Organize KPrepublic, K.T.E.C, xiudi boards into directories (#12159)
* reset; redoing my steps; and recommit * include xd002/.noci
This commit is contained in:
203
keyboards/kprepublic/cospad/config.h
Normal file
203
keyboards/kprepublic/cospad/config.h
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@@ -0,0 +1,203 @@
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||||
/*
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Copyright 2020
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
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||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
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||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
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||||
*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x4B5C // "KP"
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#define PRODUCT_ID 0xB1E5
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#define DEVICE_VER 0x0001
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#define MANUFACTURER KPrepublic
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#define PRODUCT Cospad
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/* key matrix size */
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#define MATRIX_ROWS 6
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#define MATRIX_COLS 4
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { D0, D1, D2, D3, D4, D5 }
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#define MATRIX_COL_PINS { F0, F1, E6, C7 }
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/*
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* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
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*/
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#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
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#define LED_NUM_LOCK_PIN B2
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#define LED_PIN_ON_STATE 0
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#define BACKLIGHT_PIN F7
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// #define BACKLIGHT_BREATHING
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#define BACKLIGHT_LEVELS 3
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#define BACKLIGHT_ON_STATE 0
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#define RGB_DI_PIN F6
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#ifdef RGB_DI_PIN
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#define RGBLED_NUM 4
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// #define RGBLIGHT_HUE_STEP 8
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// #define RGBLIGHT_SAT_STEP 8
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// #define RGBLIGHT_VAL_STEP 8
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// #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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// /*== all animations enable ==*/
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#define RGBLIGHT_ANIMATIONS
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// /*== or choose animations ==*/
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// #define RGBLIGHT_EFFECT_BREATHING
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// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
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// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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// #define RGBLIGHT_EFFECT_SNAKE
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// #define RGBLIGHT_EFFECT_KNIGHT
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// #define RGBLIGHT_EFFECT_CHRISTMAS
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// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
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// #define RGBLIGHT_EFFECT_RGB_TEST
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// #define RGBLIGHT_EFFECT_ALTERNATING
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// /*== customize breathing effect ==*/
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// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
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// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
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// /*==== use exp() and sin() ====*/
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// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
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// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
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#endif
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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/* define if matrix has ghost (lacks anti-ghosting diodes) */
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//#define MATRIX_HAS_GHOST
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
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* This is userful for the Windows task manager shortcut (ctrl+shift+esc).
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*/
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// #define GRAVE_ESC_CTRL_OVERRIDE
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/*
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* Force NKRO
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*
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* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
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* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
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* makefile for this to work.)
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*
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* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
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* until the next keyboard reset.
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*
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* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
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* fully operational during normal computer usage.
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*
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* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
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* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
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* bootmagic, NKRO mode will always be enabled until it is toggled again during a
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* power-up.
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*
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*/
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//#define FORCE_NKRO
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/*
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* Magic Key Options
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*
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* Magic keys are hotkey commands that allow control over firmware functions of
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* the keyboard. They are best used in combination with the HID Listen program,
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* found here: https://www.pjrc.com/teensy/hid_listen.html
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*
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* The options below allow the magic key functionality to be changed. This is
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* useful if your keyboard/keypad is missing keys and you want magic key support.
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*
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*/
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/* key combination for magic key command */
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/* defined by default; to change, uncomment and set to the combination you want */
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// #define IS_COMMAND() (get_mods() == MOD_MASK_SHIFT)
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/* control how magic key switches layers */
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
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/* override magic key keymap */
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
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//#define MAGIC_KEY_HELP H
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//#define MAGIC_KEY_HELP_ALT SLASH
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//#define MAGIC_KEY_DEBUG D
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//#define MAGIC_KEY_DEBUG_MATRIX X
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//#define MAGIC_KEY_DEBUG_KBD K
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//#define MAGIC_KEY_DEBUG_MOUSE M
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//#define MAGIC_KEY_VERSION V
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//#define MAGIC_KEY_STATUS S
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//#define MAGIC_KEY_CONSOLE C
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//#define MAGIC_KEY_LAYER0 0
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//#define MAGIC_KEY_LAYER0_ALT GRAVE
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//#define MAGIC_KEY_LAYER1 1
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//#define MAGIC_KEY_LAYER2 2
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//#define MAGIC_KEY_LAYER3 3
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//#define MAGIC_KEY_LAYER4 4
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//#define MAGIC_KEY_LAYER5 5
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//#define MAGIC_KEY_LAYER6 6
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//#define MAGIC_KEY_LAYER7 7
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//#define MAGIC_KEY_LAYER8 8
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//#define MAGIC_KEY_LAYER9 9
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//#define MAGIC_KEY_BOOTLOADER B
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//#define MAGIC_KEY_BOOTLOADER_ALT ESC
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//#define MAGIC_KEY_LOCK CAPS
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//#define MAGIC_KEY_EEPROM E
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//#define MAGIC_KEY_EEPROM_CLEAR BSPACE
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//#define MAGIC_KEY_NKRO N
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//#define MAGIC_KEY_SLEEP_LED Z
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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/* disable these deprecated features by default */
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#define NO_ACTION_MACRO
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#define NO_ACTION_FUNCTION
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||||
/* Bootmagic Lite key configuration */
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// #define BOOTMAGIC_LITE_ROW 0
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// #define BOOTMAGIC_LITE_COLUMN 0
|
16
keyboards/kprepublic/cospad/cospad.c
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16
keyboards/kprepublic/cospad/cospad.c
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@@ -0,0 +1,16 @@
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/* Copyright 2020
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*
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||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
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||||
#include "cospad.h"
|
226
keyboards/kprepublic/cospad/cospad.h
Normal file
226
keyboards/kprepublic/cospad/cospad.h
Normal file
@@ -0,0 +1,226 @@
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/* Copyright 2020
|
||||
*
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||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
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||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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||||
*/
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#pragma once
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#include "quantum.h"
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#define ___ KC_NO
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/* This is a shortcut to help you visually see your layout.
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*
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||||
* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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||||
*/
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||||
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/* 6x4 ortholinear layout
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* ,-------------------.
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* | 00 | 01 | 02 | 03 |
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* |----|----|----|----|
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||||
* | 10 | 11 | 12 | 13 |
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* |----|----|----|----|
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||||
* | 20 | 21 | 22 | 23 |
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||||
* |----|----|----|----|
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||||
* | 30 | 31 | 32 | 33 |
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||||
* |----|----|----|----|
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||||
* | 40 | 41 | 42 | 43 |
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||||
* |----|----|----|----|
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||||
* | 50 | 51 | 52 | 53 |
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||||
* `-------------------'
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*/
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#define LAYOUT_ortho_6x4( \
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k00, k01, k02, k03, \
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k10, k11, k12, k13, \
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k20, k21, k22, k23, \
|
||||
k30, k31, k32, k33, \
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k40, k41, k42, k43, \
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k50, k51, k52, k53 \
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||||
) \
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||||
{ \
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||||
{ k00, k01, k02, k03 }, \
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{ k10, k11, k12, k13 }, \
|
||||
{ k20, k21, k22, k23 }, \
|
||||
{ k30, k31, k32, k33 }, \
|
||||
{ k40, k41, k42, k43 }, \
|
||||
{ k50, k51, k52, k53 } \
|
||||
}
|
||||
|
||||
/* 6x4 gamepad layout
|
||||
* ,-------------------.
|
||||
* | 00 | 01 | 02 | 03 |
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||||
* |----|----|----|----|
|
||||
* | 10 | 11 | 12 | 13 |
|
||||
* |----|----|----|----|
|
||||
* | 20 | 21 | 22 | |
|
||||
* |----|----|----| 23 |
|
||||
* | 30 | 31 | 32 | |
|
||||
* |----|----|----|----|
|
||||
* | 40 | 41 | 42 | 43 |
|
||||
* |----|----|----|----|
|
||||
* | 50 | 51 | 52 | 53 |
|
||||
* `-------------------'
|
||||
*/
|
||||
#define LAYOUT_gamepad_6x4( \
|
||||
k00, k01, k02, k03, \
|
||||
k10, k11, k12, k13, \
|
||||
k20, k21, k22, \
|
||||
k30, k31, k32, k23, \
|
||||
k40, k41, k42, k43, \
|
||||
k50, k51, k52, k53 \
|
||||
) \
|
||||
{ \
|
||||
{ k00, k01, k02, k03 }, \
|
||||
{ k10, k11, k12, k13 }, \
|
||||
{ k20, k21, k22, k23 }, \
|
||||
{ k30, k31, k32, ___ }, \
|
||||
{ k40, k41, k42, k43 }, \
|
||||
{ k50, k51, k52, k53 } \
|
||||
}
|
||||
|
||||
/* 6x4 numpad layout
|
||||
* ,-------------------.
|
||||
* | 00 | 01 | 02 | 03 |
|
||||
* |----|----|----|----|
|
||||
* | 10 | 11 | 12 | 13 |
|
||||
* |----|----|----|----|
|
||||
* | 20 | 21 | 22 | |
|
||||
* |----|----|----| 23 |
|
||||
* | 30 | 31 | 32 | |
|
||||
* |----|----|----|----|
|
||||
* | 40 | 41 | 42 | |
|
||||
* |----|----|----| 43 |
|
||||
* | 50 | 52 | |
|
||||
* `-------------------'
|
||||
*/
|
||||
#define LAYOUT_numpad_6x4( \
|
||||
k00, k01, k02, k03, \
|
||||
k10, k11, k12, k13, \
|
||||
k20, k21, k22, \
|
||||
k30, k31, k32, k23, \
|
||||
k40, k41, k42, \
|
||||
k50, k52, k43 \
|
||||
) \
|
||||
{ \
|
||||
{ k00, k01, k02, k03 }, \
|
||||
{ k10, k11, k12, k13 }, \
|
||||
{ k20, k21, k22, k23 }, \
|
||||
{ k30, k31, k32, ___ }, \
|
||||
{ k40, k41, k42, k43 }, \
|
||||
{ k50, ___, k52, ___ } \
|
||||
}
|
||||
|
||||
/* 6x4 numpad layout with split Plus
|
||||
* ,-------------------.
|
||||
* | 00 | 01 | 02 | 03 |
|
||||
* |----|----|----|----|
|
||||
* | 10 | 11 | 12 | 13 |
|
||||
* |----|----|----|----|
|
||||
* | 20 | 21 | 22 | 23 |
|
||||
* |----|----|----|----|
|
||||
* | 30 | 31 | 32 | 33 |
|
||||
* |----|----|----|----|
|
||||
* | 40 | 41 | 42 | |
|
||||
* |----|----|----| 43 |
|
||||
* | 50 | 52 | |
|
||||
* `-------------------'
|
||||
*/
|
||||
#define LAYOUT_numpad_6x4_split_plus( \
|
||||
k00, k01, k02, k03, \
|
||||
k10, k11, k12, k13, \
|
||||
k20, k21, k22, k23, \
|
||||
k30, k31, k32, k33, \
|
||||
k40, k41, k42, \
|
||||
k50, k52, k43 \
|
||||
) \
|
||||
{ \
|
||||
{ k00, k01, k02, k03 }, \
|
||||
{ k10, k11, k12, k13 }, \
|
||||
{ k20, k21, k22, k23 }, \
|
||||
{ k30, k31, k32, k33 }, \
|
||||
{ k40, k41, k42, k43 }, \
|
||||
{ k50, ___, k52, ___ } \
|
||||
}
|
||||
|
||||
/* 6x4 numpad with split Plus and 0 keys
|
||||
* ,-------------------.
|
||||
* | 00 | 01 | 02 | 03 |
|
||||
* |----|----|----|----|
|
||||
* | 10 | 11 | 12 | 13 |
|
||||
* |----|----|----|----|
|
||||
* | 20 | 21 | 22 | 23 |
|
||||
* |----|----|----|----|
|
||||
* | 30 | 31 | 32 | 33 |
|
||||
* |----|----|----|----|
|
||||
* | 40 | 41 | 42 | |
|
||||
* |----|----|----| 43 |
|
||||
* | 50 | 51 | 52 | |
|
||||
* `-------------------'
|
||||
*/
|
||||
#define LAYOUT_numpad_6x4_split_plus_zero( \
|
||||
k00, k01, k02, k03, \
|
||||
k10, k11, k12, k13, \
|
||||
k20, k21, k22, k23, \
|
||||
k30, k31, k32, k33, \
|
||||
k40, k41, k42, \
|
||||
k50, k51, k52, k43 \
|
||||
) \
|
||||
{ \
|
||||
{ k00, k01, k02, k03 }, \
|
||||
{ k10, k11, k12, k13 }, \
|
||||
{ k20, k21, k22, k23 }, \
|
||||
{ k30, k31, k32, k33 }, \
|
||||
{ k40, k41, k42, k43 }, \
|
||||
{ k50, k51, k52, ___ } \
|
||||
}
|
||||
|
||||
/* 6x4 numpad with split 0 key
|
||||
* ,-------------------.
|
||||
* | 00 | 01 | 02 | 03 |
|
||||
* |----|----|----|----|
|
||||
* | 10 | 11 | 12 | 13 |
|
||||
* |----|----|----|----|
|
||||
* | 20 | 21 | 22 | |
|
||||
* |----|----|----| 23 |
|
||||
* | 30 | 31 | 32 | |
|
||||
* |----|----|----|----|
|
||||
* | 40 | 41 | 42 | |
|
||||
* |----|----|----| 43 |
|
||||
* | 50 | 51 | 52 | |
|
||||
* `-------------------'
|
||||
*/
|
||||
#define LAYOUT_numpad_6x4_split_zero( \
|
||||
k00, k01, k02, k03, \
|
||||
k10, k11, k12, k13, \
|
||||
k20, k21, k22, \
|
||||
k30, k31, k32, k23, \
|
||||
k40, k41, k42, \
|
||||
k50, k51, k52, k43 \
|
||||
) \
|
||||
{ \
|
||||
{ k00, k01, k02, k03 }, \
|
||||
{ k10, k11, k12, k13 }, \
|
||||
{ k20, k21, k22, k23 }, \
|
||||
{ k30, k31, k32, ___ }, \
|
||||
{ k40, k41, k42, k43 }, \
|
||||
{ k50, k51, k52, ___ } \
|
||||
}
|
||||
// Add backwards compatibility for existing keymaps
|
||||
#define cospad_bl_led_on backlight_enable
|
||||
#define cospad_bl_led_off backlight_disable
|
||||
#define cospad_bl_led_togg backlight_toggle
|
198
keyboards/kprepublic/cospad/info.json
Normal file
198
keyboards/kprepublic/cospad/info.json
Normal file
@@ -0,0 +1,198 @@
|
||||
{
|
||||
"keyboard_name": "Cospad",
|
||||
"url": "",
|
||||
"maintainer": "qmk",
|
||||
"width": 4,
|
||||
"height": 6,
|
||||
"layouts": {
|
||||
"LAYOUT_ortho_6x4": {
|
||||
"layout": [
|
||||
{"x":0, "y":0},
|
||||
{"x":1, "y":0},
|
||||
{"x":2, "y":0},
|
||||
{"x":3, "y":0},
|
||||
|
||||
{"x":0, "y":1},
|
||||
{"x":1, "y":1},
|
||||
{"x":2, "y":1},
|
||||
{"x":3, "y":1},
|
||||
|
||||
{"x":0, "y":2},
|
||||
{"x":1, "y":2},
|
||||
{"x":2, "y":2},
|
||||
{"x":3, "y":2},
|
||||
|
||||
{"x":0, "y":3},
|
||||
{"x":1, "y":3},
|
||||
{"x":2, "y":3},
|
||||
{"x":3, "y":3},
|
||||
|
||||
{"x":0, "y":4},
|
||||
{"x":1, "y":4},
|
||||
{"x":2, "y":4},
|
||||
{"x":3, "y":4},
|
||||
|
||||
{"x":0, "y":5},
|
||||
{"x":1, "y":5},
|
||||
{"x":2, "y":5},
|
||||
{"x":3, "y":5}
|
||||
]
|
||||
},
|
||||
"LAYOUT_gamepad_6x4": {
|
||||
"layout": [
|
||||
{"x":0, "y":0},
|
||||
{"x":1, "y":0},
|
||||
{"x":2, "y":0},
|
||||
{"x":3, "y":0},
|
||||
|
||||
{"x":0, "y":1},
|
||||
{"x":1, "y":1},
|
||||
{"x":2, "y":1},
|
||||
{"x":3, "y":1},
|
||||
|
||||
{"x":0, "y":2},
|
||||
{"x":1, "y":2},
|
||||
{"x":2, "y":2},
|
||||
|
||||
{"x":0, "y":3},
|
||||
{"x":1, "y":3},
|
||||
{"x":2, "y":3},
|
||||
{"x":3, "y":2, "h":2},
|
||||
|
||||
{"x":0, "y":4},
|
||||
{"x":1, "y":4},
|
||||
{"x":2, "y":4},
|
||||
{"x":3, "y":4},
|
||||
|
||||
{"x":0, "y":5},
|
||||
{"x":1, "y":5},
|
||||
{"x":2, "y":5},
|
||||
{"x":3, "y":5}
|
||||
]
|
||||
},
|
||||
"LAYOUT_numpad_6x4": {
|
||||
"layout": [
|
||||
{"x":0, "y":0},
|
||||
{"x":1, "y":0},
|
||||
{"x":2, "y":0},
|
||||
{"x":3, "y":0},
|
||||
|
||||
{"x":0, "y":1},
|
||||
{"x":1, "y":1},
|
||||
{"x":2, "y":1},
|
||||
{"x":3, "y":1},
|
||||
|
||||
{"x":0, "y":2},
|
||||
{"x":1, "y":2},
|
||||
{"x":2, "y":2},
|
||||
|
||||
{"x":0, "y":3},
|
||||
{"x":1, "y":3},
|
||||
{"x":2, "y":3},
|
||||
{"x":3, "y":2, "h":2},
|
||||
|
||||
{"x":0, "y":4},
|
||||
{"x":1, "y":4},
|
||||
{"x":2, "y":4},
|
||||
|
||||
{"x":0, "y":5, "w":2},
|
||||
{"x":2, "y":5},
|
||||
{"x":3, "y":4, "h":2}
|
||||
]
|
||||
},
|
||||
"LAYOUT_numpad_6x4_split_plus": {
|
||||
"layout": [
|
||||
{"x":0, "y":0},
|
||||
{"x":1, "y":0},
|
||||
{"x":2, "y":0},
|
||||
{"x":3, "y":0},
|
||||
|
||||
{"x":0, "y":1},
|
||||
{"x":1, "y":1},
|
||||
{"x":2, "y":1},
|
||||
{"x":3, "y":1},
|
||||
|
||||
{"x":0, "y":2},
|
||||
{"x":1, "y":2},
|
||||
{"x":2, "y":2},
|
||||
{"x":3, "y":2},
|
||||
|
||||
{"x":0, "y":3},
|
||||
{"x":1, "y":3},
|
||||
{"x":2, "y":3},
|
||||
{"x":3, "y":3},
|
||||
|
||||
{"x":0, "y":4},
|
||||
{"x":1, "y":4},
|
||||
{"x":2, "y":4},
|
||||
|
||||
{"x":0, "y":5, "w":2},
|
||||
{"x":2, "y":5},
|
||||
{"x":3, "y":4, "h":2}
|
||||
]
|
||||
},
|
||||
"LAYOUT_numpad_6x4_split_plus_zero": {
|
||||
"layout": [
|
||||
{"x":0, "y":0},
|
||||
{"x":1, "y":0},
|
||||
{"x":2, "y":0},
|
||||
{"x":3, "y":0},
|
||||
|
||||
{"x":0, "y":1},
|
||||
{"x":1, "y":1},
|
||||
{"x":2, "y":1},
|
||||
{"x":3, "y":1},
|
||||
|
||||
{"x":0, "y":2},
|
||||
{"x":1, "y":2},
|
||||
{"x":2, "y":2},
|
||||
{"x":3, "y":2},
|
||||
|
||||
{"x":0, "y":3},
|
||||
{"x":1, "y":3},
|
||||
{"x":2, "y":3},
|
||||
{"x":3, "y":3},
|
||||
|
||||
{"x":0, "y":4},
|
||||
{"x":1, "y":4},
|
||||
{"x":2, "y":4},
|
||||
|
||||
{"x":0, "y":5},
|
||||
{"x":1, "y":5},
|
||||
{"x":2, "y":5},
|
||||
{"x":3, "y":4, "h":2}
|
||||
]
|
||||
},
|
||||
"LAYOUT_numpad_6x4_split_zero": {
|
||||
"layout": [
|
||||
{"x":0, "y":0},
|
||||
{"x":1, "y":0},
|
||||
{"x":2, "y":0},
|
||||
{"x":3, "y":0},
|
||||
|
||||
{"x":0, "y":1},
|
||||
{"x":1, "y":1},
|
||||
{"x":2, "y":1},
|
||||
{"x":3, "y":1},
|
||||
|
||||
{"x":0, "y":2},
|
||||
{"x":1, "y":2},
|
||||
{"x":2, "y":2},
|
||||
|
||||
{"x":0, "y":3},
|
||||
{"x":1, "y":3},
|
||||
{"x":2, "y":3},
|
||||
{"x":3, "y":2, "h":2},
|
||||
|
||||
{"x":0, "y":4},
|
||||
{"x":1, "y":4},
|
||||
{"x":2, "y":4},
|
||||
|
||||
{"x":0, "y":5},
|
||||
{"x":1, "y":5},
|
||||
{"x":2, "y":5},
|
||||
{"x":3, "y":4, "h":2}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
57
keyboards/kprepublic/cospad/keymaps/default/keymap.c
Normal file
57
keyboards/kprepublic/cospad/keymaps/default/keymap.c
Normal file
@@ -0,0 +1,57 @@
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
// Defines names for use in layer keycodes and the keymap
|
||||
enum layer_names {
|
||||
_BL,
|
||||
_FL
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/* Keymap _BL: (Base Layer) Default Layer
|
||||
* ,-------------------.
|
||||
* |Esc |TAB | FN | BS |
|
||||
* |----|----|----|----|
|
||||
* | NL | / | * | - |
|
||||
* |----|----|----|----|
|
||||
* | 7 | 8 | 9 | |
|
||||
* |----|----|----| + |
|
||||
* | 4 | 5 | 6 | |
|
||||
* |----|----|----|----|
|
||||
* | 1 | 2 | 3 | |
|
||||
* |----|----|----| En |
|
||||
* | 0 | . | |
|
||||
* `-------------------'
|
||||
*/
|
||||
[_BL] = LAYOUT_numpad_6x4(
|
||||
KC_ESC, KC_TAB, MO(_FL), KC_BSPC,
|
||||
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
|
||||
KC_P7, KC_P8, KC_P9,
|
||||
KC_P4, KC_P5, KC_P6, KC_PPLS,
|
||||
KC_P1, KC_P2, KC_P3,
|
||||
KC_P0, KC_PDOT, KC_PENT
|
||||
),
|
||||
|
||||
/* Keymap _FL: Function Layer
|
||||
* ,-------------------.
|
||||
* |RGBT| | | |
|
||||
* |----|----|----|----|
|
||||
* |RGBM|RGBP|BTOG| |
|
||||
* |----|----|----|----|
|
||||
* |HUD |HUI |BON | |
|
||||
* |----|----|----| |
|
||||
* |SAD |SAI |BOFF| |
|
||||
* |----|----|----|----|
|
||||
* |VAD |VAS |BSTP| |
|
||||
* |----|----|----| |
|
||||
* | |RST | |
|
||||
* `-------------------'
|
||||
*/
|
||||
[_FL] = LAYOUT_numpad_6x4(
|
||||
RGB_TOG, _______, _______, _______,
|
||||
RGB_MOD, RGB_M_P, BL_TOGG, _______,
|
||||
RGB_HUD, RGB_HUI, BL_ON,
|
||||
RGB_SAD, RGB_SAI, BL_OFF, _______,
|
||||
RGB_VAD, RGB_VAI, BL_STEP,
|
||||
_______, RESET, _______
|
||||
)
|
||||
};
|
367
keyboards/kprepublic/cospad/keymaps/detrus/keymap.c
Normal file
367
keyboards/kprepublic/cospad/keymaps/detrus/keymap.c
Normal file
@@ -0,0 +1,367 @@
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "led.h"
|
||||
#include <print.h>
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
#include "rgblight.h"
|
||||
#endif
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
enum cospad_layers {
|
||||
_QWERTY_LAYER,
|
||||
_QWERTZ_LAYER,
|
||||
_COLEMA_LAYER,
|
||||
_DVORAK_LAYER,
|
||||
_QWERTY_LOWER_LAYER,
|
||||
_QWERTZ_LOWER_LAYER,
|
||||
_COLEMA_LOWER_LAYER,
|
||||
_DVORAK_LOWER_LAYER,
|
||||
_RAISE_LAYER,
|
||||
_ALTER_LAYER,
|
||||
};
|
||||
|
||||
// To switch the default layer used for the layout, there are special keycodes.
|
||||
// Which onces detected below serve to switch it.
|
||||
enum cospad_keycodes {
|
||||
QWERTY = SAFE_RANGE,
|
||||
QWERTZ,
|
||||
COLEMAK,
|
||||
DVORAK
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
||||
/* Keymap _QWERTY_LAYER: Default layer
|
||||
* ,-----------------------.
|
||||
* | T | G | B | Alt |
|
||||
* |-----|-----|-----|-----|
|
||||
* | R | F | V | LOW |
|
||||
* |-----|-----|-----|-----|
|
||||
* | E | D | C | |
|
||||
* |-----|-----|-----| Spc |
|
||||
* | W | S | X | |
|
||||
* |-----|-----|-----|-----|
|
||||
* | Q | A | Z | RAI |
|
||||
* |-----|-----|-----|-----|
|
||||
* | Esc | Tab | Sft | Ctl |
|
||||
* `-----------------------'
|
||||
*
|
||||
* And it's LOWER layer
|
||||
* ,-----------------------.
|
||||
* | P | ; | / | Alt |
|
||||
* |-----|-----|-----|-----|
|
||||
* | O | L | . | LOW |
|
||||
* |-----|-----|-----|-----|
|
||||
* | I | K | , | |
|
||||
* |-----|-----|-----| Ent |
|
||||
* | U | J | M | |
|
||||
* |-----|-----|-----|-----|
|
||||
* | Y | H | N | RAI |
|
||||
* |-----|-----|-----|-----|
|
||||
* | Esc | Tab | Sft | Ctl |
|
||||
* `-----------------------'
|
||||
*/
|
||||
[_QWERTY_LAYER] = LAYOUT_gamepad_6x4(
|
||||
KC_T, KC_G, KC_B, KC_LALT, \
|
||||
KC_R, KC_F, KC_V, MO(_QWERTY_LOWER_LAYER),\
|
||||
KC_E, KC_D, KC_C, \
|
||||
KC_W, KC_S, KC_X, KC_SPACE, \
|
||||
KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),\
|
||||
KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL),
|
||||
[_QWERTY_LOWER_LAYER] = LAYOUT_gamepad_6x4(
|
||||
KC_P, KC_SCLN, KC_SLSH, KC_LALT, \
|
||||
KC_O, KC_L, KC_DOT, _______, \
|
||||
KC_I, KC_K, KC_COMM, \
|
||||
KC_U, KC_J, KC_M, KC_ENTER, \
|
||||
KC_Y, KC_H, KC_N, _______, \
|
||||
_______, _______, _______, _______),
|
||||
|
||||
|
||||
|
||||
/* Keymap _QWERTZ_LAYER: Alternate default layer
|
||||
* ,-----------------------.
|
||||
* | T | G | B | Alt |
|
||||
* |-----|-----|-----|-----|
|
||||
* | R | F | V | LOW |
|
||||
* |-----|-----|-----|-----|
|
||||
* | E | D | C | |
|
||||
* |-----|-----|-----| Spc |
|
||||
* | W | S | X | |
|
||||
* |-----|-----|-----|-----|
|
||||
* | Q | A | Y | RAI |
|
||||
* |-----|-----|-----|-----|
|
||||
* | Esc | Tab | Sft | Ctl |
|
||||
* `-----------------------'
|
||||
*
|
||||
* And it's LOWER layer
|
||||
* ,-----------------------.
|
||||
* | P | ; | / | Alt |
|
||||
* |-----|-----|-----|-----|
|
||||
* | O | L | > | LOW |
|
||||
* |-----|-----|-----|-----|
|
||||
* | I | K | < | |
|
||||
* |-----|-----|-----| Ent |
|
||||
* | U | J | M | |
|
||||
* |-----|-----|-----|-----|
|
||||
* | Z | H | N | RAI |
|
||||
* |-----|-----|-----|-----|
|
||||
* | Esc | Tab | Sft | Ctl |
|
||||
* `-----------------------'
|
||||
*/
|
||||
[_QWERTZ_LAYER] = LAYOUT_gamepad_6x4(
|
||||
KC_T, KC_G, KC_B, KC_LALT, \
|
||||
KC_R, KC_F, KC_V, MO(_QWERTZ_LOWER_LAYER),\
|
||||
KC_E, KC_D, KC_C, \
|
||||
KC_W, KC_S, KC_X, KC_SPACE, \
|
||||
KC_Q, KC_A, KC_Y, MO(_RAISE_LAYER),\
|
||||
KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL),
|
||||
[_QWERTZ_LOWER_LAYER] = LAYOUT_gamepad_6x4(
|
||||
KC_P, KC_SCLN, KC_SLSH, KC_LALT, \
|
||||
KC_O, KC_L, KC_DOT, _______, \
|
||||
KC_I, KC_K, KC_COMM, \
|
||||
KC_U, KC_J, KC_M, KC_ENTER, \
|
||||
KC_Z, KC_H, KC_N, _______, \
|
||||
_______, _______, _______, _______),
|
||||
|
||||
|
||||
|
||||
/* Keymap _COLEMA_LAYER: Alternate default layer
|
||||
* ,-----------------------.
|
||||
* | G | D | B | Alt |
|
||||
* |-----|-----|-----|-----|
|
||||
* | P | T | V | LOW |
|
||||
* |-----|-----|-----|-----|
|
||||
* | F | S | C | |
|
||||
* |-----|-----|-----| Spc |
|
||||
* | W | R | X | |
|
||||
* |-----|-----|-----|-----|
|
||||
* | Q | A | Z | RAI |
|
||||
* |-----|-----|-----|-----|
|
||||
* | Esc | Tab | Sft | Ctl |
|
||||
* `-----------------------'
|
||||
*
|
||||
* And it's LOWER layer
|
||||
* ,-----------------------.
|
||||
* | ; | O | / | Alt |
|
||||
* |-----|-----|-----|-----|
|
||||
* | Y | I | . | LOW |
|
||||
* |-----|-----|-----|-----|
|
||||
* | U | E | , | |
|
||||
* |-----|-----|-----| Ent |
|
||||
* | L | N | M | |
|
||||
* |-----|-----|-----|-----|
|
||||
* | J | H | K | RAI |
|
||||
* |-----|-----|-----|-----|
|
||||
* | Esc | Tab | Sft | Ctl |
|
||||
* `-----------------------'
|
||||
*/
|
||||
[_COLEMA_LAYER] = LAYOUT_gamepad_6x4(
|
||||
KC_T, KC_D, KC_B, KC_LALT, \
|
||||
KC_R, KC_T, KC_V, MO(_COLEMA_LOWER_LAYER),\
|
||||
KC_E, KC_S, KC_C, \
|
||||
KC_W, KC_R, KC_X, KC_SPACE, \
|
||||
KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),\
|
||||
KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL),
|
||||
[_COLEMA_LOWER_LAYER] = LAYOUT_gamepad_6x4(
|
||||
KC_SCLN, KC_O, KC_SLSH, _______, \
|
||||
KC_Y, KC_I, KC_DOT, _______, \
|
||||
KC_U, KC_E, KC_COMM, \
|
||||
KC_L, KC_N, KC_M, KC_ENTER, \
|
||||
KC_J, KC_H, KC_K, _______, \
|
||||
KC_F, KC_G, _______, _______),
|
||||
|
||||
|
||||
|
||||
/* Keymap _DVORAK_LAYER: Alternate default layer
|
||||
* ,-----------------------.
|
||||
* | Y | I | X | Alt |
|
||||
* |-----|-----|-----|-----|
|
||||
* | P | U | K | LOW |
|
||||
* |-----|-----|-----|-----|
|
||||
* | . | E | J | |
|
||||
* |-----|-----|-----| Spc |
|
||||
* | , | O | Q | |
|
||||
* |-----|-----|-----|-----|
|
||||
* | ' | A | ; | RAI |
|
||||
* |-----|-----|-----|-----|
|
||||
* | Esc | Tab | Sft | Ctl |
|
||||
* `-----------------------'
|
||||
*
|
||||
* And it's LOWER layer
|
||||
* ,-----------------------.
|
||||
* | L | S | Z | Alt |
|
||||
* |-----|-----|-----|-----|
|
||||
* | R | N | V | LOW |
|
||||
* |-----|-----|-----|-----|
|
||||
* | C | T | W | |
|
||||
* |-----|-----|-----| Ent |
|
||||
* | G | H | M | |
|
||||
* |-----|-----|-----|-----|
|
||||
* | F | D | B | RAI |
|
||||
* |-----|-----|-----|-----|
|
||||
* | Esc | Tab | Sft | Ctl |
|
||||
* `-----------------------'
|
||||
*/
|
||||
[_DVORAK_LAYER] = LAYOUT_gamepad_6x4(
|
||||
KC_Y, KC_I, KC_X, KC_LALT, \
|
||||
KC_P, KC_U, KC_K, MO(_DVORAK_LOWER_LAYER),\
|
||||
KC_DOT, KC_E, KC_J, \
|
||||
KC_COMM, KC_O, KC_A, KC_SPACE, \
|
||||
KC_QUOT, KC_A, KC_SCLN, MO(_RAISE_LAYER),\
|
||||
KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL),
|
||||
[_DVORAK_LOWER_LAYER] = LAYOUT_gamepad_6x4(
|
||||
KC_L, KC_S, KC_Z, KC_LALT, \
|
||||
KC_R, KC_N, KC_V, _______, \
|
||||
KC_C, KC_T, KC_W, \
|
||||
KC_G, KC_H, KC_M, KC_ENTER,\
|
||||
KC_F, KC_D, KC_B, _______, \
|
||||
_______, _______, _______, _______),
|
||||
|
||||
|
||||
|
||||
/* Keymap _RAISE_LAYER: Additional layer to access more
|
||||
* ,-----------------------.
|
||||
* | 5 | 0 | del | Alt |
|
||||
* |-----|-----|-----|-----|
|
||||
* | 4 | 9 | -> | LOW |
|
||||
* |-----|-----|-----|-----|
|
||||
* | 3 | 8 | <- | |
|
||||
* |-----|-----|-----| Spc |
|
||||
* | 2 | 7 | -> | |
|
||||
* |-----|-----|-----|-----|
|
||||
* | 1 | 6 | <- | RAI |
|
||||
* |-----|-----|-----|-----|
|
||||
* | Esc | Tab | Sft | Ctl |
|
||||
* `-----------------------'
|
||||
*/
|
||||
[_RAISE_LAYER] = LAYOUT_gamepad_6x4(
|
||||
KC_5, KC_0, KC_BSPC, _______, \
|
||||
KC_4, KC_9, KC_RIGHT, _______, \
|
||||
KC_3, KC_8, KC_UP, \
|
||||
KC_2, KC_7, KC_DOWN, _______, \
|
||||
KC_1, KC_6, KC_LEFT, _______, \
|
||||
_______, _______, _______, _______),
|
||||
|
||||
|
||||
|
||||
/* Keymap _ALTER_LAYER: Function layer used to control the Leds
|
||||
* and use media buttons
|
||||
* ,----------------------------------------.
|
||||
* | Val Dec | Bl Toggle | Qwertz | Super |
|
||||
* |---------|------------|---------|-------|
|
||||
* | Val Inc | Bl Off | Qwerty | |
|
||||
* |---------|------------|---------|-------|
|
||||
* | Sat Dec | Bl On | Colemak | |
|
||||
* |---------|------------|---------| |
|
||||
* | Sat Inc | RGB Toggle | Dvorak | |
|
||||
* |---------|------------|---------|-------|
|
||||
* | Hue Dec | RGB Next | Vol Dwn | |
|
||||
* |---------|------------|---------|-------|
|
||||
* | Hue Inc | RGB Prev | Vol Up | Reset |
|
||||
* `----------------------------------------'
|
||||
*/
|
||||
[_ALTER_LAYER] = LAYOUT_gamepad_6x4(
|
||||
RGB_VAD, BL_TOGG, QWERTZ, KC_LGUI, \
|
||||
RGB_VAI, BL_OFF, QWERTY, _______, \
|
||||
RGB_SAD, BL_ON, COLEMAK, \
|
||||
RGB_SAI, RGB_TOG, DVORAK, _______, \
|
||||
RGB_HUD, RGB_MOD, KC_VOLD, _______, \
|
||||
RGB_HUI, RGB_RMOD, KC_VOLU, RESET),
|
||||
};
|
||||
|
||||
// Makes sure to update the good tri-layer if a layer changes
|
||||
layer_state_t layer_state_set_user(layer_state_t state) {
|
||||
switch (biton32(default_layer_state)) {
|
||||
case _QWERTY_LAYER:
|
||||
state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
|
||||
break;
|
||||
case _QWERTZ_LAYER:
|
||||
state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
|
||||
break;
|
||||
case _COLEMA_LAYER:
|
||||
state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
|
||||
break;
|
||||
case _DVORAK_LAYER:
|
||||
state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
|
||||
break;
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
// Makes the tri-layer
|
||||
uint32_t default_layer_state_set_kb(uint32_t state) {
|
||||
switch (biton32(state)) {
|
||||
case _QWERTY_LAYER:
|
||||
state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
|
||||
state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
|
||||
state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
|
||||
layer_move(_QWERTY_LAYER);
|
||||
break;
|
||||
case _QWERTZ_LAYER:
|
||||
state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
|
||||
state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
|
||||
state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
|
||||
layer_move(_QWERTZ_LAYER);
|
||||
break;
|
||||
case _COLEMA_LAYER:
|
||||
state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
|
||||
state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
|
||||
state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
|
||||
layer_move(_COLEMA_LAYER);
|
||||
break;
|
||||
case _DVORAK_LAYER:
|
||||
state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
|
||||
state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
|
||||
state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
|
||||
layer_move(_DVORAK_LAYER);
|
||||
break;
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case BL_TOGG:
|
||||
if (record->event.pressed) {
|
||||
cospad_bl_led_togg();
|
||||
}
|
||||
return false;
|
||||
case BL_ON:
|
||||
if (record->event.pressed) {
|
||||
cospad_bl_led_on();
|
||||
}
|
||||
return false;
|
||||
case BL_OFF:
|
||||
if (record->event.pressed) {
|
||||
cospad_bl_led_off();
|
||||
}
|
||||
return false;
|
||||
case QWERTY:
|
||||
if (record->event.pressed) {
|
||||
set_single_persistent_default_layer(_QWERTY_LAYER);
|
||||
print("switched to QWERTY layout\n");
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case QWERTZ:
|
||||
if (record->event.pressed) {
|
||||
set_single_persistent_default_layer(_QWERTZ_LAYER);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case COLEMAK:
|
||||
if (record->event.pressed) {
|
||||
set_single_persistent_default_layer(_COLEMA_LAYER);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DVORAK:
|
||||
if (record->event.pressed) {
|
||||
set_single_persistent_default_layer(_DVORAK_LAYER);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
}
|
@@ -0,0 +1,81 @@
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
/*
|
||||
* This keymap is based on the default keymap for the cospad.
|
||||
* It was adapted for the split Plus and split 0 layout focusing on the "00" key.
|
||||
*/
|
||||
|
||||
enum custom_keycodes {
|
||||
DBL_ZRO = SAFE_RANGE,
|
||||
};
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case DBL_ZRO:
|
||||
if (record->event.pressed) {
|
||||
// when keycode DBL_ZRO is pressed
|
||||
SEND_STRING("00");
|
||||
} else {
|
||||
// when keycode DBL_ZRO is released
|
||||
}
|
||||
break;
|
||||
|
||||
}
|
||||
return true;
|
||||
};
|
||||
|
||||
// Defines names for use in layer keycodes and the keymap
|
||||
enum layer_names {
|
||||
_BL,
|
||||
_FL
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/* Keymap _BL: (Base Layer) Default Layer
|
||||
* ,-------------------.
|
||||
* |Esc |TAB | FN | BS |
|
||||
* |----|----|----|----|
|
||||
* | NL | / | * | - |
|
||||
* |----|----|----|----|
|
||||
* | 7 | 8 | 9 | ~ |
|
||||
* |----|----|----|----|
|
||||
* | 4 | 5 | 6 | + |
|
||||
* |----|----|----|----|
|
||||
* | 1 | 2 | 3 | |
|
||||
* |----|----|----| En |
|
||||
* | 0 | 00 | . | |
|
||||
* `-------------------'
|
||||
*/
|
||||
[_BL] = LAYOUT_numpad_6x4_split_plus_zero(
|
||||
KC_ESC, KC_TAB, MO(_FL), KC_BSPC,
|
||||
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
|
||||
KC_P7, KC_P8, KC_P9, KC_TILD,
|
||||
KC_P4, KC_P5, KC_P6, KC_PPLS,
|
||||
KC_P1, KC_P2, KC_P3,
|
||||
KC_P0, DBL_ZRO, KC_PDOT, KC_PENT
|
||||
),
|
||||
|
||||
/* Keymap _FL: Function Layer
|
||||
* ,-------------------.
|
||||
* |RGBT| | | |
|
||||
* |----|----|----|----|
|
||||
* |RGBM|RGBP|BTOG| |
|
||||
* |----|----|----|----|
|
||||
* |HUD |HUI |BON | |
|
||||
* |----|----|----|----|
|
||||
* |SAD |SAI |BOFF| |
|
||||
* |----|----|----|----|
|
||||
* |VAD |VAS |BSTP| |
|
||||
* |----|----|----| |
|
||||
* | | |RST | |
|
||||
* `-------------------'
|
||||
*/
|
||||
[_FL] = LAYOUT_numpad_6x4_split_plus_zero(
|
||||
RGB_TOG, _______, _______, _______,
|
||||
RGB_MOD, RGB_M_P, BL_TOGG, _______,
|
||||
RGB_HUD, RGB_HUI, BL_ON, _______,
|
||||
RGB_SAD, RGB_SAI, BL_OFF, _______,
|
||||
RGB_VAD, RGB_VAI, BL_STEP,
|
||||
_______, _______, RESET, _______
|
||||
)
|
||||
};
|
81
keyboards/kprepublic/cospad/keymaps/split_zero/keymap.c
Normal file
81
keyboards/kprepublic/cospad/keymaps/split_zero/keymap.c
Normal file
@@ -0,0 +1,81 @@
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
/*
|
||||
* This keymap is based on the default keymap for the cospad.
|
||||
* It was adapted for the split 0 layout focusing on the "00" key.
|
||||
*/
|
||||
|
||||
enum custom_keycodes {
|
||||
DBL_ZRO = SAFE_RANGE,
|
||||
};
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case DBL_ZRO:
|
||||
if (record->event.pressed) {
|
||||
// when keycode DBL_ZRO is pressed
|
||||
SEND_STRING("00");
|
||||
} else {
|
||||
// when keycode DBL_ZRO is released
|
||||
}
|
||||
break;
|
||||
|
||||
}
|
||||
return true;
|
||||
};
|
||||
|
||||
// Defines names for use in layer keycodes and the keymap
|
||||
enum layer_names {
|
||||
_BL,
|
||||
_FL
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/* Keymap _BL: (Base Layer) Default Layer
|
||||
* ,-------------------.
|
||||
* |Esc |TAB | FN | BS |
|
||||
* |----|----|----|----|
|
||||
* | NL | / | * | - |
|
||||
* |----|----|----|----|
|
||||
* | 7 | 8 | 9 | |
|
||||
* |----|----|----| + |
|
||||
* | 4 | 5 | 6 | |
|
||||
* |----|----|----|----|
|
||||
* | 1 | 2 | 3 | |
|
||||
* |----|----|----| En |
|
||||
* | 0 | 00 | . | |
|
||||
* `-------------------'
|
||||
*/
|
||||
[_BL] = LAYOUT_numpad_6x4_split_zero(
|
||||
KC_ESC, KC_TAB, MO(_FL), KC_BSPC,
|
||||
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
|
||||
KC_P7, KC_P8, KC_P9,
|
||||
KC_P4, KC_P5, KC_P6, KC_PPLS,
|
||||
KC_P1, KC_P2, KC_P3,
|
||||
KC_P0, DBL_ZRO, KC_PDOT, KC_PENT
|
||||
),
|
||||
|
||||
/* Keymap _FL: Function Layer
|
||||
* ,-------------------.
|
||||
* |RGBT| | | |
|
||||
* |----|----|----|----|
|
||||
* |RGBM|RGBP|BTOG| |
|
||||
* |----|----|----|----|
|
||||
* |HUD |HUI |BON | |
|
||||
* |----|----|----| |
|
||||
* |SAD |SAI |BOFF| |
|
||||
* |----|----|----|----|
|
||||
* |VAD |VAS |BSTP| |
|
||||
* |----|----|----| |
|
||||
* | | |RST | |
|
||||
* `-------------------'
|
||||
*/
|
||||
[_FL] = LAYOUT_numpad_6x4_split_zero(
|
||||
RGB_TOG, _______, _______, _______,
|
||||
RGB_MOD, RGB_M_P, BL_TOGG, _______,
|
||||
RGB_HUD, RGB_HUI, BL_ON,
|
||||
RGB_SAD, RGB_SAI, BL_OFF, _______,
|
||||
RGB_VAD, RGB_VAI, BL_STEP,
|
||||
_______, _______, RESET, _______
|
||||
)
|
||||
};
|
85
keyboards/kprepublic/cospad/keymaps/via/keymap.c
Normal file
85
keyboards/kprepublic/cospad/keymaps/via/keymap.c
Normal file
@@ -0,0 +1,85 @@
|
||||
/* Copyright 2020 Team Mechlovin
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/* Keymap _BL: (Base Layer) Default Layer
|
||||
* ,-------------------.
|
||||
* |Esc |TAB | FN | BS |
|
||||
* |----|----|----|----|
|
||||
* | NL | / | * | - |
|
||||
* |----|----|----|----|
|
||||
* | 7 | 8 | 9 | |
|
||||
* |----|----|----| + |
|
||||
* | 4 | 5 | 6 | |
|
||||
* |----|----|----|----|
|
||||
* | 1 | 2 | 3 | |
|
||||
* |----|----|----| En |
|
||||
* | 0 | . | |
|
||||
* `-------------------'
|
||||
*/
|
||||
[0] = LAYOUT_numpad_6x4(
|
||||
KC_ESC, KC_TAB, MO(1), KC_BSPC,
|
||||
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
|
||||
KC_P7, KC_P8, KC_P9,
|
||||
KC_P4, KC_P5, KC_P6, KC_PPLS,
|
||||
KC_P1, KC_P2, KC_P3,
|
||||
KC_P0, KC_PDOT, KC_PENT
|
||||
),
|
||||
|
||||
/* Keymap _FL: Function Layer
|
||||
* ,-------------------.
|
||||
* |RGBT| | | |
|
||||
* |----|----|----|----|
|
||||
* |RGBM|RGBP|BTOG| |
|
||||
* |----|----|----|----|
|
||||
* |HUD |HUI |BON | |
|
||||
* |----|----|----| |
|
||||
* |SAD |SAI |BOFF| |
|
||||
* |----|----|----|----|
|
||||
* |VAD |VAS |BSTP| |
|
||||
* |----|----|----| |
|
||||
* | |RST | |
|
||||
* `-------------------'
|
||||
*/
|
||||
[1] = LAYOUT_numpad_6x4(
|
||||
RGB_TOG, _______, _______, _______,
|
||||
RGB_MOD, RGB_M_P, BL_TOGG, _______,
|
||||
RGB_HUD, RGB_HUI, BL_ON,
|
||||
RGB_SAD, RGB_SAI, BL_OFF, _______,
|
||||
RGB_VAD, RGB_VAI, BL_STEP,
|
||||
_______, RESET, _______
|
||||
),
|
||||
|
||||
[2] = LAYOUT_numpad_6x4(
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS
|
||||
),
|
||||
|
||||
[3] = LAYOUT_numpad_6x4(
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS
|
||||
)
|
||||
};
|
1
keyboards/kprepublic/cospad/keymaps/via/rules.mk
Normal file
1
keyboards/kprepublic/cospad/keymaps/via/rules.mk
Normal file
@@ -0,0 +1 @@
|
||||
VIA_ENABLE = yes
|
18
keyboards/kprepublic/cospad/readme.md
Normal file
18
keyboards/kprepublic/cospad/readme.md
Normal file
@@ -0,0 +1,18 @@
|
||||
# Cospad
|
||||
|
||||
A DIY keypad kit sold by KPRepublic, runs TKG natively.
|
||||
|
||||
* Keyboard Maintainer: QMK Community
|
||||
* Hardware Supported: Cospad PCB
|
||||
* Hardware Availability: [KPrepublic on Aliexpress](https://aliexpress.com/item/cospad-Custom-Mechanical-Keyboard-Kit-up-tp-24-keys-Supports-TKG-TOOLS-Underglow-RGB-PCB-20/32818383873.html)
|
||||
|
||||
Supported Layouts:
|
||||
|
||||

|
||||

|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make cospad:default
|
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
31
keyboards/kprepublic/cospad/rules.mk
Normal file
31
keyboards/kprepublic/cospad/rules.mk
Normal file
@@ -0,0 +1,31 @@
|
||||
# MCU name
|
||||
MCU = atmega32u4
|
||||
|
||||
# Bootloader selection
|
||||
# Teensy halfkay
|
||||
# Pro Micro caterina
|
||||
# Atmel DFU atmel-dfu
|
||||
# LUFA DFU lufa-dfu
|
||||
# QMK DFU qmk-dfu
|
||||
# ATmega32A bootloadHID
|
||||
# ATmega328P USBasp
|
||||
BOOTLOADER = atmel-dfu
|
||||
|
||||
# Build Options
|
||||
# change yes to no to disable
|
||||
#
|
||||
BOOTMAGIC_ENABLE = lite # Enable Bootmagic Lite
|
||||
MOUSEKEY_ENABLE = no # Mouse keys
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
CONSOLE_ENABLE = no # Console for debug
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
NKRO_ENABLE = yes # USB Nkey Rollover
|
||||
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
|
||||
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
|
||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
AUDIO_ENABLE = no # Audio output on port C6
|
||||
|
||||
LAYOUTS = numpad_6x4 ortho_6x4
|
Reference in New Issue
Block a user