Fix keyboard pet OLED timeout logic (#17189)
The animation itself turns the screen on, preventing the normal timeout from ever triggering.
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@@ -273,7 +273,6 @@ oled_rotation_t oled_init_user(oled_rotation_t rotation) {
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# define ANIM_SIZE 96 // number of bytes in array. If you change sprites, minimize for adequate firmware size. max is 1024
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/* timers */
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uint32_t anim_timer = 0;
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uint32_t anim_sleep = 0;
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/* current frame */
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uint8_t current_frame = 0;
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/* status variables */
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@@ -351,19 +350,19 @@ static void render_luna(int LUNA_X, int LUNA_Y) {
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current_frame = (current_frame + 1) % 2;
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/* draw */
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if (isBarking) {
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oled_write_raw_P(bark[abs(1 - current_frame)], ANIM_SIZE);
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oled_write_raw_P(bark[current_frame], ANIM_SIZE);
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} else if (isSneaking) {
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oled_write_raw_P(sneak[abs(1 - current_frame)], ANIM_SIZE);
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oled_write_raw_P(sneak[current_frame], ANIM_SIZE);
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} else if (current_wpm <= MIN_WALK_SPEED) {
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oled_write_raw_P(sit[abs(1 - current_frame)], ANIM_SIZE);
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oled_write_raw_P(sit[current_frame], ANIM_SIZE);
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} else if (current_wpm <= MIN_RUN_SPEED) {
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oled_write_raw_P(walk[abs(1 - current_frame)], ANIM_SIZE);
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oled_write_raw_P(walk[current_frame], ANIM_SIZE);
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} else {
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oled_write_raw_P(run[abs(1 - current_frame)], ANIM_SIZE);
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oled_write_raw_P(run[current_frame], ANIM_SIZE);
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}
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}
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/* animation timer */
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