add mouse wheel function.
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@@ -22,11 +22,11 @@ int8_t usb_mouse_buttons(uint8_t left, uint8_t middle, uint8_t right)
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if (middle) mask |= 4;
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if (right) mask |= 2;
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mouse_buttons = mask;
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return usb_mouse_move(0, 0, 0);
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return usb_mouse_move(0, 0, 0, 0);
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}
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// Move the mouse. x, y and wheel are -127 to 127. Use 0 for no movement.
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int8_t usb_mouse_move(int8_t x, int8_t y, int8_t wheel)
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int8_t usb_mouse_move(int8_t x, int8_t y, int8_t wheel, int8_t hwheel)
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{
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uint8_t intr_state, timeout;
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@@ -34,6 +34,7 @@ int8_t usb_mouse_move(int8_t x, int8_t y, int8_t wheel)
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if (x == -128) x = -127;
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if (y == -128) y = -127;
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if (wheel == -128) wheel = -127;
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if (hwheel == -128) hwheel = -127;
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intr_state = SREG;
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cli();
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UENUM = MOUSE_ENDPOINT;
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@@ -55,8 +56,8 @@ int8_t usb_mouse_move(int8_t x, int8_t y, int8_t wheel)
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UEDATX = x;
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UEDATX = y;
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UEDATX = wheel;
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//UEDATX = hwheel;
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UEINTX = 0x3A;
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SREG = intr_state;
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return 0;
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}
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