Fix keyboard pet OLED timeout logic (#17189)

The animation itself turns the screen on, preventing the normal timeout
from ever triggering.
This commit is contained in:
Jouke Witteveen
2022-09-30 22:24:43 +02:00
committed by GitHub
parent ff1aa6be9a
commit 8bd73d4455
6 changed files with 71 additions and 72 deletions

View File

@@ -156,16 +156,16 @@ static void render_luna(int LUNA_X, int LUNA_Y) {
current_frame = (current_frame + 1) % 2;
if(isSneaking) {
oled_write_raw_P(sneak[abs(1 - current_frame)], ANIM_SIZE);
oled_write_raw_P(sneak[current_frame], ANIM_SIZE);
} else if(current_wpm <= MIN_WALK_SPEED) {
oled_write_raw_P(sit[abs(1 - current_frame)], ANIM_SIZE);
oled_write_raw_P(sit[current_frame], ANIM_SIZE);
} else if(current_wpm <= MIN_RUN_SPEED) {
oled_write_raw_P(walk[abs(1 - current_frame)], ANIM_SIZE);
oled_write_raw_P(walk[current_frame], ANIM_SIZE);
} else {
oled_write_raw_P(run[abs(1 - current_frame)], ANIM_SIZE);
oled_write_raw_P(run[current_frame], ANIM_SIZE);
}
}