[Keymap] crkbd/kidbrazil adding layer dependent RGB & better idle timeout. (#7901)
* Added KidBrazil custom keymap for CRKBD -Custom Font -Custom OLED output * Added missing readme * Oled Timeout Update for KidBrazil Keymap (#1) * Setup Oled timeout based on simple timer * Cleaned up comments and added timeout for LEDs * Fixed some small errors * Updated oled timout with matrix scan * Updated oled timout with matrix scan * Update withou eeprom * Update timer code * Use process user instead of keymap * Added ifdef to protect oledtimer * Updated with half timeout state for logo * Removed middle tier timer * Final cleanup of unused files * Updated code as per suggestions & requests * Second round of revisions * Updated keymap to better handle LED timeout - Added boolean to hold LED state - Added init function to set rgb to known state - Modified RGB_TOG to work with noeeprom commands * Finished adding the timeout for OLED and testing on CRKBD * Updated documentation * fixed the timeout logic so it works as intended * Added initial limits to color settings * Added layer reset as part of the iddle timeout process * Split Keymap into more manageable files * Finalizing RGB Layer status on CRKBD - Refactored OLED timeout to deal only with oled - If user remains iddle on game layer for too long it will switch to default - LED / OLED iddle working - Minor changes to _SYM layer - Removed some rgb controls from keyboard due to layer dependent RGB colors * Update keyboards/crkbd/keymaps/kidbrazil/keymap.c Used suggestion from Drashna to replace EEPROM_RESET with shorter version. Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/crkbd/keymaps/kidbrazil/keymap.c Co-Authored-By: Drashna Jaelre <drashna@live.com> * Implemented drashna's comment Co-authored-by: Drashna Jaelre <drashna@live.com>
This commit is contained in:
committed by
Drashna Jaelre
parent
09370a95db
commit
9ff61601e3
@@ -1,4 +1,6 @@
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#include QMK_KEYBOARD_H
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#include "enums.h"
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#include "layer.h"
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// [Init Variables] ----------------------------------------------------------//
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extern uint8_t is_master;
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@@ -9,15 +11,6 @@ bool user_led_enabled = true;
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// Boolean to store the master LED clear so it only runs once.
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bool master_oled_cleared = false;
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// [CRKBD layers Init] -------------------------------------------------------//
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enum crkbd_layers {
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_QWERTY,
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_NUM,
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_SYM,
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_GAME,
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_WEAPON
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};
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// [Keymaps] -----------------------------------------------------------------//
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT(
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@@ -36,8 +29,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_SYM] = LAYOUT(
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KC_ESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
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LSFT_T(KC_TAB), RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, KC_MINS, KC_EQL, KC_LCBR, KC_RCBR, KC_PIPE, KC_GRV,
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KC_LCTL, RGB_VAD, RGB_RMOD, RGB_HUD, RGB_SAD, TG(_GAME), KC_UNDS, KC_PLUS, KC_LBRC, KC_RBRC, KC_BSLS, KC_TILD,
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LSFT_T(KC_TAB), RGB_TOG, KC_MPLY, KC_MUTE, KC_VOLU, KC_VOLD, KC_MINS, KC_EQL, KC_LCBR, KC_RCBR, KC_PIPE, KC_GRV,
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KC_LCTL, KC_CALC, KC_MYCM, KC_MPRV, KC_MNXT, TG(_GAME), KC_UNDS, KC_PLUS, KC_LBRC, KC_RBRC, KC_BSLS, KC_TILD,
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LGUI_T(KC_PGUP), KC_TRNS, KC_SPC, KC_ENT, KC_TRNS, LALT_T(KC_PGDN)
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),
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@@ -51,7 +44,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_WEAPON] = LAYOUT(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_6, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_7, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_7, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, EEP_RST,
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KC_TRNS, KC_TAB, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS
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)
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};
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@@ -61,23 +54,24 @@ void keyboard_post_init_user(void) {
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// Set RGB to known state
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rgb_matrix_enable_noeeprom();
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rgb_matrix_set_color_all(RGB_GREEN);
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rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
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user_led_enabled = true;
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}
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// [Process User Input] ------------------------------------------------------//
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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// Handle RGB Changes sans eeprom - necessary due to the layer dependent RGB color
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// changes in marrix_scan_user
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case RGB_TOG:
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if (record->event.pressed) {
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// Toggle matrix on key press
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user_led_enabled ? rgb_matrix_disable_noeeprom() : rgb_matrix_enable_noeeprom();
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} else {
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// Flip User_led_enabled variable on key release
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user_led_enabled = !user_led_enabled;
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}
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return false; // Skip all further processing of this key
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if (record->event.pressed) {
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// Toggle matrix on key press
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user_led_enabled ? rgb_matrix_disable_noeeprom() : rgb_matrix_enable_noeeprom();
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// Toggle boolean flag
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user_led_enabled = !user_led_enabled;
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}
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return false;
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default:
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// Use process_record_keymap to reset timer on all other keypresses
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// Use process_record_keymap to reset timer on all other keypresses to awaken from idle.
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if (record->event.pressed) {
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#ifdef OLED_DRIVER_ENABLE
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oled_timer = timer_read32();
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@@ -91,9 +85,47 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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}
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}
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// [Matrix Scan] ------------------------------------------------------------//
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void matrix_scan_user(void) {
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// Iddle timer to return to default layer if left on game layer
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if (timer_elapsed32(oled_timer) > 380000 && timer_elapsed32(oled_timer) < 479999) {
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// Reset layer in case it got left on _GAME
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// This prevents the issue where the master side sometimes wont switch off as expected
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// in the next step.
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if (get_highest_layer(layer_state) == _GAME) {
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layer_off(_GAME);
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layer_on(_QWERTY);
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}
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return;
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}
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// Timeout to turn off LEDs
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else if (timer_elapsed32(oled_timer) > 480000) {
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rgb_matrix_disable_noeeprom();
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return;
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}
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// Set RGB Matrix color based on layers
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if (user_led_enabled) {
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switch (get_highest_layer(layer_state)){
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case _GAME:
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rgb_matrix_set_color_all(RGB_PURPLE);
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break;
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case _NUM:
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case _SYM:
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case _QWERTY:
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rgb_matrix_set_color_all(RGB_GREEN);
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break;
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default:
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rgb_matrix_set_color_all(RGB_GREEN);
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break;
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}
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} else {
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rgb_matrix_disable_noeeprom();
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return;
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}
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}
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// [OLED Configuration] ------------------------------------------------------//
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#ifdef OLED_DRIVER_ENABLE
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// Init Oled and Rotate....
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oled_rotation_t oled_init_user(oled_rotation_t rotation) {
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if (!has_usb())
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@@ -105,74 +137,6 @@ oled_rotation_t oled_init_user(oled_rotation_t rotation) {
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const char *read_logo(void);
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// {OLED helpers} -----------------------------------------------//
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// Render Blank Space
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void render_space(void) {
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oled_write_ln_P(PSTR(" "), false);
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}
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// Render separator lines for oled display
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void render_separator(void) {
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switch (get_highest_layer(layer_state)){
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case _GAME:
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case _WEAPON:
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oled_write_ln_P(PSTR("===================="), false);
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break;
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default:
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oled_write_ln_P(PSTR("++++++++++++++++++++"), false);
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}
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}
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// Render current layer state
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void render_layer_state(void){
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// If you want to change the display of OLED, you need to change here
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switch (get_highest_layer(layer_state)){
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case _QWERTY:
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oled_write_ln_P(PSTR("| MODE | QWRTY ]"), false);
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break;
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case _NUM:
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oled_write_ln_P(PSTR("| MODE | NUMBERS ]"), false);
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break;
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case _SYM:
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oled_write_ln_P(PSTR("| MODE | SYMBOLS ]"), false);
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break;
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case _GAME:
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oled_write_ln_P(PSTR("| G A M E ]"), false);
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break;
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case _WEAPON:
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oled_write_ln_P(PSTR("| W E A P O N ]"), false);
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break;
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default:
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oled_write_ln_P(PSTR("| MODE | UNDEF ]"), false);
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}
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}
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// Render USB State
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void render_usb_state(void) {
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switch (USB_DeviceState) {
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case DEVICE_STATE_Unattached:
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oled_write_ln_P(PSTR("| USB | FREE ]"), false);
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break;
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case DEVICE_STATE_Suspended:
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oled_write_ln_P(PSTR("| USB | SLEEP ]"), false);
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break;
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case DEVICE_STATE_Configured:
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oled_write_ln_P(PSTR("| USB | READY ]"), false);
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break;
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case DEVICE_STATE_Powered:
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oled_write_ln_P(PSTR("| USB | PWRD ]"), false);
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break;
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case DEVICE_STATE_Default:
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oled_write_ln_P(PSTR("| USB | DFLT ]"), false);
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break;
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case DEVICE_STATE_Addressed:
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oled_write_ln_P(PSTR("| USB | ADDRS ]"), false);
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break;
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default:
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oled_write_ln_P(PSTR("| USB | INVALID ]"), false);
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}
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}
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// Render Logo
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void render_logo(void) {
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oled_write(read_logo(), false);
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@@ -209,7 +173,8 @@ void render_slave_oled(void) {
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// {OLED Task} -----------------------------------------------//
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void oled_task_user(void) {
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if (timer_elapsed32(oled_timer) > 80000 && timer_elapsed32(oled_timer) < 479999) {
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// First time out switches to logo as first indication of iddle.
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if (timer_elapsed32(oled_timer) > 100000 && timer_elapsed32(oled_timer) < 479999) {
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// Render logo on both halves before full timeout
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if (is_master && !master_oled_cleared) {
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// Clear master OLED once so the logo renders properly
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