[Keymap] crkbd/kidbrazil adding layer dependent RGB & better idle timeout. (#7901)

* Added KidBrazil custom keymap for CRKBD
-Custom Font
-Custom OLED output

* Added missing readme

* Oled Timeout Update for KidBrazil Keymap (#1)

* Setup Oled timeout based on simple timer

* Cleaned up comments and added timeout for LEDs

* Fixed some small errors

* Updated oled timout with matrix scan

* Updated oled timout with matrix scan

* Update withou eeprom

* Update timer code

* Use process user instead of keymap

* Added ifdef to protect oledtimer

* Updated with half timeout state for logo

* Removed middle tier timer

* Final cleanup of unused files

* Updated code as per suggestions & requests

* Second round of revisions

* Updated keymap to better handle LED timeout
- Added boolean to hold LED state
- Added init function to set rgb to known state
- Modified RGB_TOG to work with noeeprom commands

* Finished adding the timeout for OLED and testing on CRKBD

* Updated documentation

* fixed the timeout logic so it works as intended

* Added initial limits to color settings

* Added layer reset as part of the iddle timeout process

* Split Keymap into more manageable files

* Finalizing RGB Layer status on CRKBD
- Refactored OLED timeout to deal only with oled
- If user remains iddle on game layer for too long it will switch to
default
- LED / OLED iddle working
- Minor changes to _SYM layer
- Removed some rgb controls from keyboard due to layer dependent RGB
colors

* Update keyboards/crkbd/keymaps/kidbrazil/keymap.c

Used suggestion from Drashna to replace EEPROM_RESET with shorter version.

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/crkbd/keymaps/kidbrazil/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Implemented drashna's comment

Co-authored-by: Drashna Jaelre <drashna@live.com>
This commit is contained in:
Lucas Moreira
2020-01-25 17:43:57 -05:00
committed by Drashna Jaelre
parent 09370a95db
commit 9ff61601e3
6 changed files with 204 additions and 141 deletions

View File

@@ -52,49 +52,64 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#endif
#ifdef RGB_MATRIX_ENABLE
//# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
# define RGB_MATRIX_HUE_STEP 8
# define RGB_MATRIX_SAT_STEP 8
# define RGB_MATRIX_VAL_STEP 8
# define RGB_MATRIX_SPD_STEP 10
//# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
#define RGB_MATRIX_HUE_STEP 4
#define RGB_MATRIX_SAT_STEP 4
#define RGB_MATRIX_VAL_STEP 4
#define RGB_MATRIX_SPD_STEP 10
/* Disable the animations you don&#39;t want/need. You will need to disable a good number of these *
* because they take up a lot of space. Disable until you can successfully compile your firmware. */
# define DISABLE_RGB_MATRIX_ALPHAS_MODS
# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
// # define DISABLE_RGB_MATRIX_BREATHING
# define DISABLE_RGB_MATRIX_CYCLE_ALL
# define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
# define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# define DISABLE_RGB_MATRIX_DUAL_BEACON
# define DISABLE_RGB_MATRIX_RAINBOW_BEACON
# define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
# define DISABLE_RGB_MATRIX_RAINDROPS
# define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
# define DISABLE_RGB_MATRIX_TYPING_HEATMAP
# define DISABLE_RGB_MATRIX_DIGITAL_RAIN
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define DISABLE_RGB_MATRIX_SPLASH
# define DISABLE_RGB_MATRIX_MULTISPLASH
# define DISABLE_RGB_MATRIX_SOLID_SPLASH
# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
/* Disable the animations you don&#39;t want/need. You will need to disable a good number of these *
* because they take up a lot of space. Disable until you can successfully compile your firmware. */
#define DISABLE_RGB_MATRIX_ALPHAS_MODS
#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#define DISABLE_RGB_MATRIX_BREATHING
#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#define DISABLE_RGB_MATRIX_BAND_SAT
#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#define DISABLE_RGB_MATRIX_BAND_VAL
#define DISABLE_RGB_MATRIX_CYCLE_ALL
#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
#define DISABLE_RGB_MATRIX_DUAL_BEACON
#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define DISABLE_RGB_MATRIX_SOLID_SPLASH
#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#define DISABLE_RGB_MATRIX_SOLID_SPLASH
#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#define DISABLE_RGB_MATRIX_SPLASH
#define DISABLE_RGB_MATRIX_MULTISPLASH
#define DISABLE_RGB_MATRIX_SPLASH
#define DISABLE_RGB_MATRIX_MULTISPLASH
#endif
// Custom Font path
#define OLED_FONT_H "keyboards/crkbd/keymaps/kidbrazil/glcdfont.c"
#define OLED_DISABLE_TIMEOUT