Organize KPrepublic, K.T.E.C, xiudi boards into directories (#12159)

* reset; redoing my steps; and recommit

* include xd002/.noci
This commit is contained in:
peepeetee
2021-08-21 22:53:49 -05:00
committed by GitHub
parent c70abc8d04
commit 78ccd9c201
577 changed files with 0 additions and 0 deletions

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/*
Copyright 2020
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x4B5C // "KP"
#define PRODUCT_ID 0xB1E5
#define DEVICE_VER 0x0001
#define MANUFACTURER KPrepublic
#define PRODUCT Cospad
/* key matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 4
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { D0, D1, D2, D3, D4, D5 }
#define MATRIX_COL_PINS { F0, F1, E6, C7 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW
/*
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
*/
#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
#define LED_NUM_LOCK_PIN B2
#define LED_PIN_ON_STATE 0
#define BACKLIGHT_PIN F7
// #define BACKLIGHT_BREATHING
#define BACKLIGHT_LEVELS 3
#define BACKLIGHT_ON_STATE 0
#define RGB_DI_PIN F6
#ifdef RGB_DI_PIN
#define RGBLED_NUM 4
// #define RGBLIGHT_HUE_STEP 8
// #define RGBLIGHT_SAT_STEP 8
// #define RGBLIGHT_VAL_STEP 8
// #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
// /*== all animations enable ==*/
#define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
// /*== customize breathing effect ==*/
// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
// /*==== use exp() and sin() ====*/
// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is userful for the Windows task manager shortcut (ctrl+shift+esc).
*/
// #define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Magic Key Options
*
* Magic keys are hotkey commands that allow control over firmware functions of
* the keyboard. They are best used in combination with the HID Listen program,
* found here: https://www.pjrc.com/teensy/hid_listen.html
*
* The options below allow the magic key functionality to be changed. This is
* useful if your keyboard/keypad is missing keys and you want magic key support.
*
*/
/* key combination for magic key command */
/* defined by default; to change, uncomment and set to the combination you want */
// #define IS_COMMAND() (get_mods() == MOD_MASK_SHIFT)
/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP H
//#define MAGIC_KEY_HELP_ALT SLASH
//#define MAGIC_KEY_DEBUG D
//#define MAGIC_KEY_DEBUG_MATRIX X
//#define MAGIC_KEY_DEBUG_KBD K
//#define MAGIC_KEY_DEBUG_MOUSE M
//#define MAGIC_KEY_VERSION V
//#define MAGIC_KEY_STATUS S
//#define MAGIC_KEY_CONSOLE C
//#define MAGIC_KEY_LAYER0 0
//#define MAGIC_KEY_LAYER0_ALT GRAVE
//#define MAGIC_KEY_LAYER1 1
//#define MAGIC_KEY_LAYER2 2
//#define MAGIC_KEY_LAYER3 3
//#define MAGIC_KEY_LAYER4 4
//#define MAGIC_KEY_LAYER5 5
//#define MAGIC_KEY_LAYER6 6
//#define MAGIC_KEY_LAYER7 7
//#define MAGIC_KEY_LAYER8 8
//#define MAGIC_KEY_LAYER9 9
//#define MAGIC_KEY_BOOTLOADER B
//#define MAGIC_KEY_BOOTLOADER_ALT ESC
//#define MAGIC_KEY_LOCK CAPS
//#define MAGIC_KEY_EEPROM E
//#define MAGIC_KEY_EEPROM_CLEAR BSPACE
//#define MAGIC_KEY_NKRO N
//#define MAGIC_KEY_SLEEP_LED Z
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
/* Bootmagic Lite key configuration */
// #define BOOTMAGIC_LITE_ROW 0
// #define BOOTMAGIC_LITE_COLUMN 0

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/* Copyright 2020
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "cospad.h"

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/* Copyright 2020
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define ___ KC_NO
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
/* 6x4 ortholinear layout
* ,-------------------.
* | 00 | 01 | 02 | 03 |
* |----|----|----|----|
* | 10 | 11 | 12 | 13 |
* |----|----|----|----|
* | 20 | 21 | 22 | 23 |
* |----|----|----|----|
* | 30 | 31 | 32 | 33 |
* |----|----|----|----|
* | 40 | 41 | 42 | 43 |
* |----|----|----|----|
* | 50 | 51 | 52 | 53 |
* `-------------------'
*/
#define LAYOUT_ortho_6x4( \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
k20, k21, k22, k23, \
k30, k31, k32, k33, \
k40, k41, k42, k43, \
k50, k51, k52, k53 \
) \
{ \
{ k00, k01, k02, k03 }, \
{ k10, k11, k12, k13 }, \
{ k20, k21, k22, k23 }, \
{ k30, k31, k32, k33 }, \
{ k40, k41, k42, k43 }, \
{ k50, k51, k52, k53 } \
}
/* 6x4 gamepad layout
* ,-------------------.
* | 00 | 01 | 02 | 03 |
* |----|----|----|----|
* | 10 | 11 | 12 | 13 |
* |----|----|----|----|
* | 20 | 21 | 22 | |
* |----|----|----| 23 |
* | 30 | 31 | 32 | |
* |----|----|----|----|
* | 40 | 41 | 42 | 43 |
* |----|----|----|----|
* | 50 | 51 | 52 | 53 |
* `-------------------'
*/
#define LAYOUT_gamepad_6x4( \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
k20, k21, k22, \
k30, k31, k32, k23, \
k40, k41, k42, k43, \
k50, k51, k52, k53 \
) \
{ \
{ k00, k01, k02, k03 }, \
{ k10, k11, k12, k13 }, \
{ k20, k21, k22, k23 }, \
{ k30, k31, k32, ___ }, \
{ k40, k41, k42, k43 }, \
{ k50, k51, k52, k53 } \
}
/* 6x4 numpad layout
* ,-------------------.
* | 00 | 01 | 02 | 03 |
* |----|----|----|----|
* | 10 | 11 | 12 | 13 |
* |----|----|----|----|
* | 20 | 21 | 22 | |
* |----|----|----| 23 |
* | 30 | 31 | 32 | |
* |----|----|----|----|
* | 40 | 41 | 42 | |
* |----|----|----| 43 |
* | 50 | 52 | |
* `-------------------'
*/
#define LAYOUT_numpad_6x4( \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
k20, k21, k22, \
k30, k31, k32, k23, \
k40, k41, k42, \
k50, k52, k43 \
) \
{ \
{ k00, k01, k02, k03 }, \
{ k10, k11, k12, k13 }, \
{ k20, k21, k22, k23 }, \
{ k30, k31, k32, ___ }, \
{ k40, k41, k42, k43 }, \
{ k50, ___, k52, ___ } \
}
/* 6x4 numpad layout with split Plus
* ,-------------------.
* | 00 | 01 | 02 | 03 |
* |----|----|----|----|
* | 10 | 11 | 12 | 13 |
* |----|----|----|----|
* | 20 | 21 | 22 | 23 |
* |----|----|----|----|
* | 30 | 31 | 32 | 33 |
* |----|----|----|----|
* | 40 | 41 | 42 | |
* |----|----|----| 43 |
* | 50 | 52 | |
* `-------------------'
*/
#define LAYOUT_numpad_6x4_split_plus( \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
k20, k21, k22, k23, \
k30, k31, k32, k33, \
k40, k41, k42, \
k50, k52, k43 \
) \
{ \
{ k00, k01, k02, k03 }, \
{ k10, k11, k12, k13 }, \
{ k20, k21, k22, k23 }, \
{ k30, k31, k32, k33 }, \
{ k40, k41, k42, k43 }, \
{ k50, ___, k52, ___ } \
}
/* 6x4 numpad with split Plus and 0 keys
* ,-------------------.
* | 00 | 01 | 02 | 03 |
* |----|----|----|----|
* | 10 | 11 | 12 | 13 |
* |----|----|----|----|
* | 20 | 21 | 22 | 23 |
* |----|----|----|----|
* | 30 | 31 | 32 | 33 |
* |----|----|----|----|
* | 40 | 41 | 42 | |
* |----|----|----| 43 |
* | 50 | 51 | 52 | |
* `-------------------'
*/
#define LAYOUT_numpad_6x4_split_plus_zero( \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
k20, k21, k22, k23, \
k30, k31, k32, k33, \
k40, k41, k42, \
k50, k51, k52, k43 \
) \
{ \
{ k00, k01, k02, k03 }, \
{ k10, k11, k12, k13 }, \
{ k20, k21, k22, k23 }, \
{ k30, k31, k32, k33 }, \
{ k40, k41, k42, k43 }, \
{ k50, k51, k52, ___ } \
}
/* 6x4 numpad with split 0 key
* ,-------------------.
* | 00 | 01 | 02 | 03 |
* |----|----|----|----|
* | 10 | 11 | 12 | 13 |
* |----|----|----|----|
* | 20 | 21 | 22 | |
* |----|----|----| 23 |
* | 30 | 31 | 32 | |
* |----|----|----|----|
* | 40 | 41 | 42 | |
* |----|----|----| 43 |
* | 50 | 51 | 52 | |
* `-------------------'
*/
#define LAYOUT_numpad_6x4_split_zero( \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
k20, k21, k22, \
k30, k31, k32, k23, \
k40, k41, k42, \
k50, k51, k52, k43 \
) \
{ \
{ k00, k01, k02, k03 }, \
{ k10, k11, k12, k13 }, \
{ k20, k21, k22, k23 }, \
{ k30, k31, k32, ___ }, \
{ k40, k41, k42, k43 }, \
{ k50, k51, k52, ___ } \
}
// Add backwards compatibility for existing keymaps
#define cospad_bl_led_on backlight_enable
#define cospad_bl_led_off backlight_disable
#define cospad_bl_led_togg backlight_toggle

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{
"keyboard_name": "Cospad",
"url": "",
"maintainer": "qmk",
"width": 4,
"height": 6,
"layouts": {
"LAYOUT_ortho_6x4": {
"layout": [
{"x":0, "y":0},
{"x":1, "y":0},
{"x":2, "y":0},
{"x":3, "y":0},
{"x":0, "y":1},
{"x":1, "y":1},
{"x":2, "y":1},
{"x":3, "y":1},
{"x":0, "y":2},
{"x":1, "y":2},
{"x":2, "y":2},
{"x":3, "y":2},
{"x":0, "y":3},
{"x":1, "y":3},
{"x":2, "y":3},
{"x":3, "y":3},
{"x":0, "y":4},
{"x":1, "y":4},
{"x":2, "y":4},
{"x":3, "y":4},
{"x":0, "y":5},
{"x":1, "y":5},
{"x":2, "y":5},
{"x":3, "y":5}
]
},
"LAYOUT_gamepad_6x4": {
"layout": [
{"x":0, "y":0},
{"x":1, "y":0},
{"x":2, "y":0},
{"x":3, "y":0},
{"x":0, "y":1},
{"x":1, "y":1},
{"x":2, "y":1},
{"x":3, "y":1},
{"x":0, "y":2},
{"x":1, "y":2},
{"x":2, "y":2},
{"x":0, "y":3},
{"x":1, "y":3},
{"x":2, "y":3},
{"x":3, "y":2, "h":2},
{"x":0, "y":4},
{"x":1, "y":4},
{"x":2, "y":4},
{"x":3, "y":4},
{"x":0, "y":5},
{"x":1, "y":5},
{"x":2, "y":5},
{"x":3, "y":5}
]
},
"LAYOUT_numpad_6x4": {
"layout": [
{"x":0, "y":0},
{"x":1, "y":0},
{"x":2, "y":0},
{"x":3, "y":0},
{"x":0, "y":1},
{"x":1, "y":1},
{"x":2, "y":1},
{"x":3, "y":1},
{"x":0, "y":2},
{"x":1, "y":2},
{"x":2, "y":2},
{"x":0, "y":3},
{"x":1, "y":3},
{"x":2, "y":3},
{"x":3, "y":2, "h":2},
{"x":0, "y":4},
{"x":1, "y":4},
{"x":2, "y":4},
{"x":0, "y":5, "w":2},
{"x":2, "y":5},
{"x":3, "y":4, "h":2}
]
},
"LAYOUT_numpad_6x4_split_plus": {
"layout": [
{"x":0, "y":0},
{"x":1, "y":0},
{"x":2, "y":0},
{"x":3, "y":0},
{"x":0, "y":1},
{"x":1, "y":1},
{"x":2, "y":1},
{"x":3, "y":1},
{"x":0, "y":2},
{"x":1, "y":2},
{"x":2, "y":2},
{"x":3, "y":2},
{"x":0, "y":3},
{"x":1, "y":3},
{"x":2, "y":3},
{"x":3, "y":3},
{"x":0, "y":4},
{"x":1, "y":4},
{"x":2, "y":4},
{"x":0, "y":5, "w":2},
{"x":2, "y":5},
{"x":3, "y":4, "h":2}
]
},
"LAYOUT_numpad_6x4_split_plus_zero": {
"layout": [
{"x":0, "y":0},
{"x":1, "y":0},
{"x":2, "y":0},
{"x":3, "y":0},
{"x":0, "y":1},
{"x":1, "y":1},
{"x":2, "y":1},
{"x":3, "y":1},
{"x":0, "y":2},
{"x":1, "y":2},
{"x":2, "y":2},
{"x":3, "y":2},
{"x":0, "y":3},
{"x":1, "y":3},
{"x":2, "y":3},
{"x":3, "y":3},
{"x":0, "y":4},
{"x":1, "y":4},
{"x":2, "y":4},
{"x":0, "y":5},
{"x":1, "y":5},
{"x":2, "y":5},
{"x":3, "y":4, "h":2}
]
},
"LAYOUT_numpad_6x4_split_zero": {
"layout": [
{"x":0, "y":0},
{"x":1, "y":0},
{"x":2, "y":0},
{"x":3, "y":0},
{"x":0, "y":1},
{"x":1, "y":1},
{"x":2, "y":1},
{"x":3, "y":1},
{"x":0, "y":2},
{"x":1, "y":2},
{"x":2, "y":2},
{"x":0, "y":3},
{"x":1, "y":3},
{"x":2, "y":3},
{"x":3, "y":2, "h":2},
{"x":0, "y":4},
{"x":1, "y":4},
{"x":2, "y":4},
{"x":0, "y":5},
{"x":1, "y":5},
{"x":2, "y":5},
{"x":3, "y":4, "h":2}
]
}
}
}

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#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_BL,
_FL
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
* ,-------------------.
* |Esc |TAB | FN | BS |
* |----|----|----|----|
* | NL | / | * | - |
* |----|----|----|----|
* | 7 | 8 | 9 | |
* |----|----|----| + |
* | 4 | 5 | 6 | |
* |----|----|----|----|
* | 1 | 2 | 3 | |
* |----|----|----| En |
* | 0 | . | |
* `-------------------'
*/
[_BL] = LAYOUT_numpad_6x4(
KC_ESC, KC_TAB, MO(_FL), KC_BSPC,
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
KC_P7, KC_P8, KC_P9,
KC_P4, KC_P5, KC_P6, KC_PPLS,
KC_P1, KC_P2, KC_P3,
KC_P0, KC_PDOT, KC_PENT
),
/* Keymap _FL: Function Layer
* ,-------------------.
* |RGBT| | | |
* |----|----|----|----|
* |RGBM|RGBP|BTOG| |
* |----|----|----|----|
* |HUD |HUI |BON | |
* |----|----|----| |
* |SAD |SAI |BOFF| |
* |----|----|----|----|
* |VAD |VAS |BSTP| |
* |----|----|----| |
* | |RST | |
* `-------------------'
*/
[_FL] = LAYOUT_numpad_6x4(
RGB_TOG, _______, _______, _______,
RGB_MOD, RGB_M_P, BL_TOGG, _______,
RGB_HUD, RGB_HUI, BL_ON,
RGB_SAD, RGB_SAI, BL_OFF, _______,
RGB_VAD, RGB_VAI, BL_STEP,
_______, RESET, _______
)
};

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#include QMK_KEYBOARD_H
#include "led.h"
#include <print.h>
#ifdef RGBLIGHT_ENABLE
#include "rgblight.h"
#endif
// Each layer gets a name for readability, which is then used in the keymap matrix below.
enum cospad_layers {
_QWERTY_LAYER,
_QWERTZ_LAYER,
_COLEMA_LAYER,
_DVORAK_LAYER,
_QWERTY_LOWER_LAYER,
_QWERTZ_LOWER_LAYER,
_COLEMA_LOWER_LAYER,
_DVORAK_LOWER_LAYER,
_RAISE_LAYER,
_ALTER_LAYER,
};
// To switch the default layer used for the layout, there are special keycodes.
// Which onces detected below serve to switch it.
enum cospad_keycodes {
QWERTY = SAFE_RANGE,
QWERTZ,
COLEMAK,
DVORAK
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _QWERTY_LAYER: Default layer
* ,-----------------------.
* | T | G | B | Alt |
* |-----|-----|-----|-----|
* | R | F | V | LOW |
* |-----|-----|-----|-----|
* | E | D | C | |
* |-----|-----|-----| Spc |
* | W | S | X | |
* |-----|-----|-----|-----|
* | Q | A | Z | RAI |
* |-----|-----|-----|-----|
* | Esc | Tab | Sft | Ctl |
* `-----------------------'
*
* And it's LOWER layer
* ,-----------------------.
* | P | ; | / | Alt |
* |-----|-----|-----|-----|
* | O | L | . | LOW |
* |-----|-----|-----|-----|
* | I | K | , | |
* |-----|-----|-----| Ent |
* | U | J | M | |
* |-----|-----|-----|-----|
* | Y | H | N | RAI |
* |-----|-----|-----|-----|
* | Esc | Tab | Sft | Ctl |
* `-----------------------'
*/
[_QWERTY_LAYER] = LAYOUT_gamepad_6x4(
KC_T, KC_G, KC_B, KC_LALT, \
KC_R, KC_F, KC_V, MO(_QWERTY_LOWER_LAYER),\
KC_E, KC_D, KC_C, \
KC_W, KC_S, KC_X, KC_SPACE, \
KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),\
KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL),
[_QWERTY_LOWER_LAYER] = LAYOUT_gamepad_6x4(
KC_P, KC_SCLN, KC_SLSH, KC_LALT, \
KC_O, KC_L, KC_DOT, _______, \
KC_I, KC_K, KC_COMM, \
KC_U, KC_J, KC_M, KC_ENTER, \
KC_Y, KC_H, KC_N, _______, \
_______, _______, _______, _______),
/* Keymap _QWERTZ_LAYER: Alternate default layer
* ,-----------------------.
* | T | G | B | Alt |
* |-----|-----|-----|-----|
* | R | F | V | LOW |
* |-----|-----|-----|-----|
* | E | D | C | |
* |-----|-----|-----| Spc |
* | W | S | X | |
* |-----|-----|-----|-----|
* | Q | A | Y | RAI |
* |-----|-----|-----|-----|
* | Esc | Tab | Sft | Ctl |
* `-----------------------'
*
* And it's LOWER layer
* ,-----------------------.
* | P | ; | / | Alt |
* |-----|-----|-----|-----|
* | O | L | > | LOW |
* |-----|-----|-----|-----|
* | I | K | < | |
* |-----|-----|-----| Ent |
* | U | J | M | |
* |-----|-----|-----|-----|
* | Z | H | N | RAI |
* |-----|-----|-----|-----|
* | Esc | Tab | Sft | Ctl |
* `-----------------------'
*/
[_QWERTZ_LAYER] = LAYOUT_gamepad_6x4(
KC_T, KC_G, KC_B, KC_LALT, \
KC_R, KC_F, KC_V, MO(_QWERTZ_LOWER_LAYER),\
KC_E, KC_D, KC_C, \
KC_W, KC_S, KC_X, KC_SPACE, \
KC_Q, KC_A, KC_Y, MO(_RAISE_LAYER),\
KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL),
[_QWERTZ_LOWER_LAYER] = LAYOUT_gamepad_6x4(
KC_P, KC_SCLN, KC_SLSH, KC_LALT, \
KC_O, KC_L, KC_DOT, _______, \
KC_I, KC_K, KC_COMM, \
KC_U, KC_J, KC_M, KC_ENTER, \
KC_Z, KC_H, KC_N, _______, \
_______, _______, _______, _______),
/* Keymap _COLEMA_LAYER: Alternate default layer
* ,-----------------------.
* | G | D | B | Alt |
* |-----|-----|-----|-----|
* | P | T | V | LOW |
* |-----|-----|-----|-----|
* | F | S | C | |
* |-----|-----|-----| Spc |
* | W | R | X | |
* |-----|-----|-----|-----|
* | Q | A | Z | RAI |
* |-----|-----|-----|-----|
* | Esc | Tab | Sft | Ctl |
* `-----------------------'
*
* And it's LOWER layer
* ,-----------------------.
* | ; | O | / | Alt |
* |-----|-----|-----|-----|
* | Y | I | . | LOW |
* |-----|-----|-----|-----|
* | U | E | , | |
* |-----|-----|-----| Ent |
* | L | N | M | |
* |-----|-----|-----|-----|
* | J | H | K | RAI |
* |-----|-----|-----|-----|
* | Esc | Tab | Sft | Ctl |
* `-----------------------'
*/
[_COLEMA_LAYER] = LAYOUT_gamepad_6x4(
KC_T, KC_D, KC_B, KC_LALT, \
KC_R, KC_T, KC_V, MO(_COLEMA_LOWER_LAYER),\
KC_E, KC_S, KC_C, \
KC_W, KC_R, KC_X, KC_SPACE, \
KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),\
KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL),
[_COLEMA_LOWER_LAYER] = LAYOUT_gamepad_6x4(
KC_SCLN, KC_O, KC_SLSH, _______, \
KC_Y, KC_I, KC_DOT, _______, \
KC_U, KC_E, KC_COMM, \
KC_L, KC_N, KC_M, KC_ENTER, \
KC_J, KC_H, KC_K, _______, \
KC_F, KC_G, _______, _______),
/* Keymap _DVORAK_LAYER: Alternate default layer
* ,-----------------------.
* | Y | I | X | Alt |
* |-----|-----|-----|-----|
* | P | U | K | LOW |
* |-----|-----|-----|-----|
* | . | E | J | |
* |-----|-----|-----| Spc |
* | , | O | Q | |
* |-----|-----|-----|-----|
* | ' | A | ; | RAI |
* |-----|-----|-----|-----|
* | Esc | Tab | Sft | Ctl |
* `-----------------------'
*
* And it's LOWER layer
* ,-----------------------.
* | L | S | Z | Alt |
* |-----|-----|-----|-----|
* | R | N | V | LOW |
* |-----|-----|-----|-----|
* | C | T | W | |
* |-----|-----|-----| Ent |
* | G | H | M | |
* |-----|-----|-----|-----|
* | F | D | B | RAI |
* |-----|-----|-----|-----|
* | Esc | Tab | Sft | Ctl |
* `-----------------------'
*/
[_DVORAK_LAYER] = LAYOUT_gamepad_6x4(
KC_Y, KC_I, KC_X, KC_LALT, \
KC_P, KC_U, KC_K, MO(_DVORAK_LOWER_LAYER),\
KC_DOT, KC_E, KC_J, \
KC_COMM, KC_O, KC_A, KC_SPACE, \
KC_QUOT, KC_A, KC_SCLN, MO(_RAISE_LAYER),\
KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL),
[_DVORAK_LOWER_LAYER] = LAYOUT_gamepad_6x4(
KC_L, KC_S, KC_Z, KC_LALT, \
KC_R, KC_N, KC_V, _______, \
KC_C, KC_T, KC_W, \
KC_G, KC_H, KC_M, KC_ENTER,\
KC_F, KC_D, KC_B, _______, \
_______, _______, _______, _______),
/* Keymap _RAISE_LAYER: Additional layer to access more
* ,-----------------------.
* | 5 | 0 | del | Alt |
* |-----|-----|-----|-----|
* | 4 | 9 | -> | LOW |
* |-----|-----|-----|-----|
* | 3 | 8 | <- | |
* |-----|-----|-----| Spc |
* | 2 | 7 | -> | |
* |-----|-----|-----|-----|
* | 1 | 6 | <- | RAI |
* |-----|-----|-----|-----|
* | Esc | Tab | Sft | Ctl |
* `-----------------------'
*/
[_RAISE_LAYER] = LAYOUT_gamepad_6x4(
KC_5, KC_0, KC_BSPC, _______, \
KC_4, KC_9, KC_RIGHT, _______, \
KC_3, KC_8, KC_UP, \
KC_2, KC_7, KC_DOWN, _______, \
KC_1, KC_6, KC_LEFT, _______, \
_______, _______, _______, _______),
/* Keymap _ALTER_LAYER: Function layer used to control the Leds
* and use media buttons
* ,----------------------------------------.
* | Val Dec | Bl Toggle | Qwertz | Super |
* |---------|------------|---------|-------|
* | Val Inc | Bl Off | Qwerty | |
* |---------|------------|---------|-------|
* | Sat Dec | Bl On | Colemak | |
* |---------|------------|---------| |
* | Sat Inc | RGB Toggle | Dvorak | |
* |---------|------------|---------|-------|
* | Hue Dec | RGB Next | Vol Dwn | |
* |---------|------------|---------|-------|
* | Hue Inc | RGB Prev | Vol Up | Reset |
* `----------------------------------------'
*/
[_ALTER_LAYER] = LAYOUT_gamepad_6x4(
RGB_VAD, BL_TOGG, QWERTZ, KC_LGUI, \
RGB_VAI, BL_OFF, QWERTY, _______, \
RGB_SAD, BL_ON, COLEMAK, \
RGB_SAI, RGB_TOG, DVORAK, _______, \
RGB_HUD, RGB_MOD, KC_VOLD, _______, \
RGB_HUI, RGB_RMOD, KC_VOLU, RESET),
};
// Makes sure to update the good tri-layer if a layer changes
layer_state_t layer_state_set_user(layer_state_t state) {
switch (biton32(default_layer_state)) {
case _QWERTY_LAYER:
state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
break;
case _QWERTZ_LAYER:
state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
break;
case _COLEMA_LAYER:
state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
break;
case _DVORAK_LAYER:
state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
break;
}
return state;
}
// Makes the tri-layer
uint32_t default_layer_state_set_kb(uint32_t state) {
switch (biton32(state)) {
case _QWERTY_LAYER:
state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
layer_move(_QWERTY_LAYER);
break;
case _QWERTZ_LAYER:
state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
layer_move(_QWERTZ_LAYER);
break;
case _COLEMA_LAYER:
state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
layer_move(_COLEMA_LAYER);
break;
case _DVORAK_LAYER:
state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
layer_move(_DVORAK_LAYER);
break;
}
return state;
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case BL_TOGG:
if (record->event.pressed) {
cospad_bl_led_togg();
}
return false;
case BL_ON:
if (record->event.pressed) {
cospad_bl_led_on();
}
return false;
case BL_OFF:
if (record->event.pressed) {
cospad_bl_led_off();
}
return false;
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY_LAYER);
print("switched to QWERTY layout\n");
}
return false;
break;
case QWERTZ:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTZ_LAYER);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_COLEMA_LAYER);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_DVORAK_LAYER);
}
return false;
break;
default:
return true;
}
}

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#include QMK_KEYBOARD_H
/*
* This keymap is based on the default keymap for the cospad.
* It was adapted for the split Plus and split 0 layout focusing on the "00" key.
*/
enum custom_keycodes {
DBL_ZRO = SAFE_RANGE,
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case DBL_ZRO:
if (record->event.pressed) {
// when keycode DBL_ZRO is pressed
SEND_STRING("00");
} else {
// when keycode DBL_ZRO is released
}
break;
}
return true;
};
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_BL,
_FL
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
* ,-------------------.
* |Esc |TAB | FN | BS |
* |----|----|----|----|
* | NL | / | * | - |
* |----|----|----|----|
* | 7 | 8 | 9 | ~ |
* |----|----|----|----|
* | 4 | 5 | 6 | + |
* |----|----|----|----|
* | 1 | 2 | 3 | |
* |----|----|----| En |
* | 0 | 00 | . | |
* `-------------------'
*/
[_BL] = LAYOUT_numpad_6x4_split_plus_zero(
KC_ESC, KC_TAB, MO(_FL), KC_BSPC,
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
KC_P7, KC_P8, KC_P9, KC_TILD,
KC_P4, KC_P5, KC_P6, KC_PPLS,
KC_P1, KC_P2, KC_P3,
KC_P0, DBL_ZRO, KC_PDOT, KC_PENT
),
/* Keymap _FL: Function Layer
* ,-------------------.
* |RGBT| | | |
* |----|----|----|----|
* |RGBM|RGBP|BTOG| |
* |----|----|----|----|
* |HUD |HUI |BON | |
* |----|----|----|----|
* |SAD |SAI |BOFF| |
* |----|----|----|----|
* |VAD |VAS |BSTP| |
* |----|----|----| |
* | | |RST | |
* `-------------------'
*/
[_FL] = LAYOUT_numpad_6x4_split_plus_zero(
RGB_TOG, _______, _______, _______,
RGB_MOD, RGB_M_P, BL_TOGG, _______,
RGB_HUD, RGB_HUI, BL_ON, _______,
RGB_SAD, RGB_SAI, BL_OFF, _______,
RGB_VAD, RGB_VAI, BL_STEP,
_______, _______, RESET, _______
)
};

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#include QMK_KEYBOARD_H
/*
* This keymap is based on the default keymap for the cospad.
* It was adapted for the split 0 layout focusing on the "00" key.
*/
enum custom_keycodes {
DBL_ZRO = SAFE_RANGE,
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case DBL_ZRO:
if (record->event.pressed) {
// when keycode DBL_ZRO is pressed
SEND_STRING("00");
} else {
// when keycode DBL_ZRO is released
}
break;
}
return true;
};
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_BL,
_FL
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
* ,-------------------.
* |Esc |TAB | FN | BS |
* |----|----|----|----|
* | NL | / | * | - |
* |----|----|----|----|
* | 7 | 8 | 9 | |
* |----|----|----| + |
* | 4 | 5 | 6 | |
* |----|----|----|----|
* | 1 | 2 | 3 | |
* |----|----|----| En |
* | 0 | 00 | . | |
* `-------------------'
*/
[_BL] = LAYOUT_numpad_6x4_split_zero(
KC_ESC, KC_TAB, MO(_FL), KC_BSPC,
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
KC_P7, KC_P8, KC_P9,
KC_P4, KC_P5, KC_P6, KC_PPLS,
KC_P1, KC_P2, KC_P3,
KC_P0, DBL_ZRO, KC_PDOT, KC_PENT
),
/* Keymap _FL: Function Layer
* ,-------------------.
* |RGBT| | | |
* |----|----|----|----|
* |RGBM|RGBP|BTOG| |
* |----|----|----|----|
* |HUD |HUI |BON | |
* |----|----|----| |
* |SAD |SAI |BOFF| |
* |----|----|----|----|
* |VAD |VAS |BSTP| |
* |----|----|----| |
* | | |RST | |
* `-------------------'
*/
[_FL] = LAYOUT_numpad_6x4_split_zero(
RGB_TOG, _______, _______, _______,
RGB_MOD, RGB_M_P, BL_TOGG, _______,
RGB_HUD, RGB_HUI, BL_ON,
RGB_SAD, RGB_SAI, BL_OFF, _______,
RGB_VAD, RGB_VAI, BL_STEP,
_______, _______, RESET, _______
)
};

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/* Copyright 2020 Team Mechlovin
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
* ,-------------------.
* |Esc |TAB | FN | BS |
* |----|----|----|----|
* | NL | / | * | - |
* |----|----|----|----|
* | 7 | 8 | 9 | |
* |----|----|----| + |
* | 4 | 5 | 6 | |
* |----|----|----|----|
* | 1 | 2 | 3 | |
* |----|----|----| En |
* | 0 | . | |
* `-------------------'
*/
[0] = LAYOUT_numpad_6x4(
KC_ESC, KC_TAB, MO(1), KC_BSPC,
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
KC_P7, KC_P8, KC_P9,
KC_P4, KC_P5, KC_P6, KC_PPLS,
KC_P1, KC_P2, KC_P3,
KC_P0, KC_PDOT, KC_PENT
),
/* Keymap _FL: Function Layer
* ,-------------------.
* |RGBT| | | |
* |----|----|----|----|
* |RGBM|RGBP|BTOG| |
* |----|----|----|----|
* |HUD |HUI |BON | |
* |----|----|----| |
* |SAD |SAI |BOFF| |
* |----|----|----|----|
* |VAD |VAS |BSTP| |
* |----|----|----| |
* | |RST | |
* `-------------------'
*/
[1] = LAYOUT_numpad_6x4(
RGB_TOG, _______, _______, _______,
RGB_MOD, RGB_M_P, BL_TOGG, _______,
RGB_HUD, RGB_HUI, BL_ON,
RGB_SAD, RGB_SAI, BL_OFF, _______,
RGB_VAD, RGB_VAI, BL_STEP,
_______, RESET, _______
),
[2] = LAYOUT_numpad_6x4(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
[3] = LAYOUT_numpad_6x4(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
)
};

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VIA_ENABLE = yes

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# Cospad
A DIY keypad kit sold by KPRepublic, runs TKG natively.
* Keyboard Maintainer: QMK Community
* Hardware Supported: Cospad PCB
* Hardware Availability: [KPrepublic on Aliexpress](https://aliexpress.com/item/cospad-Custom-Mechanical-Keyboard-Kit-up-tp-24-keys-Supports-TKG-TOOLS-Underglow-RGB-PCB-20/32818383873.html)
Supported Layouts:
![Numpad layouts](https://i.imgur.com/t03lXJ4.png)
![Ortholinear layouts](https://i.imgur.com/mliUcCc.png)
Make example for this keyboard (after setting up your build environment):
make cospad:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = lite # Enable Bootmagic Lite
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = yes # USB Nkey Rollover
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output on port C6
LAYOUTS = numpad_6x4 ortho_6x4