Small fix for Sol 3 brightness limits (#16157)
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@@ -39,7 +39,7 @@ const encodermap_t touch_encoder_map[NUMBER_OF_TOUCH_ENCODERS][TOUCH_ENCODER_OPT
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{ { 7, 7 }, { 6, 7 }, { 8, 7 }, { 11, 6 }, { 11, 7 }, } // Touch Encoder 1 matrix entries
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};
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static bool limit_lightning = false;
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static bool limit_lightning = true;
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RGB rgb_matrix_hsv_to_rgb(HSV hsv) {
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if (limit_lightning) hsv.v /= 2;
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