SCLN,KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, KC_UP, \
KC_LCTL,KC_LGUI,KC_LALT, SPC_LW, MSE, KC_RGUI, KC_APP, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[_LOWER] = LAYOUT_tkl(\
QK_BOOT, _______, _______, _______, _______, KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, _______, KC_MUTE, KC_VOLD, KC_VOLU, QWERTY, COLEMAK,DVORAK, \
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LBRC, KC_RBRC, KC_UNDS, KC_PLUS, KC_BSPC, _______,_______,_______, \
KC_TAB, KC_PGUP, KC_HOME, KC_UP, KC_END, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LCBR, KC_RCBR, KC_PIPE, _______,_______,_______, \
KC_CAPS, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, \
_______,XXXXXXX,POINT,PIPE, KC_LCBR, KC_LBRC, KC_GRV, KC_PIPE, KC_RBRC, KC_RCBR, _______, _______, _______, _______, \
_______, _______, _______, _______, KC_RALT, _______, _______, _______, _______,_______,_______ \
),
[_MOUSE] = LAYOUT_tkl(\
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,_______,_______, \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_DEL, _______,_______,_______, \
KC_TAB, KC_WH_U, KC_WH_L, KC_MS_U, KC_WH_R, XXXXXXX, XXXXXXX, KC_BTN3, KC_BTN4, KC_BTN5, XXXXXXX, KC_LBRC, KC_RBRC, KC_BSLS, _______,_______,_______, \
KC_BSPC, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, XXXXXXX, XXXXXXX, KC_BTN1, KC_BTN2, XXXXXXX, XXXXXXX, XXXXXXX, _______, \
_______,XXXXXXX,PIPE,POINT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______, \
_______, _______, _______, KC_ACL2, MSE, _______, _______, _______, _______,_______,_______ \
)
};
// Macros to send R pointer & dplyr pipe
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
switch(id) {
case R_POINT:
if (record->event.pressed) { // pointer
SEND_STRING("<- ");
// return MACRO(D(LSFT), T(COMM), U(LSFT), T(MINS), END);
}
break;
case R_PIPE:
if (record->event.pressed) { // dplyr pipe
SEND_STRING("%>% ");
// return MACRO(D(LSFT), T(5), T(DOT), T(5), U(LSFT), END);
}
break;
}
return MACRO_NONE;
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_COLEMAK);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_DVORAK);
}
return false;
break;
}
return true;
}

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@@ -1,86 +0,0 @@
# TKL keymap for frosty\_flake
```
make frosty_flake:QFR_JM
dfu-programmer atmega32u2 erase
dfu-programmer atmega32u2 flash frosty_flake_QFR_JM.hex
dfu-programmer atmega32u2 start
```
##Layers
```
,----. ,-------------------. ,-------------------. ,-------------------. ,--------------.
|ESC | | F1 | F2 | F3 | F4 | | F5 | F6 | F7 | F8 | | F9 |F10 |F11 |F12 | |PrSc|ScLk|PsBk|
'----' '-------------------' '-------------------' '-------------------' '--------------'
,-------------------------------------------------------------------------. ,--------------.
| ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | Bspc | | Ins|Home|PgUp|
|-------------------------------------------------------------------------| |--------------|
| Tab | Q | W | F | P | G | J | L | U | Y | ; | [ | ] | \ | | Del|End |PgDn|
|-------------------------------------------------------------------------| '--------------'
| Bspc | A | R | S | T | D | H | N | E | I | O | ' | Enter |
|-------------------------------------------------------------------------| ,----.
| LSPO | Z | X | C | V | B | K | M | , | . | / | RSPC | | Up |
|-------------------------------------------------------------------------| ,--------------.
|Ctrl|LGUI|LAlt| Space/Lower |MSE |RGUI|Menu|Ctrl| |Left|Down|Rght|
'-------------------------------------------------------------------------' '--------------'
```
### Base Layer - Colemak
The base layout is Colemak by default, but this can be changed to QWERTY via the *LOWER* layer.
* I've implemented COLEMAK = SAFE\_RANGE when enumerating the custom\_keycodes, but I don't actually know what this does...
* Space cadet is implemented in the shift keys (hold for shift, tap for respective parentheses)
#### Layer Shifting
* The spacebar is a **TAP_KEY** macro - Hold for momentary *LOWER* layer, Tap for Space.
* The Right hand ALT key is a **TAP_TOGGLE** macro for the *MOUSE* layer (RAlt is accessible through LOWER, if you want...)
### LOWER
```
,----. ,-------------------. ,-------------------. ,-------------------. ,--------------.
|ESC | | F1 | F2 | F3 | F4 | |>/|||Stop| << | >> | | F9 |MUTE|Vol-|Vol+| |QWTY|CLMK|PsBk|
'----' '-------------------' '-------------------' '-------------------' '--------------'
,-------------------------------------------------------------------------. ,--------------.
| ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | _ | + | Bspc | | Ins|Home|PgUp|
|-------------------------------------------------------------------------| |--------------|
| Tab |PgUp|Home| Up | End| | | | | | | { | } | | | | Del|End |PgDn|
|-------------------------------------------------------------------------| '--------------'
| Bckspc|PgDn|Left|Down|Rght| | | | | | | ' | Enter |
|-------------------------------------------------------------------------| ,----.
| LSPO | <- |%>% | { | [ | ` | | | ] | } | . | / | RSPC | | Up |
|-------------------------------------------------------------------------| ,--------------.
|Ctrl|LGUI|LAlt| |RAlt|RGUI|Menu|Ctrl| |Left|Down|Rght|
'-------------------------------------------------------------------------' '--------------'
```
The *LOWER* layer contains a navigation cluster on the left hand. This layer is momentary when the spacebar or LOWER (RAlt) key is held and toggled on/off when the LOWER key is tapped.
* The Navigation cluster is offset to the right compared to the traditional **WASD** nav cluster. With this implementation, you don't need to move your hand from the home position when navigating. Page Up & Down keys are found on the far left of the cluster.
* All unused (blank on the above keymap) keys are locked out using the XXXXXXX filler (KC\_NO), all modifiers (edge |\_| keys \[except 0, \. & Fn\] on the above keymap) and the ZXCV cluster are transparent (\_\_\_\_\_\_\_) to the Base layer.
* The base layer can be switched to QWERTY or COLEMAK by pressing the Pause Break or Scroll Lock keys respectively
### MOUSE
```
,----. ,-------------------. ,-------------------. ,-------------------. ,--------------.
|ESC | | F1 | F2 | F3 | F4 | | F5 | F6 | F7 | F8 | | F9 |F10 |F11 |F12 | |PrSc|ScLk|PsBk|
'----' '-------------------' '-------------------' '-------------------' '--------------'
,-------------------------------------------------------------------------. ,--------------.
| ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | Del | | Ins|Home|PgUp|
|-------------------------------------------------------------------------| |--------------|
| Tab | WhU| WhL| MsU| WhR| | | M3 | M4 | M5 | | [ | ] | \ | | Del|End |PgDn|
|-------------------------------------------------------------------------| '--------------'
| BSPC | WhD| MsL| MsD| MsR| | |LClk |RClk | | | ' | Enter |
|-------------------------------------------------------------------------| ,----.
| LSPO | Z | X | C | V | | | | , | . | / | RSPC | | Up |
|-------------------------------------------------------------------------| ,--------------.
|Ctrl|LGUI|LAlt| Accel ++ |MSE |RGUI|Menu|Ctrl| |Left|Down|Rght|
'-------------------------------------------------------------------------' '--------------'
```
The *MOUSE* layer contains keys replicating functions found on the mouse.
* The navigation cluster (Up, Down, Left, Right) is a replication of the Navigation cluster on the *LOWER* layer. The scroll keys are analagous to the Page Up & Downkeys.
* The primary click (right & left) buttons are on the right home row (index & middle fingers)
* Secondary click buttons are above the standard keys (M3/Wheel click, M4, M5) but I do not use this function.

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# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend

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#pragma once
// place overrides here
#define TAPPING_TERM 200
#define TAPPING_TERM_PER_KEY
#define LEADER_TIMEOUT 800
#define DISABLE_SPACE_CADET_ROLLOVER
#define UNICODE_TYPE_DELAY 0
#define LSPO_KEY KC_9
#define RSPC_KEY KC_0
#define MOUSEKEY_INTERVAL 20
#define MOUSEKEY_DELAY 0
#define MOUSEKEY_TIME_TO_MAX 60
#define MOUSEKEY_MAX_SPEED 7
#define MOUSEKEY_WHEEL_DELAY 0

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@@ -1,241 +0,0 @@
#include QMK_KEYBOARD_H
#define MAXEMOJITAPS 80
//declarations for tap dancing emojis
void register_hex32(uint32_t hex);
void cycleEmojis(qk_tap_dance_state_t *state, void *user_data);
void cycleAnimals(qk_tap_dance_state_t *state, void *user_data);
void cycleFoods(qk_tap_dance_state_t *state, void *user_data);
void cycleEtc(qk_tap_dance_state_t *state, void *user_data);
void cycleAll(qk_tap_dance_state_t *state, void *user_data);
void tap(uint16_t keycode){
register_code(keycode);
unregister_code(keycode);
};
//Tap Dance Declarations
enum taps{
TD_CTCPS = 0,
EMOJIS,
ANIMAL,
HAND,
MEMES,
COPA,
ALLS
};
enum unicode_name {
EMOTIS = 1,//80, //1F60x - 1F64x
ANIMALS, //64, //1F40x - 1F43x
SYMBOLS,// = 45, //1F300 - 1F32C
FOODS,// = 87 , //1F32D -
ETC,// = 192, //1F44x -1F4Fx
VEHICLES,// = 83, //1F68x - 1F6Dx
SUPPLEMENT,// = 32, //1F91x-1F92x
ALCHEMY,// = 116 //1F70x - 1F773
};
enum my_macros {
NEWDESK = 0,
LEFTDESK,
RIGHTDESK,
CLOSEDESK
};
// Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
// Tap once for CTRL, twice for Caps Lock
[TD_CTCPS] = ACTION_TAP_DANCE_DOUBLE(KC_LCTL, KC_CAPS),
[COPA] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_C), LCTL(KC_V)),
[EMOJIS] = ACTION_TAP_DANCE_FN_ADVANCED(cycleEmojis, NULL, NULL),
[ANIMAL] = ACTION_TAP_DANCE_FN_ADVANCED(cycleAnimals, NULL, NULL),
//[SYMBOLS] = ACTION_TAP_DANCE_FN_ADVANCED(cycleSymbols, NULL, NULL),
[FOODS] = ACTION_TAP_DANCE_FN_ADVANCED(cycleFoods, NULL, NULL),
[ETC] = ACTION_TAP_DANCE_FN_ADVANCED(cycleEtc, NULL, NULL),
//[VEHICLES] = ACTION_TAP_DANCE_FN_ADVANCED(cycleVehicles, NULL, NULL),
//[SUPPLEMENT] = ACTION_TAP_DANCE_FN_ADVANCED(cycleSupplement, NULL, NULL),
[ALLS] = ACTION_TAP_DANCE_FN_ADVANCED(cycleAll, NULL, NULL)
// Other declarations would go here, separated by commas, if you have them
};
uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case TD(EMOJIS):
case TD(ANIMAL):
//case TD(SYMBOLS):
case TD(FOODS):
case TD(ETC):
//case TD(VEHICLES):
//case TD(SUPPLEMENT):
case TD(ALLS):
return 800;
default:
return TAPPING_TERM;
}
}
// macros
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
switch(id) {
case NEWDESK: // this would trigger when you hit a key mapped as M(0)
if (record->event.pressed) {
return MACRO( I(1), D(LGUI), D(LCTL), D(D), U(LGUI), U(LCTL), U(D), END ); // NEW DESKTOP
}
break;
case LEFTDESK: // this would trigger when you hit a key mapped as M(0)
if (record->event.pressed) {
return MACRO( I(1), D(LGUI), D(LCTL), D(LEFT), U(LGUI), U(LCTL), U(LEFT), END ); // LEFT DESKTOP
}
break;
case RIGHTDESK: // this would trigger when you hit a key mapped as M(0)
if (record->event.pressed) {
return MACRO( I(1), D(LGUI), D(LCTL), D(RGHT), U(LGUI), U(LCTL), U(RGHT), END ); // RIGHT DESKTOP
}
break;
case CLOSEDESK: // this would trigger when you hit a key mapped as M(0)
if (record->event.pressed) {
return MACRO( I(1), D(LGUI), D(LCTL), D(F4), U(LGUI), U(LCTL), U(F4), END ); // CLOSE DESKTOP
}
break;
}
return MACRO_NONE;
};
// emojis in unicode
const uint32_t PROGMEM unicode_map[] = {
[EMOTIS] = 0x1F600,
[ANIMALS] = 0x1F400,
[SYMBOLS] = 0x1F300,
[FOODS] = 0x1F32D,
[ETC] = 0x1F440,
[VEHICLES] = 0x1F680,
[SUPPLEMENT] = 0x1F910,
[ALCHEMY] = 0x1F700
};
// Layouts
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(\
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, KC_P7, KC_P8, KC_P9, KC_PPLS, \
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, \
KC_LSPO, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, KC_UP, KC_P1, KC_P2, KC_P3, KC_PENT, \
TD(TD_CTCPS), KC_LGUI, KC_LALT, KC_SPC, KC_LEAD, KC_RGUI, KC_APP, MO(1), KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT \
),
[1] = LAYOUT(\
TD(ALLS), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, \
KC_GRV, TD(EMOJIS), TD(ANIMAL), TD(ETC), TD(FOODS), KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_MPRV, KC_MPLY, KC_MNXT, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, \
KC_TAB, KC_Q, M(0), KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_UP, KC_RBRC, KC_BSLS, KC_MUTE, KC_VOLD, KC_VOLU, KC_P7, KC_P8, KC_P9, KC_PPLS, \
KC_LCTL, M(1), M(3), M(2), KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_LEFT, KC_RGHT, KC_ENT, KC_P4, KC_P5, KC_P6, \
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_DOWN, KC_RSFT, KC_MS_U, KC_P1, KC_P2, KC_P3, KC_PENT, \
KC_BTN1, KC_BTN3, KC_BTN2, KC_SPC, KC_RALT, KC_RGUI, TG(2), _______, KC_MS_L, KC_MS_D, KC_MS_R, KC_P0, KC_PDOT \
),
[2] = LAYOUT(\
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_MPRV, KC_MPLY, KC_MNXT, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_MUTE, KC_VOLD, KC_VOLU, KC_P7, KC_P8, KC_P9, KC_PPLS, \
KC_LCTL, KC_D, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, \
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_MS_U, KC_P1, KC_P2, KC_P3, KC_PENT, \
KC_BTN1, KC_BTN3, KC_BTN2, KC_SPC, KC_RALT, KC_RGUI, TG(2), KC_NO, KC_MS_L, KC_MS_D, KC_MS_R, KC_P0, KC_PDOT \
),
};
LEADER_EXTERNS();
void matrix_scan_user(void) {
LEADER_DICTIONARY() {
leading = false;
leader_end();
SEQ_TWO_KEYS(KC_A, KC_A) { // select all and copy
register_code(KC_LCTL);
tap(KC_A);
tap(KC_C);
unregister_code(KC_LCTL);
}
}
}
void matrix_init_user(void) {
_delay_ms(500);
set_unicode_input_mode(UC_WINC);
};
void cycleAll(qk_tap_dance_state_t *state, void *user_data) {
if(state->count == 1) {
unicode_input_start();
register_hex32(pgm_read_dword(&unicode_map[EMOTIS]));
unicode_input_finish();
}
else if(state->count <= 1642) {
tap(KC_BSPC);
unicode_input_start();
register_hex32(pgm_read_dword(&unicode_map[1])+state->count);
unicode_input_finish();
}
};
void cycleEmojis(qk_tap_dance_state_t *state, void *user_data) {
if(state->count == 1) {
unicode_input_start();
register_hex32(pgm_read_dword(&unicode_map[EMOTIS]));
unicode_input_finish();
}
else if(state->count <= 80) {
tap(KC_BSPC);
unicode_input_start();
register_hex32(pgm_read_dword(&unicode_map[EMOTIS])+state->count);
unicode_input_finish();
}
};
void cycleAnimals(qk_tap_dance_state_t *state, void *user_data) {
if(state->count == 1) {
unicode_input_start();
register_hex32(pgm_read_dword(&unicode_map[ANIMALS]));
unicode_input_finish();
}
else if(state->count <= MAXEMOJITAPS) {
tap(KC_BSPC);
unicode_input_start();
register_hex32(pgm_read_dword(&unicode_map[ANIMALS])+state->count);
unicode_input_finish();
}
};
void cycleFoods(qk_tap_dance_state_t *state, void *user_data) {
if(state->count == 1) {
unicode_input_start();
register_hex32(pgm_read_dword(&unicode_map[FOODS]));
unicode_input_finish();
}
else if(state->count <= 87) {
tap(KC_BSPC);
unicode_input_start();
register_hex32(pgm_read_dword(&unicode_map[FOODS])+state->count);
unicode_input_finish();
}
};
void cycleEtc(qk_tap_dance_state_t *state, void *user_data) {
if(state->count == 1) {
unicode_input_start();
register_hex32(pgm_read_dword(&unicode_map[ETC]));
unicode_input_finish();
}
else if(state->count <= MAXEMOJITAPS) {
tap(KC_BSPC);
unicode_input_start();
register_hex32(pgm_read_dword(&unicode_map[ETC])+state->count);
unicode_input_finish();
}
};

View File

@@ -1,24 +0,0 @@
# The Nikchi's keymap for frosty_flake
### FEATURING
-SPACE CADET
-Caps Lock is now LCTRL
-LCTRL is Tap(LCTRL, Caps Lock)
### LEADER KEY - RALT
COMBOS
-a,a => Select All, Copy
### FN REBINDS for Windows
```
[W] [New Desktop]
[A][S][D] [Left Desk][Delete Desk][Right Desk]
[Ins][Hom][PUp] [RW][PP][FF]
[Del][End][PDn] [MU][VD][VU]
Arrows are Mouskeys, left three mods are clicks
```

View File

@@ -1,20 +0,0 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
UNICODEMAP_ENABLE = yes # unicodemap
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
TAP_DANCE_ENABLE = yes
LEADER_ENABLE = yes

View File

@@ -1,6 +0,0 @@
# Tap Dancing to different beats.
Tap Dance is constrained normally by `TAPPING_TERM` defined in your keyboard's config.h This proves to be challenging to work with when sometimes you just need more time to tap out your dance, or even a different "beat".
- Implementing `uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record)`, you can set a specific tap dance to have a longer or shorter tap in between your taps, giving you more, or less, time in between each tap. The return value should be the same type and range of values that one would put into the `TAPPING_TERM` definition in the config.h file.