3 new LED effect animations (#9827)
Co-authored-by: Joel Challis <git@zvecr.com> Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Erovia <Erovia@users.noreply.github.com>
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		| @@ -254,6 +254,9 @@ enum rgb_matrix_effects { | ||||
|     RGB_MATRIX_RAINBOW_PINWHEELS,   // Full dual gradients spinning two halfs of keyboard | ||||
|     RGB_MATRIX_RAINDROPS,           // Randomly changes a single key's hue | ||||
|     RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation | ||||
|     RGB_MATRIX_HUE_BREATHING,       // Hue shifts up a slight ammount at the same time, then shifts back | ||||
|     RGB_MATRIX_HUE_PENDULUM,        // Hue shifts up a slight ammount in a wave to the right, then back to the left | ||||
|     RGB_MATRIX_HUE_WAVE,            // Hue shifts up a slight ammount and then back down in a wave to the right  | ||||
| #if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS) | ||||
|     RGB_MATRIX_TYPING_HEATMAP,      // How hot is your WPM! | ||||
|     RGB_MATRIX_DIGITAL_RAIN,        // That famous computer simulation | ||||
| @@ -305,6 +308,9 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con | ||||
| |`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS`         |Disables `RGB_MATRIX_RAINBOW_PINWHEELS`        | | ||||
| |`#define DISABLE_RGB_MATRIX_RAINDROPS`                 |Disables `RGB_MATRIX_RAINDROPS`                | | ||||
| |`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS`       |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS`      | | ||||
| |`#define DISABLE_RGB_MATRIX_HUE_BREATHING`             |Disables `RGB_MATRIX_HUE_BREATHING`            | | ||||
| |`#define DISABLE_RGB_MATRIX_HUE_PENDULUM`              |Disables `RGB_MATRIX_HUE_PENDULUM`             | | ||||
| |`#define DISABLE_RGB_MATRIX_HUE_WAVE `                 |Disables `RGB_MATRIX_HUE_WAVE `                | | ||||
| |`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP`            |Disables `RGB_MATRIX_TYPING_HEATMAP`           | | ||||
| |`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN`              |Disables `RGB_MATRIX_DIGITAL_RAIN`             | | ||||
| |`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE`     |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE`    | | ||||
|   | ||||
							
								
								
									
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								quantum/rgb_matrix_animations/hue_breathing_anim.h
									
									
									
									
									
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								quantum/rgb_matrix_animations/hue_breathing_anim.h
									
									
									
									
									
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							| @@ -0,0 +1,22 @@ | ||||
| #ifndef DISABLE_RGB_MATRIX_HUE_BREATHING | ||||
| RGB_MATRIX_EFFECT(HUE_BREATHING) | ||||
| #    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS | ||||
|  | ||||
| // Change huedelta to adjust range of hue change. 0-255. | ||||
| // Hue Breathing - All LED's light up | ||||
| bool HUE_BREATHING(effect_params_t* params) { | ||||
|     RGB_MATRIX_USE_LIMITS(led_min, led_max); | ||||
|     uint8_t  huedelta = 12; | ||||
|     HSV      hsv      = rgb_matrix_config.hsv; | ||||
|     uint16_t time     = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8); | ||||
|     hsv.h             = hsv.h + scale8(abs8(sin8(time) - 128) * 2, huedelta); | ||||
|     RGB rgb           = hsv_to_rgb(hsv); | ||||
|     for (uint8_t i = led_min; i < led_max; i++) { | ||||
|         RGB_MATRIX_TEST_LED_FLAGS(); | ||||
|         rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); | ||||
|     } | ||||
|     return led_max < DRIVER_LED_TOTAL; | ||||
| } | ||||
|  | ||||
| #    endif  // RGB_MATRIX_CUSTOM_EFFECT_IMPLS | ||||
| #endif      // DISABLE_RGB_HUE_BREATHING | ||||
							
								
								
									
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								quantum/rgb_matrix_animations/hue_pendulum_anim.h
									
									
									
									
									
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								quantum/rgb_matrix_animations/hue_pendulum_anim.h
									
									
									
									
									
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							| @@ -0,0 +1,17 @@ | ||||
| #ifndef DISABLE_RGB_MATRIX_HUE_PENDULUM | ||||
| RGB_MATRIX_EFFECT(HUE_PENDULUM) | ||||
| #    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS | ||||
|  | ||||
| // Change huedelta to adjust range of hue change. 0-255. | ||||
| // Looks better with a low value and slow speed for subtle change. | ||||
| // Hue Pendulum - color changes in a wave to the right before reversing direction | ||||
| static HSV HUE_PENDULUM_math(HSV hsv, uint8_t i, uint8_t time) { | ||||
|     uint8_t huedelta = 12; | ||||
|     hsv.h            = hsv.h + scale8(abs8(sin8(time) + (g_led_config.point[i].x) - 128) * 2, huedelta); | ||||
|     return hsv; | ||||
| } | ||||
|  | ||||
| bool HUE_PENDULUM(effect_params_t* params) { return effect_runner_i(params, &HUE_PENDULUM_math); } | ||||
|  | ||||
| #    endif  // RGB_MATRIX_CUSTOM_EFFECT_IMPLS | ||||
| #endif      // DISABLE_RGB_HUE_PENDULUM | ||||
							
								
								
									
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								quantum/rgb_matrix_animations/hue_wave_anim.h
									
									
									
									
									
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								quantum/rgb_matrix_animations/hue_wave_anim.h
									
									
									
									
									
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							| @@ -0,0 +1,17 @@ | ||||
| #ifndef DISABLE_RGB_MATRIX_HUE_WAVE | ||||
| RGB_MATRIX_EFFECT(HUE_WAVE) | ||||
| #    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS | ||||
|  | ||||
| // Change huedelta to adjust range of hue change. 0-255. | ||||
| // Looks better with a low value and slow speed for subtle change. | ||||
| // Hue Wave - color changes in a wave to the right | ||||
| static HSV HUE_WAVE_math(HSV hsv, uint8_t i, uint8_t time) { | ||||
|     uint8_t huedelta = 24; | ||||
|     hsv.h            = hsv.h + scale8(abs8(g_led_config.point[i].x - time), huedelta); | ||||
|     return hsv; | ||||
| } | ||||
|  | ||||
| bool HUE_WAVE(effect_params_t* params) { return effect_runner_i(params, &HUE_WAVE_math); } | ||||
|  | ||||
| #    endif  // RGB_MATRIX_CUSTOM_EFFECT_IMPLS | ||||
| #endif      // DISABLE_RGB_HUE_WAVE | ||||
| @@ -23,6 +23,9 @@ | ||||
| #include "rgb_matrix_animations/rainbow_pinwheels_anim.h" | ||||
| #include "rgb_matrix_animations/raindrops_anim.h" | ||||
| #include "rgb_matrix_animations/jellybean_raindrops_anim.h" | ||||
| #include "rgb_matrix_animations/hue_breathing_anim.h" | ||||
| #include "rgb_matrix_animations/hue_pendulum_anim.h" | ||||
| #include "rgb_matrix_animations/hue_wave_anim.h" | ||||
| #include "rgb_matrix_animations/typing_heatmap_anim.h" | ||||
| #include "rgb_matrix_animations/digital_rain_anim.h" | ||||
| #include "rgb_matrix_animations/solid_reactive_simple_anim.h" | ||||
|   | ||||
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