Move my keymap to the community folder
This commit is contained in:
parent
5d723ab158
commit
7ad0f24efa
@ -1,53 +0,0 @@
|
||||
#include "66.h"
|
||||
|
||||
enum custom_keycodes {
|
||||
M_SHRUG = SAFE_RANGE
|
||||
};
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||
// entirely and just use numbers.
|
||||
#define _BL 0
|
||||
#define _FL 1
|
||||
#define _CL 2
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/* Keymap _BL: Base Layer (Default Layer)
|
||||
*/
|
||||
[_BL] = LAYOUT(
|
||||
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP,
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN,
|
||||
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT,
|
||||
MO(_FL), KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP,
|
||||
KC_LCTL, KC_LALT, KC_LGUI,KC_MHEN, KC_SPC, KC_SPC, KC_HENK, KC_RGUI, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT),
|
||||
|
||||
/* Keymap _FL: Function Layer
|
||||
*/
|
||||
[_FL] = LAYOUT(
|
||||
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, S(KC_GRV), KC_DEL, BL_STEP,
|
||||
S(KC_TAB), S(KC_Q), S(KC_W),S(KC_E),S(KC_R),S(KC_T), S(KC_Y), S(KC_U),S(KC_I),S(KC_O), S(KC_P), S(KC_LBRC),S(KC_RBRC),S(KC_BSLS), S(KC_PGDN),
|
||||
S(KC_LCTL),S(KC_A), MO(_CL),S(KC_D),S(KC_F),S(KC_G), S(KC_H), S(KC_J),S(KC_K),S(KC_L), S(KC_SCLN),S(KC_QUOT),S(KC_NUHS),S(KC_ENT),
|
||||
MO(_FL), S(KC_NUBS),S(KC_Z),S(KC_X),S(KC_C),S(KC_V), S(KC_B), S(KC_N),S(KC_M),S(KC_COMM),S(KC_DOT), S(KC_SLSH),S(KC_RO), KC_RSFT, KC_PGUP,
|
||||
KC_LCTL, KC_LALT, KC_LGUI,KC_MHEN, S(KC_SPC),S(KC_SPC), KC_HENK, KC_RGUI, KC_RALT, KC_RCTL, KC_HOME, KC_PGDN, KC_END),
|
||||
|
||||
/* Keymap _CL: Control layer
|
||||
*/
|
||||
[_CL] = LAYOUT(
|
||||
M_SHRUG, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI,
|
||||
_______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD,
|
||||
_______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______,
|
||||
MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI,
|
||||
_______, _______, _______,_______, RGB_MOD,RGB_MOD, _______, _______, _______, _______, RGB_HUD,RGB_SAD,RGB_HUI),
|
||||
};
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
if (record->event.pressed) {
|
||||
switch(keycode) {
|
||||
case M_SHRUG:
|
||||
SEND_STRING("/shrug"SS_TAP(X_ENTER));
|
||||
return false; break;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
};
|
@ -1,11 +0,0 @@
|
||||
![Clueboard Layout Image](http://i.imgur.com/VaoGn3M.png)
|
||||
|
||||
# skullY's Clueboard Layout
|
||||
|
||||
This layout is what I (@skullydazed) use on my personal Clueboards. I mostly use it for programming, CAD, and general typing.
|
||||
|
||||
I've made the following changes from the default layout:
|
||||
|
||||
* shift_fn on left shift
|
||||
* Change capslock to control
|
||||
* Swap Alt and Cmd
|
@ -1,2 +0,0 @@
|
||||
RGBLIGHT_ENABLE = no
|
||||
MOUSEKEY_ENABLE = yes
|
35
layouts/community/66_ansi/skully/keymap.c
Normal file
35
layouts/community/66_ansi/skully/keymap.c
Normal file
@ -0,0 +1,35 @@
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
// Layer names
|
||||
#define _BL 0
|
||||
#define _FL 1
|
||||
#define _CL 2
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/* Keymap _BL: Base Layer (Default Layer)
|
||||
*/
|
||||
[_BL] = LAYOUT_66_ansi(
|
||||
KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC, KC_PGUP,
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, KC_PGDN,
|
||||
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_ENT,
|
||||
MO(_FL), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT, KC_UP,
|
||||
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, KC_RALT,KC_RCTL, KC_LEFT,KC_DOWN,KC_RGHT),
|
||||
|
||||
/* Keymap _FL: Function Layer
|
||||
*/
|
||||
[_FL] = LAYOUT_66_ansi(
|
||||
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, BL_STEP,
|
||||
S(KC_TAB), S(KC_Q),S(KC_W),S(KC_E),S(KC_R),S(KC_T),S(KC_Y),S(KC_U),S(KC_I),S(KC_O),S(KC_P),S(KC_LBRC),S(KC_RBRC),S(KC_BSLS),S(KC_PGDN),
|
||||
S(KC_LCTL), S(KC_A),MO(_CL),S(KC_D),S(KC_F),S(KC_G),S(KC_H),S(KC_J),S(KC_K),S(KC_L),S(KC_SCLN),S(KC_QUOT),S(KC_ENT),
|
||||
MO(_FL), S(KC_Z),S(KC_X),S(KC_C),S(KC_V),S(KC_B),S(KC_N),S(KC_M),S(KC_COMM),S(KC_DOT),S(KC_SLSH),KC_RSFT, KC_PGUP,
|
||||
KC_LCTL, KC_LALT, KC_LGUI, S(KC_SPC), KC_RGUI, KC_RALT,KC_RCTL, KC_HOME,KC_PGDN,KC_END),
|
||||
|
||||
/* Keymap _CL: Control layer
|
||||
*/
|
||||
[_CL] = LAYOUT_66_ansi(
|
||||
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,RGB_TOG, RGB_VAI,
|
||||
_______, _______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_VAD,
|
||||
_______, _______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
|
||||
MO(_FL), _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_SAI,
|
||||
_______, _______, _______, RGB_MOD, _______, _______,_______, RGB_HUD,RGB_SAD,RGB_HUI),
|
||||
};
|
3
layouts/community/66_ansi/skully/readme.md
Normal file
3
layouts/community/66_ansi/skully/readme.md
Normal file
@ -0,0 +1,3 @@
|
||||
# skullY's Clueboard Layout
|
||||
|
||||
This layout is what I (@skullydazed) use on my personal Clueboards. I mostly use it for programming, CAD, and general typing.
|
Loading…
Reference in New Issue
Block a user