Organize KPrepublic, K.T.E.C, xiudi boards into directories (#12159)

* reset; redoing my steps; and recommit

* include xd002/.noci
This commit is contained in:
peepeetee
2021-08-21 22:53:49 -05:00
committed by GitHub
parent c70abc8d04
commit 78ccd9c201
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/* Copyright 2019
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "bm16a.h"
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
matrix_init_user();
}
void matrix_scan_kb(void) {
// put your looping keyboard code here
// runs every cycle (a lot)
matrix_scan_user();
}
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
// put your per-action keyboard code here
// runs for every action, just before processing by the firmware
return process_record_user(keycode, record);
}
void led_set_kb(uint8_t usb_led) {
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
led_set_user(usb_led);
}

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/* Copyright 2019
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_ortho_4x4( \
K01, K02, K03, K04, \
K11, K12, K13, K14, \
K21, K22, K23, K24, \
K31, K32, K33, K34 \
) \
{ \
{ K01, K02, K03, K04 }, \
{ K11, K12, K13, K14 }, \
{ K21, K22, K23, K24 }, \
{ K31, K32, K33, K34 } \
}

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/* Copyright 2019
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x4B50 // "KP"
#define PRODUCT_ID 0x016A
#define DEVICE_VER 0x0001
#define MANUFACTURER KPrepublic
#define PRODUCT bm16a
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 4
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { D3, D5, D1, D2}
#define MATRIX_COL_PINS { D6, D4, D7, B4}
#define UNUSED_PINS
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
/*
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
*/
//#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
#define BACKLIGHT_PIN B6
// #define BACKLIGHT_BREATHING
#define BACKLIGHT_LEVELS 5
#define RGB_DI_PIN E2
#define RGBLED_NUM 4
#define RGBLIGHT_ANIMATIONS
// #ifdef RGB_DI_PIN
// #define RGBLED_NUM 16
// #define RGBLIGHT_HUE_STEP 8
// #define RGBLIGHT_SAT_STEP 8
// #define RGBLIGHT_VAL_STEP 8
// #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
// /*== all animations enable ==*/
// #define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
// #endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is userful for the Windows task manager shortcut (ctrl+shift+esc).
*/
// #define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Magic Key Options
*
* Magic keys are hotkey commands that allow control over firmware functions of
* the keyboard. They are best used in combination with the HID Listen program,
* found here: https://www.pjrc.com/teensy/hid_listen.html
*
* The options below allow the magic key functionality to be changed. This is
* useful if your keyboard/keypad is missing keys and you want magic key support.
*
*/
/* key combination for magic key command */
/* defined by default; to change, uncomment and set to the combination you want */
// #define IS_COMMAND() (get_mods() == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)))
/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP H
//#define MAGIC_KEY_HELP_ALT SLASH
//#define MAGIC_KEY_DEBUG D
//#define MAGIC_KEY_DEBUG_MATRIX X
//#define MAGIC_KEY_DEBUG_KBD K
//#define MAGIC_KEY_DEBUG_MOUSE M
//#define MAGIC_KEY_VERSION V
//#define MAGIC_KEY_STATUS S
//#define MAGIC_KEY_CONSOLE C
//#define MAGIC_KEY_LAYER0 0
//#define MAGIC_KEY_LAYER0_ALT GRAVE
//#define MAGIC_KEY_LAYER1 1
//#define MAGIC_KEY_LAYER2 2
//#define MAGIC_KEY_LAYER3 3
//#define MAGIC_KEY_LAYER4 4
//#define MAGIC_KEY_LAYER5 5
//#define MAGIC_KEY_LAYER6 6
//#define MAGIC_KEY_LAYER7 7
//#define MAGIC_KEY_LAYER8 8
//#define MAGIC_KEY_LAYER9 9
//#define MAGIC_KEY_BOOTLOADER B
//#define MAGIC_KEY_BOOTLOADER_ALT ESC
//#define MAGIC_KEY_LOCK CAPS
//#define MAGIC_KEY_EEPROM E
//#define MAGIC_KEY_EEPROM_CLEAR BSPACE
//#define MAGIC_KEY_NKRO N
//#define MAGIC_KEY_SLEEP_LED Z
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
/* Bootmagic Lite key configuration */
// #define BOOTMAGIC_LITE_ROW 0
// #define BOOTMAGIC_LITE_COLUMN 0

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{
"keyboard_name": "bm16a",
"url": "",
"maintainer": "qmk",
"width": 4,
"height": 4,
"layouts": {
"LAYOUT_ortho_4x4": {
"key_count": 16,
"layout": [
{"x":0, "y":0},
{"x":1, "y":0},
{"x":2, "y":0},
{"x":3, "y":0},
{"x":0, "y":1},
{"x":1, "y":1},
{"x":2, "y":1},
{"x":3, "y":1},
{"x":0, "y":2},
{"x":1, "y":2},
{"x":2, "y":2},
{"x":3, "y":2},
{"x":0, "y":3},
{"x":1, "y":3},
{"x":2, "y":3},
{"x":3, "y":3}
]
}
}
}

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/* Copyright 2019
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// place overrides here

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/* Copyright 2019
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum layers {
_BASE = 0,
_FN1,
_FN2,
};
// Defines the keycodes used by our macros in process_record_user
enum custom_keycodes {
QMKBEST = SAFE_RANGE,
QMKURL
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_ortho_4x4(
KC_PGUP, KC_HOME, KC_UP, KC_END , \
KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, \
MO(_FN2), KC_VOLU, KC_MPLY, KC_MPRV, \
MO(_FN1), KC_VOLD, KC_MUTE, KC_MNXT \
),
[_FN1] = LAYOUT_ortho_4x4(
KC_ESC, KC_P7, KC_P8, KC_P9, \
KC_TAB, KC_P4, KC_P5, KC_P6, \
KC_ENT, KC_P1, KC_P2, KC_P3, \
_______, KC_P0, KC_P0, KC_DOT \
),
[_FN2] = LAYOUT_ortho_4x4(
RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \
RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, \
_______, _______, _______, RESET, \
BL_STEP, _______, QMKBEST, QMKURL \
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QMKBEST:
if (record->event.pressed) {
// when keycode QMKBEST is pressed
SEND_STRING("QMK is the best thing ever!");
} else {
// when keycode QMKBEST is released
}
break;
case QMKURL:
if (record->event.pressed) {
// when keycode QMKURL is pressed
SEND_STRING("https://qmk.fm/" SS_TAP(X_ENTER));
} else {
// when keycode QMKURL is released
}
break;
}
return true;
}

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# The default keymap for bm16a

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/* Copyright 2019
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum layers {
_BASE = 0,
_FN1,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_ortho_4x4(
KC_P7, KC_P8, KC_P9, KC_PMNS,
KC_P4, KC_P5, KC_P6, KC_PPLS,
KC_P1, KC_P2, KC_P3, KC_PENT,
KC_P0, KC_PDOT, KC_SPC, MO(_FN1)
),
[_FN1] = LAYOUT_ortho_4x4(
RESET, KC_PAST, KC_PSLS, _______,
BL_TOGG, BL_DEC, BL_INC, BL_STEP,
RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD,
RGB_SAI, RGB_SAD, _______, _______
)
};

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# A factory-like keymap for the bm16a
This keymap recreates the stock layout this keypad ships with. Use it if you want to return to stock, but with QMK.

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/* Copyright 2019
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum layers {
_BASE = 0,
_FN1,
_FN2,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_ortho_4x4(
KC_PGUP, KC_HOME, KC_UP, KC_END ,
KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT,
KC_DOT, KC_VOLU, KC_MPLY, KC_MPRV,
MO(1), KC_VOLD, KC_MUTE, KC_MNXT
),
[1] = LAYOUT_ortho_4x4(
RESET, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
[2] = LAYOUT_ortho_4x4(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
[3] = LAYOUT_ortho_4x4(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
)
};

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# Via keymap for bm16a

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VIA_ENABLE = yes
LTO_ENABLE = yes

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# bm16a
![bm16a](https://ae01.alicdn.com/kf/HTB1RRRQaZfrK1RjSszcq6xGGFXaY.jpg)
A 16 key macropad, with USB C, RGB underglow and backlight.
Keyboard Maintainer: QMK Community
Hardware Supported: The PCBs, controllers supported
Hardware Availability: [KPrepublic](https://kprepublic.com/products/bm16a-16-keys-custom-mechanical-keyboard-pcb-plate-programmed-numpad-layouts-qmk-firmware-with-rgb-bottom-underglow-alps-mx); [AliExpress](https://www.aliexpress.com/store/product/bm16a-16-keys-Custom-Mechanical-Keyboard-PCB-plate-programmed-numpad-layouts-qmk-firmware-with-rgb-bottom/3034003_32970629907.html)
Make example for this keyboard (after setting up your build environment):
make bm16a:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = lite # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = yes # USB Nkey Rollover
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality on B7 by default
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output on port C6
LAYOUTS = ortho_4x4

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#pragma once
#include "quantum.h"
#define LAYOUT_ortho_4x4( \
K00, K01, K02, K03, \
K10, K11, K12, K13, \
K20, K21, K22, K23, \
K30, K31, K32, K33 \
) { \
{ K00, K01, K02, K03 }, \
{ K10, K11, K12, K13 }, \
{ K20, K21, K22, K23 }, \
{ K30, K31, K32, K33 } \
}

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#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x4B50 //KP
#define PRODUCT_ID 0x016B
#define DEVICE_VER 0x0001
#define MANUFACTURER KPrepublic
#define PRODUCT bm16s
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 4
/* key matrix pins */
#define MATRIX_ROW_PINS { D1, D0, D3, D2 }
#define MATRIX_COL_PINS { F7, F6, D4, D6 }
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* number of backlight levels */
#ifdef BACKLIGHT_PIN
#define BACKLIGHT_LEVELS 3
#endif
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
#define RGB_DI_PIN E2
#ifdef RGB_DI_PIN
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 16
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif

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{
"keyboard_name": "bm16s",
"url": "",
"maintainer": "qmk",
"width": 4,
"height": 4,
"layouts": {
"LAYOUT_ortho_4x4": {
"key_count": 16,
"layout": [
{"x":0, "y":0},
{"x":1, "y":0},
{"x":2, "y":0},
{"x":3, "y":0},
{"x":0, "y":1},
{"x":1, "y":1},
{"x":2, "y":1},
{"x":3, "y":1},
{"x":0, "y":2},
{"x":1, "y":2},
{"x":2, "y":2},
{"x":3, "y":2},
{"x":0, "y":3},
{"x":1, "y":3},
{"x":2, "y":3},
{"x":3, "y":3}
]
}
}
}

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#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_ortho_4x4(
KC_KP_7, KC_KP_8, KC_KP_9, MO(1), \
KC_KP_4, KC_KP_5, KC_KP_6, KC_PMNS, \
KC_KP_1, KC_KP_2, KC_KP_3, KC_PPLS, \
KC_KP_0, KC_PDOT, KC_PCMM, KC_PENT \
),
[1] = LAYOUT_ortho_4x4(
RESET, BL_STEP, _______, KC_VOLU, \
BL_TOGG, BL_DEC, BL_INC, KC_VOLD, \
RGB_TOG, RGB_MOD, RGB_HUI, KC_MUTE, \
RGB_SAI, RGB_SAD, RGB_HUD, _______ \
),
};

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#include QMK_KEYBOARD_H
#define RGB_BRU RGB_VAI
#define RGB_BRD RGB_VAD
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_ortho_4x4(
KC_BRIU, _______, _______, KC_VOLU, \
KC_BRID, _______, _______, KC_VOLD, \
_______, _______, _______, KC_MUTE, \
KC_MPRV, KC_MPLY, KC_MNXT, MO(1) \
),
[1] = LAYOUT_ortho_4x4(
RESET, _______, _______, _______, \
RGB_SPD, RGB_BRU, RGB_SPI, _______, \
RGB_RMOD, RGB_BRD, RGB_MOD, _______, \
RGB_TOG, _______, _______, _______ \
),
};

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/* Copyright 2020 Relocks
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_ortho_4x4(
KC_KP_7, KC_KP_8, KC_KP_9, MO(1),
KC_KP_4, KC_KP_5, KC_KP_6, KC_PMNS,
KC_KP_1, KC_KP_2, KC_KP_3, KC_PPLS,
KC_KP_0, KC_PDOT, KC_PCMM, KC_PENT
),
[1] = LAYOUT_ortho_4x4(
RESET, BL_STEP, KC_TRNS, KC_VOLU,
BL_TOGG, BL_DEC, BL_INC, KC_VOLD,
RGB_TOG, RGB_MOD, RGB_HUI, KC_MUTE,
RGB_SAI, RGB_SAD, RGB_HUD, KC_TRNS
),
[2] = LAYOUT_ortho_4x4(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
[3] = LAYOUT_ortho_4x4(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
};

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# Via keymap for bm16s

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VIA_ENABLE = yes
LTO_ENABLE = yes

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# bm16s
A 16-key macropad, with USB C and per-key RGB backlighting. This is a variant of the BM16A, but with low profile Choc switches.
Keyboard Maintainer: QMK Community
Hardware Supported: The PCBs, controllers supported
Hardware Availability: [KPrepublic](https://kprepublic.com/collections/pcb/products/bm16s-16-keys-custom-mechanical-keyboard-pcb-plate-programmed-numpad-layouts-qmk-firmware-with-rgb-switch-leds-choc-switch); [AliExpress](https://www.aliexpress.com/item/bm16s-16-keys-Custom-Mechanical-Keyboard-PCB-plate-programmed-numpad-layouts-qmk-firmware-with-rgb-switch/32999247908.html); [Massdrop](https://www.massdrop.com/buy/78169)
Make example for this keyboard (after setting up your build environment):
make bm16s:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = atmel-dfu
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = lite # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
AUDIO_ENABLE = no
RGBLIGHT_ENABLE = yes
LAYOUTS = ortho_4x4

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/* Copyright 2020 tominabox1, Richard Goulter <richard.goulter@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "bm40hsrgb.h"
#if defined(RGB_MATRIX_ENABLE)
led_config_t g_led_config = {
{
// Key Matrix to LED Index
{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11},
{12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23},
{24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35},
{36, 37, 38, 39, 40, 41, NO_LED, 42, 43, 44, 45, 46}
}, {
// LED Index to Physical Position
{ 0, 0}, { 20, 0}, { 40, 0}, {61, 0}, {81, 0}, {101, 0}, {122, 0}, {142, 0}, {162, 0}, {183, 0}, {203, 0}, {224, 0},
{ 0, 21}, { 20, 21}, { 40, 21}, {61, 21}, {81, 21}, {101, 21}, {122, 21}, {142, 21}, {162, 21}, {183, 21}, {203, 21}, {224, 21},
{ 0, 42}, { 20, 42}, { 40, 42}, {61, 42}, {81, 42}, {101, 42}, {122, 42}, {142, 42}, {162, 42}, {183, 42}, {203, 42}, {224, 42},
{ 0, 64}, { 20, 64}, { 40, 64}, {61, 64}, {81, 64}, {111, 64}, {142, 64}, {162, 64}, {183, 64}, {203, 64}, {224, 64},
{220, 32}, {176, 32}, {132, 32}, {88, 32}, {44, 32}, {0, 32}
}, {
// LED Index to Flag
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
2, 2, 2, 2, 2, 2
}
};
void suspend_power_down_kb(void) {
rgb_matrix_set_suspend_state(true);
suspend_power_down_user();
}
void suspend_wakeup_init_kb(void) {
rgb_matrix_set_suspend_state(false);
suspend_wakeup_init_user();
}
#endif

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/* Copyright 2020 tominabox1
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define LAYOUT_planck_mit( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, \
K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, \
K200, K201, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, \
K300, K301, K302, K303, K304, K305, K307, K308, K309, K310, K311 \
) { \
{ K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011 }, \
{ K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111 }, \
{ K200, K201, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211 }, \
{ K300, K301, K302, K303, K304, K305, KC_NO, K307, K308, K309, K310, K311 } \
}

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/* Copyright 2020 tominabox1
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x4B50 // "KP"
#define PRODUCT_ID 0x3430 // "40"
#define DEVICE_VER 0x0001
#define MANUFACTURER KPRepublic
#define PRODUCT BM40 Hotswap RGB
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 12
/* key matrix pins */
#define MATRIX_ROW_PINS { B3, B2, E6, B5 }
#define MATRIX_COL_PINS { B6, C6, B4, D7, D4, D6, C7, F6, F5, F4, F1, F0 }
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
#define RGB_DI_PIN E2
#define DRIVER_LED_TOTAL 53
#ifdef RGB_DI_PIN
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
# define RGBLIGHT_LIMIT_VAL 180 // Limit to vendor-recommended value
#endif
#ifdef RGB_MATRIX_ENABLE
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value
#endif

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{
"keyboard_name": "BM40HSRGB",
"url": "",
"maintainer": "qmk",
"width": 12,
"height": 4,
"layouts": {
"LAYOUT_planck_mit": {
"layout": [
{"label":"K00 (B3,B6)", "x":0, "y":0},
{"label":"K01 (B3,C6)", "x":1, "y":0},
{"label":"K02 (B3,B4)", "x":2, "y":0},
{"label":"K03 (B3,D7)", "x":3, "y":0},
{"label":"K04 (B3,D4)", "x":4, "y":0},
{"label":"K05 (B3,D6)", "x":5, "y":0},
{"label":"K06 (B3,C7)", "x":6, "y":0},
{"label":"K07 (B3,F6)", "x":7, "y":0},
{"label":"K08 (B3,F5)", "x":8, "y":0},
{"label":"K09 (B3,F4)", "x":9, "y":0},
{"label":"K0A (B3,F1)", "x":10, "y":0},
{"label":"K0B (B3,F0)", "x":11, "y":0},
{"label":"K10 (B2,B6)", "x":0, "y":1},
{"label":"K11 (B2,C6)", "x":1, "y":1},
{"label":"K12 (B2,B4)", "x":2, "y":1},
{"label":"K13 (B2,D7)", "x":3, "y":1},
{"label":"K14 (B2,D4)", "x":4, "y":1},
{"label":"K15 (B2,D6)", "x":5, "y":1},
{"label":"K16 (B2,C7)", "x":6, "y":1},
{"label":"K17 (B2,F6)", "x":7, "y":1},
{"label":"K18 (B2,F5)", "x":8, "y":1},
{"label":"K19 (B2,F4)", "x":9, "y":1},
{"label":"K1A (B2,F1)", "x":10, "y":1},
{"label":"K1B (B2,F0)", "x":11, "y":1},
{"label":"K20 (E6,B6)", "x":0, "y":2},
{"label":"K21 (E6,C6)", "x":1, "y":2},
{"label":"K22 (E6,B4)", "x":2, "y":2},
{"label":"K23 (E6,D7)", "x":3, "y":2},
{"label":"K24 (E6,D4)", "x":4, "y":2},
{"label":"K25 (E6,D6)", "x":5, "y":2},
{"label":"K26 (E6,C7)", "x":6, "y":2},
{"label":"K27 (E6,F6)", "x":7, "y":2},
{"label":"K28 (E6,F5)", "x":8, "y":2},
{"label":"K29 (E6,F4)", "x":9, "y":2},
{"label":"K2A (E6,F1)", "x":10, "y":2},
{"label":"K2B (E6,F0)", "x":11, "y":2},
{"label":"K30 (B5,B6)", "x":0, "y":3},
{"label":"K31 (B5,C6)", "x":1, "y":3},
{"label":"K32 (B5,B4)", "x":2, "y":3},
{"label":"K33 (B5,D7)", "x":3, "y":3},
{"label":"K34 (B5,D4)", "x":4, "y":3},
{"label":"K35 (B5,D6)", "x":5, "y":3, "w":2},
{"label":"K37 (B5,F6)", "x":7, "y":3},
{"label":"K38 (B5,F5)", "x":8, "y":3},
{"label":"K39 (B5,F4)", "x":9, "y":3},
{"label":"K3A (B5,F1)", "x":10, "y":3},
{"label":"K3B (B5,F0)", "x":11, "y":3}
]
}
}
}

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/* Copyright 2020 tominabox1
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum layers {
_QWERTY,
_LOWER,
_RAISE,
_ADJUST
};
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Esc | A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | BLTog| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = LAYOUT_planck_mit(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT ,
RGB_TOG, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
/* Lower
* ,-----------------------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | Home | End | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = LAYOUT_planck_mit(
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, S(KC_NUHS), S(KC_NUBS), KC_HOME, KC_END, _______,
_______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
),
/* Raise
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / |Pg Up |Pg Dn | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = LAYOUT_planck_mit(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_PGUP, KC_PGDN, _______,
_______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
),
/* Adjust (Lower + Raise)
* v------------------------RGB CONTROL--------------------v
* ,-----------------------------------------------------------------------------------.
* | | Reset|Debug | RGB |RGBMOD| HUE+ | HUE- | SAT+ | SAT- |BRGTH+|BRGTH-| Del |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = LAYOUT_planck_mit(
_______, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL ,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}

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# The default keymap for bm40hsrgb

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// qmk flash -kb bm40hsrgb -km signynt
/* Copyright 2021 Vincenzo Mitchell Barroso
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define RGBLIGHT_LAYERS
#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF
#define RGBLIGHT_ANIMATIONS
//#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
#define RGBLIGHT_LIMIT_VAL 10
//bootmagic
#define BOOTMAGIC_KEY_SALT KC_V
#define BOOTMAGIC_KEY_EEPROM_CLEAR KC_Q
#ifdef RGB_MATRIX_ENABLE
#define TAPPING_TERM 200
//--------------------------------------------------------------------------------------------------------
//disable broken animations
#define DISABLE_RGB_MATRIX_ALPHAS_MODS
#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#define DISABLE_RGB_MATRIX_BREATHING
#define DISABLE_RGB_MATRIX_BAND_SAT
#define DISABLE_RGB_MATRIX_BAND_VAL
#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#define DISABLE_RGB_MATRIX_CYCLE_ALL
#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
//#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
//#define DISABLE_RGB_MATRIX_DUAL_BEACON
#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
//#define DISABLE_RGB_MATRIX_RAINBOW_BEACON
//#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
//#define DISABLE_RGB_MATRIX_RAINDROPS
#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // DO NOT ENABLE
//#define DISABLE_RGB_MATRIX_TYPING_HEATMAP
//#define DISABLE_RGB_MATRIX_DIGITAL_RAIN
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
//#define DISABLE_RGB_MATRIX_SPLASH
//#define DISABLE_RGB_MATRIX_MULTISPLASH
//#define DISABLE_RGB_MATRIX_SOLID_SPLASH
//#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#undef RGB_MATRIX_STARTUP_MODE
#define RGBLIGHT_HUE_STEP 20
#endif

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// qmk flash -kb bm40hsrgb -km signynt
/* Copyright 2021 Vincenzo Mitchell Barroso
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// non-KC_ keycodes
#define KC_RST RESET
#define KC_TOG RGB_TOG
#define KC_MOD RGB_MOD
#define KC_HUI RGB_HUI
#define KC_SAI RGB_SAI
#define KC_VAI RGB_VAI
//define layers
enum layers {BASE, MEDR, NAVR, NSSL, NSL, FUNL, GAME, SECGAME};
enum custom_keycodes {
CMD_TAB = SAFE_RANGE,
};
//cmd tab
bool is_cmd_tab_active = false;
uint16_t cmd_tab_timer = 0;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case CMD_TAB:
if (record->event.pressed) {
if (!is_cmd_tab_active) {
is_cmd_tab_active = true;
register_code(KC_LCTL);
}
cmd_tab_timer = timer_read();
register_code(KC_TAB);
} else {
unregister_code(KC_TAB);
}
break;
}
return true;
}
void matrix_scan_user(void) {
if (is_cmd_tab_active) {
if (timer_elapsed(cmd_tab_timer) > 500) {
unregister_code(KC_LCTL);
is_cmd_tab_active = false;
}
}
}
//layer led colors
void rgb_matrix_indicators_user(void) {
//game indicators
if(IS_LAYER_ON(GAME)) {
rgb_matrix_set_color(11, 0, 40, 50);
}
if(IS_LAYER_ON(SECGAME)) {
rgb_matrix_set_color(11, 50, 0, 0);
}
//layer indicators
if(IS_LAYER_ON(NAVR)) {
rgb_matrix_set_color(40, 0, 40, 50);
rgb_matrix_set_color(19, 0, 40, 50);
rgb_matrix_set_color(20, 0, 40, 50);
rgb_matrix_set_color(21, 0, 40, 50);
rgb_matrix_set_color(22, 0, 40, 50);
}
if(IS_LAYER_ON(MEDR)) {
rgb_matrix_set_color(39, 50, 10, 20);
rgb_matrix_set_color(19, 50, 10, 20);
rgb_matrix_set_color(22, 50, 10, 20);
rgb_matrix_set_color(42, 50, 10, 20);
}
if(IS_LAYER_ON(FUNL)) {
rgb_matrix_set_color(43, 50, 0, 0);
rgb_matrix_set_color(1, 50, 0, 0);
rgb_matrix_set_color(2, 50, 0, 0);
rgb_matrix_set_color(3, 50, 0, 0);
rgb_matrix_set_color(4, 50, 0, 0);
rgb_matrix_set_color(13, 50, 0, 0);
rgb_matrix_set_color(14, 50, 0, 0);
rgb_matrix_set_color(15, 50, 0, 0);
rgb_matrix_set_color(16, 50, 0, 0);
rgb_matrix_set_color(25, 50, 0, 0);
rgb_matrix_set_color(26, 50, 0, 0);
rgb_matrix_set_color(27, 50, 0, 0);
rgb_matrix_set_color(28, 50, 0, 0);
}
if(IS_LAYER_ON(NSL)) {
rgb_matrix_set_color(42, 10, 0, 50);
rgb_matrix_set_color(2, 10, 0, 50);
rgb_matrix_set_color(3, 10, 0, 50);
rgb_matrix_set_color(4, 10, 0, 50);
rgb_matrix_set_color(14, 10, 0, 50);
rgb_matrix_set_color(15, 10, 0, 50);
rgb_matrix_set_color(16, 10, 0, 50);
rgb_matrix_set_color(26, 10, 0, 50);
rgb_matrix_set_color(27, 10, 0, 50);
rgb_matrix_set_color(28, 10, 0, 50);
rgb_matrix_set_color(38, 10, 0, 50);
rgb_matrix_set_color(39, 10, 0, 50);
rgb_matrix_set_color(40, 10, 0, 50);
}
if(IS_LAYER_ON(NSSL)) {
rgb_matrix_set_color(41, 0, 50, 1.9);
rgb_matrix_set_color(1, 0, 50, 1.9);
rgb_matrix_set_color(2, 0, 50, 1.9);
rgb_matrix_set_color(3, 0, 50, 1.9);
rgb_matrix_set_color(4, 0, 50, 1.9);
rgb_matrix_set_color(5, 0, 50, 1.9);
rgb_matrix_set_color(13, 0, 50, 1.9);
rgb_matrix_set_color(14, 0, 50, 1.9);
rgb_matrix_set_color(15, 0, 50, 1.9);
rgb_matrix_set_color(16, 0, 50, 1.9);
rgb_matrix_set_color(17, 0, 50, 1.9);
rgb_matrix_set_color(25, 0, 50, 1.9);
rgb_matrix_set_color(26, 0, 50, 1.9);
rgb_matrix_set_color(27, 0, 50, 1.9);
rgb_matrix_set_color(28, 0, 50, 1.9);
rgb_matrix_set_color(29, 0, 50, 1.9);
}
//capslock leds
if (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) {
rgb_matrix_set_color_all(50, 15.6, 0);
}
}
//tap dance declarations
enum {
TD_MEDIA, TD_SCREEN,
};
//tap dance definitions
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_MEDIA] = ACTION_TAP_DANCE_DOUBLE( KC_MPLY , KC_MNXT ),
[TD_SCREEN] = ACTION_TAP_DANCE_DOUBLE( (G(S(KC_S))) , S(C(KC_4)) ),
};
#define KC_TD(TD_VARIABLE) TD(TD_VARIABLE)
//--------------------------------------------------------------------------------------------------------
//base
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[BASE] = LAYOUT_planck_mit(
KC_LALT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LALT,
KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_LSFT,
KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL,
G(KC_TAB), KC_TD(TD_SCREEN), KC_ESC, LT(MEDR, KC_TAB), LT(NAVR, KC_SPC), LT(NSSL, KC_ENT), LT(NSL, KC_BSPC), LT(FUNL, KC_DEL), KC_LGUI, KC_TD(TD_MEDIA), CMD_TAB
),
//layers
[NAVR] = LAYOUT_planck_mit(
KC_LALT, KC_RST, KC_NO, KC_NO, KC_NO, KC_NO, C(S(KC_Z)), C(A(KC_LEFT)), C(KC_X), C(KC_C), C(A(KC_RGHT)), KC_LALT,
KC_LSFT, G(S(C(KC_F1))), G(S(C(KC_F3))), G(S(C(KC_F4))), G(S(C(KC_F2))), KC_NO, KC_CLCK, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_LSFT,
KC_LCTL, KC_NO, KC_ALGR, KC_NO, G(S(C(KC_F5))), KC_NO, KC_INS, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_LCTL,
TG(GAME), KC_NO, KC_NO, KC_NO, KC_NO, KC_ENT, KC_BSPC, KC_DEL, KC_NO, C(G(KC_LEFT)), C(G(KC_RIGHT))
),
[MEDR] = LAYOUT_planck_mit(
KC_LALT, KC_RST, KC_NO, KC_NO, KC_NO, KC_NO, KC_TOG, KC_MOD, KC_HUI, KC_SAI, KC_VAI, KC_LALT,
KC_LSFT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, KC_LSFT,
KC_LCTL, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_F13, KC_F14, KC_F15, RGB_VAI, KC_LCTL,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MSTP, KC_MPLY, KC_MUTE, KC_NO, KC_NO, KC_NO
),
[FUNL] = LAYOUT_planck_mit(
KC_LALT, KC_F12, KC_F7, KC_F8, KC_F9, KC_PSCR, KC_F15, KC_NO, KC_NO, KC_NO, KC_RST, KC_LALT,
KC_LSFT, KC_F11, KC_F4, KC_F5, KC_F6, KC_SLCK, KC_F14, KC_NO, KC_NO, KC_NO, KC_NO, KC_LSFT,
KC_LCTL, KC_F10, KC_F1, KC_F2, KC_F3, KC_PAUS, KC_F13, KC_NO, KC_NO, KC_NO, KC_NO, KC_LCTL,
KC_NO, KC_NO, KC_TAB, KC_APP, KC_SPC, KC_UNDS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
),
[NSL] = LAYOUT_planck_mit(
KC_LALT, KC_LPRN, KC_7, KC_8, KC_9, KC_RPRN, KC_LBRC, KC_AMPR, KC_ASTR, KC_LCBR, KC_RBRC, KC_BSPC,
KC_LSFT, KC_COLN, KC_4, KC_5, KC_6, KC_EQL, KC_LCBR, KC_DLR, KC_PERC, KC_CIRC, KC_RCBR, KC_LSFT,
KC_LCTL, KC_GRV, KC_1, KC_2, KC_3, KC_PLUS, KC_TILD, KC_EXLM, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL,
A(S(C(KC_N))), S(C(KC_5)), KC_NO, KC_UNDS, KC_0, KC_MINS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
),
[NSSL] = LAYOUT_planck_mit(
KC_LALT, KC_LCBR, KC_AMPR, KC_ASTR, KC_LPRN, KC_RCBR, KC_NO, KC_NO, KC_NO, KC_NO, KC_RST, KC_BSPC,
KC_LSFT, KC_SCLN, KC_DLR, KC_PERC, KC_CIRC, KC_PLUS, KC_NO, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_LSFT,
KC_LCTL, KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_PIPE, KC_NO, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R, KC_LCTL,
KC_NO, KC_NO, KC_UNDS, KC_GT, KC_RPRN, KC_NO, KC_BTN1, KC_BTN3, KC_BTN2, KC_NO, KC_NO
),
[GAME] = LAYOUT_planck_mit(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, TG(GAME),
KC_LALT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_LSFT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL,
KC_LCTL, A(KC_TAB), MO(SECGAME), KC_TAB, KC_SPC, LT(SECGAME, KC_ENT), KC_BSPC, KC_DEL, KC_MPRV, KC_MPLY, KC_MNXT
),
[SECGAME] = LAYOUT_planck_mit(
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO, KC_NO, KC_NO, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5,
KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO, KC_NO, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0
)
};

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# Signynt's Keymap: 'Sigma-Squared'
Sigma Squared is an adaptation & modification of the Layout [Miryoku](https://github.com/manna-harbour/qmk_firmware/blob/miryoku/users/manna-harbour_miryoku/miryoku.org#miryoku-) by *manna-harbour*
*manna-harbour* lays out the general principles of the layout as follows:
- Use layers instead of reaching.
- Use both hands instead of contortions.
- Use the home positions as much as possible.
- Make full use of the thumbs.
- Avoid unnecessary complication.
Sigma Squared modifies on **Miryoku** in the following ways:
- Added the Mods to the outer most columns to be easily accessed while typing with the pinkies
- Extended the **NUMBER** layer to include symbols on the right side to allow calcualtion to be typed more easily without haveing to move between layers
- Added a **GAME** layer to be used for gaming that emulates a more standard keyboard that most games expect
- moves *left shift* and *left ctrl* down
- *esc* moved to top left
- gives access to a **SECOND GAME** layer that contains an Fn row as well as number and arrow keys right under your left fingers
- Added Shortcuts to the bottom row to reduce the amount of keycombos needed to use commonly needed features
- Mission Control, Screenshot, Cycling Apps & Windows
- Added LED indicators to display what layer is currently active (only active while RGB is turned on)
### Flashing
- to directly flash to board:
`qmk flash -kb bm40hsrgb -km signynt`
- to only compile:
`qmk compile -kb bm40hsrgb -km signynt`
# Layout
## BASE
Tap the layer keys to use the black legends, hold them to activate the corresponding layer.
The Shortcut keys can be modified to suit your needs, or change them in your OS to match the keys.
If you are using MacOS I recommend swapping your *Ctrl* and *Cmd* keys in system preferences
The Music Control key can be pressed once to pause and be pressed twice in rapid succession to skip to the next song.
The Screenshot Key takes a screenshot to the clipboard if pressed once, if double tapped it will take a screenshot to be saved to the desktop.
![img](https://i.imgur.com/vhb1L2f.png)
## NAVIGATION
Provides access to all essential navigation keys, comfortably under your home row. Modifiers remain identical to **BASE** layer to be used for navigating lines and words.
*Game Layer* key takes you to the **GAME** layer. *(duh)*
Bottom right keys are used to swap between Virtual Desktops. You might need to modify these to fit your OS.
![img](https://i.imgur.com/daKxxFz.png)
## MEDIA
Provides access to all basic media keys, emulating the arrow keys on the home row.
Also gives access to RGB controls.
![img](https://i.imgur.com/1jWOvvH.png)
## NUMBER
Numbers are arranged in a numpad layout beneath home row, with 0 being positioned under the thumb resting position. Layer includes all most commonly needed symbols to reduce amount of layer switching needed to type longer calculations.
Top right key changed to *Back Space* so corrections can be made without leaving layer.
![img](https://i.imgur.com/LGJT3so.png)
## SYMBOL
Symbols are positioned over respective numbers from the **NUMBER** layer.
Mouse keys are positioned similarly under the home row corresponding to the arrow keys.
Also includes *Back Space* key for corrections.
![img](https://i.imgur.com/ihOcdPj.png)
## Fn
Fn keys are arranged in the same layout as the numbers, with *F10* to *F12* added to the left
![img](https://i.imgur.com/bPpI8KN.png)
## GAME
Somewhat emulates a regular layout needed for gaming. Top right key LED will indicate that you are on the **GAME** layer, and can be pressed to exit it. Holding one of the *Second Game* keys will give you access to **SECOND GAME**
![img](https://i.imgur.com/r9KIWLX.png)
## SECOND GAME
Top right key will turn red to indicate you are in the layer
![img](https://i.imgur.com/BLKHfVB.png)
# Contact
If you have any issues or questions you can reach me through Reddit at u/Signynt or on the QMK Discord

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#rules
MOUSEKEY_ENABLE = yes # Mouse keys
BOOTMAGIC_ENABLE = lite # Enable Bootmagic Lite
EXTRAKEY_ENABLE = yes # Audio control and System control
TAP_DANCE_ENABLE = yes
#RGB_MATRIX_ENABLE = no

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// qmk flash -kb bm40hsrgb -km signynt_2_loud
/* Copyright 2021 Vincenzo Mitchell Barroso
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define RGBLIGHT_LAYERS
#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF
#define RGBLIGHT_ANIMATIONS
//#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
#define RGBLIGHT_LIMIT_VAL 10
//bootmagic
#define BOOTMAGIC_KEY_SALT KC_V
#define BOOTMAGIC_KEY_EEPROM_CLEAR KC_Q
#ifdef RGB_MATRIX_ENABLE
#define TAPPING_TERM 200
//--------------------------------------------------------------------------------------------------------
//disable broken animations
#define DISABLE_RGB_MATRIX_ALPHAS_MODS
#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#define DISABLE_RGB_MATRIX_BREATHING
#define DISABLE_RGB_MATRIX_BAND_SAT
#define DISABLE_RGB_MATRIX_BAND_VAL
#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#define DISABLE_RGB_MATRIX_CYCLE_ALL
#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
//#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
//#define DISABLE_RGB_MATRIX_DUAL_BEACON
#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
//#define DISABLE_RGB_MATRIX_RAINBOW_BEACON
//#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
//#define DISABLE_RGB_MATRIX_RAINDROPS
#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // DO NOT ENABLE
//#define DISABLE_RGB_MATRIX_TYPING_HEATMAP
//#define DISABLE_RGB_MATRIX_DIGITAL_RAIN
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
//#define DISABLE_RGB_MATRIX_SPLASH
//#define DISABLE_RGB_MATRIX_MULTISPLASH
//#define DISABLE_RGB_MATRIX_SOLID_SPLASH
//#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#undef RGB_MATRIX_STARTUP_MODE
#define RGBLIGHT_HUE_STEP 20
#endif

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// qmk flash -kb bm40hsrgb -km signynt_2_loud
/* Copyright 2021 Vincenzo Mitchell Barroso
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// non-KC_ keycodes
#define KC_RST RESET
#define KC_TOG RGB_TOG
#define KC_MOD RGB_MOD
#define KC_HUI RGB_HUI
#define KC_SAI RGB_SAI
#define KC_VAI RGB_VAI
//define layers
enum layers {BASE, MEDR, NAVR, NSSL, NSL, FUNL, GAME, SECGAME};
enum custom_keycodes {
CMD_TAB = SAFE_RANGE,
};
//cmd tab
bool is_cmd_tab_active = false;
uint16_t cmd_tab_timer = 0;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case CMD_TAB:
if (record->event.pressed) {
if (!is_cmd_tab_active) {
is_cmd_tab_active = true;
register_code(KC_LCTL);
}
cmd_tab_timer = timer_read();
register_code(KC_TAB);
} else {
unregister_code(KC_TAB);
}
break;
}
return true;
}
void matrix_scan_user(void) {
if (is_cmd_tab_active) {
if (timer_elapsed(cmd_tab_timer) > 500) {
unregister_code(KC_LCTL);
is_cmd_tab_active = false;
}
}
}
//layer led colors
void rgb_matrix_indicators_user(void) {
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_MODIFIER)) {
rgb_matrix_set_color(i, 0, 0, 0);
}
if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_KEYLIGHT)) {
rgb_matrix_set_color(i, 0, 0, 0);
}
}
//capslock
if (host_keyboard_led_state().caps_lock) {
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
rgb_matrix_set_color(i, 255, 255, 255);
}
}
}
//nav layer
if (IS_LAYER_ON(NAVR)) {
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
rgb_matrix_set_color(i, 0, 204, 255);
}
}
}
//funl layer
if (IS_LAYER_ON(FUNL)) {
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
rgb_matrix_set_color(i, 255, 0, 0);
}
}
}
//nsl layer
if (IS_LAYER_ON(NSL)) {
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
rgb_matrix_set_color(i, 51, 0, 255);
}
}
}
//nssl layer
if (IS_LAYER_ON(NSSL)) {
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
rgb_matrix_set_color(i, 0, 255, 0);
}
}
}
//game layer
if (IS_LAYER_ON(GAME)) {
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
rgb_matrix_set_color(i, 0, 204, 255);
}
}
}
//secgame layer
if (IS_LAYER_ON(SECGAME)) {
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
rgb_matrix_set_color(i, 255, 0, 0);
}
}
}
}
//tap dance declarations
enum {
TD_MEDIA, TD_SCREEN,
};
//tap dance definitions
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_MEDIA] = ACTION_TAP_DANCE_DOUBLE( KC_MPLY , KC_MNXT ),
[TD_SCREEN] = ACTION_TAP_DANCE_DOUBLE( (G(S(KC_S))) , S(C(KC_4)) ),
};
#define KC_TD(TD_VARIABLE) TD(TD_VARIABLE)
//--------------------------------------------------------------------------------------------------------
//base
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[BASE] = LAYOUT_planck_mit(
KC_LALT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LALT,
KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_LSFT,
KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL,
G(KC_TAB), KC_TD(TD_SCREEN), KC_ESC, LT(MEDR, KC_TAB), LT(NAVR, KC_SPC), LT(NSSL, KC_ENT), LT(NSL, KC_BSPC), LT(FUNL, KC_DEL), KC_LGUI, KC_TD(TD_MEDIA), CMD_TAB
),
//layers
[NAVR] = LAYOUT_planck_mit(
KC_LALT, KC_RST, KC_NO, KC_NO, KC_NO, KC_NO, C(S(KC_Z)), C(A(KC_LEFT)), C(KC_X), C(KC_C), C(A(KC_RGHT)), KC_LALT,
KC_LSFT, G(S(C(KC_F1))), G(S(C(KC_F3))), G(S(C(KC_F4))), G(S(C(KC_F2))), KC_NO, KC_CLCK, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_LSFT,
KC_LCTL, KC_NO, KC_ALGR, KC_NO, G(S(C(KC_F5))), KC_NO, KC_INS, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_LCTL,
TG(GAME), KC_NO, KC_NO, KC_NO, KC_NO, KC_ENT, KC_BSPC, KC_DEL, KC_NO, C(G(KC_LEFT)), C(G(KC_RIGHT))
),
[MEDR] = LAYOUT_planck_mit(
KC_LALT, KC_RST, KC_NO, KC_NO, KC_NO, KC_NO, KC_TOG, KC_MOD, KC_HUI, KC_SAI, KC_VAI, KC_LALT,
KC_LSFT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, KC_LSFT,
KC_LCTL, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_F13, KC_F14, KC_F15, RGB_VAI, KC_LCTL,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MSTP, KC_MPLY, KC_MUTE, KC_NO, KC_NO, KC_NO
),
[FUNL] = LAYOUT_planck_mit(
KC_LALT, KC_F12, KC_F7, KC_F8, KC_F9, KC_PSCR, KC_F15, KC_NO, KC_NO, KC_NO, KC_RST, KC_LALT,
KC_LSFT, KC_F11, KC_F4, KC_F5, KC_F6, KC_SLCK, KC_F14, KC_NO, KC_NO, KC_NO, KC_NO, KC_LSFT,
KC_LCTL, KC_F10, KC_F1, KC_F2, KC_F3, KC_PAUS, KC_F13, KC_NO, KC_NO, KC_NO, KC_NO, KC_LCTL,
KC_NO, KC_NO, KC_TAB, KC_APP, KC_SPC, KC_UNDS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
),
[NSL] = LAYOUT_planck_mit(
KC_LALT, KC_LPRN, KC_7, KC_8, KC_9, KC_RPRN, KC_LBRC, KC_AMPR, KC_ASTR, KC_LCBR, KC_RBRC, KC_BSPC,
KC_LSFT, KC_COLN, KC_4, KC_5, KC_6, KC_EQL, KC_LCBR, KC_DLR, KC_PERC, KC_CIRC, KC_RCBR, KC_LSFT,
KC_LCTL, KC_GRV, KC_1, KC_2, KC_3, KC_PLUS, KC_TILD, KC_EXLM, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL,
A(S(C(KC_N))), S(C(KC_5)), KC_NO, KC_UNDS, KC_0, KC_MINS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
),
[NSSL] = LAYOUT_planck_mit(
KC_LALT, KC_LCBR, KC_AMPR, KC_ASTR, KC_LPRN, KC_RCBR, KC_NO, KC_NO, KC_NO, KC_NO, KC_RST, KC_BSPC,
KC_LSFT, KC_SCLN, KC_DLR, KC_PERC, KC_CIRC, KC_PLUS, KC_NO, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_LSFT,
KC_LCTL, KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_PIPE, KC_NO, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R, KC_LCTL,
KC_NO, KC_NO, KC_UNDS, KC_GT, KC_RPRN, KC_NO, KC_BTN1, KC_BTN3, KC_BTN2, KC_NO, KC_NO
),
[GAME] = LAYOUT_planck_mit(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, TG(GAME),
KC_LALT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_LSFT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL,
KC_LCTL, A(KC_TAB), MO(SECGAME), KC_TAB, KC_SPC, LT(SECGAME, KC_ENT), KC_BSPC, KC_DEL, KC_MPRV, KC_MPLY, KC_MNXT
),
[SECGAME] = LAYOUT_planck_mit(
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO, KC_NO, KC_NO, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5,
KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO, KC_NO, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0
)
};

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# Signynt's Keymap: 'Sigma-Squared'
Sigma Squared is an adaptation & modification of the Layout [Miryoku](https://github.com/manna-harbour/qmk_firmware/blob/miryoku/users/manna-harbour_miryoku/miryoku.org#miryoku-) by *manna-harbour*
*manna-harbour* lays out the general principles of the layout as follows:
- Use layers instead of reaching.
- Use both hands instead of contortions.
- Use the home positions as much as possible.
- Make full use of the thumbs.
- Avoid unnecessary complication.
Sigma Squared modifies on **Miryoku** in the following ways:
- Added the Mods to the outer most columns to be easily accessed while typing with the pinkies
- Extended the **NUMBER** layer to include symbols on the right side to allow calcualtion to be typed more easily without haveing to move between layers
- Added a **GAME** layer to be used for gaming that emulates a more standard keyboard that most games expect
- moves *left shift* and *left ctrl* down
- *esc* moved to top left
- gives access to a **SECOND GAME** layer that contains an Fn row as well as number and arrow keys right under your left fingers
- Added Shortcuts to the bottom row to reduce the amount of keycombos needed to use commonly needed features
- Mission Control, Screenshot, Cycling Apps & Windows
- Added LED indicators to display what layer is currently active (only active while RGB is turned on)
### Flashing
- to directly flash to board:
`qmk flash -kb bm40hsrgb -km signynt`
- to only compile:
`qmk compile -kb bm40hsrgb -km signynt`
# Layout
## BASE
Tap the layer keys to use the black legends, hold them to activate the corresponding layer.
The Shortcut keys can be modified to suit your needs, or change them in your OS to match the keys.
If you are using MacOS I recommend swapping your *Ctrl* and *Cmd* keys in system preferences
The Music Control key can be pressed once to pause and be pressed twice in rapid succession to skip to the next song.
The Screenshot Key takes a screenshot to the clipboard if pressed once, if double tapped it will take a screenshot to be saved to the desktop.
![img](https://i.imgur.com/vhb1L2f.png)
## NAVIGATION
Provides access to all essential navigation keys, comfortably under your home row. Modifiers remain identical to **BASE** layer to be used for navigating lines and words.
*Game Layer* key takes you to the **GAME** layer. *(duh)*
Bottom right keys are used to swap between Virtual Desktops. You might need to modify these to fit your OS.
![img](https://i.imgur.com/daKxxFz.png)
## MEDIA
Provides access to all basic media keys, emulating the arrow keys on the home row.
Also gives access to RGB controls.
![img](https://i.imgur.com/1jWOvvH.png)
## NUMBER
Numbers are arranged in a numpad layout beneath home row, with 0 being positioned under the thumb resting position. Layer includes all most commonly needed symbols to reduce amount of layer switching needed to type longer calculations.
Top right key changed to *Back Space* so corrections can be made without leaving layer.
![img](https://i.imgur.com/LGJT3so.png)
## SYMBOL
Symbols are positioned over respective numbers from the **NUMBER** layer.
Mouse keys are positioned similarly under the home row corresponding to the arrow keys.
Also includes *Back Space* key for corrections.
![img](https://i.imgur.com/ihOcdPj.png)
## Fn
Fn keys are arranged in the same layout as the numbers, with *F10* to *F12* added to the left
![img](https://i.imgur.com/bPpI8KN.png)
## GAME
Somewhat emulates a regular layout needed for gaming. Top right key LED will indicate that you are on the **GAME** layer, and can be pressed to exit it. Holding one of the *Second Game* keys will give you access to **SECOND GAME**
![img](https://i.imgur.com/r9KIWLX.png)
## SECOND GAME
Top right key will turn red to indicate you are in the layer
![img](https://i.imgur.com/BLKHfVB.png)
# Contact
If you have any issues or questions you can reach me through Reddit at u/Signynt or on the QMK Discord

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#rules
MOUSEKEY_ENABLE = yes # Mouse keys
BOOTMAGIC_ENABLE = lite # Enable Bootmagic Lite
EXTRAKEY_ENABLE = yes # Audio control and System control
TAP_DANCE_ENABLE = yes
#RGB_MATRIX_ENABLE = no

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// qmk flash -kb bm40hsrgb -km signynt_2_quiet
/* Copyright 2021 Vincenzo Mitchell Barroso
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define RGBLIGHT_LAYERS
#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF
#define RGBLIGHT_ANIMATIONS
//#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
#define RGBLIGHT_LIMIT_VAL 10
//bootmagic
#define BOOTMAGIC_KEY_SALT KC_V
#define BOOTMAGIC_KEY_EEPROM_CLEAR KC_Q
#ifdef RGB_MATRIX_ENABLE
#define TAPPING_TERM 200
//--------------------------------------------------------------------------------------------------------
//disable broken animations
#define DISABLE_RGB_MATRIX_ALPHAS_MODS
#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#define DISABLE_RGB_MATRIX_BREATHING
#define DISABLE_RGB_MATRIX_BAND_SAT
#define DISABLE_RGB_MATRIX_BAND_VAL
#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#define DISABLE_RGB_MATRIX_CYCLE_ALL
#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
//#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
//#define DISABLE_RGB_MATRIX_DUAL_BEACON
#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
//#define DISABLE_RGB_MATRIX_RAINBOW_BEACON
//#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
//#define DISABLE_RGB_MATRIX_RAINDROPS
#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // DO NOT ENABLE
//#define DISABLE_RGB_MATRIX_TYPING_HEATMAP
//#define DISABLE_RGB_MATRIX_DIGITAL_RAIN
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
//#define DISABLE_RGB_MATRIX_SPLASH
//#define DISABLE_RGB_MATRIX_MULTISPLASH
//#define DISABLE_RGB_MATRIX_SOLID_SPLASH
//#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#undef RGB_MATRIX_STARTUP_MODE
#define RGBLIGHT_HUE_STEP 20
#endif

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// qmk flash -kb bm40hsrgb -km signynt_2_quiet
/* Copyright 2021 Vincenzo Mitchell Barroso
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// non-KC_ keycodes
#define KC_RST RESET
#define KC_TOG RGB_TOG
#define KC_MOD RGB_MOD
#define KC_HUI RGB_HUI
#define KC_SAI RGB_SAI
#define KC_VAI RGB_VAI
//define layers
enum layers {BASE, MEDR, NAVR, NSSL, NSL, FUNL, GAME, SECGAME};
enum custom_keycodes {
CMD_TAB = SAFE_RANGE,
};
//cmd tab
bool is_cmd_tab_active = false;
uint16_t cmd_tab_timer = 0;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case CMD_TAB:
if (record->event.pressed) {
if (!is_cmd_tab_active) {
is_cmd_tab_active = true;
register_code(KC_LCTL);
}
cmd_tab_timer = timer_read();
register_code(KC_TAB);
} else {
unregister_code(KC_TAB);
}
break;
}
return true;
}
void matrix_scan_user(void) {
if (is_cmd_tab_active) {
if (timer_elapsed(cmd_tab_timer) > 500) {
unregister_code(KC_LCTL);
is_cmd_tab_active = false;
}
}
}
//layer led colors
void rgb_matrix_indicators_user(void) {
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_MODIFIER)) {
rgb_matrix_set_color(i, 0, 0, 0);
}
if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_KEYLIGHT)) {
rgb_matrix_set_color(i, 0, 0, 0);
}
}
//capslock
if (host_keyboard_led_state().caps_lock) {
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
rgb_matrix_set_color(i, 255, 255, 255);
}
}
}
//game layer
if (IS_LAYER_ON(GAME)) {
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
rgb_matrix_set_color(i, 0, 204, 255);
}
}
}
//secgame layer
if (IS_LAYER_ON(SECGAME)) {
for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
rgb_matrix_set_color(i, 255, 0, 0);
}
}
}
}
//tap dance declarations
enum {
TD_MEDIA, TD_SCREEN,
};
//tap dance definitions
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_MEDIA] = ACTION_TAP_DANCE_DOUBLE( KC_MPLY , KC_MNXT ),
[TD_SCREEN] = ACTION_TAP_DANCE_DOUBLE( (G(S(KC_S))) , S(C(KC_4)) ),
};
#define KC_TD(TD_VARIABLE) TD(TD_VARIABLE)
//--------------------------------------------------------------------------------------------------------
//base
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[BASE] = LAYOUT_planck_mit(
KC_LALT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LALT,
KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_LSFT,
KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL,
G(KC_TAB), KC_TD(TD_SCREEN), KC_ESC, LT(MEDR, KC_TAB), LT(NAVR, KC_SPC), LT(NSSL, KC_ENT), LT(NSL, KC_BSPC), LT(FUNL, KC_DEL), KC_LGUI, KC_TD(TD_MEDIA), CMD_TAB
),
//layers
[NAVR] = LAYOUT_planck_mit(
KC_LALT, KC_RST, KC_NO, KC_NO, KC_NO, KC_NO, C(S(KC_Z)), C(A(KC_LEFT)), C(KC_X), C(KC_C), C(A(KC_RGHT)), KC_LALT,
KC_LSFT, G(S(C(KC_F1))), G(S(C(KC_F3))), G(S(C(KC_F4))), G(S(C(KC_F2))), KC_NO, KC_CLCK, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_LSFT,
KC_LCTL, KC_NO, KC_ALGR, KC_NO, G(S(C(KC_F5))), KC_NO, KC_INS, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_LCTL,
TG(GAME), KC_NO, KC_NO, KC_NO, KC_NO, KC_ENT, KC_BSPC, KC_DEL, KC_NO, C(G(KC_LEFT)), C(G(KC_RIGHT))
),
[MEDR] = LAYOUT_planck_mit(
KC_LALT, KC_RST, KC_NO, KC_NO, KC_NO, KC_NO, KC_TOG, KC_MOD, KC_HUI, KC_SAI, KC_VAI, KC_LALT,
KC_LSFT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, KC_LSFT,
KC_LCTL, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_F13, KC_F14, KC_F15, RGB_VAI, KC_LCTL,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MSTP, KC_MPLY, KC_MUTE, KC_NO, KC_NO, KC_NO
),
[FUNL] = LAYOUT_planck_mit(
KC_LALT, KC_F12, KC_F7, KC_F8, KC_F9, KC_PSCR, KC_F15, KC_NO, KC_NO, KC_NO, KC_RST, KC_LALT,
KC_LSFT, KC_F11, KC_F4, KC_F5, KC_F6, KC_SLCK, KC_F14, KC_NO, KC_NO, KC_NO, KC_NO, KC_LSFT,
KC_LCTL, KC_F10, KC_F1, KC_F2, KC_F3, KC_PAUS, KC_F13, KC_NO, KC_NO, KC_NO, KC_NO, KC_LCTL,
KC_NO, KC_NO, KC_TAB, KC_APP, KC_SPC, KC_UNDS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
),
[NSL] = LAYOUT_planck_mit(
KC_LALT, KC_LPRN, KC_7, KC_8, KC_9, KC_RPRN, KC_LBRC, KC_AMPR, KC_ASTR, KC_LCBR, KC_RBRC, KC_BSPC,
KC_LSFT, KC_COLN, KC_4, KC_5, KC_6, KC_EQL, KC_LCBR, KC_DLR, KC_PERC, KC_CIRC, KC_RCBR, KC_LSFT,
KC_LCTL, KC_GRV, KC_1, KC_2, KC_3, KC_PLUS, KC_TILD, KC_EXLM, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL,
A(S(C(KC_N))), S(C(KC_5)), KC_NO, KC_UNDS, KC_0, KC_MINS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
),
[NSSL] = LAYOUT_planck_mit(
KC_LALT, KC_LCBR, KC_AMPR, KC_ASTR, KC_LPRN, KC_RCBR, KC_NO, KC_NO, KC_NO, KC_NO, KC_RST, KC_BSPC,
KC_LSFT, KC_SCLN, KC_DLR, KC_PERC, KC_CIRC, KC_PLUS, KC_NO, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_LSFT,
KC_LCTL, KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_PIPE, KC_NO, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R, KC_LCTL,
KC_NO, KC_NO, KC_UNDS, KC_GT, KC_RPRN, KC_NO, KC_BTN1, KC_BTN3, KC_BTN2, KC_NO, KC_NO
),
[GAME] = LAYOUT_planck_mit(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, TG(GAME),
KC_LALT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_LSFT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL,
KC_LCTL, A(KC_TAB), MO(SECGAME), KC_TAB, KC_SPC, LT(SECGAME, KC_ENT), KC_BSPC, KC_DEL, KC_MPRV, KC_MPLY, KC_MNXT
),
[SECGAME] = LAYOUT_planck_mit(
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO, KC_NO, KC_NO, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5,
KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO, KC_NO, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0
)
};

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# Signynt's Keymap: 'Sigma-Squared'
Sigma Squared is an adaptation & modification of the Layout [Miryoku](https://github.com/manna-harbour/qmk_firmware/blob/miryoku/users/manna-harbour_miryoku/miryoku.org#miryoku-) by *manna-harbour*
*manna-harbour* lays out the general principles of the layout as follows:
- Use layers instead of reaching.
- Use both hands instead of contortions.
- Use the home positions as much as possible.
- Make full use of the thumbs.
- Avoid unnecessary complication.
Sigma Squared modifies on **Miryoku** in the following ways:
- Added the Mods to the outer most columns to be easily accessed while typing with the pinkies
- Extended the **NUMBER** layer to include symbols on the right side to allow calcualtion to be typed more easily without haveing to move between layers
- Added a **GAME** layer to be used for gaming that emulates a more standard keyboard that most games expect
- moves *left shift* and *left ctrl* down
- *esc* moved to top left
- gives access to a **SECOND GAME** layer that contains an Fn row as well as number and arrow keys right under your left fingers
- Added Shortcuts to the bottom row to reduce the amount of keycombos needed to use commonly needed features
- Mission Control, Screenshot, Cycling Apps & Windows
- Added LED indicators to display what layer is currently active (only active while RGB is turned on)
### Flashing
- to directly flash to board:
`qmk flash -kb bm40hsrgb -km signynt`
- to only compile:
`qmk compile -kb bm40hsrgb -km signynt`
# Layout
## BASE
Tap the layer keys to use the black legends, hold them to activate the corresponding layer.
The Shortcut keys can be modified to suit your needs, or change them in your OS to match the keys.
If you are using MacOS I recommend swapping your *Ctrl* and *Cmd* keys in system preferences
The Music Control key can be pressed once to pause and be pressed twice in rapid succession to skip to the next song.
The Screenshot Key takes a screenshot to the clipboard if pressed once, if double tapped it will take a screenshot to be saved to the desktop.
![img](https://i.imgur.com/vhb1L2f.png)
## NAVIGATION
Provides access to all essential navigation keys, comfortably under your home row. Modifiers remain identical to **BASE** layer to be used for navigating lines and words.
*Game Layer* key takes you to the **GAME** layer. *(duh)*
Bottom right keys are used to swap between Virtual Desktops. You might need to modify these to fit your OS.
![img](https://i.imgur.com/daKxxFz.png)
## MEDIA
Provides access to all basic media keys, emulating the arrow keys on the home row.
Also gives access to RGB controls.
![img](https://i.imgur.com/1jWOvvH.png)
## NUMBER
Numbers are arranged in a numpad layout beneath home row, with 0 being positioned under the thumb resting position. Layer includes all most commonly needed symbols to reduce amount of layer switching needed to type longer calculations.
Top right key changed to *Back Space* so corrections can be made without leaving layer.
![img](https://i.imgur.com/LGJT3so.png)
## SYMBOL
Symbols are positioned over respective numbers from the **NUMBER** layer.
Mouse keys are positioned similarly under the home row corresponding to the arrow keys.
Also includes *Back Space* key for corrections.
![img](https://i.imgur.com/ihOcdPj.png)
## Fn
Fn keys are arranged in the same layout as the numbers, with *F10* to *F12* added to the left
![img](https://i.imgur.com/bPpI8KN.png)
## GAME
Somewhat emulates a regular layout needed for gaming. Top right key LED will indicate that you are on the **GAME** layer, and can be pressed to exit it. Holding one of the *Second Game* keys will give you access to **SECOND GAME**
![img](https://i.imgur.com/r9KIWLX.png)
## SECOND GAME
Top right key will turn red to indicate you are in the layer
![img](https://i.imgur.com/BLKHfVB.png)
# Contact
If you have any issues or questions you can reach me through Reddit at u/Signynt or on the QMK Discord

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#rules
MOUSEKEY_ENABLE = yes # Mouse keys
BOOTMAGIC_ENABLE = lite # Enable Bootmagic Lite
EXTRAKEY_ENABLE = yes # Audio control and System control
TAP_DANCE_ENABLE = yes
#RGB_MATRIX_ENABLE = no

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/* Copyright 2020 tominabox1
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum layers {
_QWERTY,
_LOWER,
_RAISE,
_ADJUST
};
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Esc | A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | BLTog| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = LAYOUT_planck_mit(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT ,
RGB_TOG, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
/* Lower
* ,-----------------------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | Home | End | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = LAYOUT_planck_mit(
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, S(KC_NUHS), S(KC_NUBS), KC_HOME, KC_END, _______,
_______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
),
/* Raise
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / |Pg Up |Pg Dn | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = LAYOUT_planck_mit(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_PGUP, KC_PGDN, _______,
_______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
),
/* Adjust (Lower + Raise)
* v------------------------RGB CONTROL--------------------v
* ,-----------------------------------------------------------------------------------.
* | | Reset|Debug | RGB |RGBMOD| HUE+ | HUE- | SAT+ | SAT- |BRGTH+|BRGTH-| Del |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = LAYOUT_planck_mit(
_______, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL ,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}

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# The via keymap for bm40hsrgb

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VIA_ENABLE = yes
LTO_ENABLE = yes

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# bm40hsrgb
![BM40 RGB](https://rgoulter.com/images/keyboards/bm40rgb/bm40rgb_large.jpg)
An ortholinear 40% hotswap keyboard with per-key RGB in-switch LEDs and RGB Backlighting, from KP Republic.
This firmware was originally taken from a kbfirmware.json and manually converted. You may find the original `.json` files [here](https://drive.google.com/drive/folders/1tlTHQIFcluK2mjZ4UbbKCsdRLgSRSPw6).
* Keyboard Maintainer: [rgoulter](https://github.com/rgoulter)
* Hardware Supported: bm40hsrgb PCB
* Hardware Availability: [KPRepublic](https://www.aliexpress.com/item/4001147779116.html)
Make example for this keyboard (after setting up your build environment):
make bm40hsrgb:default
Flashing example for this keyboard:
make bm40hsrgb:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = lite # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
BLUETOOTH_ENABLE = no # Enable Bluetooth
AUDIO_ENABLE = no # Audio output
RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = WS2812
LAYOUTS = planck_mit
LAYOUTS_HAS_RGB = yes

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/* Copyright 2019 mechmerlin
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "bm43a.h"
// Optional override functions below.
// You can leave any or all of these undefined.
// These are only required if you want to perform custom actions.
/*
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
matrix_init_user();
}
void matrix_scan_kb(void) {
// put your looping keyboard code here
// runs every cycle (a lot)
matrix_scan_user();
}
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
// put your per-action keyboard code here
// runs for every action, just before processing by the firmware
return process_record_user(keycode, record);
}
void led_set_kb(uint8_t usb_led) {
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
led_set_user(usb_led);
}
*/

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/* Copyright 2019 mechmerlin
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define LAYOUT( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1B, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2B, \
K30, K31, K32, K33, K35, K37, K38, K39, K3B \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, KC_NO, K1B }, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, KC_NO, K2B }, \
{ K30, K31, K32, K33, KC_NO, K35, KC_NO, K37, K38, K39, KC_NO, K3B }, \
}

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/*
Copyright 2019 mechmerlin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x0000
#define DEVICE_VER 0x0001
#define MANUFACTURER KPRepublic
#define PRODUCT BM43A
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 12
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { D1, F4, F1, F0 }
#define MATRIX_COL_PINS { B0, F5, F6, F7, C7, C6, B6, B5, B4, D7, D6, D4 }
#define DIODE_DIRECTION COL2ROW
#define BACKLIGHT_PIN B7
// #define BACKLIGHT_BREATHING
#define BACKLIGHT_LEVELS 5
#define RGB_DI_PIN E2
#ifdef RGB_DI_PIN
#define RGBLED_NUM 10
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_LIMIT_VAL 180 // Limit to vendor-recommended value
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
#define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
#endif
#ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value
#endif

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{
"keyboard_name": "BM43A",
"url": "",
"maintainer": "qmk",
"width": 12,
"height": 4,
"layouts": {
"LAYOUT": {
"key_count": 43,
"layout": [
{"label":"K00 (D1,B0)", "x":0, "y":0},
{"label":"K01 (D1,F5)", "x":1, "y":0},
{"label":"K02 (D1,F6)", "x":2, "y":0},
{"label":"K03 (D1,F7)", "x":3, "y":0},
{"label":"K04 (D1,C7)", "x":4, "y":0},
{"label":"K05 (D1,C6)", "x":5, "y":0},
{"label":"K06 (D1,B6)", "x":6, "y":0},
{"label":"K07 (D1,B5)", "x":7, "y":0},
{"label":"K08 (D1,B4)", "x":8, "y":0},
{"label":"K09 (D1,D7)", "x":9, "y":0},
{"label":"K0A (D1,D6)", "x":10, "y":0},
{"label":"K0B (D1,D4)", "x":11, "y":0},
{"label":"K10 (F4,B0)", "x":0, "y":1, "w":1.25},
{"label":"K11 (F4,F5)", "x":1.25, "y":1},
{"label":"K12 (F4,F6)", "x":2.25, "y":1},
{"label":"K13 (F4,F7)", "x":3.25, "y":1},
{"label":"K14 (F4,C7)", "x":4.25, "y":1},
{"label":"K15 (F4,C6)", "x":5.25, "y":1},
{"label":"K16 (F4,B6)", "x":6.25, "y":1},
{"label":"K17 (F4,B5)", "x":7.25, "y":1},
{"label":"K18 (F4,B4)", "x":8.25, "y":1},
{"label":"K19 (F4,D7)", "x":9.25, "y":1},
{"label":"K1B (F4,D4)", "x":10.25, "y":1, "w":1.75},
{"label":"K20 (F1,B0)", "x":0, "y":2, "w":2},
{"label":"K21 (F1,F5)", "x":2, "y":2},
{"label":"K22 (F1,F6)", "x":3, "y":2},
{"label":"K23 (F1,F7)", "x":4, "y":2},
{"label":"K24 (F1,C7)", "x":5, "y":2},
{"label":"K25 (F1,C6)", "x":6, "y":2},
{"label":"K26 (F1,B6)", "x":7, "y":2},
{"label":"K27 (F1,B5)", "x":8, "y":2},
{"label":"K28 (F1,B4)", "x":9, "y":2},
{"label":"K29 (F1,D7)", "x":10, "y":2},
{"label":"K2B (F1,D4)", "x":11, "y":2},
{"label":"K30 (F0,B0)", "x":0, "y":3},
{"label":"K31 (F0,F5)", "x":1, "y":3},
{"label":"K32 (F0,F6)", "x":2, "y":3},
{"label":"K33 (F0,F7)", "x":3, "y":3, "w":2.75},
{"label":"K35 (F0,C6)", "x":5.75, "y":3, "w":2.25},
{"label":"K37 (F0,B5)", "x":8, "y":3},
{"label":"K38 (F0,B4)", "x":9, "y":3},
{"label":"K39 (F0,D7)", "x":10, "y":3},
{"label":"K3B (F0,D4)", "x":11, "y":3}
]
}
}
,"meta": "https://noroadsleft.github.io/kbf_qmk_converter/"
}

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/* Copyright 2019 mechmerlin
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// place overrides here

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/* Copyright 2019 mechmerlin
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_UP, KC_DOT,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, MO(1), KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = LAYOUT(
RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, BL_TOGG, BL_DEC, BL_INC, BL_STEP, _______, _______, _______, _______, _______, _______,
_______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
};

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# The default keymap for bm43a

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/* Copyright 2020 Stefano Maragò
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // 12+11+11+9
[0] = LAYOUT(
MT(MOD_LGUI,KC_ESC), KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_UP, KC_DOT,
KC_LCTL, TT(1), KC_LALT, KC_SPC, MT(MOD_RSFT,KC_SPC), TT(1), KC_LEFT, KC_DOWN, KC_RGHT ),
[1] = LAYOUT(
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
KC_LSFT, KC_GRV, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, KC_SCLN, KC_QUOT, KC_PGUP, KC_SLSH,
KC_LCTL, LT(2,KC_APP), KC_LALT, KC_SPC, MT(MOD_RSFT,KC_SPC), LT(2,KC_INS), KC_HOME, KC_PGDN, KC_END ),
[2] = LAYOUT(
DF(0), KC_PSCR, KC_SLCK, KC_PAUS, KC_PSLS, KC_PAST, KC_7, KC_8, KC_9, KC_PMNS, KC_PEQL, KC_BSPC,
KC_CAPS, KC_MPLY, KC_STOP, KC_MPRV, KC_MNXT, XXXXXXX, KC_4, KC_5, KC_6, KC_PPLS, KC_PENT,
DF(2), KC_MUTE, KC_VOLD, KC_VOLU, KC_COMM, KC_1, KC_2, KC_3, KC_MS_BTN1, KC_MS_UP, KC_MS_BTN2,
DF(3), XXXXXXX, XXXXXXX, KC_SPC, KC_0, KC_DOT, KC_MS_LEFT, KC_MS_DOWN, KC_MS_RIGHT ),
[3] = LAYOUT(
DF(0), KC_SLEP, KC_BRID, KC_BRIU, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET,
XXXXXXX, BL_TOGG, BL_DEC, BL_INC, BL_STEP, BL_BRTG, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, RGB_TOG, RGB_RMOD, RGB_MOD, RGB_VAD, RGB_VAI, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX ),
};

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This is a full-featured bm43a layout inspired by the smaller "Super Micro gherkin" and "jj28" sisters.
In addition to the default key layer, there is a function/numbers/symbols layer easily activated with either one of the two "meta" (red) keys and containing almost all keyset missing.
On top of this, activated with both meta keys, there a system layer where are placed media keys, mouse emulation, and Numpad in addition to the PrintScreen/ScrLock/Pause keys.
The below picture show all layers on the actual keys (if someone would be able to print these labels let me know! :)).
![layout](https://raw.githubusercontent.com/stevexyz/qmk_firmware/master/keyboards/bm43a/keymaps/stevexyz/layout.jpeg)
Notes:
- The Windows/OS key is overlayed with the Esc one
- To activate permanently the function/number/symbols layer you can use the "layer tap toggle" functionality (now set to the default 5 presses). For the system layer to be activated permanently is enough to hit shift in this layer (so with the two meta keys pressed)
- From the System Layer you can "jump" to an additional Lights layer pressing the control key
- Meta-Esc (or simply Esc from the System and Lights layers) and the keyboard is coming back to default key layer in case they are activated permanently
And a view on the actual build:
![layout](https://raw.githubusercontent.com/stevexyz/qmk_firmware/master/keyboards/bm43a/keymaps/stevexyz/actualbuild.jpeg)
In order to compile the module from qmk root directory use the command 'make bm43a:stevexyz'
And in order to upload the new firmware use the command: 'qmk flash -kb bm43a -km stevexyz' (you can initiate programming with keyboard RESET key, that in this keymap has been moved on the backspace button in the "lights" layer)

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BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
COMMAND_ENABLE = no # Commands for debug and configuration
CONSOLE_ENABLE = no # Console for debug
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow

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# bm43a
A 40% mechanical keyboard.
This firmware was originally taken from a kbfirmware.json and converted through [kbf_qmk_converter](https://noroadsleft.github.io/kbf_qmk_converter/). You may find the original `.json` files [here](https://drive.google.com/drive/folders/11DowBYrFN_uCNa9Q9bXwuMn91vmZYBcG).
Keyboard Maintainer: [MechMerlin](https://github.com/mechmerlin)
Hardware Supported: bm43a PCB
Hardware Availability: [KPRepublic](https://kprepublic.com/products/bm43a-bm43-43-keys-40-custom-mechanical-keyboard-pcb-programmed-numpad-layouts-qmk-firmware-with-rgb-bottom-underglow-alps-mx)
Make example for this keyboard (after setting up your build environment):
make bm43a:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = lite # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = yes # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output on port C6

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/* Copyright 2020 ipetepete
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "bm60poker.h"
#ifdef RGB_MATRIX_ENABLE
led_config_t g_led_config = { {
{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 },
{ 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27 },
{ 28, NO_LED, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40 },
{ NO_LED, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, NO_LED, 52 },
{ 53, 54, 55, NO_LED, NO_LED, NO_LED, 56, NO_LED, NO_LED, 57, 58, NO_LED, 59, 60 }
}, {
// Esc, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, -, =, Backspace
{ 0, 0 }, { 15, 0 }, { 30, 0 }, { 45, 0 }, { 60, 0 }, { 75, 0 }, { 90, 0 }, { 105, 0 }, { 120, 0 }, { 135, 0 }, { 150, 0 }, { 165, 0 }, { 180, 0 }, { 202, 0 },
// Tab, Q, W, E, R, T, Y, U, I, O, P, [, ], ,
{ 7, 16 }, { 22, 16 }, { 37, 16 }, { 52, 16 }, { 67, 16 }, { 82, 16 }, { 97, 16 }, { 112, 16 }, { 127, 16 }, { 142, 16 }, { 157, 16 }, { 172, 16 }, { 187, 16 }, { 206, 16 },
// Capslock, A, S, D, F, G, H, J, K, L, ;, ', Enter
{ 11, 32 }, { 26, 32 }, { 41, 32 }, { 56, 32 }, { 71, 32 }, { 86, 32 }, { 101, 32 }, { 116, 32 }, { 131, 32 }, { 146, 32 }, { 161, 32 }, { 176, 32 }, { 198, 32 },
// LShift, Z, X, C, V, B, N, M, ,, ., /, Shift, Up,
{ 18, 48 }, { 30, 48 }, { 45, 48 }, { 60, 48 }, { 75, 48 }, { 90, 48 }, { 105, 48 }, { 120, 48 }, { 135, 48 }, { 150, 48 }, { 165, 48 }, { 191, 48 },
// Ctrl, GUI, Alt, Space, RAlt, FN, Left, Down, Right
{ 3, 64 }, { 22, 64 }, { 33, 64 }, { 101, 64 }, { 135, 64 }, { 153, 64 }, { 210, 64 }, { 225, 64 },
// UNDERGLOW
{ 216, 32 }, { 180, 32 }, { 144, 32 }, { 108, 32 }, { 72, 32 }, { 36, 32 }
}, {
// Esc, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, -, =, Backspace
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
// Tab, Q, W, E, R, T, Y, U, I, O, P, [, ], ,
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
// Capslock, A, S, D, F, G, H, J, K, L, ;, ', Enter
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
// LShift, Z, X, C, V, B, N, M, ,, ., /, Shift, Up,
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
// Ctrl, GUI, Alt, Space, RAlt, FN, Left, Down, Right
1, 1, 1, 4, 1, 1, 1, 1,
// UNDERGLOW
2, 2, 2, 2, 2, 2
} };
#endif

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/* Copyright 2020 ipetepete
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define LAYOUT_60_ansi( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \
K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3D, \
K40, K41, K42, K46, K49, K4A, K4C, K4D \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D }, \
{ K20, KC_NO, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D }, \
{ KC_NO, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, KC_NO, K3D }, \
{ K40, K41, K42, KC_NO, KC_NO, KC_NO, K46, KC_NO, KC_NO, K49, K4A, KC_NO, K4C, K4D }, \
}

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/*
Copyright 2020 ipetepete
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x4B50 // "KP"
#define PRODUCT_ID 0xEF8D
#define DEVICE_VER 0x0001
#define MANUFACTURER KP Republic
#define PRODUCT BM60 RGB POKER
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 14
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { B0, B1, B2, B3, E6 }
#define MATRIX_COL_PINS { D0, D1, D2, D3, D5, D4, D6, D7, B4, B5, B6, C6, C7, F7 }
#define DIODE_DIRECTION COL2ROW
#define RGB_DI_PIN E2
#define DRIVER_LED_TOTAL 67
#ifdef RGB_DI_PIN
#define RGBLED_NUM 67
#define RGB_MATRIX_KEYPRESSES
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_LIMIT_VAL 180 // Limit to vendor-recommended value
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
#define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
#endif
#ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value
#endif

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{
"keyboard_name": "BM60 POKER RGB",
"url": "",
"maintainer": "qmk",
"width": 15,
"height": 5,
"layouts": {
"LAYOUT_60_ansi": {
"layout": [
{"label":"K00 (B0,D0)", "x":0, "y":0},
{"label":"K01 (B0,D1)", "x":1, "y":0},
{"label":"K02 (B0,D2)", "x":2, "y":0},
{"label":"K03 (B0,D3)", "x":3, "y":0},
{"label":"K04 (B0,D5)", "x":4, "y":0},
{"label":"K05 (B0,D4)", "x":5, "y":0},
{"label":"K06 (B0,D6)", "x":6, "y":0},
{"label":"K07 (B0,D7)", "x":7, "y":0},
{"label":"K08 (B0,B4)", "x":8, "y":0},
{"label":"K09 (B0,B5)", "x":9, "y":0},
{"label":"K0A (B0,B6)", "x":10, "y":0},
{"label":"K0B (B0,C6)", "x":11, "y":0},
{"label":"K0C (B0,C7)", "x":12, "y":0},
{"label":"K0D (B0,F7)", "x":13, "y":0, "w":2},
{"label":"K10 (B1,D0)", "x":0, "y":1, "w":1.5},
{"label":"K11 (B1,D1)", "x":1.5, "y":1},
{"label":"K12 (B1,D2)", "x":2.5, "y":1},
{"label":"K13 (B1,D3)", "x":3.5, "y":1},
{"label":"K14 (B1,D5)", "x":4.5, "y":1},
{"label":"K15 (B1,D4)", "x":5.5, "y":1},
{"label":"K16 (B1,D6)", "x":6.5, "y":1},
{"label":"K17 (B1,D7)", "x":7.5, "y":1},
{"label":"K18 (B1,B4)", "x":8.5, "y":1},
{"label":"K19 (B1,B5)", "x":9.5, "y":1},
{"label":"K1A (B1,B6)", "x":10.5, "y":1},
{"label":"K1B (B1,C6)", "x":11.5, "y":1},
{"label":"K1C (B1,C7)", "x":12.5, "y":1},
{"label":"K1D (B1,F7)", "x":13.5, "y":1, "w":1.5},
{"label":"K20 (B2,D0)", "x":0, "y":2, "w":1.75},
{"label":"K22 (B2,D2)", "x":1.75, "y":2},
{"label":"K23 (B2,D3)", "x":2.75, "y":2},
{"label":"K24 (B2,D5)", "x":3.75, "y":2},
{"label":"K25 (B2,D4)", "x":4.75, "y":2},
{"label":"K26 (B2,D6)", "x":5.75, "y":2},
{"label":"K27 (B2,D7)", "x":6.75, "y":2},
{"label":"K28 (B2,B4)", "x":7.75, "y":2},
{"label":"K29 (B2,B5)", "x":8.75, "y":2},
{"label":"K2A (B2,B6)", "x":9.75, "y":2},
{"label":"K2B (B2,C6)", "x":10.75, "y":2},
{"label":"K2C (B2,C7)", "x":11.75, "y":2},
{"label":"K2D (B2,F7)", "x":12.75, "y":2, "w":2.25},
{"label":"K31 (B3,D1)", "x":0, "y":3, "w":2.25},
{"label":"K32 (B3,D2)", "x":2.25, "y":3},
{"label":"K33 (B3,D3)", "x":3.25, "y":3},
{"label":"K34 (B3,D5)", "x":4.25, "y":3},
{"label":"K35 (B3,D4)", "x":5.25, "y":3},
{"label":"K36 (B3,D6)", "x":6.25, "y":3},
{"label":"K37 (B3,D7)", "x":7.25, "y":3},
{"label":"K38 (B3,B4)", "x":8.25, "y":3},
{"label":"K39 (B3,B5)", "x":9.25, "y":3},
{"label":"K3A (B3,B6)", "x":10.25, "y":3},
{"label":"K3B (B3,C6)", "x":11.25, "y":3},
{"label":"K3D (B3,F7)", "x":12.25, "y":3, "w":2.75},
{"label":"K40 (E6,D0)", "x":0, "y":4, "w":1.25},
{"label":"K41 (E6,D1)", "x":1.25, "y":4, "w":1.25},
{"label":"K42 (E6,D2)", "x":2.5, "y":4, "w":1.25},
{"label":"K46 (E6,D6)", "x":3.75, "y":4, "w":6.25},
{"label":"K49 (E6,B5)", "x":10, "y":4, "w":1.25},
{"label":"K4A (E6,B6)", "x":11.25, "y":4, "w":1.25},
{"label":"K4C (E6,C7)", "x":12.5, "y":4, "w":1.25},
{"label":"K4D (E6,F7)", "x":13.75, "y":4, "w":1.25}
]
}
}
}

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/* Copyright 2020 ipetepete
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_60_ansi(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(1), KC_RCTL
),
[1] = LAYOUT_60_ansi(
RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
_______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______
),
};

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/* Copyright 2020 ipetepete
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum layers {
_qwerty,
_gamer,
_colemak,
_fn,
_rgb,
_spcfn
};
enum keycodes {
gamer = SAFE_RANGE,
qwerty,
colemak
};
#define KC_SPFN LT(_spcfn, KC_SPC) // press for space, hold for function layer (aka spacefn)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_qwerty] = LAYOUT_60_ansi(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPFN, KC_RALT, KC_RCTL, MO(_fn), MO(_rgb)
),
// Gamer standard qwerty layout but with normal space for jumping etc
[_gamer] = LAYOUT_60_ansi(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, KC_SPACE, _______, _______, _______, _______
),
[_colemak] = LAYOUT_60_ansi(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______, _______, _______,
_______, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, _______,
_______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, _______, _______, _______, _______,
_______, _______, _______, KC_SPFN, _______, _______, _______, _______
),
[_fn] = LAYOUT_60_ansi(
KC_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
_______, _______, KC_UP, _______, _______, _______, KC_CALC, _______, KC_INS, _______, KC_PSCR, KC_SLCK, KC_PAUS, RESET,
_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGUP, _______,
KC_MPLY, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, NK_TOGG, _______, _______, KC_END, KC_PGDN, KC_MNXT,
qwerty, colemak, gamer, _______, _______, _______, _______, _______
),
[_rgb] = LAYOUT_60_ansi(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
_______, RGB_TOG, _______, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, RGB_MOD, _______, _______, _______, RESET,
_______, _______, _______, _______, _______, _______, _______, _______, RGB_SPI, RGB_SPD, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______
),
[_spcfn] = LAYOUT_60_ansi(
_______, SGUI(1), SGUI(2), SGUI(3), SGUI(4), SGUI(5), SGUI(6), SGUI(7), SGUI(8), SGUI(9), SGUI(0), _______, _______, KC_DEL,
_______, _______, _______, KC_PGUP, _______, KC_LBRC, KC_RBRC, _______, KC_UP, _______, _______, _______, _______, _______,
KC_CAPS, _______, _______, KC_PGDN, _______, KC_LCBR, KC_RCBR, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______,
_______, _______, _______, _______, _______, KC_LPRN, KC_RPRN, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case qwerty:
if (record->event.pressed) {
layer_clear();
layer_on(_qwerty);
set_single_persistent_default_layer(_qwerty);
}
return false;
break;
case colemak:
if (record->event.pressed) {
layer_clear();
layer_on(_colemak);
}
return false;
break;
case gamer:
if (record->event.pressed) {
layer_clear();
layer_on(_gamer);
}
return false;
break;
}
return true;
}
void rgb_matrix_layer_helper (uint8_t red, uint8_t green, uint8_t blue) {
for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
if (HAS_FLAGS(g_led_config.flags[i], LED_FLAG_MODIFIER)) {
rgb_matrix_set_color( i, red, green, blue );
}
}
}
void rgb_matrix_indicators_kb(void)
{
if (!g_suspend_state && rgb_matrix_config.enable) {
switch (get_highest_layer(layer_state)) {
//case _qwerty:
// rgb_matrix_set_color(26, 0xFF, 0x00, 0x00);
// break;
case _colemak:
rgb_matrix_set_color(55, 0xFF, 0xFF, 0xFF);
break;
case _spcfn:
rgb_matrix_set_color(22, 0xFF, 0x00, 0x00);
rgb_matrix_set_color(35, 0xFF, 0x00, 0x00);
rgb_matrix_set_color(36, 0xFF, 0x00, 0x00);
rgb_matrix_set_color(37, 0xFF, 0x00, 0x00);
break;
case _gamer:
rgb_matrix_set_color(16, 0xFF, 0x00, 0xFF);
rgb_matrix_set_color(29, 0xFF, 0x00, 0xFF);
rgb_matrix_set_color(30, 0xFF, 0x00, 0xFF);
rgb_matrix_set_color(31, 0xFF, 0x00, 0xFF);
break;
}
}
}

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# Simple 60% for coding

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NKRO_ENABLE = yes # USB Nkey Rollover

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/* Copyright 2020 ipetepete
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_60_ansi(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, KC_RCTL, MO(1)
),
[1] = LAYOUT_60_ansi(
RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
_______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_UP, _______,
_______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______
),
[2] = LAYOUT_60_ansi(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______
),
[3] = LAYOUT_60_ansi(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______
)
};

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VIA_ENABLE = yes
LTO_ENABLE = yes

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# BM60 Poker 60% Mechanical Keyboard RGB PCB
A 60% hotswap inswitch RGB (north facing) keyboard from KP Republic.
* Keyboard Maintainer: [ipetepete](https://github.com/ipetepete)
* Hardware Supported: BM60 POKER RGB
* Hardware Availability: [KP Republic](https://kprepublic.com/products/bm60-rgb-poker-60-gh60-hot-swap-custom-mechanical-keyboard-pcb-program-qmk-underglow-type-c)
Make example for this keyboard (after setting up your build environment):
make bm60poker:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
Video tutorials for customizing the layout: [QMK Tutorials](https://www.youtube.com/playlist?list=PLZlceRZZjRugJFL-vnenYnDrbMc6wu_e_) - By MechMerlin

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
BLUETOOTH_ENABLE = no # Enable Bluetooth
AUDIO_ENABLE = no # Audio output
RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = WS2812
LAYOUTS = 60_ansi

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/* Copyright 2020 MechMerlin
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "bm60rgb.h"
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
matrix_init_user();
}
void matrix_scan_kb(void) {
// put your looping keyboard code here
// runs every cycle (a lot)
matrix_scan_user();
}
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
// put your per-action keyboard code here
// runs for every action, just before processing by the firmware
return process_record_user(keycode, record);
}
void led_set_kb(uint8_t usb_led) {
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
led_set_user(usb_led);
}
led_config_t g_led_config = { {
{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 },
{ 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27 },
{ 28, NO_LED, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40 },
{ NO_LED, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53 },
{ 54, 55, 56, NO_LED, NO_LED, NO_LED, 57, NO_LED, NO_LED, 58, 59, 60, 61, 62 }
}, {
// Esc, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, -, =, Backspace
{ 0, 0 }, { 15, 0 }, { 30, 0 }, { 45, 0 }, { 60, 0 }, { 75, 0 }, { 90, 0 }, { 105, 0 }, { 120, 0 }, { 135, 0 }, { 150, 0 }, { 165, 0 }, { 180, 0 }, { 202, 0 },
// Tab, Q, W, E, R, T, Y, U, I, O, P, [, ], ,
{ 7, 16 }, { 22, 16 }, { 37, 16 }, { 52, 16 }, { 67, 16 }, { 82, 16 }, { 97, 16 }, { 112, 16 }, { 127, 16 }, { 142, 16 }, { 157, 16 }, { 172, 16 }, { 187, 16 }, { 206, 16 },
// Capslock, A, S, D, F, G, H, J, K, L, ;, ', Enter
{ 11, 32 }, { 26, 32 }, { 41, 32 }, { 56, 32 }, { 71, 32 }, { 86, 32 }, { 101, 32 }, { 116, 32 }, { 131, 32 }, { 146, 32 }, { 161, 32 }, { 176, 32 }, { 198, 32 },
// LShift, Z, X, C, V, B, N, M, ,, ., /, Shift, Up,
{ 18, 48 }, { 30, 48 }, { 45, 48 }, { 60, 48 }, { 75, 48 }, { 90, 48 }, { 105, 48 }, { 120, 48 }, { 135, 48 }, { 150, 48 }, { 165, 48 }, { 191, 48 }, { 210, 48 },
// Ctrl, GUI, Alt, Space, RAlt, FN, Left, Down, Right
{ 3, 64 }, { 22, 64 }, { 33, 64 }, { 101, 64 }, { 135, 64 }, { 153, 64 }, { 195, 64 }, { 210, 64 }, { 225, 64 },
// UNDERGLOW
{ 216, 32 }, { 180, 32 }, { 144, 32 }, { 108, 32 }, { 72, 32 }, { 36, 32 }
}, {
// Esc, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, -, =, Backspace
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
// Tab, Q, W, E, R, T, Y, U, I, O, P, [, ], ,
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
// Capslock, A, S, D, F, G, H, J, K, L, ;, ', Enter
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
// LShift, Z, X, C, V, B, N, M, ,, ., /, Shift, Up,
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1,
// Ctrl, GUI, Alt, Space, RAlt, FN, Left, Down, Right
1, 1, 1, 4, 1, 1, 1, 1, 1,
// UNDERGLOW
2, 2, 2, 2, 2, 2
} };

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/* Copyright 2020 MechMerlin
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define LAYOUT_60_ansi_arrow( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \
K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
K40, K41, K42, K46, K49, K4A, K4B, K4C, K4D \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D }, \
{ K20, KC_NO, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D }, \
{ KC_NO, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D }, \
{ K40, K41, K42, KC_NO, KC_NO, KC_NO, K46, KC_NO, KC_NO, K49, K4A, K4B, K4C, K4D }, \
}
// generated by KBFirmware JSON to QMK Parser
// https://noroadsleft.github.io/kbf_qmk_converter/

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/*
Copyright 2020 MechMerlin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x4B50 // "KP"
#define PRODUCT_ID 0xEF8C
#define DEVICE_VER 0x0001
#define MANUFACTURER KP Republic
#define PRODUCT BM60 RGB
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 14
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
// 0 1 2 3 4 5 6 7 8 9 A B C D
#define MATRIX_ROW_PINS { B0, B1, B2, B3, E6 }
#define MATRIX_COL_PINS { D0, D1, D2, D3, D5, D4, D6, D7, B4, B5, B6, C6, C7, F7 }
#define DIODE_DIRECTION COL2ROW
#define RGB_DI_PIN E2
#define DRIVER_LED_TOTAL 69
#ifdef RGB_DI_PIN
# define RGBLED_NUM 69
# define RGB_MATRIX_KEYPRESSES
# define RGBLIGHT_LIMIT_VAL 180 // Limit to vendor-recommended value
#endif
#ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value
#endif
// generated by KBFirmware JSON to QMK Parser
// https://noroadsleft.github.io/kbf_qmk_converter/

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{
"keyboard_name": "BM60 RGB",
"url": "",
"maintainer": "qmk",
"width": 15,
"height": 5,
"layout_aliases": {
"LAYOUT": "LAYOUT_60_ansi_arrow"
},
"layouts": {
"LAYOUT_60_ansi_arrow": {
"layout": [
{"label":"K00 (B0,D0)", "x":0, "y":0},
{"label":"K01 (B0,D1)", "x":1, "y":0},
{"label":"K02 (B0,D2)", "x":2, "y":0},
{"label":"K03 (B0,D3)", "x":3, "y":0},
{"label":"K04 (B0,D5)", "x":4, "y":0},
{"label":"K05 (B0,D4)", "x":5, "y":0},
{"label":"K06 (B0,D6)", "x":6, "y":0},
{"label":"K07 (B0,D7)", "x":7, "y":0},
{"label":"K08 (B0,B4)", "x":8, "y":0},
{"label":"K09 (B0,B5)", "x":9, "y":0},
{"label":"K0A (B0,B6)", "x":10, "y":0},
{"label":"K0B (B0,C6)", "x":11, "y":0},
{"label":"K0C (B0,C7)", "x":12, "y":0},
{"label":"K0D (B0,F7)", "x":13, "y":0, "w":2},
{"label":"K10 (B1,D0)", "x":0, "y":1, "w":1.5},
{"label":"K11 (B1,D1)", "x":1.5, "y":1},
{"label":"K12 (B1,D2)", "x":2.5, "y":1},
{"label":"K13 (B1,D3)", "x":3.5, "y":1},
{"label":"K14 (B1,D5)", "x":4.5, "y":1},
{"label":"K15 (B1,D4)", "x":5.5, "y":1},
{"label":"K16 (B1,D6)", "x":6.5, "y":1},
{"label":"K17 (B1,D7)", "x":7.5, "y":1},
{"label":"K18 (B1,B4)", "x":8.5, "y":1},
{"label":"K19 (B1,B5)", "x":9.5, "y":1},
{"label":"K1A (B1,B6)", "x":10.5, "y":1},
{"label":"K1B (B1,C6)", "x":11.5, "y":1},
{"label":"K1C (B1,C7)", "x":12.5, "y":1},
{"label":"K1D (B1,F7)", "x":13.5, "y":1, "w":1.5},
{"label":"K20 (B2,D0)", "x":0, "y":2, "w":1.75},
{"label":"K22 (B2,D2)", "x":1.75, "y":2},
{"label":"K23 (B2,D3)", "x":2.75, "y":2},
{"label":"K24 (B2,D5)", "x":3.75, "y":2},
{"label":"K25 (B2,D4)", "x":4.75, "y":2},
{"label":"K26 (B2,D6)", "x":5.75, "y":2},
{"label":"K27 (B2,D7)", "x":6.75, "y":2},
{"label":"K28 (B2,B4)", "x":7.75, "y":2},
{"label":"K29 (B2,B5)", "x":8.75, "y":2},
{"label":"K2A (B2,B6)", "x":9.75, "y":2},
{"label":"K2B (B2,C6)", "x":10.75, "y":2},
{"label":"K2C (B2,C7)", "x":11.75, "y":2},
{"label":"K2D (B2,F7)", "x":12.75, "y":2, "w":2.25},
{"label":"K31 (B3,D1)", "x":0, "y":3, "w":2.25},
{"label":"K32 (B3,D2)", "x":2.25, "y":3},
{"label":"K33 (B3,D3)", "x":3.25, "y":3},
{"label":"K34 (B3,D5)", "x":4.25, "y":3},
{"label":"K35 (B3,D4)", "x":5.25, "y":3},
{"label":"K36 (B3,D6)", "x":6.25, "y":3},
{"label":"K37 (B3,D7)", "x":7.25, "y":3},
{"label":"K38 (B3,B4)", "x":8.25, "y":3},
{"label":"K39 (B3,B5)", "x":9.25, "y":3},
{"label":"K3A (B3,B6)", "x":10.25, "y":3},
{"label":"K3B (B3,C6)", "x":11.25, "y":3, "w":1.75},
{"label":"K3C (B3,C7)", "x":13, "y":3},
{"label":"K3D (B3,F7)", "x":14, "y":3},
{"label":"K40 (E6,D0)", "x":0, "y":4, "w":1.25},
{"label":"K41 (E6,D1)", "x":1.25, "y":4, "w":1.25},
{"label":"K42 (E6,D2)", "x":2.5, "y":4, "w":1.25},
{"label":"K46 (E6,D6)", "x":3.75, "y":4, "w":6.25},
{"label":"K49 (E6,B5)", "x":10, "y":4},
{"label":"K4A (E6,B6)", "x":11, "y":4},
{"label":"K4B (E6,C6)", "x":12, "y":4},
{"label":"K4C (E6,C7)", "x":13, "y":4},
{"label":"K4D (E6,F7)", "x":14, "y":4}
]
}
}
,"meta": "https://noroadsleft.github.io/kbf_qmk_converter/"
}

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/* Copyright 2020 MechMerlin
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_60_ansi_arrow(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT, KC_UP, KC_SLSH,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = LAYOUT_60_ansi_arrow(
RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
_______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
};

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# The default keymap for bm60rgb

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/* Copyright 2020 jbradforddillon
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_GRV, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, RSFT_T(KC_SLSH), KC_UP, LT(1,KC_DEL),
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, MO(2), KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = LAYOUT(
RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
_______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, RGB_SPI, RGB_SPD, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
[2] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLU, KC_MUTE,
_______, _______, _______, _______, _______, _______, KC_MPRV, KC_VOLD, KC_MNXT
)
};

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I set this up the same way I set up my dz60 boards.
- Apple layout,
- Capslock replaced with grave/tilde,
- RShift doubles as forward slash, and
- Delete doubles as a layer shift.

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/* Copyright 2020 MechMerlin
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_60_ansi_arrow(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT, KC_UP, KC_SLSH,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = LAYOUT_60_ansi_arrow(
RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
_______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
[2] = LAYOUT_60_ansi_arrow(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
[3] = LAYOUT_60_ansi_arrow(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
)
};

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# The VIA default keymap for bm60rgb

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VIA_ENABLE = yes

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# BM60 RGB
A 60% hotswap inswitch RGB keyboard from KP Republic.
* Keyboard Maintainer: [MechMerlin](https://github.com/mechmerlin)
* Hardware Supported: BM60 RGB
* Hardware Availability: [KP Republic](https://kprepublic.com/products/bm60-rgb-60-gh60-hot-swappable-pcb-programmed-qmk-firmware-type-c)
Make example for this keyboard (after setting up your build environment):
make bm60rgb:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = lite # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output on port C6
RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = WS2812
LTO_ENABLE = yes
LAYOUTS = 60_ansi_arrow
# partially generated by KBFirmware JSON to QMK Parser
# https://noroadsleft.github.io/kbf_qmk_converter/

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/* Copyright 2020 markva
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "bm60rgb_iso.h"
#if defined(RGB_MATRIX_ENABLE)
led_config_t g_led_config = { {
{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 },
{ 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27 },
{ 28, NO_LED, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40 },
{ 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54 },
{ 55, 56, 57, NO_LED, NO_LED, NO_LED, 58, NO_LED, NO_LED, 59, 60, 61, 62, 63}
}, {
// Esc, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, -, =, Backspace
{ 0, 0 }, { 15, 0 }, { 30, 0 }, { 45, 0 }, { 60, 0 }, { 75, 0 }, { 90, 0 }, { 105, 0 }, { 120, 0 }, { 135, 0 }, { 150, 0 }, { 165, 0 }, { 180, 0 }, { 202, 0 },
// Tab, Q, W, E, R, T, Y, U, I, O, P, [, ], ,
{ 7, 16 }, { 22, 16 }, { 37, 16 }, { 52, 16 }, { 67, 16 }, { 82, 16 }, { 97, 16 }, { 112, 16 }, { 127, 16 }, { 142, 16 }, { 157, 16 }, { 172, 16 }, { 187, 16 }, { 206, 16 },
// Capslock, A, S, D, F, G, H, J, K, L, ;, ', Enter
{ 11, 32 }, { 26, 32 }, { 41, 32 }, { 56, 32 }, { 71, 32 }, { 86, 32 }, { 101, 32 }, { 116, 32 }, { 131, 32 }, { 146, 32 }, { 161, 32 }, { 176, 32 }, { 198, 32 },
// LShift, <, Z, X, C, V, B, N, M, ,, ., /, Shift, Up,
{ 3, 48 }, { 22, 48 }, { 33, 48 }, { 48, 48 }, { 63, 48 }, { 78, 48 }, { 93, 48 }, { 108, 48 }, { 123, 48 }, { 138, 48 }, { 153, 48 }, { 168, 48 }, { 194, 48 }, { 213, 48 },
// Ctrl, GUI, Alt, Space, RAlt, FN, Left, Down, Right
{ 3, 64 }, { 22, 64 }, { 33, 64 }, { 101, 64 }, { 135, 64 }, { 153, 64 }, { 195, 64 }, { 210, 64 }, { 225, 64 },
// UNDERGLOW
{ 216, 32 }, { 180, 32 }, { 144, 32 }, { 108, 32 }, { 72, 32 }, { 36, 32 }
}, {
// Esc, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, -, =, Backspace
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
// Tab, Q, W, E, R, T, Y, U, I, O, P, [, ], ,
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
// Capslock, A, S, D, F, G, H, J, K, L, ;, ', Enter
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
// LShift,<, Z, X, C, V, B, N, M, ,, ., Shift, Up, /
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 4,
// Ctrl, GUI, Alt, Space, RAlt, FN, Left, Down, Right
1, 1, 1, 4, 1, 1, 1, 1, 1,
// UNDERGLOW
2, 2, 2, 2, 2, 2
} };
#endif

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/* Copyright 2020 markva
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define LAYOUT_60_iso_arrow( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, \
K20, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, K1D, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
K40, K41, K42, K46, K49, K4A, K4B, K4C, K4D \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D }, \
{ K20, KC_NO, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D }, \
{ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D }, \
{ K40, K41, K42, KC_NO, KC_NO, KC_NO, K46, KC_NO, KC_NO, K49, K4A, K4B, K4C, K4D }, \
}
#define LAYOUT LAYOUT_60_iso_arrow

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/*
Copyright 2020 markva
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x4B50 // "KP"
#define PRODUCT_ID 0xEF8C
#define DEVICE_VER 0x0001
#define MANUFACTURER KPRepublic
#define PRODUCT bm60hsrgb-iso
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 14
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
// 0 1 2 3 4 5 6 7 8 9 A B C D
#define MATRIX_ROW_PINS { B0, B1, B2, B3, E6 }
#define MATRIX_COL_PINS { D0, D1, D2, D3, D5, D4, D6, D7, B4, B5, B6, C6, C7, F7 }
#define DIODE_DIRECTION COL2ROW
#define RGB_DI_PIN E2
#define DRIVER_LED_TOTAL 70
#ifdef RGB_DI_PIN
# define RGBLED_NUM 70
# define RGB_MATRIX_KEYPRESSES
// #define RGBLIGHT_HUE_STEP 8
// #define RGBLIGHT_SAT_STEP 8
// #define RGBLIGHT_VAL_STEP 8
# define RGBLIGHT_LIMIT_VAL 180 // Limit to vendor-recommended value
// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
// #define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
#endif
#ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value
#endif

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{
"keyboard_name": "BM60 RGB ISO",
"url": "",
"maintainer": "qmk",
"width": 15,
"height": 5,
"layouts": {
"LAYOUT_60_iso_arrow": {
"layout": [
{"label":"K00 (B0,D0)", "x":0, "y":0},
{"label":"K01 (B0,D1)", "x":1, "y":0},
{"label":"K02 (B0,D2)", "x":2, "y":0},
{"label":"K03 (B0,D3)", "x":3, "y":0},
{"label":"K04 (B0,D5)", "x":4, "y":0},
{"label":"K05 (B0,D4)", "x":5, "y":0},
{"label":"K06 (B0,D6)", "x":6, "y":0},
{"label":"K07 (B0,D7)", "x":7, "y":0},
{"label":"K08 (B0,B4)", "x":8, "y":0},
{"label":"K09 (B0,B5)", "x":9, "y":0},
{"label":"K0A (B0,B6)", "x":10, "y":0},
{"label":"K0B (B0,C6)", "x":11, "y":0},
{"label":"K0C (B0,C7)", "x":12, "y":0},
{"label":"K0D (B0,F7)", "x":13, "y":0, "w":2},
{"label":"K10 (B1,D0)", "x":0, "y":1, "w":1.5},
{"label":"K11 (B1,D1)", "x":1.5, "y":1},
{"label":"K12 (B1,D2)", "x":2.5, "y":1},
{"label":"K13 (B1,D3)", "x":3.5, "y":1},
{"label":"K14 (B1,D5)", "x":4.5, "y":1},
{"label":"K15 (B1,D4)", "x":5.5, "y":1},
{"label":"K16 (B1,D6)", "x":6.5, "y":1},
{"label":"K17 (B1,D7)", "x":7.5, "y":1},
{"label":"K18 (B1,B4)", "x":8.5, "y":1},
{"label":"K19 (B1,B5)", "x":9.5, "y":1},
{"label":"K1A (B1,B6)", "x":10.5, "y":1},
{"label":"K1B (B1,C6)", "x":11.5, "y":1},
{"label":"K1C (B1,C7)", "x":12.5, "y":1},
{"label":"K20 (B2,D0)", "x":0, "y":2, "w":1.75},
{"label":"K22 (B2,D2)", "x":1.75, "y":2},
{"label":"K23 (B2,D3)", "x":2.75, "y":2},
{"label":"K24 (B2,D5)", "x":3.75, "y":2},
{"label":"K25 (B2,D4)", "x":4.75, "y":2},
{"label":"K26 (B2,D6)", "x":5.75, "y":2},
{"label":"K27 (B2,D7)", "x":6.75, "y":2},
{"label":"K28 (B2,B4)", "x":7.75, "y":2},
{"label":"K29 (B2,B5)", "x":8.75, "y":2},
{"label":"K2A (B2,B6)", "x":9.75, "y":2},
{"label":"K2B (B2,C6)", "x":10.75, "y":2},
{"label":"K2C (B2,C7)", "x":11.75, "y":2},
{"label":"K2D (B2,F7)", "x":12.75, "y":2},
{"label":"K1D (B1,F7)", "x":13.75, "y":1, "w":1.25, "h":2},
{"label":"K30 (B3,D0)", "x":0, "y":3, "w":1.25},
{"label":"K31 (B3,D1)", "x":1.25, "y":3},
{"label":"K32 (B3,D2)", "x":2.25, "y":3},
{"label":"K33 (B3,D3)", "x":3.25, "y":3},
{"label":"K34 (B3,D5)", "x":4.25, "y":3},
{"label":"K35 (B3,D4)", "x":5.25, "y":3},
{"label":"K36 (B3,D6)", "x":6.25, "y":3},
{"label":"K37 (B3,D7)", "x":7.25, "y":3},
{"label":"K38 (B3,B4)", "x":8.25, "y":3},
{"label":"K39 (B3,B5)", "x":9.25, "y":3},
{"label":"K3A (B3,B6)", "x":10.25, "y":3},
{"label":"K3B (B3,C6)", "x":11.25, "y":3, "w":1.75},
{"label":"K3C (B3,C7)", "x":13, "y":3},
{"label":"K3D (B3,F7)", "x":14, "y":3},
{"label":"K40 (E6,D0)", "x":0, "y":4, "w":1.25},
{"label":"K41 (E6,D1)", "x":1.25, "y":4, "w":1.25},
{"label":"K42 (E6,D2)", "x":2.5, "y":4, "w":1.25},
{"label":"K46 (E6,D6)", "x":3.75, "y":4, "w":6.25},
{"label":"K49 (E6,B5)", "x":10, "y":4},
{"label":"K4A (E6,B6)", "x":11, "y":4},
{"label":"K4B (E6,C6)", "x":12, "y":4},
{"label":"K4C (E6,C7)", "x":13, "y":4},
{"label":"K4D (E6,F7)", "x":14, "y":4}
]
}
}
}

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/* Copyright 2020 markva
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_60_iso_arrow(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT,
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT, KC_UP, KC_SLSH,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = LAYOUT_60_iso_arrow(
RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
_______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PGUP, _______,
_______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
),
};

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# The default keymap for bm60rgb_iso

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/* Copyright 2020 jakobst1n
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/*****************************
* SLEEPMODE CONFIG
*****************************/
#define SLEEPMODE_ENABLE // see keymap readme for info about this function.
/* How long the backlight should stay on
without any interaction before turning off. */
#define SLEEPMODE_TIMEOUT 10 // in minutes
/* Which mode we should enter after the timeout,
RGB_MATRIX_NONE to turn off.
I thinks RGB_MATRIX_DIGITAL RAIN is pretty :) */
#define SLEEPMODE_RGB_MODE RGB_MATRIX_NONE
/* The desired animation speed when in "sleep mode" */
#define SLEEPMODE_RGB_ANIMATION_SPEED 10
/* The desired brightness when in "sleep mode" */
#define SLEEPMODE_RGB_VAL 10

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/* Copyright 2020 jakobst1n
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#ifdef RGB_MATRIX_ENABLE
#ifdef SLEEPMODE_ENABLE
/* A bunch of vars to keep track of the rgb states
before sleepmode is turned on */
static bool sleepmode_on = false;
static uint8_t sleepmode_before_mode = -1;
static uint8_t sleepmode_before_brightness = -1;
static uint8_t sleepmode_before_anim_speed = -1;
static uint8_t halfmin_counter = 0;
static uint16_t idle_timer = 0;
#endif
#endif
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* ,-----------------------------------------------------------.
* |ESC| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | + | ´ | BACK |
* |-----------------------------------------------------------|
* | TAB | Q | W | E | R | T | Y | U | I | O | P | Å | ¨ | RET |
* |------------------------------------------------------\ |
* | CAPS | A | S | D | F | G | H | J | K | L | Ø | Æ | @ | |
* |-----------------------------------------------------------|
* | ^ | < | Z | X | C | V | B | N | M | , | . | ^/- | U | - |
* |-----------------------------------------------------------|
* |ctrl| win| alt| |alt| fn| L | D | R |
* `-----------------------------------------------------------' */
[0] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_BSLS, KC_ENT,
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, MT(MOD_RSFT, KC_SLSH), KC_UP, KC_SLSH,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, OSL(1), KC_LEFT, KC_DOWN, KC_RGHT
),
/* ,-----------------------------------------------------------.
* |GRA| f1| f2| f3| f4| f5| f6| f7| f8| f9|f10|f11|f12| DEL |
* |-----------------------------------------------------------|
* | | R | R | R | R | R | R | R | R | | | | | |
* |------------------------------------------------------\ |
* | | | | | | | H |PGD|PGU| E | | | | |
* |-----------------------------------------------------------|
* | | | | | | | | | | | | |V_D|V_U|
* |-----------------------------------------------------------|
* | | | | | |PRE|PLA|NEX|
* `-----------------------------------------------------------' */
[1] = LAYOUT(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
_______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU,
_______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT
),
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
#if defined(RGB_MATRIX_ENABLE) && defined(SLEEPMODE_ENABLE)
if (record->event.pressed) {
if (sleepmode_before_mode == -1) { sleepmode_before_mode = rgb_matrix_get_mode(); }
if (sleepmode_before_brightness == -1) { sleepmode_before_brightness = rgb_matrix_get_val(); }
if (sleepmode_before_anim_speed == -1) { sleepmode_before_anim_speed = rgb_matrix_get_speed(); }
if (sleepmode_on == true) {
// rgb_matrix_enable_noeeprom();
rgb_matrix_mode_noeeprom(sleepmode_before_mode);
rgb_matrix_set_speed_noeeprom(sleepmode_before_anim_speed);
rgb_matrix_sethsv_noeeprom(rgb_matrix_get_hue(), rgb_matrix_get_sat(), sleepmode_before_brightness);
sleepmode_on = false;
}
idle_timer = timer_read();
halfmin_counter = 0;
}
#endif
return true;
}
void matrix_scan_user(void) {
#if defined(RGB_MATRIX_ENABLE) && defined(SLEEPMODE_ENABLE)
/* idle_timer needs to be set one time */
if (idle_timer == 0) idle_timer = timer_read();
if ( !sleepmode_on && timer_elapsed(idle_timer) > 30000) {
halfmin_counter++;
idle_timer = timer_read();
}
if ( !sleepmode_on && halfmin_counter >= SLEEPMODE_TIMEOUT * 2) {// * 2) {
layer_clear();
sleepmode_before_anim_speed = rgb_matrix_get_speed();
sleepmode_before_brightness = rgb_matrix_get_val();
sleepmode_before_mode = rgb_matrix_get_mode();
//rgb_matrix_disable_noeeprom();
rgb_matrix_mode_noeeprom(SLEEPMODE_RGB_MODE);
rgb_matrix_set_speed_noeeprom(SLEEPMODE_RGB_ANIMATION_SPEED);
rgb_matrix_sethsv_noeeprom(rgb_matrix_get_hue(), rgb_matrix_get_sat(), SLEEPMODE_RGB_VAL);
sleepmode_on = true;
halfmin_counter = 0;
}
#endif
}

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# Nordic keymap for BM60rgb_iso
Very few changes from default keyboard, apart from the button right of leftshift,
and adding some more buttons on the second layer (function keys, home/end, pg up/down and media keys).
On the default layout, the top left button is RESET on the second layer,
this board has a reset button on the back. So I feel like it serves a better
purpose as the grave key (because grave-escape doesn't really
work with mac and norwegian layout). It could of course also be on the base layer.
But as a regular vim user I use escape more than the grave key.
I have also added mod-tap to the right shift, with the "default" position for
`KC_SLSH` beeing on the far right, that works fine.
There is also a "sleep-mode" function added,
this can be enabled defining `SLEEPMODE_ENABLE` in `config.h`.
This makes the keyboard backlight turn off after 10 minutes without any
keypresses, and turn on again on keypress. (This is something different than `USB_SUSPEND`)

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# BM60 RGB ISO
![BM60 RGB ISO](https://i.imgur.com/i3gk2vql.jpg)
A 60% ISO hotswap inswitch RGB keyboard.
* Keyboard Maintainer: [markva](https://github.com/markva)
* Hardware Supported: BM60 RGB ISO
* Hardware Availability: [KP Republic](https://kprepublic.com/products/bm60-rgb-iso-uk-eu-rgb-60-hot-swappable-pcb-qmk-firmware-rgb-underglow-type-c)
Make example for this keyboard (after setting up your build environment):
make bm60rgb_iso:default
Flashing example for this keyboard:
make bm60rgb_iso:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = lite # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
BLUETOOTH_ENABLE = no # Enable Bluetooth
AUDIO_ENABLE = no # Audio output
RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = WS2812
LTO_ENABLE = yes

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/* Copyright 2020 ipetepete, 2021 deadolus
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "bm65iso.h"
#ifdef RGB_MATRIX_ENABLE
led_config_t g_led_config = { {
{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 , 14},
{ 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29},
{ 30, NO_LED, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43},
{ 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58},
{ 59, 60, NO_LED, NO_LED, NO_LED, 61, NO_LED, NO_LED, 62, 63, NO_LED, 64, 65, 66, 67}
}, {
// Esc, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, -, =, Backspace
{ 0, 0 }, { 15, 0 }, { 30, 0 }, { 45, 0 }, { 60, 0 }, { 75, 0 }, { 90, 0 }, { 105, 0 }, { 120, 0 }, { 135, 0 }, { 150, 0 }, { 165, 0 }, { 180, 0 }, { 202, 0 },{ 224, 0 },
// Tab, Q, W, E, R, T, Y, U, I, O, P, [, ], ,
{ 7, 16 }, { 22, 16 }, { 37, 16 }, { 52, 16 }, { 67, 16 }, { 82, 16 }, { 97, 16 }, { 112, 16 }, { 127, 16 }, { 142, 16 }, { 157, 16 }, { 172, 16 }, { 187, 16 }, { 206, 16 },{ 224, 16},
// Capslock, A, S, D, F, G, H, J, K, L, ;, ', Enter
{ 11, 32 }, { 26, 32 }, { 41, 32 }, { 56, 32 }, { 71, 32 }, { 86, 32 }, { 101, 32 }, { 116, 32 }, { 131, 32 }, { 146, 32 }, { 161, 32 }, { 176, 32 }, { 198, 32 }, { 224, 32 },
// LShift, Z, X, C, V, B, N, M, ,, ., /, Shift, Up,
{ 18, 48 }, { 30, 48 }, { 45, 48 }, { 60, 48 }, { 75, 48 }, { 90, 48 }, { 105, 48 }, { 120, 48 }, { 135, 48 }, { 150, 48 }, { 165, 48 }, { 195, 48 }, { 209, 48 }, { 224, 48 },
// Ctrl, GUI, Alt, Space, RAlt, FN, Left, Down, Right
{ 3, 64 }, { 22, 64 }, { 33, 64 }, { 101, 64 }, { 135, 64 }, { 153, 64 }, { 194, 64 }, { 209, 64 },{ 224, 64 },
// UNDERGLOW
{ 216, 32 }, { 180, 32 }, { 144, 32 }, { 108, 32 }, { 72, 32 }, { 36, 32 }
}, {
// Esc, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, -, =, Backspace
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
// Tab, Q, W, E, R, T, Y, U, I, O, P, [, ], ,
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
// Capslock, A, S, D, F, G, H, J, K, L, ;, ', Enter
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
// LShift, Z, X, C, V, B, N, M, ,, ., /, Shift, Up,
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
// Ctrl, GUI, Alt, Space, RAlt, FN, Left, Down, Right
1, 1, 1, 4, 1, 1, 1, 1, 1,
// UNDERGLOW
2, 2, 2, 2, 2, 2
} };
__attribute__ ((weak))
void rgb_matrix_indicators_user(void) {
if (host_keyboard_led_state().caps_lock) {
rgb_matrix_set_color(30, 0xFF, 0xFF, 0xFF);
}
}
#endif

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/* Copyright 2021 deadolus
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define XXX KC_NO
#define LAYOUT_65_iso_blocker( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1E, \
K20, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, K1D, K2E, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, K3E, \
K40, K41, K42, K46, K49, K4A, K4C, K4D, K4E \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E }, \
{ K20, XXX, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, K2E }, \
{ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, K3E }, \
{ K40, K41, K42, XXX, XXX, XXX, K46, XXX, XXX, K49, K4A, XXX, K4C, K4D, K4E }, \
}

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/*
Copyright 2020 ipetepete, 2021 deadolus
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x4B50 // "KP"
#define PRODUCT_ID 0x0653
#define DEVICE_VER 0x0001
#define MANUFACTURER KP Republic
#define PRODUCT BM65ISO
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 15
#define FORCE_NKRO
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { B0, B1, B2, B3, E6 }
#define MATRIX_COL_PINS { D0, D1, D2, D3, D5, D4, D6, D7, B4, B5, B6, C6, C7, F7, F6 }
#define DIODE_DIRECTION COL2ROW
#define RGB_DI_PIN E2
#define DRIVER_LED_TOTAL 74
#ifdef RGB_DI_PIN
#define RGBLED_NUM 74
#define RGB_MATRIX_KEYPRESSES
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 140
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_BAND_SAT
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
#define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
#endif

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{
"keyboard_name": "bm65iso",
"url": "",
"maintainer": "qmk",
"width": 16,
"height": 5,
"layouts": {
"LAYOUT_65_iso_blocker": {
"layout": [
{"label":"K00 (B0,D0)", "x":0, "y":0},
{"label":"K01 (B0,D1)", "x":1, "y":0},
{"label":"K02 (B0,D2)", "x":2, "y":0},
{"label":"K03 (B0,D3)", "x":3, "y":0},
{"label":"K04 (B0,D5)", "x":4, "y":0},
{"label":"K05 (B0,D4)", "x":5, "y":0},
{"label":"K06 (B0,D6)", "x":6, "y":0},
{"label":"K07 (B0,D7)", "x":7, "y":0},
{"label":"K08 (B0,B4)", "x":8, "y":0},
{"label":"K09 (B0,B5)", "x":9, "y":0},
{"label":"K0A (B0,B6)", "x":10, "y":0},
{"label":"K0B (B0,C6)", "x":11, "y":0},
{"label":"K0C (B0,C7)", "x":12, "y":0},
{"label":"K0D (B0,F7)", "x":13, "y":0, "w":2},
{"label":"K0E (B0,F6)", "x":15, "y":0},
{"label":"K10 (B1,D0)", "x":0, "y":1, "w":1.5},
{"label":"K11 (B1,D1)", "x":1.5, "y":1},
{"label":"K12 (B1,D2)", "x":2.5, "y":1},
{"label":"K13 (B1,D3)", "x":3.5, "y":1},
{"label":"K14 (B1,D5)", "x":4.5, "y":1},
{"label":"K15 (B1,D4)", "x":5.5, "y":1},
{"label":"K16 (B1,D6)", "x":6.5, "y":1},
{"label":"K17 (B1,D7)", "x":7.5, "y":1},
{"label":"K18 (B1,B4)", "x":8.5, "y":1},
{"label":"K19 (B1,B5)", "x":9.5, "y":1},
{"label":"K1A (B1,B6)", "x":10.5, "y":1},
{"label":"K1B (B1,C6)", "x":11.5, "y":1},
{"label":"K1C (B1,C7)", "x":12.5, "y":1},
{"label":"K1E (B1,F6)", "x":15, "y":1},
{"label":"K20 (B2,D0)", "x":0, "y":2, "w":1.75},
{"label":"K22 (B2,D2)", "x":1.75, "y":2},
{"label":"K23 (B2,D3)", "x":2.75, "y":2},
{"label":"K24 (B2,D5)", "x":3.75, "y":2},
{"label":"K25 (B2,D4)", "x":4.75, "y":2},
{"label":"K26 (B2,D6)", "x":5.75, "y":2},
{"label":"K27 (B2,D7)", "x":6.75, "y":2},
{"label":"K28 (B2,B4)", "x":7.75, "y":2},
{"label":"K29 (B2,B5)", "x":8.75, "y":2},
{"label":"K2A (B2,B6)", "x":9.75, "y":2},
{"label":"K2B (B2,C6)", "x":10.75, "y":2},
{"label":"K2C (B2,C7)", "x":11.75, "y":2},
{"label":"K2D (B2,F7)", "x":12.75, "y":2},
{"label":"K1D (B1,F7)", "x":13.75, "y":1, "w":1.25, "h":2},
{"label":"K2E (B2,F6)", "x":15, "y":2},
{"label":"K30 (B3,D0)", "x":0, "y":3, "w":1.25},
{"label":"K31 (B3,D1)", "x":1.25, "y":3},
{"label":"K32 (B3,D2)", "x":2.25, "y":3},
{"label":"K33 (B3,D3)", "x":3.25, "y":3},
{"label":"K34 (B3,D5)", "x":4.25, "y":3},
{"label":"K35 (B3,D4)", "x":5.25, "y":3},
{"label":"K36 (B3,D6)", "x":6.25, "y":3},
{"label":"K37 (B3,D7)", "x":7.25, "y":3},
{"label":"K38 (B3,B4)", "x":8.25, "y":3},
{"label":"K39 (B3,B5)", "x":9.25, "y":3},
{"label":"K3A (B3,B6)", "x":10.25, "y":3},
{"label":"K3B (B3,C6)", "x":11.25, "y":3},
{"label":"K3C (B3,C7)", "x":12.25, "y":3, "w":1.75},
{"label":"K3D (B3,F7)", "x":14, "y":3},
{"label":"K3E (B3,F6)", "x":15, "y":3},
{"label":"K40 (E6,D0)", "x":0, "y":4, "w":1.25},
{"label":"K41 (E6,D1)", "x":1.25, "y":4, "w":1.25},
{"label":"K42 (E6,D2)", "x":2.5, "y":4, "w":1.25},
{"label":"K46 (E6,D6)", "x":3.75, "y":4, "w":6.25},
{"label":"K49 (E6,B5)", "x":10, "y":4, "w":1.25},
{"label":"K4A (E6,B6)", "x":11.25, "y":4, "w":1.25},
{"label":"K4C (E6,C7)", "x":13, "y":4},
{"label":"K4D (E6,F7)", "x":14, "y":4},
{"label":"K4E (E6,F6)", "x":15, "y":4}
]
}
}
}

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@@ -0,0 +1,27 @@
/* Copyright 2021 deadolus
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// place overrides here
#pragma once
#define LSPO_KEYS KC_LSFT, KC_LSFT, KC_8
#define RSPC_KEYS KC_RSFT, KC_LSFT, KC_9
#define LAPO_KEYS KC_LALT, KC_RALT, KC_QUOT
#define RAPC_KEYS KC_RALT, KC_RALT, KC_NUHS
#define LEADER_TIMEOUT 1000
#define LEADER_PER_KEY_TIMING 250

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