Add callback function for emulator drawing
This commit is contained in:
@@ -50,6 +50,11 @@ void visualizer_resume(void);
|
||||
GDisplay* get_lcd_display(void);
|
||||
GDisplay* get_led_display(void);
|
||||
|
||||
// For emulator builds, this function need to be implemented
|
||||
#if EMULATOR
|
||||
void draw_emulator(void);
|
||||
#endif
|
||||
|
||||
// If you need support for more than 16 keyframes per animation, you can change this
|
||||
#define MAX_VISUALIZER_KEY_FRAMES 16
|
||||
|
||||
@@ -134,7 +139,7 @@ bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualiz
|
||||
// directly from the initalize_user_visualizer function (the animation can be null)
|
||||
bool enable_visualization(keyframe_animation_t* animation, visualizer_state_t* state);
|
||||
|
||||
// These two functions have to be implemented by the user
|
||||
// These functions have to be implemented by the user
|
||||
void initialize_user_visualizer(visualizer_state_t* state);
|
||||
void update_user_visualizer_state(visualizer_state_t* state);
|
||||
void user_visualizer_suspend(visualizer_state_t* state);
|
||||
|
||||
Reference in New Issue
Block a user