Remove useless line continuations (#19399)

This commit is contained in:
Ryan
2022-12-30 11:48:05 +11:00
committed by GitHub
parent 2b61cc739f
commit 801d2ff940
481 changed files with 8637 additions and 8723 deletions

View File

@@ -62,18 +62,18 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-----------------------'
*/
[_QWERTY_LAYER] = LAYOUT_gamepad_6x4(
KC_T, KC_G, KC_B, KC_LALT, \
KC_R, KC_F, KC_V, MO(_QWERTY_LOWER_LAYER),\
KC_E, KC_D, KC_C, \
KC_W, KC_S, KC_X, KC_SPACE, \
KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),\
KC_T, KC_G, KC_B, KC_LALT,
KC_R, KC_F, KC_V, MO(_QWERTY_LOWER_LAYER),
KC_E, KC_D, KC_C,
KC_W, KC_S, KC_X, KC_SPACE,
KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),
QK_GESC, KC_TAB, KC_LSFT, KC_LCTL),
[_QWERTY_LOWER_LAYER] = LAYOUT_gamepad_6x4(
KC_P, KC_SCLN, KC_SLSH, KC_LALT, \
KC_O, KC_L, KC_DOT, _______, \
KC_I, KC_K, KC_COMM, \
KC_U, KC_J, KC_M, KC_ENTER, \
KC_Y, KC_H, KC_N, _______, \
KC_P, KC_SCLN, KC_SLSH, KC_LALT,
KC_O, KC_L, KC_DOT, _______,
KC_I, KC_K, KC_COMM,
KC_U, KC_J, KC_M, KC_ENTER,
KC_Y, KC_H, KC_N, _______,
_______, _______, _______, _______),
@@ -109,18 +109,18 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-----------------------'
*/
[_QWERTZ_LAYER] = LAYOUT_gamepad_6x4(
KC_T, KC_G, KC_B, KC_LALT, \
KC_R, KC_F, KC_V, MO(_QWERTZ_LOWER_LAYER),\
KC_E, KC_D, KC_C, \
KC_W, KC_S, KC_X, KC_SPACE, \
KC_Q, KC_A, KC_Y, MO(_RAISE_LAYER),\
KC_T, KC_G, KC_B, KC_LALT,
KC_R, KC_F, KC_V, MO(_QWERTZ_LOWER_LAYER),
KC_E, KC_D, KC_C,
KC_W, KC_S, KC_X, KC_SPACE,
KC_Q, KC_A, KC_Y, MO(_RAISE_LAYER),
QK_GESC, KC_TAB, KC_LSFT, KC_LCTL),
[_QWERTZ_LOWER_LAYER] = LAYOUT_gamepad_6x4(
KC_P, KC_SCLN, KC_SLSH, KC_LALT, \
KC_O, KC_L, KC_DOT, _______, \
KC_I, KC_K, KC_COMM, \
KC_U, KC_J, KC_M, KC_ENTER, \
KC_Z, KC_H, KC_N, _______, \
KC_P, KC_SCLN, KC_SLSH, KC_LALT,
KC_O, KC_L, KC_DOT, _______,
KC_I, KC_K, KC_COMM,
KC_U, KC_J, KC_M, KC_ENTER,
KC_Z, KC_H, KC_N, _______,
_______, _______, _______, _______),
@@ -156,18 +156,18 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-----------------------'
*/
[_COLEMA_LAYER] = LAYOUT_gamepad_6x4(
KC_T, KC_D, KC_B, KC_LALT, \
KC_R, KC_T, KC_V, MO(_COLEMA_LOWER_LAYER),\
KC_E, KC_S, KC_C, \
KC_W, KC_R, KC_X, KC_SPACE, \
KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),\
KC_T, KC_D, KC_B, KC_LALT,
KC_R, KC_T, KC_V, MO(_COLEMA_LOWER_LAYER),
KC_E, KC_S, KC_C,
KC_W, KC_R, KC_X, KC_SPACE,
KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),
QK_GESC, KC_TAB, KC_LSFT, KC_LCTL),
[_COLEMA_LOWER_LAYER] = LAYOUT_gamepad_6x4(
KC_SCLN, KC_O, KC_SLSH, _______, \
KC_Y, KC_I, KC_DOT, _______, \
KC_U, KC_E, KC_COMM, \
KC_L, KC_N, KC_M, KC_ENTER, \
KC_J, KC_H, KC_K, _______, \
KC_SCLN, KC_O, KC_SLSH, _______,
KC_Y, KC_I, KC_DOT, _______,
KC_U, KC_E, KC_COMM,
KC_L, KC_N, KC_M, KC_ENTER,
KC_J, KC_H, KC_K, _______,
KC_F, KC_G, _______, _______),
@@ -203,18 +203,18 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-----------------------'
*/
[_DVORAK_LAYER] = LAYOUT_gamepad_6x4(
KC_Y, KC_I, KC_X, KC_LALT, \
KC_P, KC_U, KC_K, MO(_DVORAK_LOWER_LAYER),\
KC_DOT, KC_E, KC_J, \
KC_COMM, KC_O, KC_A, KC_SPACE, \
KC_QUOT, KC_A, KC_SCLN, MO(_RAISE_LAYER),\
KC_Y, KC_I, KC_X, KC_LALT,
KC_P, KC_U, KC_K, MO(_DVORAK_LOWER_LAYER),
KC_DOT, KC_E, KC_J,
KC_COMM, KC_O, KC_A, KC_SPACE,
KC_QUOT, KC_A, KC_SCLN, MO(_RAISE_LAYER),
QK_GESC, KC_TAB, KC_LSFT, KC_LCTL),
[_DVORAK_LOWER_LAYER] = LAYOUT_gamepad_6x4(
KC_L, KC_S, KC_Z, KC_LALT, \
KC_R, KC_N, KC_V, _______, \
KC_C, KC_T, KC_W, \
KC_G, KC_H, KC_M, KC_ENTER,\
KC_F, KC_D, KC_B, _______, \
KC_L, KC_S, KC_Z, KC_LALT,
KC_R, KC_N, KC_V, _______,
KC_C, KC_T, KC_W,
KC_G, KC_H, KC_M, KC_ENTER,
KC_F, KC_D, KC_B, _______,
_______, _______, _______, _______),
@@ -235,11 +235,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-----------------------'
*/
[_RAISE_LAYER] = LAYOUT_gamepad_6x4(
KC_5, KC_0, KC_BSPC, _______, \
KC_4, KC_9, KC_RIGHT, _______, \
KC_3, KC_8, KC_UP, \
KC_2, KC_7, KC_DOWN, _______, \
KC_1, KC_6, KC_LEFT, _______, \
KC_5, KC_0, KC_BSPC, _______,
KC_4, KC_9, KC_RIGHT, _______,
KC_3, KC_8, KC_UP,
KC_2, KC_7, KC_DOWN, _______,
KC_1, KC_6, KC_LEFT, _______,
_______, _______, _______, _______),
@@ -261,11 +261,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `----------------------------------------'
*/
[_ALTER_LAYER] = LAYOUT_gamepad_6x4(
RGB_VAD, BL_TOGG, QWERTZ, KC_LGUI, \
RGB_VAI, BL_OFF, QWERTY, _______, \
RGB_SAD, BL_ON, COLEMAK, \
RGB_SAI, RGB_TOG, DVORAK, _______, \
RGB_HUD, RGB_MOD, KC_VOLD, _______, \
RGB_VAD, BL_TOGG, QWERTZ, KC_LGUI,
RGB_VAI, BL_OFF, QWERTY, _______,
RGB_SAD, BL_ON, COLEMAK,
RGB_SAI, RGB_TOG, DVORAK, _______,
RGB_HUD, RGB_MOD, KC_VOLD, _______,
RGB_HUI, RGB_RMOD, KC_VOLU, QK_BOOT),
};