move keyhive exclusive boards into /keyhive (#16084)

Co-authored-by: Nick Brassel <nick@tzarc.org>
This commit is contained in:
peepeetee
2022-04-19 18:17:21 +08:00
committed by GitHub
parent cff489bfdb
commit 9f63bce70b
148 changed files with 19 additions and 19 deletions

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/* Copyright 2019 Ethan Durrant (emdarcher)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
//create the tap type
typedef struct {
bool is_press_action;
int state;
} tap;
//tap dance states
enum {
SINGLE_TAP = 1,
SINGLE_HOLD = 2,
};
//tap dance keys
enum {
TAPPY_KEY = 0
};
//function to handle all the tap dances
int cur_dance(qk_tap_dance_state_t *state);
//functions for each tap dance
void tk_finished(qk_tap_dance_state_t *state, void *user_data);
void tk_reset(qk_tap_dance_state_t *state, void *user_data);
#define INDICATOR_LED B5
#define _FN0 1
#define _ML1 2
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(/* Base */
TD(TAPPY_KEY),KC_HOME, KC_PGUP,
KC_DEL, KC_END, KC_PGDN,
KC_UP,
KC_LEFT, KC_DOWN, KC_RIGHT),
[_FN0] = LAYOUT(/* function layer */
KC_TRNS, KC_PAUS, KC_VOLU,
KC_ENTER, KC_SLCK, KC_VOLD,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS),
[_ML1] = LAYOUT(/* media function layer, toggled on a single tap */
KC_TRNS, KC_TRNS, KC_VOLU,
KC_MUTE, KC_TRNS, KC_VOLD,
KC_SPC,
KC_MRWD, KC_MPLY, KC_MFFD),
};
//determine the current tap dance state
int cur_dance (qk_tap_dance_state_t *state){
if(state->count == 1){
//if a tap was registered
if(!state->pressed){
//if not still pressed, then was a single tap
return SINGLE_TAP;
} else {
//if still pressed/held down, then it's a single hold
return SINGLE_HOLD;
}
} else {
return 8;
}
}
//initialize the tap structure for the tap key
static tap tk_tap_state = {
.is_press_action = true,
.state = 0
};
//functions that control what our tap dance key does
void tk_finished(qk_tap_dance_state_t *state, void *user_data){
tk_tap_state.state = cur_dance(state);
switch(tk_tap_state.state){
case SINGLE_TAP:
//send desired key when tapped:
//setting to the media layer
if(layer_state_is(_ML1)){
//if already active, toggle it to off
layer_off(_ML1);
//turn off the indicator LED
//set LED HI to turn it off
writePinHigh(INDICATOR_LED);
} else {
//turn on the media layer
layer_on(_ML1);
//turn on the indicator LED
//set LED pin to LOW to turn it on
writePinLow(INDICATOR_LED);
}
break;
case SINGLE_HOLD:
//set to desired layer when held:
//setting to the function layer
layer_on(_FN0);
break;
}
}
void tk_reset(qk_tap_dance_state_t *state, void *user_data){
//if held and released, leave the layer
if(tk_tap_state.state == SINGLE_HOLD){
layer_off(_FN0);
}
//reset the state
tk_tap_state.state = 0;
}
//associate the tap dance key with its functionality
qk_tap_dance_action_t tap_dance_actions[] = {
[TAPPY_KEY] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, tk_finished, tk_reset, 275)
};

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# The default keymap for the Navi10
This keymap keeps a basic Navigation Cluster layout, but utilizes the Insert key as a FN/Tap key to access 2 layers.
- Base Layer:
* Navigation Cluster (sans Insert Key)
- Hold Insert -> Function Layer:
* Maps Volume Control on PgUp/PgDN, Pause/Scroll-Lock on Home/End (MacOS brightness), and Delete to Enter.
- Tap Insert Once -> Media Layer (Tap again to leave):
* Has mappings for Audio control on MacOS using the arrow keys, PgUp/PgDn, and Delete.
* Lights up the Central 3mm indicator LED.

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TAP_DANCE_ENABLE = yes

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/*
Copyright 2019 Ethan Durrant (emdarcher)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#undef DEBOUNCE
#define DEBOUNCE 1
#define TAPPING_TERM 220
#ifdef RGBLIGHT_ENABLE
#define RGB_DI_PIN D3
#define RGBLED_NUM 3
#define RGBLIGHT_LIMIT_VAL 120
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
#endif

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/* Copyright 2019 Ethan Durrant (emdarcher)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// NAVI 10
#include QMK_KEYBOARD_H
#define INDICATOR_LED B5
#define _ML1 2
#define _FN2 3
#define _PR3 4
#define _GI4 4
#define HS_RED 0,255
#define HS_WHITE 0, 0
#define HS_ORANGE 28, 255
#define HS_GREEN 85, 255
#define HS_TURQUOISE 123, 90
#define HS_CYAN 128, 255
#define HS_AZURE 132, 102
#define HS_BLUE 170, 255
#define HS_PURPLE 191, 255
#define HS_MAGENTA 213, 255
//create the tap type
typedef struct {
bool is_press_action;
int state;
} tap;
//tap dance states
enum {
// uses https://beta.docs.qmk.fm/using-qmk/software-features/feature_tap_dance
SINGLE_TAP = 1,
SINGLE_HOLD = 2,
DOUBLE_TAP = 3,
TRIPLE_TAP = 4,
};
//tap dance keys
enum {
TAPPY_KEY = 0
};
enum custom_keycodes { // git macros
M_G_HERE = SAFE_RANGE,
M_G_PUSH,
M_G_PULL,
M_G_ADD,
M_G_COMM
};
//function to handle all the tap dances
int cur_dance(qk_tap_dance_state_t *state);
//functions for each tap dance
void tk_finished(qk_tap_dance_state_t *state, void *user_data);
void tk_reset(qk_tap_dance_state_t *state, void *user_data);
// define the macros in here
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
// open git bash here
case M_G_HERE:
if (record->event.pressed) {
SEND_STRING(SS_TAP(X_APP)"s");
} else {
// when keycode M_G_HERE is released
}
break;
//git push
case M_G_PUSH:
if (record->event.pressed) {
// when keycode M_G_PUSH is pressed
SEND_STRING("git push"SS_TAP(X_ENTER));
} else {
// when keycode M_G_PUSH is released
}
break;
// git pull
case M_G_PULL:
if (record->event.pressed) {
SEND_STRING("git pull"SS_TAP(X_ENTER));
}
break;
// git add
case M_G_ADD:
if (record->event.pressed) {
SEND_STRING("git add ");
}
break;
// git commit
case M_G_COMM: // git commit
if (record->event.pressed) {
SEND_STRING("git commit -m ' ");
}
break;
}
return true;
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Base
[0] = LAYOUT(
TD(TAPPY_KEY),KC_HOME, KC_PGUP,
KC_DEL, KC_END, KC_PGDN,
KC_UP,
KC_LEFT, KC_DOWN, KC_RIGHT),
// media function layer, toggled on a single tap
[_ML1] = LAYOUT(
KC_TRNS, KC_BSPC, KC_VOLU,
KC_MUTE, KC_ENTER, KC_VOLD,
KC_SPC,
KC_MRWD, KC_MPLY, KC_MFFD),
// F keys, double tap to get here
[_FN2] = LAYOUT(
TO(0), KC_F3, KC_F5,
KC_F2, KC_F4, KC_F6,
KC_F7,
KC_F9, KC_F8, KC_F10),
// programming, triple tap to get here
[_PR3] = LAYOUT(
TO(0), A(KC_F7), S(KC_F10), //atmel, segger, pycharm
KC_F2, KC_F4, S(KC_F9),
KC_UP,
KC_LEFT, KC_DOWN, KC_RIGHT),
// git function layer, hold to get here
[_GI4] = LAYOUT(
KC_TRNS, M_G_PUSH, M_G_ADD,
M_G_HERE, M_G_PULL, M_G_COMM,
RGB_VAI,
RGB_TOG, RGB_VAD, RGB_MOD),
};
//determine the current tap dance state
int cur_dance (qk_tap_dance_state_t *state){
if(state->count == 1)
{
//if a tap was registered
if(!state->pressed)
{
//if not still pressed, then was a single tap
return SINGLE_TAP;
} else
{
//if still pressed/held down, then it's a single hold
return SINGLE_HOLD;
}
}
else if (state->count == 2)
{
return DOUBLE_TAP;
}
else if (state->count == 3)
{
return TRIPLE_TAP;
}
else
{
return 8;
}
}
//initialize the tap structure for the tap key
static tap tk_tap_state = {
.is_press_action = true,
.state = 0
};
//functions that control what our tap dance key does
void tk_finished(qk_tap_dance_state_t *state, void *user_data){
tk_tap_state.state = cur_dance(state);
uint8_t val = rgblight_get_val();
switch(tk_tap_state.state){
case SINGLE_TAP:
//send desired key when tapped:
//setting to the media layer
if(layer_state_is(_ML1)){
//if already active, toggle it to off
layer_off(_ML1);
rgblight_sethsv(HS_PURPLE, val);
} else {
//turn on the media layer
layer_on(_ML1);
rgblight_sethsv_at(HS_RED, 0, 0);
rgblight_sethsv_at(HS_GREEN, 0, 1);
rgblight_sethsv_at(HS_BLUE, val, 2);
}
break;
case DOUBLE_TAP:
layer_on(_FN2);
rgblight_sethsv_at(HS_RED, 0, 0);
rgblight_sethsv_at(HS_GREEN, val, 1);
rgblight_sethsv_at(HS_BLUE, 0, 2);
break;
case TRIPLE_TAP:
layer_on(_PR3);
rgblight_sethsv_at(HS_RED, 0, 0);
rgblight_sethsv_at(HS_GREEN, val, 1);
rgblight_sethsv_at(HS_BLUE, val, 2);
break;
case SINGLE_HOLD:
//set to desired layer when held:
//setting to the function layer
layer_on(_GI4);
rgblight_sethsv_at(HS_RED, val, 0);
rgblight_sethsv_at(HS_GREEN, val, 1);
rgblight_sethsv_at(HS_BLUE, val, 2);
break;
}
}
void tk_reset(qk_tap_dance_state_t *state, void *user_data){
//if held and released, leave the layer
if(tk_tap_state.state == SINGLE_HOLD){
layer_off(_GI4);
uint8_t val = rgblight_get_val();
rgblight_sethsv(HS_PURPLE, val);
}
//reset the state
tk_tap_state.state = 0;
}
//associate the tap dance key with its functionality
qk_tap_dance_action_t tap_dance_actions[] = {
[TAPPY_KEY] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, tk_finished, tk_reset, TAPPING_TERM)
};

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RGBLIGHT_ENABLE = yes
TAP_DANCE_ENABLE = yes

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/* Copyright 2019 Ethan Durrant (emdarcher)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
typedef struct {
bool is_press_action;
int state;
} tap;
//tap dance states
enum {
SINGLE_TAP = 1,
SINGLE_HOLD = 2,
DOUBLE_TAP = 3,
TRIPLE_TAP = 4
};
//tap dance keys
enum {
TAPPY_KEY = 0
};
//function to handle all the tap dances
int cur_dance(qk_tap_dance_state_t *state);
//functions for each tap dance
void tk_finished(qk_tap_dance_state_t *state, void *user_data);
void tk_reset(qk_tap_dance_state_t *state, void *user_data);
#define INDICATOR_LED B5
#define TX_LED D5
#define RX_LED B0
#define _FN0 1
#define _ML1 2
#define _CL0 3
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(/* Base */
TD(TAPPY_KEY),KC_HOME, KC_PGUP,
KC_DEL, KC_END, KC_PGDN,
KC_UP,
KC_LEFT, KC_DOWN, KC_RIGHT),
[_FN0] = LAYOUT(/* function layer */
KC_TRNS, KC_PAUS, KC_VOLU,
KC_ENTER, KC_SLCK, KC_VOLD,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS),
[_ML1] = LAYOUT(/* media function layer on double tap */
KC_TRNS, KC_TRNS, KC_VOLU,
KC_MUTE, KC_TRNS, KC_VOLD,
KC_SPC,
KC_MRWD, KC_MPLY, KC_MFFD),
[_CL0] = LAYOUT(/* control layer on single tap */
KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
LCTL(KC_UP),
LCTL(KC_LEFT), LCTL(KC_DOWN), LCTL(KC_RIGHT) ),
};
void matrix_init_user(void) {
//init the Pro Micro on-board LEDs
setPinOutput(TX_LED);
setPinOutput(RX_LED);
//set to off
writePinHigh(TX_LED);
writePinHigh(RX_LED);
}
//determine the current tap dance state
int cur_dance (qk_tap_dance_state_t *state){
if(state->count == 1){
//if a tap was registered
if(!state->pressed){
//if not still pressed, then was a single tap
return SINGLE_TAP;
} else {
//if still pressed/held down, then it's a single hold
return SINGLE_HOLD;
}
} else if(state->count == 2){
//if tapped twice, set to double tap
return DOUBLE_TAP;
} else if(state->count == 3){
//if tapped thrice, set to triple tap
return TRIPLE_TAP;
} else {
return 8;
}
}
//initialize the tap structure for the tap key
static tap tk_tap_state = {
.is_press_action = true,
.state = 0
};
//functions that control what our tap dance key does
void tk_finished(qk_tap_dance_state_t *state, void *user_data){
tk_tap_state.state = cur_dance(state);
switch(tk_tap_state.state){
case SINGLE_TAP:
//toggle desired layer when tapped:
if(layer_state_is(_CL0)){
//if already active, toggle it to off
layer_off(_CL0);
//turn off LEDs
writePinHigh(TX_LED);
writePinHigh(RX_LED);
} else {
//turn on the command layer
layer_on(_CL0);
//turn on the LEDs
writePinLow(TX_LED);
writePinLow(RX_LED);
}
break;
case SINGLE_HOLD:
//set to desired layer when held:
//setting to the function layer
layer_on(_FN0);
break;
case DOUBLE_TAP:
//set to desired layer when double tapped:
//setting to the media layer
if(layer_state_is(_ML1)){
//if already active, toggle it to off
layer_off(_ML1);
//turn off the indicator LED
//set LED HI to turn it off
writePinHigh(INDICATOR_LED);
} else {
//turn on the media layer
layer_on(_ML1);
//turn on the indicator LED
//set LED pin to LOW to turn it on
writePinLow(INDICATOR_LED);
}
break;
case TRIPLE_TAP:
//reset all layers
layer_clear();
//set all LEDs off
writePinHigh(TX_LED);
writePinHigh(RX_LED);
writePinHigh(INDICATOR_LED);
break;
}
}
void tk_reset(qk_tap_dance_state_t *state, void *user_data){
//if held and released, leave the layer
if(tk_tap_state.state == SINGLE_HOLD){
layer_off(_FN0);
}
//reset the state
tk_tap_state.state = 0;
}
//associate the tap dance key with its functionality
qk_tap_dance_action_t tap_dance_actions[] = {
[TAPPY_KEY] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, tk_finished, tk_reset, 275)
};

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# emdarcher's keymap for the Navi10
This is my personal keymap for the Navi10, developed for the original Rev0 prototype. It uses Tap Dance extensively on the INSERT key to access different layers.
- Base Layer:
* Regular Navigation Cluster except for the INSERT key which is for tapping.
- Hold Insert -> Function Layer:
* Maps Volume Control on PgUp/PgDN, Pause/Scroll-Lock on Home/End (MacOS brightness), and Delete to Enter.
- 2 Taps -> Media Layer:
* Has mappings for Audio control on MacOS using the arrow keys, PgUp/PgDn, and Delete.
* Lights up the Central 3mm indicator LED.
- 1 Tap -> Control Layer:
* Binds the arrow keys as LCTRL + Arrow Key for use in changing workspaces in MacOS.
* Lights the Pro Micro TX/RX LEDs. These are visible through the board if you use clear PCB mount switch bases.

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TAP_DANCE_ENABLE = yes