Organize KPrepublic, K.T.E.C, xiudi boards into directories (#12159)
* reset; redoing my steps; and recommit * include xd002/.noci
This commit is contained in:
22
keyboards/xiudi/xd75/keymaps/davidrambo/config.h
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keyboards/xiudi/xd75/keymaps/davidrambo/config.h
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/* Copyright 2017 Benjamin Kesselring
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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// place overrides here
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#define TAPPING_TERM 200
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#define PERMISSIVE_HOLD
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keyboards/xiudi/xd75/keymaps/davidrambo/keymap.c
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keyboards/xiudi/xd75/keymaps/davidrambo/keymap.c
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/* Copyright 2021 David Rambo
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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//aliases for clarity in layering
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#define ABSPC LALT(KC_BSPC) // delete whole word in Mac
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#define CBSPC LCTL(KC_BSPC) // delete whole word in PC
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#define ALEFT LALT(KC_LEFT)
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#define ARGHT LALT(KC_RGHT)
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#define CRGHT LCTL(KC_RGHT)
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#define CLEFT LCTL(KC_LEFT)
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#define SftEnt SFT_T(KC_ENT)
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#define BSGUI LGUI_T(KC_BSPC)
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#define BSCTL LCTL_T(KC_BSPC)
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// internet browser tab shortcuts and window/application swapping for Mac and Win
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#define GSL LGUI(S(KC_LEFT)) // back one tab in Safari
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#define GSR LGUI(S(KC_RGHT)) // forward one tab in Safari
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#define CTLPGDN LCTL(KC_PGDN) // back one tab on PC
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#define CTLPGUP LCTL(KC_PGUP) // forward one tab on PC
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#define GTAB LGUI(KC_TAB) // Mac: switch applications
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#define GGRV LGUI(KC_GRV) // Mac: switch between windows within an application
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#define ATAB LALT(KC_TAB)
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#define CTAB LCTL(KC_TAB)
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// toggles for navigation layers for Mac, PC, and Roguelike Numpad
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#define NAV LT(5, KC_ESC)
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#define NAVPC LT(6, KC_ESC)
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#define NAVQUD MO(7)
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enum custom_layer {
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_COLEMAK,
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_PC,
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_GAME, // Gaming layer
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_QUD,3 // Roguelike layer
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_SYMBOL, // Function keys, numbers, symbols, Backlighting
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_NAV, // Navigation Layer on Mac
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_NAVPC, // Navigation Layer on Win
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_NAVQUD, // Numpad for Roguelike 8-directional movement
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}
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// tapdance declarations
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enum {
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SFT_LCK
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};
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// alias for tapdance
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#define SftLck TD(SFT_LCK)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* COLEMAK
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* .--------------------------------------------------------------------------------------------------------------------------------------.
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* | `~ | 1 | 2 | 3 | 4 | 5 | -_ | PC | =+ | 6 | 7 | 8 | 9 | 0 | BACKSP |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
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* | ESC/`~ | Q | W | F | P | G | [ | \| | ] | J | L | U | Y | ; | BACKSP |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------+--------|
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* | NAVTAB | A | S | D | F | G | PgUp |PlayPaus| ENTER | H | N | E | I | O | ' |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------------------------+--------|
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* |SFT/CAPS| Z | X | C | V | B | PgDn | UP | ENTER | K | M | , | . | / | SftEnt |
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* |--------+--------+--------+--------+--------+-----------------+--------+--------+--------+--------+-----------------+--------+--------|
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* | DEL | LGUI | LCTRL | LALT | LGUI | BKSPC | LEFT | DOWN | RIGHT | SPACE | SYMBOL | RGUI | RALT | RCTRL | BL |
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* '--------------------------------------------------------------------------------------------------------------------------------------'
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*/
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[_COLEMAK] = LAYOUT_ortho_5x15( /* COLEMAK */
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KC_GRV , KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, TO(1) , KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
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KC_TAB , KC_Q, KC_W, KC_F, KC_P, KC_G, KC_LBRC, KC_BSLS, KC_RBRC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
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NAV , KC_A, KC_R, KC_S, KC_T, KC_D, KC_PGUP, KC_MPLY, GGRV , KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
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SftLck , KC_Z, KC_X, KC_C, KC_V, KC_B, KC_PGDN, KC_UP , GTAB , KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SftEnt,
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KC_DEL , KC_LGUI, KC_LCTL, KC_LALT, KC_LCTL, BSGUI, KC_LEFT, KC_DOWN, KC_RGHT, KC_SPC, MO(4) , KC_RGUI, KC_RALT, KC_RCTL, BL_STEP
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),
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// Linux/Windows Layer: essentially swaps Control and GUI
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[_PC] = LAYOUT_ortho_5x15( /* WINDOWS */
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_______, _______, _______, _______, _______, _______, _______, TO(2) , _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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NAVPC , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, ATAB , _______, _______, _______, _______, _______, _______,
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_______, KC_PSCR, KC_LGUI, _______, KC_LGUI, BSCTL , _______, _______, _______, _______, _______, KC_RCTL, _______, KC_RGUI, _______
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),
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[_GAME] = LAYOUT_ortho_5x15( /* Gaming Layer */
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_______, _______, _______, _______, _______, _______, _______, TO(0) , _______, _______, _______, _______, _______, _______, TO(3) ,
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KC_ESC , KC_T , KC_Q , KC_W , KC_E , KC_R , KC_F7 , KC_F8 , KC_F9 , KC_Y , KC_U , KC_I , KC_O , KC_P , _______,
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KC_TAB , KC_LSFT, KC_A , KC_S , KC_D , KC_F , KC_F4 , KC_F5 , KC_F6 , KC_H , KC_J , KC_K , KC_L , KC_SCLN, _______,
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KC_LALT, KC_LCTL, KC_Z , KC_X , KC_C , KC_V , KC_F1 , KC_F2 , KC_F3 , KC_N , KC_M , _______, _______, _______, KC_ENT ,
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_______, _______, _______, KC_G , KC_B , KC_SPC , KC_I , KC_M , ATAB , _______, KC_LEFT, KC_DOWN, KC_UP , KC_RGHT, _______
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),
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[_QUD] = LAYOUT_ortho_5x15( /* Roguelike Layer */
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_______, _______, _______, _______, _______, _______, _______,KC_PSLS, KC_PAST, _______, _______, _______, _______, _______, TO(0),
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KC_GESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_LBRC, KC_BSLS, KC_RBRC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
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NAV , KC_A, KC_R, KC_S, KC_T, KC_D, KC_PGUP, KC_MPLY, GGRV , KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
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SftLck , KC_Z, KC_X, KC_C, KC_V, KC_B, KC_PGDN, KC_UP , ATAB , KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SftEnt ,
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KC_DEL , KC_LGUI, KC_LGUI, KC_LALT, KC_LCTL, TO(7), KC_LEFT, KC_DOWN, KC_RGHT, KC_SPC, MO(4) , KC_RGUI, KC_RALT, KC_RCTL, _______
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),
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/* SYMBOL
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* .--------------------------------------------------------------------------------------------------------------------------------------.
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* | F12 | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | [{ | 1 | 2 | 3 | 4 | 5 | | | | 6 | 7 | 8 | 9 | 0 | }] |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | | ! | @ | # | $ | % | | | | ^ | & | * | ( | ) | = |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | | HOME | END | BL_OFF | BL_ON | | | | | | -_ | | | | |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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* | | | | | | | | | | | | | | | |
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* '--------------------------------------------------------------------------------------------------------------------------------------'
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*/
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[_SYMBOL] = LAYOUT_ortho_5x15( /* SYMBOL */
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KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , _______, _______, _______, KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 ,
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KC_LBRC, KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , _______, _______, _______, KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_RBRC,
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_______, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, _______, _______, _______, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL ,
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_______, KC_HOME, KC_END , BL_OFF , BL_ON , KC_VOLD, _______, _______, _______, KC_VOLU, KC_MINS, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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[_NAV] = LAYOUT_ortho_5x15( /* NAVIGATION for Mac */
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, CTAB , ALEFT , KC_UP , ARGHT , KC_DEL , _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, CTLPGUP, KC_LEFT, KC_DOWN, KC_RGHT, CTLPGDN, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, GTAB , ABSPC , KC_HOME, KC_END , GGRV , _______,
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RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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[_NAVPC] = LAYOUT_ortho_5x15( /* NAVIGATION FOR PC: replaces Alt with Control, GUI with Alt, and browser tab shortcuts*/
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, CTAB , CLEFT , KC_UP , CRGHT , KC_DEL , _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, CTLPGUP, KC_LEFT, KC_DOWN, KC_RGHT, CTLPGDN, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, ATAB , CBSPC , KC_HOME, KC_END , _______, _______,
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RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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[_NAVQUD] = LAYOUT_ortho_5x15( /* NAVIGATION for Mac */
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSLS, KC_PAST, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_KP_7, KC_KP_8, KC_KP_9, KC_PMNS, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_KP_4, KC_KP_2, KC_KP_6, KC_PPLS, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_KP_1, KC_KP_5, KC_KP_3, _______, _______,
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_______, _______, _______, _______, _______, TO(3), _______, _______, _______, _______, KC_KP_0, KC_PDOT, _______, _______, _______
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)
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};
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// Shift vs capslock function. From bbaserdem's Planck keymap.
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void caps_tap (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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register_code (KC_LSFT);
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} else if (state->count == 2) {
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unregister_code (KC_LSFT);
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register_code (KC_CAPS);
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}
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}
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void caps_tap_end (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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unregister_code (KC_LSFT);
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} else {
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unregister_code (KC_CAPS);
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}
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}
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//Tap Dance Definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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//Tap once for Shift, twice for Caps Lock
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[SFT_LCK] = ACTION_TAP_DANCE_FN_ADVANCED( caps_tap, NULL, caps_tap_end )
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};
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/* Template for future layers
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[_LAYER_NAME] = {
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{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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}
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};
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*/
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8
keyboards/xiudi/xd75/keymaps/davidrambo/readme.md
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keyboards/xiudi/xd75/keymaps/davidrambo/readme.md
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# XD75
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This is a Colemak layout for XD75 with both Mac and Linux/Windows layers.
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These two layers share momentary toggle access to a "Symbol" layer, which is modeled after my Planck layout (see planck/keymaps/davidrambo).
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Each of the base Colemak layers have their own Navigation layers for the right hand to use arrows and shortcuts for both text editing and web browsing.
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It also has two layers used for games: one with a typical WASD orientation, another for playing Roguelikes that need a numpad.
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The rules.mk file overrides the XD75's "BACKLIGHT_ENABLE" with YES and also adds tap dance functionality.
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2
keyboards/xiudi/xd75/keymaps/davidrambo/rules.mk
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keyboards/xiudi/xd75/keymaps/davidrambo/rules.mk
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BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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TAP_DANCE_ENABLE = yes # Enable tap dance functionality
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