Organize KPrepublic, K.T.E.C, xiudi boards into directories (#12159)

* reset; redoing my steps; and recommit

* include xd002/.noci
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peepeetee
2021-08-21 22:53:49 -05:00
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commit 78ccd9c201
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/* Copyright 2017 Benjamin Kesselring
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// place overrides here
#define TAPPING_TERM 200
#define PERMISSIVE_HOLD

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/* Copyright 2021 David Rambo
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
//aliases for clarity in layering
#define ABSPC LALT(KC_BSPC) // delete whole word in Mac
#define CBSPC LCTL(KC_BSPC) // delete whole word in PC
#define ALEFT LALT(KC_LEFT)
#define ARGHT LALT(KC_RGHT)
#define CRGHT LCTL(KC_RGHT)
#define CLEFT LCTL(KC_LEFT)
#define SftEnt SFT_T(KC_ENT)
#define BSGUI LGUI_T(KC_BSPC)
#define BSCTL LCTL_T(KC_BSPC)
// internet browser tab shortcuts and window/application swapping for Mac and Win
#define GSL LGUI(S(KC_LEFT)) // back one tab in Safari
#define GSR LGUI(S(KC_RGHT)) // forward one tab in Safari
#define CTLPGDN LCTL(KC_PGDN) // back one tab on PC
#define CTLPGUP LCTL(KC_PGUP) // forward one tab on PC
#define GTAB LGUI(KC_TAB) // Mac: switch applications
#define GGRV LGUI(KC_GRV) // Mac: switch between windows within an application
#define ATAB LALT(KC_TAB)
#define CTAB LCTL(KC_TAB)
// toggles for navigation layers for Mac, PC, and Roguelike Numpad
#define NAV LT(5, KC_ESC)
#define NAVPC LT(6, KC_ESC)
#define NAVQUD MO(7)
enum custom_layer {
_COLEMAK,
_PC,
_GAME, // Gaming layer
_QUD,3 // Roguelike layer
_SYMBOL, // Function keys, numbers, symbols, Backlighting
_NAV, // Navigation Layer on Mac
_NAVPC, // Navigation Layer on Win
_NAVQUD, // Numpad for Roguelike 8-directional movement
}
// tapdance declarations
enum {
SFT_LCK
};
// alias for tapdance
#define SftLck TD(SFT_LCK)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* COLEMAK
* .--------------------------------------------------------------------------------------------------------------------------------------.
* | `~ | 1 | 2 | 3 | 4 | 5 | -_ | PC | =+ | 6 | 7 | 8 | 9 | 0 | BACKSP |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
* | ESC/`~ | Q | W | F | P | G | [ | \| | ] | J | L | U | Y | ; | BACKSP |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------+--------|
* | NAVTAB | A | S | D | F | G | PgUp |PlayPaus| ENTER | H | N | E | I | O | ' |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------------------------+--------|
* |SFT/CAPS| Z | X | C | V | B | PgDn | UP | ENTER | K | M | , | . | / | SftEnt |
* |--------+--------+--------+--------+--------+-----------------+--------+--------+--------+--------+-----------------+--------+--------|
* | DEL | LGUI | LCTRL | LALT | LGUI | BKSPC | LEFT | DOWN | RIGHT | SPACE | SYMBOL | RGUI | RALT | RCTRL | BL |
* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
[_COLEMAK] = LAYOUT_ortho_5x15( /* COLEMAK */
KC_GRV , KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, TO(1) , KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_TAB , KC_Q, KC_W, KC_F, KC_P, KC_G, KC_LBRC, KC_BSLS, KC_RBRC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
NAV , KC_A, KC_R, KC_S, KC_T, KC_D, KC_PGUP, KC_MPLY, GGRV , KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
SftLck , KC_Z, KC_X, KC_C, KC_V, KC_B, KC_PGDN, KC_UP , GTAB , KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SftEnt,
KC_DEL , KC_LGUI, KC_LCTL, KC_LALT, KC_LCTL, BSGUI, KC_LEFT, KC_DOWN, KC_RGHT, KC_SPC, MO(4) , KC_RGUI, KC_RALT, KC_RCTL, BL_STEP
),
// Linux/Windows Layer: essentially swaps Control and GUI
[_PC] = LAYOUT_ortho_5x15( /* WINDOWS */
_______, _______, _______, _______, _______, _______, _______, TO(2) , _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
NAVPC , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, ATAB , _______, _______, _______, _______, _______, _______,
_______, KC_PSCR, KC_LGUI, _______, KC_LGUI, BSCTL , _______, _______, _______, _______, _______, KC_RCTL, _______, KC_RGUI, _______
),
[_GAME] = LAYOUT_ortho_5x15( /* Gaming Layer */
_______, _______, _______, _______, _______, _______, _______, TO(0) , _______, _______, _______, _______, _______, _______, TO(3) ,
KC_ESC , KC_T , KC_Q , KC_W , KC_E , KC_R , KC_F7 , KC_F8 , KC_F9 , KC_Y , KC_U , KC_I , KC_O , KC_P , _______,
KC_TAB , KC_LSFT, KC_A , KC_S , KC_D , KC_F , KC_F4 , KC_F5 , KC_F6 , KC_H , KC_J , KC_K , KC_L , KC_SCLN, _______,
KC_LALT, KC_LCTL, KC_Z , KC_X , KC_C , KC_V , KC_F1 , KC_F2 , KC_F3 , KC_N , KC_M , _______, _______, _______, KC_ENT ,
_______, _______, _______, KC_G , KC_B , KC_SPC , KC_I , KC_M , ATAB , _______, KC_LEFT, KC_DOWN, KC_UP , KC_RGHT, _______
),
[_QUD] = LAYOUT_ortho_5x15( /* Roguelike Layer */
_______, _______, _______, _______, _______, _______, _______,KC_PSLS, KC_PAST, _______, _______, _______, _______, _______, TO(0),
KC_GESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_LBRC, KC_BSLS, KC_RBRC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
NAV , KC_A, KC_R, KC_S, KC_T, KC_D, KC_PGUP, KC_MPLY, GGRV , KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
SftLck , KC_Z, KC_X, KC_C, KC_V, KC_B, KC_PGDN, KC_UP , ATAB , KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SftEnt ,
KC_DEL , KC_LGUI, KC_LGUI, KC_LALT, KC_LCTL, TO(7), KC_LEFT, KC_DOWN, KC_RGHT, KC_SPC, MO(4) , KC_RGUI, KC_RALT, KC_RCTL, _______
),
/* SYMBOL
* .--------------------------------------------------------------------------------------------------------------------------------------.
* | F12 | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | [{ | 1 | 2 | 3 | 4 | 5 | | | | 6 | 7 | 8 | 9 | 0 | }] |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | ! | @ | # | $ | % | | | | ^ | & | * | ( | ) | = |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | HOME | END | BL_OFF | BL_ON | | | | | | -_ | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | | | | | | | | | | | | | |
* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
[_SYMBOL] = LAYOUT_ortho_5x15( /* SYMBOL */
KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , _______, _______, _______, KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 ,
KC_LBRC, KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , _______, _______, _______, KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_RBRC,
_______, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, _______, _______, _______, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL ,
_______, KC_HOME, KC_END , BL_OFF , BL_ON , KC_VOLD, _______, _______, _______, KC_VOLU, KC_MINS, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_NAV] = LAYOUT_ortho_5x15( /* NAVIGATION for Mac */
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, CTAB , ALEFT , KC_UP , ARGHT , KC_DEL , _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, CTLPGUP, KC_LEFT, KC_DOWN, KC_RGHT, CTLPGDN, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, GTAB , ABSPC , KC_HOME, KC_END , GGRV , _______,
RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_NAVPC] = LAYOUT_ortho_5x15( /* NAVIGATION FOR PC: replaces Alt with Control, GUI with Alt, and browser tab shortcuts*/
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, CTAB , CLEFT , KC_UP , CRGHT , KC_DEL , _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, CTLPGUP, KC_LEFT, KC_DOWN, KC_RGHT, CTLPGDN, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, ATAB , CBSPC , KC_HOME, KC_END , _______, _______,
RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_NAVQUD] = LAYOUT_ortho_5x15( /* NAVIGATION for Mac */
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSLS, KC_PAST, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_KP_7, KC_KP_8, KC_KP_9, KC_PMNS, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_KP_4, KC_KP_2, KC_KP_6, KC_PPLS, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_KP_1, KC_KP_5, KC_KP_3, _______, _______,
_______, _______, _______, _______, _______, TO(3), _______, _______, _______, _______, KC_KP_0, KC_PDOT, _______, _______, _______
)
};
// Shift vs capslock function. From bbaserdem's Planck keymap.
void caps_tap (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code (KC_LSFT);
} else if (state->count == 2) {
unregister_code (KC_LSFT);
register_code (KC_CAPS);
}
}
void caps_tap_end (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code (KC_LSFT);
} else {
unregister_code (KC_CAPS);
}
}
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
//Tap once for Shift, twice for Caps Lock
[SFT_LCK] = ACTION_TAP_DANCE_FN_ADVANCED( caps_tap, NULL, caps_tap_end )
};
/* Template for future layers
[_LAYER_NAME] = {
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
}
};
*/

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# XD75
This is a Colemak layout for XD75 with both Mac and Linux/Windows layers.
These two layers share momentary toggle access to a "Symbol" layer, which is modeled after my Planck layout (see planck/keymaps/davidrambo).
Each of the base Colemak layers have their own Navigation layers for the right hand to use arrows and shortcuts for both text editing and web browsing.
It also has two layers used for games: one with a typical WASD orientation, another for playing Roguelikes that need a numpad.
The rules.mk file overrides the XD75's "BACKLIGHT_ENABLE" with YES and also adds tap dance functionality.

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BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
TAP_DANCE_ENABLE = yes # Enable tap dance functionality