[Keyboard] add rhymestone by marksard (#9708)
* Keyboard: add treeadstone48 * rename layout defines * Use of pragma once * move common include code * fixed info.json * change keymap layout from kc to normal * fix alpha revision keymap * fixed info.json * remove USE_Link_Time_Optimization * Add keyboard the Rhymestone * fixed by PR review * fixed by review * Update keyboards/rhymestone/readme.md fixed * Fixed possible changes to oled_write_P * Change the name of the layout definition * Update keyboards/rhymestone/info.json * Update keyboards/rhymestone/keymaps/default/keymap.c * Update keyboards/rhymestone/keymaps/default/keymap.c * Update keyboards/rhymestone/keymaps/default/keymap.c * Update keyboards/rhymestone/keymaps/default/keymap.c * Update keyboards/rhymestone/keymaps/switch_tester/keymap.c * Update keyboards/rhymestone/keymaps/switch_tester/keymap.c * Update keyboards/rhymestone/rev1/rev1.h * add empty rules.mk in rev1 * Update from other review * Update keyboards/rhymestone/rules.mk * fixed other review * move rhymestone to marksard directory * move rhymestone to marksard directory (Commit the necessary modifications) * remove
This commit is contained in:
152
keyboards/marksard/rhymestone/rev1/config.h
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152
keyboards/marksard/rhymestone/rev1/config.h
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/*
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Copyright 2020 marksard
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0xDFA1
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#define DEVICE_VER 0x0020
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#define MANUFACTURER marksard
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#define PRODUCT Rhymestone
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/* key matrix size */
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#define MATRIX_ROWS 8
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#define MATRIX_COLS 5
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { F4, F5, F6, F7 }
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#define MATRIX_COL_PINS { D4, C6, D7, E6, B4 }
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL*/
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#define DIODE_DIRECTION COL2ROW
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/*
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* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
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*/
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#define SOFT_SERIAL_PIN D2 // or D1, D2, D3, E6
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// #define BACKLIGHT_PIN B7
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// #define BACKLIGHT_BREATHING
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// #define BACKLIGHT_LEVELS 3
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#define RGB_DI_PIN D3
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#ifdef RGBLIGHT_ENABLE
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// #ifdef RGB_DI_PIN
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#define RGBLED_NUM 40
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#define RGBLED_SPLIT {20, 20}
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#define RGBLIGHT_LIMIT_VAL 150 /* The maximum brightness level */
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#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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/*== all animations enable ==*/
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// #define RGBLIGHT_ANIMATIONS
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/*== or choose animations ==*/
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// #define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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// #define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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// #define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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// #define RGBLIGHT_EFFECT_RGB_TEST
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// #define RGBLIGHT_EFFECT_ALTERNATING
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/*== customize breathing effect ==*/
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/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
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#define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
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/*==== use exp() and sin() ====*/
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#define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
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#define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
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#endif
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#ifdef RGB_MATRIX_ENABLE
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#define RGBLED_NUM 40 // Number of LEDs
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#define DRIVER_LED_TOTAL RGBLED_NUM
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#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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// #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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// #define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
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#define RGB_MATRIX_HUE_STEP 8
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#define RGB_MATRIX_SAT_STEP 8
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#define RGB_MATRIX_VAL_STEP 8
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#define RGB_MATRIX_SPD_STEP 10
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// #define DISABLE_RGB_MATRIX_ALPHAS_MODS
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// #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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// #define DISABLE_RGB_MATRIX_BREATHING
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// #define DISABLE_RGB_MATRIX_BAND_SAT
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// #define DISABLE_RGB_MATRIX_BAND_VAL
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// #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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// #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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// #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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// #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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// #define DISABLE_RGB_MATRIX_CYCLE_ALL
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// #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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// #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
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// #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
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// #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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// #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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// #define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
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// #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
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// #define DISABLE_RGB_MATRIX_DUAL_BEACON
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// #define DISABLE_RGB_MATRIX_RAINBOW_BEACON
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// #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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// #define DISABLE_RGB_MATRIX_RAINDROPS
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// #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// #define DISABLE_RGB_MATRIX_TYPING_HEATMAP
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// #define DISABLE_RGB_MATRIX_DIGITAL_RAIN
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// #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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// #define DISABLE_RGB_MATRIX_SPLASH
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// #define DISABLE_RGB_MATRIX_MULTISPLASH
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// #define DISABLE_RGB_MATRIX_SOLID_SPLASH
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// #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_TYPING_HEATMAP
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#endif
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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108
keyboards/marksard/rhymestone/rev1/rev1.c
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108
keyboards/marksard/rhymestone/rev1/rev1.c
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@@ -0,0 +1,108 @@
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/* Copyright 2020 marksard
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "rev1.h"
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// Optional override functions below.
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// You can leave any or all of these undefined.
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// These are only required if you want to perform custom actions.
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#ifdef RGB_MATRIX_ENABLE
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led_config_t g_led_config = { {
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{ 10, 11, 12, 13, 0 },
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{ 9, 18, 19, 14, 1 },
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{ 8, 17, 16, 15, 2 },
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{ 7, 6, 5, 4, 3 },
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{ 30, 31, 32, 33, 20 },
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{ 29, 38, 39, 34, 21 },
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{ 28, 37, 36, 35, 22 },
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{ 27, 26, 25, 24, 23 }
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}, {
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{ 100, 0 }, { 100, 21 }, { 100, 43 }, { 100, 64 },
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{ 75, 64 }, { 50, 64 }, { 25, 64 }, { 0, 64 },
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{ 0, 43 }, { 0, 21 }, { 0, 0 },
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{ 25, 0 }, { 50, 0 }, { 75, 0 },
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{ 75, 21 }, { 75, 43 },
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{ 50, 43 }, { 25, 43 },
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{ 25, 21 }, { 50, 21 },
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{ 125, 0 }, { 125, 21 }, { 125, 43 }, { 125, 64 },
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{ 150, 64 }, { 175, 64 }, { 200, 64 }, { 225, 64 },
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{ 225, 43 }, { 225, 21 }, { 225, 0 },
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{ 200, 0 }, { 175, 0 }, { 150, 0 },
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{ 150, 21 }, { 150, 43 },
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{ 175, 43 }, { 200, 43 },
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{ 200, 21 }, { 150, 21 }
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}, {
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4, 4, 4, 1,
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1, 1, 1, 1,
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4, 4, 4, 4,
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4, 4, 4, 4,
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4, 4, 4, 4,
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4, 4, 4, 1,
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1, 1, 1, 1,
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4, 4, 4, 4,
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4, 4, 4, 4,
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4, 4, 4, 4
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} };
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#endif
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__attribute__((weak))
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void matrix_init_user(void) {}
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void matrix_init_kb(void) {
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#ifdef RGB_MATRIX_ENABLE
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// if (!is_keyboard_master()) {
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// g_led_config = (led_config_t){ {
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// { 30, 31, 32, 33, 20 },
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// { 29, 38, 39, 34, 21 },
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// { 28, 37, 36, 35, 22 },
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// { 27, 26, 25, 24, 23 },
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// { 10, 11, 12, 13, 0 },
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// { 9, 18, 19, 14, 1 },
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// { 8, 17, 16, 15, 2 },
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// { 7, 6, 5, 4, 3 }
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// }, {
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// { 125, 0 }, { 125, 21 }, { 125, 43 }, { 125, 64 },
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// { 150, 64 }, { 175, 64 }, { 200, 64 }, { 225, 64 },
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// { 225, 43 }, { 225, 21 }, { 225, 0 },
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// { 200, 0 }, { 175, 0 }, { 150, 0 },
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// { 150, 21 }, { 150, 43 },
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// { 175, 43 }, { 200, 43 },
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// { 200, 21 }, { 150, 21 },
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// { 100, 0 }, { 100, 21 }, { 100, 43 }, { 100, 64 },
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// { 75, 64 }, { 50, 64 }, { 25, 64 }, { 0, 64 },
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// { 0, 43 }, { 0, 21 }, { 0, 0 },
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// { 25, 0 }, { 50, 0 }, { 75, 0 },
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// { 75, 21 }, { 75, 43 },
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// { 50, 43 }, { 25, 43 },
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// { 25, 21 }, { 50, 21 }
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// }, {
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// 4, 4, 4, 1,
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// 1, 1, 1, 1,
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// 4, 4, 4, 4,
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// 4, 4, 4, 4,
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// 4, 4, 4, 4,
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// 4, 4, 4, 1,
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// 1, 1, 1, 1,
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// 4, 4, 4, 4,
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// 4, 4, 4, 4,
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// 4, 4, 4, 4
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// } };
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// }
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#endif
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matrix_init_user();
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}
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89
keyboards/marksard/rhymestone/rev1/rev1.h
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89
keyboards/marksard/rhymestone/rev1/rev1.h
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@@ -0,0 +1,89 @@
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/* Copyright 2020 marksard
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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/* This is a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#ifndef FLIP_HALF
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// Standard Keymap
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// (TRRS jack on the left half is to the right, TRRS jack on the right half is to the left)
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#define LAYOUT_ortho_4x10( \
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L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \
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L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \
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L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \
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L30, L31, L32, L33, L34, R30, R31, R32, R33, R34 \
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) \
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{ \
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{ L00, L01, L02, L03, L04 }, \
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{ L10, L11, L12, L13, L14 }, \
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{ L20, L21, L22, L23, L24 }, \
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{ L30, L31, L32, L33, L34 }, \
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{ R04, R03, R02, R01, R00 }, \
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{ R14, R13, R12, R11, R10 }, \
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{ R24, R23, R22, R21, R20 }, \
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{ R34, R33, R32, R31, R30 }, \
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}
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#else
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// Keymap with right side flipped
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// (TRRS jack on both halves are to the right)
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#define LAYOUT_ortho_4x10( \
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L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \
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L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \
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L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \
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L30, L31, L32, L33, L34, R30, R31, R32, R33, R34 \
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) \
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{ \
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{ L04, L03, L02, L01, L00 }, \
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{ L14, L13, L12, L11, L10 }, \
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{ L24, L23, L22, L21, L20 }, \
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{ L34, L33, L32, L31, L30 }, \
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{ R04, R03, R02, R01, R00 }, \
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{ R14, R13, R12, R11, R10 }, \
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{ R24, R23, R22, R21, R20 }, \
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{ R34, R33, R32, R31, R30 }, \
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}
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#endif
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#ifdef USE_HASHTWENTY // The HashTwenty is Alpha version of The Rhymestone
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#undef LAYOUT_ortho_4x10
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// HashTwenty layout
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#define LAYOUT_ortho_4x10( \
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L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \
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L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \
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L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \
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L30, L31, L32, L33, L34, R30, R31, R32, R33, R34 \
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) \
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{ \
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{ L04, L03, L02, L01, L00 }, \
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{ L14, L13, L12, L11, L10 }, \
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{ L24, L23, L22, L21, L20 }, \
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{ L34, L33, L32, L31, L30 }, \
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{ R00, R01, R02, R03, R04 }, \
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{ R10, R11, R12, R13, R14 }, \
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{ R20, R21, R22, R23, R24 }, \
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{ R30, R31, R32, R33, R34 }, \
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}
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#endif
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0
keyboards/marksard/rhymestone/rev1/rules.mk
Normal file
0
keyboards/marksard/rhymestone/rev1/rules.mk
Normal file
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