move keyhive exclusive boards into /keyhive (#16084)

Co-authored-by: Nick Brassel <nick@tzarc.org>
This commit is contained in:
peepeetee
2022-04-19 18:17:21 +08:00
committed by GitHub
parent cff489bfdb
commit 9f63bce70b
148 changed files with 19 additions and 19 deletions

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/* Copyright 2019 Ethan Durrant (emdarcher)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
typedef struct {
bool is_press_action;
int state;
} tap;
//tap dance states
enum {
SINGLE_TAP = 1,
SINGLE_HOLD = 2,
DOUBLE_TAP = 3,
TRIPLE_TAP = 4
};
//tap dance keys
enum {
TAPPY_KEY = 0
};
//function to handle all the tap dances
int cur_dance(qk_tap_dance_state_t *state);
//functions for each tap dance
void tk_finished(qk_tap_dance_state_t *state, void *user_data);
void tk_reset(qk_tap_dance_state_t *state, void *user_data);
#define INDICATOR_LED B5
#define TX_LED D5
#define RX_LED B0
#define _FN0 1
#define _ML1 2
#define _CL0 3
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(/* Base */
TD(TAPPY_KEY),KC_HOME, KC_PGUP,
KC_DEL, KC_END, KC_PGDN,
KC_UP,
KC_LEFT, KC_DOWN, KC_RIGHT),
[_FN0] = LAYOUT(/* function layer */
KC_TRNS, KC_PAUS, KC_VOLU,
KC_ENTER, KC_SLCK, KC_VOLD,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS),
[_ML1] = LAYOUT(/* media function layer on double tap */
KC_TRNS, KC_TRNS, KC_VOLU,
KC_MUTE, KC_TRNS, KC_VOLD,
KC_SPC,
KC_MRWD, KC_MPLY, KC_MFFD),
[_CL0] = LAYOUT(/* control layer on single tap */
KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
LCTL(KC_UP),
LCTL(KC_LEFT), LCTL(KC_DOWN), LCTL(KC_RIGHT) ),
};
void matrix_init_user(void) {
//init the Pro Micro on-board LEDs
setPinOutput(TX_LED);
setPinOutput(RX_LED);
//set to off
writePinHigh(TX_LED);
writePinHigh(RX_LED);
}
//determine the current tap dance state
int cur_dance (qk_tap_dance_state_t *state){
if(state->count == 1){
//if a tap was registered
if(!state->pressed){
//if not still pressed, then was a single tap
return SINGLE_TAP;
} else {
//if still pressed/held down, then it's a single hold
return SINGLE_HOLD;
}
} else if(state->count == 2){
//if tapped twice, set to double tap
return DOUBLE_TAP;
} else if(state->count == 3){
//if tapped thrice, set to triple tap
return TRIPLE_TAP;
} else {
return 8;
}
}
//initialize the tap structure for the tap key
static tap tk_tap_state = {
.is_press_action = true,
.state = 0
};
//functions that control what our tap dance key does
void tk_finished(qk_tap_dance_state_t *state, void *user_data){
tk_tap_state.state = cur_dance(state);
switch(tk_tap_state.state){
case SINGLE_TAP:
//toggle desired layer when tapped:
if(layer_state_is(_CL0)){
//if already active, toggle it to off
layer_off(_CL0);
//turn off LEDs
writePinHigh(TX_LED);
writePinHigh(RX_LED);
} else {
//turn on the command layer
layer_on(_CL0);
//turn on the LEDs
writePinLow(TX_LED);
writePinLow(RX_LED);
}
break;
case SINGLE_HOLD:
//set to desired layer when held:
//setting to the function layer
layer_on(_FN0);
break;
case DOUBLE_TAP:
//set to desired layer when double tapped:
//setting to the media layer
if(layer_state_is(_ML1)){
//if already active, toggle it to off
layer_off(_ML1);
//turn off the indicator LED
//set LED HI to turn it off
writePinHigh(INDICATOR_LED);
} else {
//turn on the media layer
layer_on(_ML1);
//turn on the indicator LED
//set LED pin to LOW to turn it on
writePinLow(INDICATOR_LED);
}
break;
case TRIPLE_TAP:
//reset all layers
layer_clear();
//set all LEDs off
writePinHigh(TX_LED);
writePinHigh(RX_LED);
writePinHigh(INDICATOR_LED);
break;
}
}
void tk_reset(qk_tap_dance_state_t *state, void *user_data){
//if held and released, leave the layer
if(tk_tap_state.state == SINGLE_HOLD){
layer_off(_FN0);
}
//reset the state
tk_tap_state.state = 0;
}
//associate the tap dance key with its functionality
qk_tap_dance_action_t tap_dance_actions[] = {
[TAPPY_KEY] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, tk_finished, tk_reset, 275)
};

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# emdarcher's keymap for the Navi10
This is my personal keymap for the Navi10, developed for the original Rev0 prototype. It uses Tap Dance extensively on the INSERT key to access different layers.
- Base Layer:
* Regular Navigation Cluster except for the INSERT key which is for tapping.
- Hold Insert -> Function Layer:
* Maps Volume Control on PgUp/PgDN, Pause/Scroll-Lock on Home/End (MacOS brightness), and Delete to Enter.
- 2 Taps -> Media Layer:
* Has mappings for Audio control on MacOS using the arrow keys, PgUp/PgDn, and Delete.
* Lights up the Central 3mm indicator LED.
- 1 Tap -> Control Layer:
* Binds the arrow keys as LCTRL + Arrow Key for use in changing workspaces in MacOS.
* Lights the Pro Micro TX/RX LEDs. These are visible through the board if you use clear PCB mount switch bases.

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TAP_DANCE_ENABLE = yes