Userspace update for user bbaserdem (#3443)
* Put in my keymaps * Fixed all but weird lets split issue * Organized and tried to trobleshoot lets split * Organized and tried to trobleshoot lets split * Added bbaserdem keymaps * Added bbaserdem keymaps * Fixed stuff * FIxed a filename error * Lets split eh * Finalized things regarding keymap
This commit is contained in:
committed by
Drashna Jaelre
parent
b89cec9ebc
commit
738a9fc16c
@@ -1,5 +1,5 @@
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#ifndef CONFIG_KEYMAP_H
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#define CONFIG_KEYMAP_H
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#include "../../config.h"
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#define RGB_DI_PIN F6
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@@ -21,7 +21,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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)
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};
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void matrix_init_keymap(void) {
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void matrix_init_user(void) {
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// Set LED's to max
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_delay_us(300);
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backlight_config.level = 2;
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@@ -2,13 +2,16 @@ ifndef QUANTUM_DIR
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include ../../../../Makefile
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endif
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USER_NAME := bbaserdem-nouserspace
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STENO_ENABLE = no # Additional protocols for Stenography(+1700), requires VIRTSER
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MOUSEKEY_ENABLE = no # Mouse keys(+4700)
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EXTRAKEY_ENABLE = no # Audio control and System control(+450)
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CONSOLE_ENABLE = no # Console for debug(+400)
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COMMAND_ENABLE = no # Commands for debug and configuration
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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AUDIO_ENABLE = no # Enable audio output from keyboard
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NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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RGBLIGHT_ENABLE = yes # Enable RBG light strips
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BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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@@ -1,5 +1,5 @@
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#ifndef CONFIG_KEYMAP_H
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#define CONFIG_KEYMAP_H
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#include "../../config.h"
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@@ -20,18 +20,17 @@ uint32_t layer_state_set_keymap(uint32_t state) {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// Main Dvorak layer
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[_DV] = DVORAK,
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[_DV] = LAYOUT_letssplit_wrapper(DVORAK),
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// Turkish and special character overlay
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[_AL] = ALTCHAR,
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[_AL] = LAYOUT_letssplit_wrapper(ALTCHAR),
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// Gaming layer
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[_GA] = GAME,
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[_GA] = LAYOUT_letssplit_wrapper(GAME),
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// Numbers layer
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[_NU] = NUMBERS,
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[_NU] = LAYOUT_letssplit_wrapper(NUMBERS),
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// Settings layer
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[_SE] = SETTINGS,
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[_SE] = LAYOUT_letssplit_wrapper(SETTINGS),
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// Mouse emulation layer
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[_MO] = MOUSE,
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#ifdef AUDIO_ENABLE
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[_MU] = MUSIC,
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#endif
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[_MO] = LAYOUT_letssplit_wrapper(MOUSE),
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// Music layer
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[_MU] = LAYOUT_letssplit_wrapper(MUSIC),
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};
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@@ -1,5 +1,5 @@
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#ifndef CONFIG_KEYMAP_H
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#define CONFIG_KEYMAP_H
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#include "../../config.h"
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@@ -22,10 +22,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* `-----------------------' `-----------------------'
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*/
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// Main Dvorak layer
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[0] = LAYOUT(
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LCTL(LALT(KC_DEL)), LGUI(KC_GRV), LGUI(KC_Q), LGUI(KC_LALT), LGUI(KC_L), LGUI(KC_RGHT), KC_RPRN, KC_PMNS, KC_PPLS, KC_PEQL, KC_PENT, KC_BSPC,
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LGUI(KC_F3), LGUI(KC_M), LGUI(KC_ENT), LGUI(KC_LCTL), LGUI(KC_K), LGUI(KC_UP), KC_LPRN, KC_PAST, KC_P9, KC_P6, KC_P3, KC_PDOT,
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LGUI(KC_F2), LGUI(KC_T), LGUI(KC_SPC), LGUI(KC_LSFT), LGUI(KC_J), LGUI(KC_DOWN), KC_PERC, KC_PSLS, KC_P8, KC_P5, KC_P2, KC_PCMM,
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LGUI(KC_F1), LGUI(KC_F), LGUI(KC_P), LGUI(KC_TAB), LGUI(KC_H), LGUI(KC_LEFT), KC_NLCK, KC_TAB, KC_P7, KC_P4, KC_P1, KC_P0
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[0] = LAYOUT_ortho_4x12(
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LCTL(LALT(KC_DEL)), LGUI(KC_GRV), LGUI(KC_Q), LGUI(KC_LALT), LGUI(KC_L), LGUI(KC_RGHT), KC_RPRN, KC_PMNS, KC_PPLS, KC_PEQL, KC_PENT, KC_BSPC, \
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LGUI(KC_F3), LGUI(KC_M), LGUI(KC_ENT), LGUI(KC_LCTL), LGUI(KC_K), LGUI(KC_UP), KC_LPRN, KC_PAST, KC_P9, KC_P6, KC_P3, KC_PDOT, \
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LGUI(KC_F2), LGUI(KC_T), LGUI(KC_SPC), LGUI(KC_LSFT), LGUI(KC_J), LGUI(KC_DOWN), KC_PERC, KC_PSLS, KC_P8, KC_P5, KC_P2, KC_PCMM, \
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LGUI(KC_F1), LGUI(KC_F), LGUI(KC_P), LGUI(KC_TAB), LGUI(KC_H), LGUI(KC_LEFT), KC_NLCK, KC_TAB, KC_P7, KC_P4, KC_P1, KC_P0 \
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)
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};
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@@ -1,5 +1,7 @@
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# Build options
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USER_NAME := bbaserdem-without-userspace
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BACKLIGHT_ENABLE = no # Switch LEDs
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MOUSEKEY_ENABLE = no # Emulates mouse key using keypresses
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RGBLIGHT_ENABLE = no # LED strips
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7
keyboards/lets_split_eh/keymaps/bbaserdem/README.md
Normal file
7
keyboards/lets_split_eh/keymaps/bbaserdem/README.md
Normal file
@@ -0,0 +1,7 @@
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# Lets Split Eh Layout
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Check out [user readme](../../../../users/bbaserdem/README.md) for more info.
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# Usage
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Fill in after flashing
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4
keyboards/lets_split_eh/keymaps/bbaserdem/config.h
Executable file
4
keyboards/lets_split_eh/keymaps/bbaserdem/config.h
Executable file
@@ -0,0 +1,4 @@
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#ifndef CONFIG_KEYMAP_H
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#define CONFIG_KEYMAP_H
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#include "../../config.h"
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#endif
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27
keyboards/lets_split_eh/keymaps/bbaserdem/keymap.c
Executable file
27
keyboards/lets_split_eh/keymaps/bbaserdem/keymap.c
Executable file
@@ -0,0 +1,27 @@
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#include "lets_split_eh.h"
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#include "bbaserdem.h"
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void matrix_init_keymap (void) {
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}
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uint32_t layer_state_set_keymap(uint32_t state) {
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return state;
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}
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// Main Dvorak layer
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[_DV] = LAYOUT_letssplit_wrapper(DVORAK),
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// Turkish and special character overlay
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[_AL] = LAYOUT_letssplit_wrapper(ALTCHAR),
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// Gaming layer
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[_GA] = LAYOUT_letssplit_wrapper(GAME),
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// Numbers layer
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[_NU] = LAYOUT_letssplit_wrapper(NUMBERS),
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// Settings layer
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[_SE] = LAYOUT_letssplit_wrapper(SETTINGS),
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// Mouse emulation layer
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[_MO] = LAYOUT_letssplit_wrapper(MOUSE),
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// Music layer
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[_MU] = LAYOUT_letssplit_wrapper(MUSIC),
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};
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11
keyboards/lets_split_eh/keymaps/bbaserdem/rules.mk
Executable file
11
keyboards/lets_split_eh/keymaps/bbaserdem/rules.mk
Executable file
@@ -0,0 +1,11 @@
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# Build options
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BACKLIGHT_ENABLE = no # Switch LEDs
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MOUSEKEY_ENABLE = yes # Emulates mouse key using keypresses
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RGBLIGHT_ENABLE = yes # LED strips
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TAP_DANCE_ENABLE = no # Use multi-tap features
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AUDIO_ENABLE = no # Audio stuff
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ifndef QUANTUM_DIR
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include ../../../../Makefile
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endif
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@@ -1,7 +1,7 @@
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#ifndef CONFIG_KEYMAP_H
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#define CONFIG_KEYMAP_H
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#include "../../config.h"
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#include "config_common.h"
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// LED strip stuff
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#ifdef RGBLIGHT_ENABLE
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@@ -19,4 +19,6 @@
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#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1
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#endif
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#define ENCODER_RESOLUTION 4
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#endif
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@@ -6,25 +6,23 @@
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* Check qmk_firmware/users/bbaserdem for the main part of the code
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*/
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#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
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#include "planck.h"
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#include "bbaserdem.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// Main Dvorak layer
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[_DV] = DVORAK,
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[_DV] = LAYOUT_planck_wrapper(DVORAK),
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// Turkish and special character overlay
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[_AL] = ALTCHAR,
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[_AL] = LAYOUT_planck_wrapper(ALTCHAR),
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// Gaming layer
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[_GA] = GAME,
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[_GA] = LAYOUT_planck_wrapper(GAME),
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// Numbers layer
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[_NU] = NUMBERS,
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[_NU] = LAYOUT_planck_wrapper(NUMBERS),
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// Settings layer
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[_SE] = SETTINGS,
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[_SE] = LAYOUT_planck_wrapper(SETTINGS),
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// Mouse emulation layer
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[_MO] = MOUSE,
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#ifdef MUSIC_ENABLE
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[_MO] = LAYOUT_planck_wrapper(MOUSE),
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// Music mode
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[_MU] = MUSIC,
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#endif
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[_MU] = LAYOUT_planck_wrapper(MUSIC),
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};
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@@ -4,8 +4,4 @@ BACKLIGHT_ENABLE = yes # Switch LEDs
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MOUSEKEY_ENABLE = yes # Emulates mouse key using keypresses
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RGBLIGHT_ENABLE = yes # LED strips
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TAP_DANCE_ENABLE = no # Use multi-tap features
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AUDIO_ENABLE = no # Audio stuff
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ifndef QUANTUM_DIR
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include ../../../../Makefile
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endif
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AUDIO_ENABLE = yes # Audio stuff
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@@ -1,21 +1,5 @@
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/* Copyright 2017 REPLACE_WITH_YOUR_NAME
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#ifndef CONFIG_KEYMAP_H
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#define CONFIG_KEYMAP_H
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#include "../../config.h"
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@@ -15,66 +15,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* |Tog|Mut| | ] |
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* `-----------------------------------------------------------'
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*/
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[_DV] = KM(
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BL_STEP, LGUI(KC_ESC), KC_GRV,KC_1,KC_2,KC_3,KC_4,KC_5,KC_6,KC_7,KC_8,KC_9,KC_0,KC_MINS,KC_EQL,
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KC_WHOM, LGUI(KC_ENT), DVORAK_1, KC_CAPS,
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KC_CALC, LGUI(KC_P), DVORAK_2, KC_BSLS,
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KC_MPRV, KC_MNXT, DVORAK_3, KC_LBRC,
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KC_MPLY, KC_MUTE, DVORAK_4, KC_RBRC ),
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[_AL] = KM(
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_______,_______,_______,_______,_______,_______,
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_______,_______,_______,_______,_______,_______,
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_______,_______,_______,
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_______,_______, ALTCHAR_1, _______,
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_______,_______, ALTCHAR_2, _______,
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_______,_______, ALTCHAR_3, _______,
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_______,_______, ALTCHAR_4, _______ ),
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[_GA] = KM(
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_______,_______,_______,_______,_______,_______,
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_______,_______,_______,_______,_______,_______,
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_______,_______,_______,
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_______,_______, GAME_1, _______,
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_______,_______, GAME_2, _______,
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_______,_______, GAME_3, _______,
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_______,_______, GAME_4, _______ ),
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[_NU] = KM(
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_______,_______,_______,_______,_______,_______,
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_______,_______,_______,_______,_______,_______,
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_______,_______,_______,
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_______,_______, NUMBERS_1, _______,
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_______,_______, NUMBERS_2, _______,
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_______,_______, NUMBERS_3, _______,
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_______,_______, NUMBERS_4, _______ ),
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[_SE] = KM(
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_______,_______,_______,_______,_______,_______,
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_______,_______,_______,_______,_______,_______,
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_______,_______,_______,
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_______,_______, SETTINGS_1, _______,
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_______,_______, SETTINGS_2, _______,
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_______,_______, SETTINGS_3, _______,
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_______,_______, SETTINGS_4, _______ ),
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[_MO] = KM(
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_______,_______,_______,_______,_______,_______,
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_______,_______,_______,_______,_______,_______,
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_______,_______,_______,
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_______,_______, MOUSE_1, _______,
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_______,_______, MOUSE_2, _______,
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_______,_______, MOUSE_3, _______,
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_______,_______, MOUSE_4, _______ ),
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#ifdef AUDIO_ENABLE
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[_MU] = KM(
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XXX, XXX, MASK, XXX,
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XXX, XXX, MASK, XXX,
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XXX, XXX, MASK, XXX,
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XXX, XXX, MASK, XXX,
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XXX, XXX, MUSIC_4, XXX ),
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#endif
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[0] = KM( FKLAVYE ),
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[1] = KM( AYARLAR ),
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};
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@@ -1,7 +1,9 @@
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# XD75RE Setup
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This layout is the xd75re layout, inspired by my planck keymap.
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Contains some code from the original keymap here, but had to be modded.
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(WIP) F keyboard for turkish, using unicode.
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* Write down keymap in userspace
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* Figure out LED indicators
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# Make
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Reference in New Issue
Block a user