Co-authored-by: Drashna Jaelre <drashna@live.com>
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
/*
|
||||
* Idobao ID67 Keymap for a ID67 Bestype, built for Mac use
|
||||
* IDOBAO ID67 Keymap for a ID67 Bestype, built for Mac use
|
||||
* Copyright (C) 2022 Vino Rodrigues
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
@@ -16,6 +16,8 @@
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#if defined(RGB_MATRIX_ENABLE)
|
||||
#define VIA_QMK_RGBLIGHT_ENABLE
|
||||
#define ID67_DISABLE_UNDERGLOW // personal choice, I use a ID67 Bestype
|
||||
@@ -23,9 +25,7 @@
|
||||
#ifdef RGB_MATRIX_MAXIMUM_BRIGHTNESS
|
||||
#undef RGB_MATRIX_MAXIMUM_BRIGHTNESS
|
||||
#endif
|
||||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // // limits maximum brightness of LEDs to 200 out of 255
|
||||
|
||||
//// #define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
|
||||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to x out of 255
|
||||
|
||||
//// #define RGB_MATRIX_KEYPRESSES
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
//// #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
|
||||
//// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
|
||||
//// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
|
||||
//// #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
|
||||
//// #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right
|
||||
//// #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
|
||||
//// #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
|
||||
//// #define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
|
||||
@@ -54,32 +54,33 @@
|
||||
//// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
|
||||
//// #define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
|
||||
//// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
|
||||
//// #define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back
|
||||
//// #define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left
|
||||
//// #define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
|
||||
//// #define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back
|
||||
//// #define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left
|
||||
//// #define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right
|
||||
|
||||
#undef ENABLE_RGB_MATRIX_PIXEL_RAIN
|
||||
#undef ENABLE_RGB_MATRIX_PIXEL_FLOW
|
||||
#undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
|
||||
//// #undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
|
||||
|
||||
#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
|
||||
//// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
||||
//// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
|
||||
#undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
||||
#endif
|
||||
// don't need `#if`, animation modes themselves check defines
|
||||
// #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
|
||||
//// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
||||
//// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
|
||||
// #endif
|
||||
|
||||
#if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
|
||||
//// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
|
||||
//// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
|
||||
//// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
|
||||
//// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
|
||||
//// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
|
||||
//// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
|
||||
//// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
|
||||
//// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
|
||||
//// #define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
|
||||
//// #define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
|
||||
//// #define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
|
||||
//// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
|
||||
#endif
|
||||
// don't need `#if`, animation modes themselves check defines
|
||||
// #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
|
||||
//// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
|
||||
//// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
|
||||
//// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
|
||||
//// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
|
||||
//// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
|
||||
//// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
|
||||
//// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
|
||||
//// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
|
||||
//// #define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
|
||||
//// #define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
|
||||
//// #define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
|
||||
//// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
|
||||
// #endif
|
||||
#endif
|
||||
|
Reference in New Issue
Block a user