relocate 40percent.club boards to new parent folder (#4380)

* Initial move of 40percent.club boards to common parent folder.

* Refactor readme files to be consistent

* Refactor readme files to be consistent - fix make command examples.

* Refactor readme files to be consistent - align readme filenames.

* Refactor readme files to be consistent - fix repo url.

* Disable Community keymap builds as they are currently failing due to missing functionality

* Move more of 40percent.club boards to common parent folder.

* Refactor readme files to be consistent - align readme filenames.

* Refactor readme files to be consistent - fix make command examples.
This commit is contained in:
zvecr
2018-11-08 23:17:41 +00:00
committed by Drashna Jaelre
parent ef84bd9799
commit 73883425a5
127 changed files with 83 additions and 62 deletions

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# Gherkin Layout
This is my gherkin layout.
It is used as a game pad, and key layout is inspired by spare keys I had lying around.
The firmware is very simple, and only includes one layer keymap, and RGB effects.
# Flashing
The following command should be used from the main qmk directory.
```
make gherkin:bbaserdem
sudo avrdude -p atmgea34u4 -P `ls /dev/ttyACM*` -c avr109 -U flash:.build/gherkin_bbaserdem.hex
```

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#ifndef CONFIG_KEYMAP_H
#define CONFIG_KEYMAP_H
#include "../../config.h"
#define RGB_DI_PIN F6
#define RGBLED_NUM 10
#define RGBLIGHT_ANIMATIONS
#ifdef BACKLIGHT_LEVELS
#undef BACKLIGHT_LEVELS
#endif
#define BACKLIGHT_LEVELS 3
#endif

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// This is a game-pad gherkin layout with RGB and LED lights
#include QMK_KEYBOARD_H
backlight_config_t backlight_config;
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Game pad
* ,-----------------------------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | 6 | Ctl | Alt | ~ |
* |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
* | Tab | Q | W | E | R | T | |^| | ; | ' | / |
* |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
* | Shf | A | S | D | F | <-- | |v| | --> | , | . |
* `-----------------------------------------------------------'
*/
LAYOUT_ortho_3x10(
KC_ESCAPE, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_LCTRL, KC_LALT, KC_GRAVE,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_UP, KC_SCLN, KC_QUOTE, KC_SLASH,
KC_LSHIFT, KC_A, KC_S, KC_D, KC_F, KC_LEFT, KC_DOWN, KC_RIGHT, KC_COMMA, KC_DOT
)
};
void matrix_init_user(void) {
// Set LED's to max
_delay_us(300);
backlight_config.level = 2;
backlight_config.enable = 1;
eeconfig_update_backlight(backlight_config.raw);
backlight_set(backlight_config.level);
// Set RGB to rainbow mood light
rgblight_enable();
rgblight_mode(1);
rgblight_sethsv(120,255,255);
rgblight_mode(6);
}

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ifndef QUANTUM_DIR
include ../../../../Makefile
endif
USER_NAME := bbaserdem-nouserspace
STENO_ENABLE = no # Additional protocols for Stenography(+1700), requires VIRTSER
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = no # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
AUDIO_ENABLE = no # Enable audio output from keyboard
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
RGBLIGHT_ENABLE = yes # Enable RBG light strips
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality

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#include QMK_KEYBOARD_H
#define _______ KC_TRNS
#define FN1_Q LT(1, KC_Q)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_ortho_3x10(
FN1_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ESC,
KC_Z, KC_X, KC_C, KC_V, KC_BSPC, KC_SPC, KC_B, KC_N, KC_M, KC_ENT
),
[1] = LAYOUT_ortho_3x10(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, BL_INC,
_______, _______, _______, _______, _______, _______, RESET, _______, _______, BL_DEC
),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
keyevent_t event = record->event;
(void)event;
switch (id) {
}
return MACRO_NONE;
}
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
void led_set_user(uint8_t usb_led) {
if (usb_led & (1 << USB_LED_NUM_LOCK)) {
DDRD |= (1 << 5); PORTD &= ~(1 << 5);
} else {
DDRD &= ~(1 << 5); PORTD &= ~(1 << 5);
}
if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
DDRB |= (1 << 0); PORTB &= ~(1 << 0);
} else {
DDRB &= ~(1 << 0); PORTB &= ~(1 << 0);
}
if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
} else {
}
if (usb_led & (1 << USB_LED_COMPOSE)) {
} else {
}
if (usb_led & (1 << USB_LED_KANA)) {
} else {
}
}

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#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
#undef RGB_DI_PIN
#undef RGBLED_NUM
#define RGB_DI_PIN D2
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 8
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif

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#include QMK_KEYBOARD_H
extern rgblight_config_t rgblight_config;
extern keymap_config_t keymap_config;
#define _PS 0 // This is the Photoshop Layer
#define _AI 1 // This is the Illustrator Layer
#define _PR 2 // This is the Premier Layer
#define _XD 3 // This is the Experience Design Layer
enum custom_keycodes {
PS = SAFE_RANGE,
AI,
PR,
};
#define _______ KC_TRNS
#define PS TO(0)
#define AI TO(1)
#define PR TO(2)
#define XD TO(3)
// Mix of Photoshop, Illustrator, Premiere, and Experience Design shortcuts.
#define SAVE LCTL(KC_S)
#define OPEN LCTL(KC_O)
#define COPY LCTL(KC_C)
#define PAST LCTL(KC_V)
#define CUNDO LCTL(LALT(KC_Z))
#define INVERT LCTL(LSFT(KC_I))
#define NLAYER LSFT(LCTL(KC_N))
#define UNDO LCTL(KC_Z)
#define TRANS LCTL(KC_T)
#define ALIGNL LCTL(LSFT(KC_L))
#define ALIGNC LCTL(LSFT(KC_C))
#define ALIGNR LCTL(LSFT(KC_R))
#define BRINGF LCTL(KC_RBRC)
#define BRINGB LCTL(KC_LBRC)
// Illustrator layer shortcuts.
#define SHAPE LSFT(KC_M)
#define RULER LCTL(LALT(KC_R))
// Premiere layer shortcuts.
#define REDO LCTL(LSFT(KC_Z))
#define EXPORT LCTL(KC_M)
#define IMPORT LCTL(KC_I)
#define PCOPY LCTL(KC_V)
#define PPASTE LCTL(LSFT(KC_V))
// Experience Design layer shortcuts. (can be used with others too.)
#define NEW LCTL(KC_N)
#define LOCK LCTL(KC_L)
#define SYMB LCTL(KC_K)
#define HIDE LCTL(KC_SCLN)
#define REPEAT LCTL(KC_R)
#define MASK LCTL(LSFT(KC_M))
#define GROUP LCTL(KC_G)
#define UNGRP LCTL(LSFT(KC_G))
#define VIEW LCTL(KC_TAB)
#define HORZ LSFT(KC_C)
#define VERT LSFT(KC_M)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Photoshop layer
[_PS] = LAYOUT_ortho_3x10(
SAVE, KC_W, KC_E, KC_T, KC_U, KC_I, KC_P, INVERT, CUNDO, NLAYER,
UNDO, KC_H, KC_L, TRANS, ALIGNL, ALIGNC, ALIGNR, BRINGB, BRINGF, OPEN,
KC_LSFT, COPY, PAST, KC_Z, KC_C, KC_V, KC_B, KC_LBRC, KC_RBRC, AI
),
// Illustrator layer
[_AI] = LAYOUT_ortho_3x10(
_______, M(0), RULER, _______, KC_G, _______, _______, KC_Q, KC_MINS, KC_PLUS,
_______, _______, _______, KC_E, _______, _______, _______, SHAPE, KC_O, OPEN,
_______, _______, _______, _______, _______, _______, _______, KC_M, KC_SLSH, PR
),
// Premiere layer
[_PR] = LAYOUT_ortho_3x10(
_______, KC_Q, KC_W, KC_I, KC_O, KC_P, IMPORT, EXPORT, KC_MINS, KC_EQL,
_______, REDO, KC_D, KC_F, KC_H, KC_M, KC_ENT, KC_LBRC, KC_RBRC, OPEN,
_______, PCOPY, PPASTE, KC_SPC, KC_Z, KC_C, KC_V, KC_LEFT, KC_RIGHT, XD
),
// Experience Design layer
[_XD] = LAYOUT_ortho_3x10(
_______, KC_E, KC_R, KC_T, KC_P, KC_A, KC_L, KC_V, KC_DEL, NEW,
_______, REDO, GROUP, UNGRP, VIEW, HORZ, VERT, KC_Z, KC_ENT, OPEN,
_______, KC_LCTL, COPY, PAST, SYMB, LOCK, MASK, HIDE, REPEAT, PS
),
};
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
void matrix_init_user(void) {
rgblight_enable();
}
void matrix_scan_user(void) {
#ifdef RGBLIGHT_ENABLE
static uint8_t old_layer = 255;
uint8_t new_layer = biton32(layer_state);
// Color of the Icons.
if (old_layer != new_layer) {
switch (new_layer) {
case _PS:
// #31C5F0
rgblight_setrgb(49, 197, 240);
break;
case _AI:
// #FF8011
rgblight_setrgb(255, 128, 17);
break;
case _PR:
// #E788FF
rgblight_setrgb(231, 136, 255);
break;
case _XD:
// #FF2BC2
rgblight_setrgb(255, 43, 194);
break;
}
old_layer = new_layer;
}
#endif
}
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
keyevent_t event = record->event;
(void)event;
switch (id) {
case 0:
// Save for Web Macro.
return MACRO(D(LSFT), D(LALT), D(LCTL), T(S), U(LCTL), U(LALT), U(LSFT), END);
}
return MACRO_NONE;
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
}
return true;
}

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BACKLIGHT_ENABLE = yes
AUDIO_ENABLE = no
RGBLIGHT_ENABLE = yes
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
#define MANUFACTURER Some Guy
#define PRODUCT Gherkin
#define DESCRIPTION 30 percent disaster
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 6
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
// These are with USB on the left.
// #define MATRIX_ROW_PINS { B6, B2, B3, B1, F7 }
// original from TMK: #define MATRIX_COL_PINS { D0, D4, C6, D7, E6, B4 }
// #define MATRIX_COL_PINS { D0, D4, F6, D7, E6, B4 }
// these are with USB on the right.
#define MATRIX_ROW_PINS { F7, B1, B3, B2, B6 }
#define MATRIX_COL_PINS { B4, E6, D7, F6, D4, D0 }
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCING_DELAY 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
#define BACKLIGHT_LEVELS 3
#define BACKLIGHT_PIN B5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
#define AUDIO_VOICES
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Magic Key Options
*
* Magic keys are hotkey commands that allow control over firmware functions of
* the keyboard. They are best used in combination with the HID Listen program,
* found here: https://www.pjrc.com/teensy/hid_listen.html
*
* The options below allow the magic key functionality to be changed. This is
* useful if your keyboard/keypad is missing keys and you want magic key support.
*
*/
/* key combination for magic key command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP1 H
//#define MAGIC_KEY_HELP2 SLASH
//#define MAGIC_KEY_DEBUG D
//#define MAGIC_KEY_DEBUG_MATRIX X
//#define MAGIC_KEY_DEBUG_KBD K
//#define MAGIC_KEY_DEBUG_MOUSE M
//#define MAGIC_KEY_VERSION V
//#define MAGIC_KEY_STATUS S
//#define MAGIC_KEY_CONSOLE C
//#define MAGIC_KEY_LAYER0_ALT1 ESC
//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
//#define MAGIC_KEY_LAYER0 0
//#define MAGIC_KEY_LAYER1 1
//#define MAGIC_KEY_LAYER2 2
//#define MAGIC_KEY_LAYER3 3
//#define MAGIC_KEY_LAYER4 4
//#define MAGIC_KEY_LAYER5 5
//#define MAGIC_KEY_LAYER6 6
//#define MAGIC_KEY_LAYER7 7
//#define MAGIC_KEY_LAYER8 8
//#define MAGIC_KEY_LAYER9 9
//#define MAGIC_KEY_BOOTLOADER PAUSE
//#define MAGIC_KEY_LOCK CAPS
//#define MAGIC_KEY_EEPROM E
//#define MAGIC_KEY_NKRO N
//#define MAGIC_KEY_SLEEP_LED Z
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
#endif

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#include QMK_KEYBOARD_H
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif
extern keymap_config_t keymap_config;
//Tap Dance Declarations
enum {
TD_Z_LCTL = 0,
TD_X_LGUI = 1,
TD_C_LALT = 2,
TD_A_TAB = 3,
TD_Q_ESC = 4,
// M(0)
};
//Friendly Layer Names
enum gherkin_layers {
_QWERTY,
_SONGS,
_NUMBERS,
_SYMBOLS,
_PLOVER,
_ADJUST
};
// custom keycodes
enum gherkin_keycodes {
QWERTY = SAFE_RANGE,
NUMBERS,
SYMBOLS,
SONGS,
PLOVER,
BACKLIT,
MACSLEEP,
EXT_PLV
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_ortho_3x10(
TD(TD_Q_ESC), KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
TD(TD_A_TAB), LT(_SYMBOLS,KC_S), KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, LT(_ADJUST,KC_SPC),
TD(TD_Z_LCTL), TD(TD_X_LGUI), TD(TD_C_LALT), KC_V, KC_B, LT(_NUMBERS, KC_N), KC_M, KC_COMM, KC_DOT, SFT_T(KC_ENT)
),
[_NUMBERS] = LAYOUT_ortho_3x10(
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_HOME, KC_PGDN, KC_PGUP, KC_END ,
KC_F7, KC_F8, KC_F9, KC_F10, LT(_ADJUST,KC_F11), _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
),
[_SYMBOLS] = LAYOUT_ortho_3x10(
KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN,
KC_GRV, _______, XXXXXXX, KC_LBRC, KC_RBRC, KC_BSLS, KC_MINS, KC_EQL , KC_SCLN, KC_QUOT,
KC_TILD, MO(_ADJUST), XXXXXXX, KC_LCBR, KC_RCBR, KC_PIPE, KC_UNDS, KC_PLUS, S(KC_SCLN), S(KC_QUOT)
),
[_PLOVER] = LAYOUT_ortho_3x10(
KC_Q, KC_W, KC_E, KC_R, KC_1, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
KC_A, KC_S, KC_D, KC_F, KC_G, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
EXT_PLV, XXXXXXX, KC_C, KC_V, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX
),
[_ADJUST] = LAYOUT_ortho_3x10(
RESET, _______, _______, _______, _______, QWERTY, NUMBERS, SYMBOLS, PLOVER, SONGS,
MUV_DE, MUV_IN, MU_ON, MU_OFF, _______, _______, _______, _______, MACSLEEP, _______,
BACKLIT, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
#ifdef AUDIO_ENABLE
float tone_startup[][2] = SONG(STARTUP_SOUND);
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float tone_plover[][2] = SONG(PLOVER_SOUND);
float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
#endif
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_qwerty);
#endif
persistant_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case NUMBERS:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_dvorak);
#endif
persistant_default_layer_set(1UL<<_NUMBERS);
}
return false;
break;
case SYMBOLS:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_colemak);
#endif
persistant_default_layer_set(1UL<<_SYMBOLS);
}
return false;
break;
case PLOVER:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
stop_all_notes();
PLAY_SONG(tone_plover);
#endif
layer_off(_NUMBERS);
layer_off(_SYMBOLS);
layer_off(_ADJUST);
layer_on(_PLOVER);
if (!eeconfig_is_enabled()) {
eeconfig_init();
}
keymap_config.raw = eeconfig_read_keymap();
keymap_config.nkro = 1;
eeconfig_update_keymap(keymap_config.raw);
}
return false;
break;
case EXT_PLV:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_plover_gb);
#endif
layer_off(_PLOVER);
}
return false;
break;
case MACSLEEP:
if (record->event.pressed) {
// ACTION_MODS_KEY(MOD_LCTL | MOD_LSFT, KC_POWER);
register_code(KC_RSFT);
register_code(KC_RCTL);
register_code(KC_POWER);
unregister_code(KC_POWER);
unregister_code(KC_RCTL);
unregister_code(KC_RSFT);
}
return false;
break;
case BACKLIT:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
} else {
unregister_code(KC_RSFT);
}
return false;
break;
}
return true;
}
/*
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
keyevent_t event = record->event;
switch (id) {
case 0: {
if (record->event.pressed) {
key_timer = timer_read(); // if the key is being pressed, we start the timer.
}
else { // this means the key was just released, so we can figure out how long it was pressed for (tap or "held down").
if (timer_elapsed(key_timer) > 150) { // 150 being 150ms, the threshhold we pick for counting something as a tap.
return MACRO( D(LSFT), END );
}
else {
return MACRO( T(N), END );
}
}
break;
}
}
return MACRO_NONE;
}*/
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
startup_user();
#endif
}
#ifdef AUDIO_ENABLE
void startup_user()
{
_delay_ms(20); // gets rid of tick
PLAY_SONG(tone_startup);
}
void shutdown_user()
{
PLAY_SONG(tone_goodbye);
_delay_ms(150);
stop_all_notes();
}
void music_on_user(void)
{
music_scale_user();
}
void music_scale_user(void)
{
PLAY_SONG(music_scale);
}
#endif
void matrix_scan_user(void) {
}
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
//Tap once for Esc, twice for Caps Lock
[TD_Z_LCTL] = ACTION_TAP_DANCE_DOUBLE(KC_Z, KC_LCTL),
[TD_X_LGUI] = ACTION_TAP_DANCE_DOUBLE(KC_X, KC_LGUI),
[TD_C_LALT] = ACTION_TAP_DANCE_DOUBLE(KC_C, KC_LALT),
[TD_A_TAB] = ACTION_TAP_DANCE_DOUBLE(KC_A, KC_TAB),
[TD_Q_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_Q, KC_ESC)
};
// don't know what this is doing...
/*
void led_set_user(uint8_t usb_led) {
if (usb_led & (1 << USB_LED_NUM_LOCK)) {
DDRD |= (1 << 5); PORTD &= ~(1 << 5);
} else {
DDRD &= ~(1 << 5); PORTD &= ~(1 << 5);
}
if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
DDRB |= (1 << 0); PORTB &= ~(1 << 0);
} else {
DDRB &= ~(1 << 0); PORTB &= ~(1 << 0);
}
if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
} else {
}
if (usb_led & (1 << USB_LED_COMPOSE)) {
} else {
}
if (usb_led & (1 << USB_LED_KANA)) {
} else {
}
}
*/

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## not sure where this stuff goes ##
MCU = atmega32u4
F_CPU = 16000000
ARCH = AVR8
F_USB = $(F_CPU)
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = yes # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
TAP_DANCE_ENABLE=yes
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
#define NO_ACTION_LAYER
#define NO_ACTION_TAPPING
#define NO_ACTION_ONESHOT
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
#endif

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#include QMK_KEYBOARD_H
#include "keymap_steno.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LAYOUT_ortho_3x10(
STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR ,
STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR ,
STN_NUM, STN_NUM, STN_A, STN_O, STN_NUM, STN_E, STN_U, STN_NUM, STN_NUM, STN_NUM),
};
void matrix_init_user() {
steno_set_mode(STENO_MODE_GEMINI); // or STENO_MODE_BOLT
}

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# Gherkin Steno
This is a stenography-only keymap. It boots by default into GeminiPR mode. All the excess stuff is stripped away (I'd remove normal keyboard support if I could).
> Note: The number bar has been moved to the bottom row in all the left-over spaces.
| S | T | P | H | * | F | P | L | T | D |
| S | K | W | R | * | R | B | G | S | Z |
| # | # | A | O | # | E | U | # | # | # |

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ifndef QUANTUM_DIR
include ../../../../Makefile
endif
STENO_ENABLE = yes # Additional protocols for Stenography(+1700), requires VIRTSER
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = no # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
NKRO_ENABLE = no # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
AUDIO_ENABLE = no
RGBLIGHT_ENABLE = no

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#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
#endif

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#include QMK_KEYBOARD_H
#include "keymap_steno.h"
#define ST_BOLT QK_STENO_BOLT
#define ST_GEM QK_STENO_GEMINI
#define XXXXXXX KC_NO
enum keyboard_layers {
_QWERTY,
_RAISE,
_LOWER,
_PLOVER,
_ADJUST
};
#define ADJ_Z LT(_ADJUST, KC_Z)
#define RS_BSPC LT(_RAISE, KC_BSPC)
#define LW_SPC LT(_LOWER, KC_SPC)
#define MO_ADJ MO(_ADJUST)
#define TG_PLV TG(_PLOVER)
#define OS_LCTL OSM(MOD_LCTL)
#define OS_LALT OSM(MOD_LALT)
#define OS_LGUI OSM(MOD_LGUI)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_ortho_3x10(
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_RSFT,
ADJ_Z, KC_X, KC_C, KC_V, RS_BSPC, LW_SPC, KC_B, KC_N, KC_M, KC_ENT
),
[_RAISE] = LAYOUT_ortho_3x10(
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_7, KC_9, KC_0,
KC_ESC, KC_MINS, KC_EQL, _______, KC_LBRC, KC_RBRC, _______, KC_QUOT, KC_SCLN, _______,
OS_LCTL, OS_LGUI, OS_LALT, KC_GRV, _______, KC_TAB, KC_BSLS, KC_COMM, KC_DOT, KC_SLSH
),
[_LOWER] = LAYOUT_ortho_3x10(
KC_F1, KC_F2, KC_F3, KC_F4, XXXXXXX, KC_PGUP, KC_HOME, KC_UP, KC_END, XXXXXXX,
KC_F5, KC_F6, KC_F7, KC_F8, XXXXXXX, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, _______,
KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, _______, OS_LALT, OS_LGUI, OS_LCTL, KC_CAPS
),
[_PLOVER] = LAYOUT_ortho_3x10(
STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
MO_ADJ, STN_NUM, STN_A, STN_O, STN_NUM, STN_E, STN_U, STN_NUM, STN_NUM, XXXXXXX
),
[_ADJUST] = LAYOUT_ortho_3x10(
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, ST_BOLT, ST_GEM, TG_PLV,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET
),
};

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ifndef QUANTUM_DIR
include ../../../../Makefile
endif
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
STENO_ENABLE = yes # Additional protocols for Stenography(+1700), requires VIRTSER