Remove FLIP_HALF layouts and move to data driven (#20588)

This commit is contained in:
Ryan
2023-04-30 01:51:45 +10:00
committed by GitHub
parent 03328ea7a8
commit 998a4d744e
54 changed files with 1920 additions and 2564 deletions

View File

@@ -28,206 +28,53 @@
"layouts": {
"LAYOUT_ortho_4x10": {
"layout": [
{
"label": "Q",
"x": 0,
"y": 0
},
{
"label": "W",
"x": 1,
"y": 0
},
{
"label": "E",
"x": 2,
"y": 0
},
{
"label": "R",
"x": 3,
"y": 0
},
{
"label": "T",
"x": 4,
"y": 0
},
{
"label": "Y",
"x": 6,
"y": 0
},
{
"label": "U",
"x": 7,
"y": 0
},
{
"label": "I",
"x": 8,
"y": 0
},
{
"label": "O",
"x": 9,
"y": 0
},
{
"label": "P",
"x": 10,
"y": 0
},
{
"label": "A",
"x": 0,
"y": 1
},
{
"label": "S",
"x": 1,
"y": 1
},
{
"label": "D",
"x": 2,
"y": 1
},
{
"label": "F",
"x": 3,
"y": 1
},
{
"label": "G",
"x": 4,
"y": 1
},
{
"label": "H",
"x": 6,
"y": 1
},
{
"label": "J",
"x": 7,
"y": 1
},
{
"label": "K",
"x": 8,
"y": 1
},
{
"label": "L",
"x": 9,
"y": 1
},
{
"label": "Enter",
"x": 10,
"y": 1
},
{
"label": "Z",
"x": 0,
"y": 2
},
{
"label": "X",
"x": 1,
"y": 2
},
{
"label": "C",
"x": 2,
"y": 2
},
{
"label": "V",
"x": 3,
"y": 2
},
{
"label": "B",
"x": 4,
"y": 2
},
{
"label": "N",
"x": 6,
"y": 2
},
{
"label": "M",
"x": 7,
"y": 2
},
{
"label": ",",
"x": 8,
"y": 2
},
{
"label": ".",
"x": 9,
"y": 2
},
{
"label": "/",
"x": 10,
"y": 2
},
{
"label": "Ctrl",
"x": 0,
"y": 3
},
{
"label": "Win",
"x": 1,
"y": 3
},
{
"label": "Alt",
"x": 2,
"y": 3
},
{
"label": "Lower",
"x": 3,
"y": 3
},
{
"label": "backspace",
"x": 4,
"y": 3
},
{
"label": "space",
"x": 6,
"y": 3
},
{
"label": "Upper",
"x": 7,
"y": 3
},
{
"label": "Alt",
"x": 8,
"y": 3
},
{
"label": "App",
"x": 9,
"y": 3
},
{
"label": "Ctrl",
"x": 10,
"y": 3
}
{"matrix": [0, 0], "x": 0, "y": 0},
{"matrix": [0, 1], "x": 1, "y": 0},
{"matrix": [0, 2], "x": 2, "y": 0},
{"matrix": [0, 3], "x": 3, "y": 0},
{"matrix": [0, 4], "x": 4, "y": 0},
{"matrix": [4, 4], "x": 6, "y": 0},
{"matrix": [4, 3], "x": 7, "y": 0},
{"matrix": [4, 2], "x": 8, "y": 0},
{"matrix": [4, 1], "x": 9, "y": 0},
{"matrix": [4, 0], "x": 10, "y": 0},
{"matrix": [1, 0], "x": 0, "y": 1},
{"matrix": [1, 1], "x": 1, "y": 1},
{"matrix": [1, 2], "x": 2, "y": 1},
{"matrix": [1, 3], "x": 3, "y": 1},
{"matrix": [1, 4], "x": 4, "y": 1},
{"matrix": [5, 4], "x": 6, "y": 1},
{"matrix": [5, 3], "x": 7, "y": 1},
{"matrix": [5, 2], "x": 8, "y": 1},
{"matrix": [5, 1], "x": 9, "y": 1},
{"matrix": [5, 0], "x": 10, "y": 1},
{"matrix": [2, 0], "x": 0, "y": 2},
{"matrix": [2, 1], "x": 1, "y": 2},
{"matrix": [2, 2], "x": 2, "y": 2},
{"matrix": [2, 3], "x": 3, "y": 2},
{"matrix": [2, 4], "x": 4, "y": 2},
{"matrix": [6, 4], "x": 6, "y": 2},
{"matrix": [6, 3], "x": 7, "y": 2},
{"matrix": [6, 2], "x": 8, "y": 2},
{"matrix": [6, 1], "x": 9, "y": 2},
{"matrix": [6, 0], "x": 10, "y": 2},
{"matrix": [3, 0], "x": 0, "y": 3},
{"matrix": [3, 1], "x": 1, "y": 3},
{"matrix": [3, 2], "x": 2, "y": 3},
{"matrix": [3, 3], "x": 3, "y": 3},
{"matrix": [3, 4], "x": 4, "y": 3},
{"matrix": [7, 4], "x": 6, "y": 3},
{"matrix": [7, 3], "x": 7, "y": 3},
{"matrix": [7, 2], "x": 8, "y": 3},
{"matrix": [7, 1], "x": 9, "y": 3},
{"matrix": [7, 0], "x": 10, "y": 3}
]
}
}

View File

@@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "rev1.h"
#include "quantum.h"
// Optional override functions below.
// You can leave any or all of these undefined.

View File

@@ -1,89 +0,0 @@
/* Copyright 2020 marksard
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#ifndef FLIP_HALF
// Standard Keymap
// (TRRS jack on the left half is to the right, TRRS jack on the right half is to the left)
#define LAYOUT_ortho_4x10( \
L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \
L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \
L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \
L30, L31, L32, L33, L34, R30, R31, R32, R33, R34 \
) \
{ \
{ L00, L01, L02, L03, L04 }, \
{ L10, L11, L12, L13, L14 }, \
{ L20, L21, L22, L23, L24 }, \
{ L30, L31, L32, L33, L34 }, \
{ R04, R03, R02, R01, R00 }, \
{ R14, R13, R12, R11, R10 }, \
{ R24, R23, R22, R21, R20 }, \
{ R34, R33, R32, R31, R30 }, \
}
#else
// Keymap with right side flipped
// (TRRS jack on both halves are to the right)
#define LAYOUT_ortho_4x10( \
L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \
L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \
L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \
L30, L31, L32, L33, L34, R30, R31, R32, R33, R34 \
) \
{ \
{ L04, L03, L02, L01, L00 }, \
{ L14, L13, L12, L11, L10 }, \
{ L24, L23, L22, L21, L20 }, \
{ L34, L33, L32, L31, L30 }, \
{ R04, R03, R02, R01, R00 }, \
{ R14, R13, R12, R11, R10 }, \
{ R24, R23, R22, R21, R20 }, \
{ R34, R33, R32, R31, R30 }, \
}
#endif
#ifdef USE_HASHTWENTY // The HashTwenty is Alpha version of The Rhymestone
#undef LAYOUT_ortho_4x10
// HashTwenty layout
#define LAYOUT_ortho_4x10( \
L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \
L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \
L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \
L30, L31, L32, L33, L34, R30, R31, R32, R33, R34 \
) \
{ \
{ L04, L03, L02, L01, L00 }, \
{ L14, L13, L12, L11, L10 }, \
{ L24, L23, L22, L21, L20 }, \
{ L34, L33, L32, L31, L30 }, \
{ R00, R01, R02, R03, R04 }, \
{ R10, R11, R12, R13, R14 }, \
{ R20, R21, R22, R23, R24 }, \
{ R30, R31, R32, R33, R34 }, \
}
#endif