Fix keyboard pet OLED timeout logic (#17189)
The animation itself turns the screen on, preventing the normal timeout from ever triggering.
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@@ -156,16 +156,16 @@ static void render_luna(int LUNA_X, int LUNA_Y) {
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current_frame = (current_frame + 1) % 2;
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if(isSneaking) {
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oled_write_raw_P(sneak[abs(1 - current_frame)], ANIM_SIZE);
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oled_write_raw_P(sneak[current_frame], ANIM_SIZE);
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} else if(current_wpm <= MIN_WALK_SPEED) {
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oled_write_raw_P(sit[abs(1 - current_frame)], ANIM_SIZE);
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oled_write_raw_P(sit[current_frame], ANIM_SIZE);
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} else if(current_wpm <= MIN_RUN_SPEED) {
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oled_write_raw_P(walk[abs(1 - current_frame)], ANIM_SIZE);
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oled_write_raw_P(walk[current_frame], ANIM_SIZE);
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} else {
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oled_write_raw_P(run[abs(1 - current_frame)], ANIM_SIZE);
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oled_write_raw_P(run[current_frame], ANIM_SIZE);
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}
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}
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