[Keymap] Add gaming toggle layer & layer colors to r-pufky keymap. (#14251)
This commit is contained in:
		@@ -24,3 +24,5 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
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#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
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#define RGB_MATRIX_STARTUP_VAL 100
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#define HSV_BACKLIGHT_COLOR HSV_BLUE
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#define HSV_GAME_COLOR      170, 255, 192 // darker blue
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#define HSV_CONTROL_COLOR   0,   255, 192 // darker red
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@@ -16,6 +16,9 @@
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#include QMK_KEYBOARD_H
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#define BASE 0
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#define GAME 1
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#define CTRL 2
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#define MODS_SHIFT  (get_mods() & MOD_MASK_SHIFT)
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#define MODS_CTRL   (get_mods() & MOD_MASK_CTRL)
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#define MODS_ALT    (get_mods() & MOD_MASK_ALT)
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@@ -43,19 +46,27 @@ enum ctrl_keycodes {
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    [0] = LAYOUT(
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    [BASE] = LAYOUT(
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        KC_ESC,  KC_F1,    KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,   KC_F11,   KC_F12,            KC_PSCR, KC_SLCK, KC_PAUS,
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        KC_GRV,  KC_1,     KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,     KC_MINS,  KC_EQL,   KC_BSPC, KC_INS,  KC_HOME, KC_PGUP,
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        KC_TAB,  KC_Q,     KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,     KC_LBRC,  KC_RBRC,  KC_BSLS, KC_DEL,  KC_END,  KC_PGDN,
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        KC_LCTL, KC_A,     KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN,  KC_QUOT,  KC_ENT,
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        KC_LSFT, KC_Z,     KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH,  KC_RSFT,                              KC_UP,
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        KC_NLCK, KC_LGUI, KC_LALT,                   KC_SPC,                             KC_RALT, MO(1),   KC_F24,  KC_RCTL,            KC_LEFT, KC_DOWN, KC_RGHT
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        KC_NLCK, KC_LGUI,  KC_LALT,                   KC_SPC,                             KC_RALT, MO(CTRL), KC_F24,   KC_RCTL,           KC_LEFT, KC_DOWN, KC_RGHT
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    ),
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    [1] = LAYOUT(
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    [GAME] = LAYOUT(
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        KC_ESC,  KC_F1,    KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,   KC_F11,   KC_F12,            KC_PSCR, KC_SLCK, KC_PAUS,
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        KC_GRV,  KC_1,     KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,     KC_MINS,  KC_EQL,   KC_BSPC, KC_INS,  KC_HOME, KC_PGUP,
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        KC_TAB,  KC_Q,     KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,     KC_LBRC,  KC_RBRC,  KC_BSLS, KC_DEL,  KC_END,  KC_PGDN,
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        KC_LCTL, KC_A,     KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN,  KC_QUOT,  KC_ENT,
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        KC_LSFT, KC_Z,     KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH,  KC_RSFT,                              KC_UP,
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        KC_HOME, KC_END,   KC_LALT,                   KC_SPC,                             KC_RALT, MO(CTRL), KC_F24,   KC_RCTL,           KC_LEFT, KC_DOWN, KC_RGHT
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    ),
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    [CTRL] = LAYOUT(
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        KC_EJCT, KC_F13,   KC_F14,  KC_F15,  KC_F16,  KC_F17,  KC_F18,  KC_F19,  KC_F20,  KC_F21,  KC_F22,   KC_F23,   KC_F24,            KC_MUTE, _______, _______,
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        _______, _______,  _______, _______, _______, _______, _______, _______, _______, _______, _______,  _______,  _______,  _______, KC_MPLY, KC_MSTP, KC_VOLU,
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        _______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _______,   KC_MPRV, KC_MNXT, KC_VOLD,
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        KC_CAPS, RGB_RMOD,RGB_VAD, RGB_MOD, RGB_HUD, RGB_SAD, _______, _______, _______, _______, _______, _______, _______,
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        _______, RGB_SPD,  RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, _______, _______, _______, _______,  TO(BASE), TO(GAME), _______, KC_MPRV, KC_MNXT, KC_VOLD,
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        KC_CAPS, RGB_RMOD, RGB_VAD, RGB_MOD, RGB_HUD, RGB_SAD, _______, _______, _______, _______, _______,  _______,  _______,
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        _______, RGB_TOG,  _______, _______, _______, MD_BOOT, NK_TOGG, _______, _______, _______, _______,  _______,                              KC_BRIU,
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        _______, _______,  _______,                   _______,                            _______, _______,  _______,  _______,           KC_MRWD, KC_BRID, KC_MFFD
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    ),
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@@ -71,6 +82,24 @@ void matrix_init_user(void) {
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void matrix_scan_user(void) {
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};
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// Set backlight color based on active layer
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layer_state_t layer_state_set_user(layer_state_t state) {
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    switch (get_highest_layer(state)) {
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        case GAME: {
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           rgblight_sethsv_noeeprom(HSV_GAME_COLOR);
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           break;
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        }
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        case CTRL: {
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            rgblight_sethsv_noeeprom(HSV_CONTROL_COLOR);
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            break;
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        }
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        default:
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            rgblight_sethsv_noeeprom(HSV_BACKLIGHT_COLOR);
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            break;
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    }
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    return state;
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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    static uint32_t key_timer;
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@@ -1,6 +1,7 @@
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# Massdrop Ctrl r-pufky
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Gaming QOL improvments; enabling useful keys for left hand & in-game overlay usage.
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Gaming QOL improvments; enabling useful keys for left hand & in-game overlay
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usage.
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## Layers
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@@ -8,21 +9,36 @@ Gaming QOL improvments; enabling useful keys for left hand & in-game overlay usa
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Layer optimized to enable useful keys for gaming without changing typing state, as well as specific
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in-game overlay keys.
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Layer optimized to enable useful keys for typing and casual gaming without
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changing typing state, as well as specific in-game overlay keys.
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* Left Ctrl: Easier control key usage without always setting capslock.
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* Num Lock: Unique non visible character key for additional left-hand input options in game.
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* Fn: Enable layer 1, temporal.
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* F24: Unique non-visible F24 key; no windows function. Map to in-game overlays.
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* Num Lock: Unique non visible character key for additional left-hand input
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    options in game.
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* Fn: Enable Control layer, temporal.
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* F24: Non-visible F24 key; no windows function. Map to in-game overlays.
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### Function Layer
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### Gaming Layer
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Replaces super key with additional non-printing inputs.
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* Home: Non visible character key for additional input options in game.
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* End: Non visible character key for additional input options in game.
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* Left Ctrl: Easier control key usage without always setting capslock.
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* Fn: Enable Control layer, temporal.
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* F24: Non-visible F24 key; no windows function. Map to in-game overlays.
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### Control Layer
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* Purple: Media keys. Note CD Eject on Escape, and OSX Prev/Next on Arrows.
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* Blue: Keyboard adminstration. Toggle NKRO (N Key Rollover) and enable bootloader.
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* Blue: Keyboard adminstration. Toggle NKRO (N Key Rollover) and enable
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    bootloader.
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* Orange: RGB Controls.
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* Green: Toggle gaming layer.
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* Capslock: Now requires the use of the function key.
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* F13-F24: Extended function keys.
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* Bright+/-: Monitor Brightness.
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