Move SPLIT_HAND_PIN setup to split_pre_init (#17271)
* Move SPLIT_HAND_PIN setup to split_pre_init * doppelganger should use old behaviour * Add comment for future Co-authored-by: Joel Challis <git@zvecr.com> Co-authored-by: Joel Challis <git@zvecr.com>
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@ -37,3 +37,9 @@ __attribute__((weak)) layer_state_t layer_state_set_user(layer_state_t state) {
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writePin(B0, !(state & (1UL << 1)));
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return state;
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}
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// Override core logic as we reuse SPLIT_HAND_PIN within matrix pins
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bool is_keyboard_left(void) {
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setPinInput(SPLIT_HAND_PIN);
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return readPin(SPLIT_HAND_PIN);
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}
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@ -94,7 +94,6 @@ static uint8_t peek_matrix_intersection(pin_t out_pin, pin_t in_pin) {
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__attribute__((weak)) bool is_keyboard_left(void) {
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#if defined(SPLIT_HAND_PIN)
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// Test pin SPLIT_HAND_PIN for High/Low, if low it's right hand
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setPinInput(SPLIT_HAND_PIN);
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# ifdef SPLIT_HAND_PIN_LOW_IS_LEFT
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return !readPin(SPLIT_HAND_PIN);
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# else
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@ -133,6 +132,10 @@ __attribute__((weak)) bool is_keyboard_master(void) {
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// this code runs before the keyboard is fully initialized
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void split_pre_init(void) {
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#if defined(SPLIT_HAND_PIN)
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setPinInput(SPLIT_HAND_PIN);
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wait_us(100);
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#endif
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isLeftHand = is_keyboard_left();
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#if defined(RGBLIGHT_ENABLE) && defined(RGBLED_SPLIT)
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