Move SPLIT_HAND_PIN setup to split_pre_init (#17271)

* Move SPLIT_HAND_PIN setup to split_pre_init

* doppelganger should use old behaviour

* Add comment for future

Co-authored-by: Joel Challis <git@zvecr.com>

Co-authored-by: Joel Challis <git@zvecr.com>
This commit is contained in:
Dasky 2022-06-06 01:33:32 +01:00 committed by GitHub
parent e89478eb0f
commit 85b3b98570
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2 changed files with 25 additions and 16 deletions

View File

@ -37,3 +37,9 @@ __attribute__((weak)) layer_state_t layer_state_set_user(layer_state_t state) {
writePin(B0, !(state & (1UL << 1)));
return state;
}
// Override core logic as we reuse SPLIT_HAND_PIN within matrix pins
bool is_keyboard_left(void) {
setPinInput(SPLIT_HAND_PIN);
return readPin(SPLIT_HAND_PIN);
}

View File

@ -94,7 +94,6 @@ static uint8_t peek_matrix_intersection(pin_t out_pin, pin_t in_pin) {
__attribute__((weak)) bool is_keyboard_left(void) {
#if defined(SPLIT_HAND_PIN)
// Test pin SPLIT_HAND_PIN for High/Low, if low it's right hand
setPinInput(SPLIT_HAND_PIN);
# ifdef SPLIT_HAND_PIN_LOW_IS_LEFT
return !readPin(SPLIT_HAND_PIN);
# else
@ -133,6 +132,10 @@ __attribute__((weak)) bool is_keyboard_master(void) {
// this code runs before the keyboard is fully initialized
void split_pre_init(void) {
#if defined(SPLIT_HAND_PIN)
setPinInput(SPLIT_HAND_PIN);
wait_us(100);
#endif
isLeftHand = is_keyboard_left();
#if defined(RGBLIGHT_ENABLE) && defined(RGBLED_SPLIT)