Adding Zodiark Split keyboard (#11837)
* Adding Files for Zodiark * zodiark.h and keymap.c layout corrections * Apply suggestions from code review Applied all suggestions from zvecr. Co-authored-by: Joel Challis <git@zvecr.com> * Applied all suggestions from fauxpark Co-authored-by: Ryan <fauxpark@gmail.com> * Defined matrix driver * Update keymap with GPL2 * Added GPL2+ to All keymap.c, cleaned up config.h, and removed the rgbmatrixwip keymap * Apply suggestions from code review Removed the two lines from the config.h and changed to the smaller resolution picture on the Readme. Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com> * Added VIA keymap * Corrected VIA Keymap oled.c Co-authored-by: Joel Challis <git@zvecr.com> Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Drashna Jaelre <drashna@live.com>
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keyboards/aleblazer/zodiark/config.h
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keyboards/aleblazer/zodiark/config.h
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/*
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Copyright 2021 Spencer Deven <splitlogicdesign@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xF901
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#define PRODUCT_ID 0xF902
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Aleblazer
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#define PRODUCT Zodiark
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#define NO_ACTION_MACRO
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#define SOFT_SERIAL_PIN D3
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#define SERIAL_USE_MULTI_TRANSACTION
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#define SELECT_SOFT_SERIAL_SPEED 1
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/* key matrix size */
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#define MATRIX_ROWS 10
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#define MATRIX_COLS 7
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#define DIODE_DIRECTION COL2ROW
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#define ENCODERS_PAD_A { D2 }
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#define ENCODERS_PAD_B { D4 }
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#define ENCODERS_PAD_A_RIGHT { D4 }
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#define ENCODERS_PAD_B_RIGHT { D2 }
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#define ENCODER_RESOLUTION 3
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/* key matrix pins */
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#define MATRIX_ROW_PINS { C6, D7, E6, B4, F4 }
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#define MATRIX_COL_PINS { F5, F6, F7, B1, B3, B2, B6 }
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCE 5
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#define RGB_DI_PIN B5
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#ifdef RGBLIGHT_ENABLE
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#define RGBLED_NUM 68
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#define RGBLIGHT_SPLIT
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#define RGBLED_SPLIT { 34, 34 }
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#define RGBLIGHT_LIMIT_VAL 170
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#define RGBLIGHT_ANIMATIONS
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#endif
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#ifdef RGB_MATRIX_ENABLE
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#define DRIVER_LED_TOTAL 68
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#define RGB_MATRIX_SPLIT { 34, 34 }
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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#define RGB_MATRIX_KEYPRESSES
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_MATRIX_HUE_STEP 8
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#define RGB_MATRIX_SAT_STEP 8
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#define RGB_MATRIX_VAL_STEP 8
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#define RGB_MATRIX_SPD_STEP 10
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#endif
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