Move SPLIT_HAND_PIN setup to split_pre_init (#17271)
* Move SPLIT_HAND_PIN setup to split_pre_init * doppelganger should use old behaviour * Add comment for future Co-authored-by: Joel Challis <git@zvecr.com> Co-authored-by: Joel Challis <git@zvecr.com>
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@@ -15,25 +15,31 @@
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*/
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#include "doppelganger.h"
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void keyboard_pre_init_kb (void) {
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setPinOutput(C6);
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setPinOutput(B0);
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void keyboard_pre_init_kb(void) {
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setPinOutput(C6);
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setPinOutput(B0);
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}
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bool led_update_kb(led_t led_state) {
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bool res = led_update_user(led_state);
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if(res) {
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// writePin sets the pin high for 1 and low for 0.
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// In this example the pins are inverted, setting
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// it low/0 turns it on, and high/1 turns the LED off.
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// This behavior depends on whether the LED is between the pin
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// and VCC or the pin and GND.
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writePin(C6, !led_state.caps_lock);
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}
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return res;
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bool res = led_update_user(led_state);
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if (res) {
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// writePin sets the pin high for 1 and low for 0.
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// In this example the pins are inverted, setting
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// it low/0 turns it on, and high/1 turns the LED off.
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// This behavior depends on whether the LED is between the pin
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// and VCC or the pin and GND.
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writePin(C6, !led_state.caps_lock);
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}
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return res;
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}
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__attribute__((weak)) layer_state_t layer_state_set_user(layer_state_t state) {
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writePin(B0, !(state & (1UL << 1)));
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return state;
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writePin(B0, !(state & (1UL << 1)));
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return state;
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}
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// Override core logic as we reuse SPLIT_HAND_PIN within matrix pins
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bool is_keyboard_left(void) {
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setPinInput(SPLIT_HAND_PIN);
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return readPin(SPLIT_HAND_PIN);
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}
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