Remove useless line continuations (#19399)

This commit is contained in:
Ryan
2022-12-30 11:48:05 +11:00
committed by GitHub
parent 2b61cc739f
commit 801d2ff940
481 changed files with 8637 additions and 8723 deletions

View File

@@ -17,47 +17,47 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Ctl- | Win | LOWER| RAISE| Alt | Space| Space| Left | Up | Down | Right| Ctl= | 0 | . | = |
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------'
*/
[_QWERTY] = EXPAND_LAYOUT( \
_________________QWERTY_L1_________________, _________________QWERTY_R1_________________,\
_________________QWERTY_L2_________________, _________________QWERTY_R2_________________, KC_P7, KC_P8, KC_P9, \
_________________QWERTY_L3_________________, _________________QWERTY_R3_________________, KC_P4, KC_P5, KC_P6, \
_________________QWERTY_L4_________________, _________________QWERTY_R4_________________, KC_P1, KC_P2, KC_P3, \
_________________QWERTY_L5_________________, _________________QWERTY_R5_________________, KC_P0, KC_DOT, KC_EQL \
[_QWERTY] = EXPAND_LAYOUT(
_________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
_________________QWERTY_L2_________________, _________________QWERTY_R2_________________, KC_P7, KC_P8, KC_P9,
_________________QWERTY_L3_________________, _________________QWERTY_R3_________________, KC_P4, KC_P5, KC_P6,
_________________QWERTY_L4_________________, _________________QWERTY_R4_________________, KC_P1, KC_P2, KC_P3,
_________________QWERTY_L5_________________, _________________QWERTY_R5_________________, KC_P0, KC_DOT, KC_EQL
),
#ifndef GAMELAYER_DISABLE
[_GAME] = EXPAND_LAYOUT( \
___________________GAME_L1_________________, ___________________GAME_R1_________________, \
___________________GAME_L2_________________, ___________________GAME_R2_________________, _______, _______, _______, \
___________________GAME_L3_________________, ___________________GAME_R3_________________, _______, _______, _______, \
___________________GAME_L4_________________, ___________________GAME_R4_________________, _______, _______, _______, \
___________________GAME_L5_________________, ___________________GAME_R5_________________, _______, _______, _______ \
[_GAME] = EXPAND_LAYOUT(
___________________GAME_L1_________________, ___________________GAME_R1_________________,
___________________GAME_L2_________________, ___________________GAME_R2_________________, _______, _______, _______,
___________________GAME_L3_________________, ___________________GAME_R3_________________, _______, _______, _______,
___________________GAME_L4_________________, ___________________GAME_R4_________________, _______, _______, _______,
___________________GAME_L5_________________, ___________________GAME_R5_________________, _______, _______, _______
),
#endif
[_LOWER] = EXPAND_LAYOUT( \
__________________LOWER_L1_________________, __________________LOWER_R1_________________, \
__________________LOWER_L2_________________, __________________LOWER_R2_________________, _______, _______, _______, \
__________________LOWER_L3_________________, __________________LOWER_R3_________________, _______, _______, _______, \
__________________LOWER_L4_________________, __________________LOWER_R4_________________, _______, _______, _______, \
__________________LOWER_L5_________________, __________________LOWER_R5_________________, _______, _______, _______ \
[_LOWER] = EXPAND_LAYOUT(
__________________LOWER_L1_________________, __________________LOWER_R1_________________,
__________________LOWER_L2_________________, __________________LOWER_R2_________________, _______, _______, _______,
__________________LOWER_L3_________________, __________________LOWER_R3_________________, _______, _______, _______,
__________________LOWER_L4_________________, __________________LOWER_R4_________________, _______, _______, _______,
__________________LOWER_L5_________________, __________________LOWER_R5_________________, _______, _______, _______
),
[_RAISE] = EXPAND_LAYOUT( \
__________________RAISE_L1_________________, __________________RAISE_R1_________________, \
__________________RAISE_L2_________________, __________________RAISE_R2_________________, _______, _______, _______, \
__________________RAISE_L3_________________, __________________RAISE_R3_________________, _______, _______, _______, \
__________________RAISE_L4_________________, __________________RAISE_R4_________________, _______, _______, _______, \
__________________RAISE_L5_________________, __________________RAISE_R5_________________, _______, _______, _______ \
[_RAISE] = EXPAND_LAYOUT(
__________________RAISE_L1_________________, __________________RAISE_R1_________________,
__________________RAISE_L2_________________, __________________RAISE_R2_________________, _______, _______, _______,
__________________RAISE_L3_________________, __________________RAISE_R3_________________, _______, _______, _______,
__________________RAISE_L4_________________, __________________RAISE_R4_________________, _______, _______, _______,
__________________RAISE_L5_________________, __________________RAISE_R5_________________, _______, _______, _______
),
#ifdef TRILAYER_ENABLED
[_ADJUST] = EXPAND_LAYOUT( \
_________________ADJUST_L1_________________, _________________ADJUST_R1_________________, \
_________________ADJUST_L2_________________, _________________ADJUST_R2_________________, _______, _______, _______, \
_________________ADJUST_L3_________________, _________________ADJUST_R3_________________, _______, _______, _______, \
_________________ADJUST_L4_________________, _________________ADJUST_R4_________________, _______, _______, _______, \
_________________ADJUST_L5_________________, _________________ADJUST_R5_________________, _______, _______, _______ \
[_ADJUST] = EXPAND_LAYOUT(
_________________ADJUST_L1_________________, _________________ADJUST_R1_________________,
_________________ADJUST_L2_________________, _________________ADJUST_R2_________________, _______, _______, _______,
_________________ADJUST_L3_________________, _________________ADJUST_R3_________________, _______, _______, _______,
_________________ADJUST_L4_________________, _________________ADJUST_R4_________________, _______, _______, _______,
_________________ADJUST_L5_________________, _________________ADJUST_R5_________________, _______, _______, _______
),
#endif
};