Move GMMK Pro to allow for multiple revisions (#16423)
* Added GMMK PRO Rev2 WBG7 MCU compatibility. Added GMMK 2 WBG7 MCU compatibility. * GMMK PRO MCU Updates only (removed other kbs) * fix problems * Optimize the code. * Update form develop branch * Update * Updater from qmk/develop * Update * Update config.h * Update config.h * Remove gmmk pro rev2 * move moults31/keymap.c * Update * tidy up Co-authored-by: Joy <chang.li@westberrytech.com> Co-authored-by: zvecr <git@zvecr.com>
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keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame/readme.md
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keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame/readme.md
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# Paddle Game GMMK Pro layout by Tomas Guinan
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- Add Print Screen, Scroll Lock, Pause/Break, Insert to Fn layer
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- Toggle backlight using Fn+`
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- If you don't like using a backlight but wnat to play the paddle game or
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use other RGB features, turn RGB on and set brightness to 0
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- Usable Fn layer keys are backlit
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- Implement Win key lock using Fn+Win like in Glorious Core firmware
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- Caps Lock and Scroll Lock keys light up white when active
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- Caps Lock has red flashing side lights like in Glorious Core firmware
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- Layer 2 includes Paddle Game, playable by pressing Fn+P
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- Use rotary encoder to control paddle
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- Contains 12 levels, indicated by blue LED on F row
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- Player has 4 lives, indicated by nav cluster
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- Deflect white balls while avoiding red ones
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- Press Fn to quit game
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