Remove useless line continuations (#19399)
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@@ -23,47 +23,47 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* | Ctl- | Win | LOWER| RAISE| Alt | Space| | Space| Left | Up | Down | Right| Ctl= |
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* \------+------+------+------+------+------/ \------+------+------+------+------+------/
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*/
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[_QWERTY] = EXPAND_LAYOUT( \
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_________________QWERTY_L1_________________, _________________QWERTY_R1_________________, \
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_________________QWERTY_L2_________________, _________________QWERTY_R2_________________, \
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_________________QWERTY_L3_________________, _________________QWERTY_R3_________________, \
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_________________QWERTY_L4_________________, _________________QWERTY_R4_________________, \
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_________________QWERTY_L5_________________, _________________QWERTY_R5_________________ \
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[_QWERTY] = EXPAND_LAYOUT(
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_________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
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_________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
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_________________QWERTY_L3_________________, _________________QWERTY_R3_________________,
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_________________QWERTY_L4_________________, _________________QWERTY_R4_________________,
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_________________QWERTY_L5_________________, _________________QWERTY_R5_________________
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),
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#ifndef GAMELAYER_DISABLE
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[_GAME] = EXPAND_LAYOUT( \
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___________________GAME_L1_________________, ___________________GAME_R1_________________, \
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___________________GAME_L2_________________, ___________________GAME_R2_________________, \
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___________________GAME_L3_________________, ___________________GAME_R3_________________, \
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___________________GAME_L4_________________, ___________________GAME_R4_________________, \
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___________________GAME_L5_________________, ___________________GAME_R5_________________ \
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[_GAME] = EXPAND_LAYOUT(
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___________________GAME_L1_________________, ___________________GAME_R1_________________,
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___________________GAME_L2_________________, ___________________GAME_R2_________________,
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___________________GAME_L3_________________, ___________________GAME_R3_________________,
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___________________GAME_L4_________________, ___________________GAME_R4_________________,
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___________________GAME_L5_________________, ___________________GAME_R5_________________
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),
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#endif
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[_LOWER] = EXPAND_LAYOUT( \
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__________________LOWER_L1_________________, __________________LOWER_R1_________________, \
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__________________LOWER_L2_________________, __________________LOWER_R2_________________, \
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__________________LOWER_L3_________________, __________________LOWER_R3_________________, \
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__________________LOWER_L4_________________, __________________LOWER_R4_________________, \
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__________________LOWER_L5_________________, __________________LOWER_R5_________________ \
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[_LOWER] = EXPAND_LAYOUT(
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__________________LOWER_L1_________________, __________________LOWER_R1_________________,
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__________________LOWER_L2_________________, __________________LOWER_R2_________________,
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__________________LOWER_L3_________________, __________________LOWER_R3_________________,
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__________________LOWER_L4_________________, __________________LOWER_R4_________________,
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__________________LOWER_L5_________________, __________________LOWER_R5_________________
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),
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[_RAISE] = EXPAND_LAYOUT( \
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__________________RAISE_L1_________________, __________________RAISE_R1_________________, \
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__________________RAISE_L2_________________, __________________RAISE_R2_________________, \
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__________________RAISE_L3_________________, __________________RAISE_R3_________________, \
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__________________RAISE_L4_________________, __________________RAISE_R4_________________, \
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__________________RAISE_L5_________________, __________________RAISE_R5_________________ \
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[_RAISE] = EXPAND_LAYOUT(
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__________________RAISE_L1_________________, __________________RAISE_R1_________________,
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__________________RAISE_L2_________________, __________________RAISE_R2_________________,
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__________________RAISE_L3_________________, __________________RAISE_R3_________________,
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__________________RAISE_L4_________________, __________________RAISE_R4_________________,
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__________________RAISE_L5_________________, __________________RAISE_R5_________________
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),
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#ifdef TRILAYER_ENABLED
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[_ADJUST] = EXPAND_LAYOUT( \
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_________________ADJUST_L1_________________, _________________ADJUST_R1_________________, \
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_________________ADJUST_L2_________________, _________________ADJUST_R2_________________, \
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_________________ADJUST_L3_________________, _________________ADJUST_R3_________________, \
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_________________ADJUST_L4_________________, _________________ADJUST_R4_________________, \
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_________________ADJUST_L5_________________, _________________ADJUST_R5_________________ \
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[_ADJUST] = EXPAND_LAYOUT(
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_________________ADJUST_L1_________________, _________________ADJUST_R1_________________,
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_________________ADJUST_L2_________________, _________________ADJUST_R2_________________,
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_________________ADJUST_L3_________________, _________________ADJUST_R3_________________,
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_________________ADJUST_L4_________________, _________________ADJUST_R4_________________,
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_________________ADJUST_L5_________________, _________________ADJUST_R5_________________
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),
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#endif
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};
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