Merge remote-tracking branch 'upstream/master' into develop

This commit is contained in:
Nick Brassel
2022-07-02 21:13:06 +10:00
74 changed files with 4729 additions and 1290 deletions

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# Gherkin Layout
This is my gherkin layout.
It is used as a game pad, and key layout is inspired by spare keys I had lying around.
The firmware is very simple, and only includes one layer keymap, and RGB effects.
# Flashing
The following command should be used from the main qmk directory.
```
make gherkin:bbaserdem
sudo avrdude -p atmgea34u4 -P `ls /dev/ttyACM*` -c avr109 -U flash:.build/gherkin_bbaserdem.hex
```

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#pragma once
#define RGB_DI_PIN F6
#define RGBLED_NUM 10
#define RGBLIGHT_ANIMATIONS
#ifdef BACKLIGHT_LEVELS
#undef BACKLIGHT_LEVELS
#endif
#define BACKLIGHT_LEVELS 3

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// This is a game-pad gherkin layout with RGB and LED lights
#include QMK_KEYBOARD_H
backlight_config_t backlight_config;
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Game pad
* ,-----------------------------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | 6 | Ctl | Alt | ~ |
* |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
* | Tab | Q | W | E | R | T | |^| | ; | ' | / |
* |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
* | Shf | A | S | D | F | <-- | |v| | --> | , | . |
* `-----------------------------------------------------------'
*/
LAYOUT_ortho_3x10(
KC_ESCAPE, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_LCTRL, KC_LALT, KC_GRAVE,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_UP, KC_SCLN, KC_QUOTE, KC_SLASH,
KC_LSHIFT, KC_A, KC_S, KC_D, KC_F, KC_LEFT, KC_DOWN, KC_RIGHT, KC_COMMA, KC_DOT
)
};
void matrix_init_user(void) {
// Set LED's to max
_delay_us(300);
backlight_config.level = 2;
backlight_config.enable = 1;
eeconfig_update_backlight(backlight_config.raw);
backlight_set(backlight_config.level);
// Set RGB to rainbow mood light
rgblight_enable();
rgblight_mode(1);
rgblight_sethsv(120,255,255);
rgblight_mode(6);
}

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USER_NAME := bbaserdem-nouserspace
STENO_ENABLE = no # Additional protocols for Stenography(+1700), requires VIRTSER
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = no # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
AUDIO_ENABLE = no # Enable audio output from keyboard
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
RGBLIGHT_ENABLE = yes # Enable RBG light strips
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality

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# Lets Split Layout
Check out [user readme](../../../../users/bbaserdem/README.md) for more info.
# Usage
**These commands depend on there being no other arduino connected!**
Also udev rules can be set instead of using sudo.
Please unplug all other usb devices.
To make the hex files;
```
make lets_split/rev2:bbaserdem
make lets_split/rev2:bbaserdem_right
```
For the left half, after plugging in and resetting; (from repo main directory)
```
sudo avrdude -p atmega32u4 -P "$(ls /dev/ttyACM*)" -c avr109 -D -U flash:w:.build/lets_split_rev2_bbaserdem.hex
sudo avrdude -p atmega32u4 -P "$(ls /dev/ttyACM*)" -c avr109 -U eeprom:w:keyboards/lets_split/eeprom-lefthand.eep
```
For the right half;
```
sudo avrdude -p atmgea34u4 -P "$(ls /dev/ttyACM*)" -c avr109 -D -U flash:w:.build/lets_split_rev2_bbaserdem_right.hex
sudo avrdude -p atmega32u4 -P "$(ls /dev/ttyACM*)" -c avr109 -U eeprom:w:keyboards/lets_split/eeprom-righhand.eep
```

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#ifndef CONFIG_KEYMAP_H
#define CONFIG_KEYMAP_H
#include "../../config.h"
#define USE_SERIAL
#define EE_HANDS
// LED strip stuff
#ifdef RGBLIGHT_ENABLE
// Who thought it was a good idea to predefine these in the rev2/config.h ???
#ifdef RGBLED_NUM
#undef RGBLED_NUM
#endif
#define RGBLED_NUM 12
#define RGBLIGHT_HUE_STEP 6
#define RGBLIGHT_SAT_STEP 12
#define RGBLIGHT_VAL_STEP 20
#define RGBLIGHT_ANIMATIONS
#define RGBLIGHT_EFFECT_SNAKE_LENGTH 6
#define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 2000
#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1
#endif
#endif

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/*
* Let's Split - Dvorak turkish
* Keymap by @bbaserdem
* Dvorak layout with multiple features
* Most of the code is in the "user" directory.
* Check qmk_firmware/users/bbaserdem for the main part of the code
*/
#include "lets_split.h"
#include "bbaserdem.h"
void matrix_init_keymap (void) {
}
layer_state_t layer_state_set_keymap(layer_state_t state) {
return state;
}
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Main Dvorak layer
[_DV] = LAYOUT_letssplit_wrapper(DVORAK),
// Turkish and special character overlay
[_AL] = LAYOUT_letssplit_wrapper(ALTCHAR),
// Gaming layer
[_GA] = LAYOUT_letssplit_wrapper(GAME),
// Numbers layer
[_NU] = LAYOUT_letssplit_wrapper(NUMBERS),
// Settings layer
[_SE] = LAYOUT_letssplit_wrapper(SETTINGS),
// Mouse emulation layer
[_MO] = LAYOUT_letssplit_wrapper(MOUSE),
// Music layer
[_MU] = LAYOUT_letssplit_wrapper(MUSIC),
};

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# Build options
BACKLIGHT_ENABLE = no # Switch LEDs
MOUSEKEY_ENABLE = yes # Emulates mouse key using keypresses
RGBLIGHT_ENABLE = yes # LED strips
TAP_DANCE_ENABLE = no # Use multi-tap features
AUDIO_ENABLE = no # Audio stuff

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# Lets Split - Right Half
Keymap for my right half, to be used as a numpad.
Check [main readme](../bbaserdem/README.md) for flashing info.

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#ifndef CONFIG_KEYMAP_H
#define CONFIG_KEYMAP_H
#include "../../config.h"
#define USE_SERIAL
#define EE_HANDS
#endif

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/*
* Let's Split - Dvorak turkish
* Keymap by @bbaserdem
* Dvorak layout with multiple features
* Most of the code is in the "user" directory.
* Check qmk_firmware/users/bbaserdem for the main part of the code
*/
#include "lets_split.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Navigation All Supered) Numpad
* ,-----------------------. ,-----------------------.
* | F4| ` | Q |Alt| L | > | | ) | - | + | = |Ent|Bkp|
* |---+---+---+---+---+---| |---+---+---+---+---+---|
* | F3| M |Ent|Ctl| K | ^ | | ( | * | 9 | 6 | 3 | . |
* |---+---+---+---+---+---| |---+---+---+---+---+---|
* | F2| T |Spc|Shf| J | v | | % | / | 8 | 5 | 2 | , |
* |---+---+---+---+---+---| |---+---+---+---+---+---|
* | F1| F | P |Tab| H | < | |Nlc|Tab| 7 | 4 | 1 | 0 |
* `-----------------------' `-----------------------'
*/
// Main Dvorak layer
[0] = LAYOUT_ortho_4x12(
LCTL(LALT(KC_DEL)), LGUI(KC_GRV), LGUI(KC_Q), LGUI(KC_LALT), LGUI(KC_L), LGUI(KC_RGHT), KC_RPRN, KC_PMNS, KC_PPLS, KC_PEQL, KC_PENT, KC_BSPC, \
LGUI(KC_F3), LGUI(KC_M), LGUI(KC_ENT), LGUI(KC_LCTL), LGUI(KC_K), LGUI(KC_UP), KC_LPRN, KC_PAST, KC_P9, KC_P6, KC_P3, KC_PDOT, \
LGUI(KC_F2), LGUI(KC_T), LGUI(KC_SPC), LGUI(KC_LSFT), LGUI(KC_J), LGUI(KC_DOWN), KC_PERC, KC_PSLS, KC_P8, KC_P5, KC_P2, KC_PCMM, \
LGUI(KC_F1), LGUI(KC_F), LGUI(KC_P), LGUI(KC_TAB), LGUI(KC_H), LGUI(KC_LEFT), KC_NLCK, KC_TAB, KC_P7, KC_P4, KC_P1, KC_P0 \
)
};

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# Build options
USER_NAME := bbaserdem-without-userspace
BACKLIGHT_ENABLE = no # Switch LEDs
MOUSEKEY_ENABLE = no # Emulates mouse key using keypresses
RGBLIGHT_ENABLE = no # LED strips
TAP_DANCE_ENABLE = no # Use multi-tap features
AUDIO_ENABLE = no # Audio stuff
BLUETOOTH_ENABLE = no # No bluetooth
COMMAND_ENABLE = no # Some bootmagic thing
BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
CONSOLE_ENABLE = no # Allows console output with a command
SLEEP_LED_ENABLE = no # Breathes LED's when computer is asleep. Untested.
NKRO_ENABLE = no # Default is 6KRO which is plenty
MIDI_ENABLE = no # Untested feature
KEY_LOCK_ENABLE = no # Allows locking any key. Not used
UNICODE_ENABLE = no # Used for unicode character emulation
EXTRAKEY_ENABLE = no # OS signals like volume control

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# Lets Split Eh Layout
Check out [user readme](../../../../users/bbaserdem/README.md) for more info.
# Usage
Fill in after flashing

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#ifndef CONFIG_KEYMAP_H
#define CONFIG_KEYMAP_H
#include "../../config.h"
#endif

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#include "lets_split_eh.h"
#include "bbaserdem.h"
void matrix_init_keymap (void) {
}
layer_state_t layer_state_set_keymap(layer_state_t state) {
return state;
}
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Main Dvorak layer
[_DV] = LAYOUT_letssplit_wrapper(DVORAK),
// Turkish and special character overlay
[_AL] = LAYOUT_letssplit_wrapper(ALTCHAR),
// Gaming layer
[_GA] = LAYOUT_letssplit_wrapper(GAME),
// Numbers layer
[_NU] = LAYOUT_letssplit_wrapper(NUMBERS),
// Settings layer
[_SE] = LAYOUT_letssplit_wrapper(SETTINGS),
// Mouse emulation layer
[_MO] = LAYOUT_letssplit_wrapper(MOUSE),
// Music layer
[_MU] = LAYOUT_letssplit_wrapper(MUSIC),
};

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# Build options
BACKLIGHT_ENABLE = no # Switch LEDs
MOUSEKEY_ENABLE = yes # Emulates mouse key using keypresses
RGBLIGHT_ENABLE = yes # LED strips
TAP_DANCE_ENABLE = no # Use multi-tap features
AUDIO_ENABLE = no # Audio stuff

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# Planck Layout
Current keymap is for rev4.
Audio is disabled in favor of RGB.
Check out [user readme](../../../../users/bbaserdem/README.md) for more info.
# Build
Get keyboard into reset mode, and then;
```
make planck/rev4:bbaserdem:dfu
```
Either use sudo or set up udev rules.

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#ifndef CONFIG_KEYMAP_H
#define CONFIG_KEYMAP_H
#include "config_common.h"
// LED strip stuff
#ifdef RGBLIGHT_ENABLE
#define RGB_DI_PIN B2
#define RGBLED_NUM 12
#define RGBLIGHT_HUE_STEP 6
#define RGBLIGHT_SAT_STEP 12
#define RGBLIGHT_VAL_STEP 20
#define RGBLIGHT_ANIMATIONS
#define RGBLIGHT_EFFECT_SNAKE_LENGTH 6
#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2
#define RGBLIGHT_EFFECT_KNIGHT_OFFSET 6
#define RGBLIGHT_EFFECT_KNIGHT_LED_NUM 6
#define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 2000
#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1
#endif
#define ENCODER_RESOLUTION 4
#endif

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/*
* PLANCK - Dvorak turkish
* Keymap by @bbaserdem
* Dvorak layout with multiple features
* Most of the code is in the "user" directory.
* Check qmk_firmware/users/bbaserdem for the main part of the code
*/
#include "planck.h"
#include "bbaserdem.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Main Dvorak layer
[_DV] = LAYOUT_planck_wrapper(DVORAK),
// Turkish and special character overlay
[_AL] = LAYOUT_planck_wrapper(ALTCHAR),
// Gaming layer
[_GA] = LAYOUT_planck_wrapper(GAME),
// Numbers layer
[_NU] = LAYOUT_planck_wrapper(NUMBERS),
// Settings layer
[_SE] = LAYOUT_planck_wrapper(SETTINGS),
// Mouse emulation layer
[_MO] = LAYOUT_planck_wrapper(MOUSE),
// Music mode
[_MU] = LAYOUT_planck_wrapper(MUSIC),
};

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# Build options
BACKLIGHT_ENABLE = yes # Switch LEDs
MOUSEKEY_ENABLE = yes # Emulates mouse key using keypresses
RGBLIGHT_ENABLE = yes # LED strips
TAP_DANCE_ENABLE = no # Use multi-tap features
AUDIO_ENABLE = yes # Audio stuff

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/* Copyright 2021 Batuhan Başerdem
* <baserdem.batuhan@gmail.com> @bbaserdem
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// Kyria specific
#ifdef KEYBOARD_splitkb_kyria_rev1
// Split definition; use the following to flash;
// pro-micro: avrdude-split-left/right
// elite-c: dfu-split-left/right
# define ENCODER_DIRECTION_FLIP
# define EE_HANDS
// Make sure kyria has bigger oled display
# ifdef OLED_ENABLE
# define OLED_DISPLAY_128X64
# endif
#endif

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/* Copyright 2021 Batuhan Başerdem
* <baserdem.batuhan@gmail.com> @bbaserdem
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "bbaserdem.h"
#define LAYOUT_split_3x6_5_wrapper(...) LAYOUT_split_3x6_5(__VA_ARGS__)
/* F layout
* ┌───┬───┬───┬───┬───┬───┐        ┌───┬───┬───┬───┬───┬───┐
* │ W │ F  G  Ğ  I  O         D  R  N  H  P │ Q │
* ├───┼───┼───┼───┼───┼───┤        ├───┼───┼───┼───┼───┼───┤
* │ X │ A  S  D  F  G         T  K  M  L │ Y  Ş 
* ├───┼───┼───┼───┼───┼───┼───┬───┐ ┌───┬───┼───┼───┼───┼───┼───┼───┤
* │* +│ J  Ö  V  C  Ç       │ │       Z  S  B │. :│, ;│< >│
* └───┴───┴───┼───┼───┼───┤Esc│Shf│ │Shf│Del├───┼───┼───┼───┴───┴───┘
*             │En1│Tab│Ent│ │ │ │ │ │Spc│Bsp│En2│
*             └───┴───┴───┴───┴───┘ └───┴───┴───┴───┴───┘
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_split_3x6_5_wrapper(
_BL1_1_,_BL1_5_, _BR1_5_,_BR1_1_,
_BL2_1_,_BL2_5_, _BR2_5_,_BR2_1_,
_BL3_1_,_BL3_5_,xxx2xxx,xxx2xxx,_BR3_5_,_BR3_1_,
BB_ENC0, _BL4_3_,KC_LSFT,KC_RSFT,_BR4_3_,BB_ENC1
),
[_CHAR] = LAYOUT_split_3x6_5_wrapper(
XXXXXXX,_CL1_5_, _CR1_5_,XXXXXXX,
XXXXXXX,_CL2_5_, _CR2_5_,XXXXXXX,
XXXXXXX,_CL3_5_,xxx2xxx,xxx2xxx,_CR3_5_,XXXXXXX,
_______,_CL4_3_,_______,_______,_CR4_3_,_______
),
[_GAME] = LAYOUT_split_3x6_5_wrapper(
_GA1_1_,_GA1_5_, ___5___,___1___,
_GA2_1_,_GA2_5_, ___5___,___1___,
_GA3_1_,_GA3_5_,xxx2xxx,xxx2xxx,___5___,___1___,
_______,_GA4_3_,_______,_______,___3___,_______
),
[_MEDI] = LAYOUT_split_3x6_5_wrapper(
___1___,___5___, _ME1_5_,___1___,
___1___,___5___, _ME2_5_,___1___,
___1___,___5___,xxx2xxx,xxx2xxx,_ME3_5_,___1___,
___1___,___3___,_______,_______,_ME4_3_,___1___
),
[_NAVI] = LAYOUT_split_3x6_5_wrapper(
___1___,___5___, _NA1_5_,___1___,
___1___,___5___, _NA2_5_,___1___,
___1___,___5___,xxx2xxx,xxx2xxx,_NA3_5_,___1___,
___1___,___3___,_______,_______,_NA4_3_,___1___
),
[_SYMB] = LAYOUT_split_3x6_5_wrapper(
___1___,___5___, _SY1_5_,___1___,
___1___,___5___, _SY2_5_,___1___,
___1___,___5___,xxx2xxx,xxx2xxx,_SY3_5_,___1___,
___1___,___3___,_______,_______,_SY4_3_,___1___
),
[_NUMB] = LAYOUT_split_3x6_5_wrapper(
___1___,_NU1_5_, ___5___,___1___,
___1___,_NU2_5_, ___5___,___1___,
___1___,_NU3_5_,xxx2xxx,xxx2xxx,___5___,___1___,
___1___,_NU4_3_,_______,_______,___3___,___1___
),
[_FUNC] = LAYOUT_split_3x6_5_wrapper(
___1___,_FU1_5_, ___5___,___1___,
___1___,_FU2_5_, ___5___,___1___,
___1___,_FU3_5_,xxx2xxx,xxx2xxx,___5___,___1___,
___1___,_FU4_3_,_______,_______,___3___,___1___
),
[_MOUS] = LAYOUT_split_3x6_5_wrapper(
___1___,_MO1_5_, ___5___,___1___,
___1___,_MO2_5_, ___5___,___1___,
___1___,_MO3_5_,xxx2xxx,xxx2xxx,___5___,___1___,
___1___,_MO4_3_,_______,_______,___3___,___1___
),
[_MUSI] = LAYOUT_split_3x6_5_wrapper(
_MU_12_,_MU_12_,
_MU_06_,xxx2xxx,xxx2xxx,_MU_06_,
MU_TOG,_MUL_3_,_MU_02_,_MUR_3_,___1___
)
};
#ifdef KEYBOARD_splitkb_kyria_rev1 // Kyria specific code
#ifdef OLED_ENABLE // Kyria's oled screen
// Rotate the display on kyria
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
return OLED_ROTATION_180;
}
// For kyria; print logo, and allow default status printing
bool oled_task_keymap(void) {
render_qmk_logo(0, 0);
render_status_lite(4, 0);
return false;
}
#endif //OLED_ENABLE
#endif //KEYBOARD_splitkb_kyria_rev1

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This folder contains my Kyria (`split_3x6_5`) board layout.
Check out the [user readme](../../../../../users/bbaserdem/readme.md) for more info.
# Kyria
I use a rev 1.3 PCB as a daily driver.
## Hardware
* Using a modified High-profile case; with metal switch plate.
* Currently using a Pro-Micro and an Elite-C as microcontrollers.
* Using Gateron Silent Black Ink with Progressive springs (100g), lubed.
* Have mill-max sockets for hotswap feature.
* All microcontrollers and OLED's are socketed for easy removal.
## Features
* Use two thumb keys in the 2u layout.
* Have rotary encoders in the outermost keys of the thumb cluster.
* Have underglow leds soldered.
## Issues
* Stabilizers squiek, and need lubing.
* The double tap buttons (home row; left leader the most) don't contact well.
## Todo
* Switch to Proton C conversion with a game plan.
* Lube stabilizers.
* Get tenting puck.
* (Not depending on me) migrate this code to layouts.

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# Copyright 2021 Batuhan Başerdem
# <baserdem.batuhan@gmail.com> @bbaserdem
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# Kyria hardware
ifneq (,$(findstring splitkb/kyria/rev1,$(KEYBOARD)))
# Elective features
ENCODER_ENABLE = yes
OLED_ENABLE = yes
# Nonexistent features
AUDIO_ENABLE = no
BACKLIGHT_ENABLE = no
RGB_MATRIX_ENABLE = no
# Space savers
NKRO_ENABLE = no
VELOCIKEY_ENABLE = no
WPM_ENABLE = no
endif

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OLED_ENABLE = yes
OLED_DRIVER = SSD1306 # Enables the use of OLED displays
ENCODER_ENABLE = yes # ENables the use of one or more encoders
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
RGB_MATRIX_ENABLE = no # Enable keyboard RGB matrix (do not use together with RGBLIGHT_ENABLE)

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#pragma once
// place overrides here

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#include QMK_KEYBOARD_H
#include "bbaserdem.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layout
* ,-----------------------------------------------------------.
* |Blt|Lck| ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = |
* |---+---+-----------------------------------------------+---|
* |Int|Trm| |Cps|
* |---+---| |---|
* |Clc|Psw| | \ |
* |---+---| PLANCK |---|
* |Rev|Ffw| | [ |
* |---+---| |---|
* |Tog|Mut| | ] |
* `-----------------------------------------------------------'
*/
[0] = KM( FKLAVYE ),
[1] = KM( AYARLAR ),
};

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# XD75RE Setup
(WIP) F keyboard for turkish, using unicode.
* Write down keymap in userspace
* Figure out LED indicators
# Make
Take the board into reset mode, then
```
make xiudi/xd75:bbaserdem:dfu
```
Either sudo it or set permissions in udev.

View File

@@ -1,7 +0,0 @@
# Build options
BACKLIGHT_ENABLE = yes # Switch LEDs
MOUSEKEY_ENABLE = yes # Emulates mouse key using keypresses
RGBLIGHT_ENABLE = no # LED strips
TAP_DANCE_ENABLE = no # Use multi-tap features
AUDIO_ENABLE = no # Audio stuff