[Keyboard] add rhymestone by marksard (#9708)

* Keyboard: add treeadstone48

* rename layout defines

* Use of pragma once

* move common include code

* fixed info.json

* change keymap layout from kc to normal

* fix alpha revision keymap

* fixed info.json

* remove USE_Link_Time_Optimization

* Add keyboard the Rhymestone

* fixed by PR review

* fixed by review

* Update keyboards/rhymestone/readme.md

fixed

* Fixed possible changes to oled_write_P

* Change the name of the layout definition

* Update keyboards/rhymestone/info.json

* Update keyboards/rhymestone/keymaps/default/keymap.c

* Update keyboards/rhymestone/keymaps/default/keymap.c

* Update keyboards/rhymestone/keymaps/default/keymap.c

* Update keyboards/rhymestone/keymaps/default/keymap.c

* Update keyboards/rhymestone/keymaps/switch_tester/keymap.c

* Update keyboards/rhymestone/keymaps/switch_tester/keymap.c

* Update keyboards/rhymestone/rev1/rev1.h

* add empty rules.mk in rev1

* Update from other review

* Update keyboards/rhymestone/rules.mk

* fixed other review

* move rhymestone to marksard directory

* move rhymestone to marksard directory (Commit the necessary modifications)

* remove
This commit is contained in:
marksard
2020-09-04 20:14:34 +09:00
committed by GitHub
parent 82a830196f
commit 6e32dd123f
17 changed files with 1309 additions and 1 deletions

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/*
Copyright 2020 marksard
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0xDFA1
#define DEVICE_VER 0x0020
#define MANUFACTURER marksard
#define PRODUCT Rhymestone
/* key matrix size */
#define MATRIX_ROWS 8
#define MATRIX_COLS 5
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { F4, F5, F6, F7 }
#define MATRIX_COL_PINS { D4, C6, D7, E6, B4 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
/*
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
*/
#define SOFT_SERIAL_PIN D2 // or D1, D2, D3, E6
// #define BACKLIGHT_PIN B7
// #define BACKLIGHT_BREATHING
// #define BACKLIGHT_LEVELS 3
#define RGB_DI_PIN D3
#ifdef RGBLIGHT_ENABLE
// #ifdef RGB_DI_PIN
#define RGBLED_NUM 40
#define RGBLED_SPLIT {20, 20}
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_LIMIT_VAL 150 /* The maximum brightness level */
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
// #define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
/*== customize breathing effect ==*/
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
#define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
/*==== use exp() and sin() ====*/
#define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
#define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
#endif
#ifdef RGB_MATRIX_ENABLE
#define RGBLED_NUM 40 // Number of LEDs
#define DRIVER_LED_TOTAL RGBLED_NUM
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
// #define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
#define RGB_MATRIX_HUE_STEP 8
#define RGB_MATRIX_SAT_STEP 8
#define RGB_MATRIX_VAL_STEP 8
#define RGB_MATRIX_SPD_STEP 10
// #define DISABLE_RGB_MATRIX_ALPHAS_MODS
// #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
// #define DISABLE_RGB_MATRIX_BREATHING
// #define DISABLE_RGB_MATRIX_BAND_SAT
// #define DISABLE_RGB_MATRIX_BAND_VAL
// #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
// #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
// #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
// #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
// #define DISABLE_RGB_MATRIX_CYCLE_ALL
// #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
// #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
// #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
// #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
// #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
// #define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
// #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
// #define DISABLE_RGB_MATRIX_DUAL_BEACON
// #define DISABLE_RGB_MATRIX_RAINBOW_BEACON
// #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
// #define DISABLE_RGB_MATRIX_RAINDROPS
// #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// #define DISABLE_RGB_MATRIX_TYPING_HEATMAP
// #define DISABLE_RGB_MATRIX_DIGITAL_RAIN
// #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// #define DISABLE_RGB_MATRIX_SPLASH
// #define DISABLE_RGB_MATRIX_MULTISPLASH
// #define DISABLE_RGB_MATRIX_SOLID_SPLASH
// #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_TYPING_HEATMAP
#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5

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/* Copyright 2020 marksard
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "rev1.h"
// Optional override functions below.
// You can leave any or all of these undefined.
// These are only required if you want to perform custom actions.
#ifdef RGB_MATRIX_ENABLE
led_config_t g_led_config = { {
{ 10, 11, 12, 13, 0 },
{ 9, 18, 19, 14, 1 },
{ 8, 17, 16, 15, 2 },
{ 7, 6, 5, 4, 3 },
{ 30, 31, 32, 33, 20 },
{ 29, 38, 39, 34, 21 },
{ 28, 37, 36, 35, 22 },
{ 27, 26, 25, 24, 23 }
}, {
{ 100, 0 }, { 100, 21 }, { 100, 43 }, { 100, 64 },
{ 75, 64 }, { 50, 64 }, { 25, 64 }, { 0, 64 },
{ 0, 43 }, { 0, 21 }, { 0, 0 },
{ 25, 0 }, { 50, 0 }, { 75, 0 },
{ 75, 21 }, { 75, 43 },
{ 50, 43 }, { 25, 43 },
{ 25, 21 }, { 50, 21 },
{ 125, 0 }, { 125, 21 }, { 125, 43 }, { 125, 64 },
{ 150, 64 }, { 175, 64 }, { 200, 64 }, { 225, 64 },
{ 225, 43 }, { 225, 21 }, { 225, 0 },
{ 200, 0 }, { 175, 0 }, { 150, 0 },
{ 150, 21 }, { 150, 43 },
{ 175, 43 }, { 200, 43 },
{ 200, 21 }, { 150, 21 }
}, {
4, 4, 4, 1,
1, 1, 1, 1,
4, 4, 4, 4,
4, 4, 4, 4,
4, 4, 4, 4,
4, 4, 4, 1,
1, 1, 1, 1,
4, 4, 4, 4,
4, 4, 4, 4,
4, 4, 4, 4
} };
#endif
__attribute__((weak))
void matrix_init_user(void) {}
void matrix_init_kb(void) {
#ifdef RGB_MATRIX_ENABLE
// if (!is_keyboard_master()) {
// g_led_config = (led_config_t){ {
// { 30, 31, 32, 33, 20 },
// { 29, 38, 39, 34, 21 },
// { 28, 37, 36, 35, 22 },
// { 27, 26, 25, 24, 23 },
// { 10, 11, 12, 13, 0 },
// { 9, 18, 19, 14, 1 },
// { 8, 17, 16, 15, 2 },
// { 7, 6, 5, 4, 3 }
// }, {
// { 125, 0 }, { 125, 21 }, { 125, 43 }, { 125, 64 },
// { 150, 64 }, { 175, 64 }, { 200, 64 }, { 225, 64 },
// { 225, 43 }, { 225, 21 }, { 225, 0 },
// { 200, 0 }, { 175, 0 }, { 150, 0 },
// { 150, 21 }, { 150, 43 },
// { 175, 43 }, { 200, 43 },
// { 200, 21 }, { 150, 21 },
// { 100, 0 }, { 100, 21 }, { 100, 43 }, { 100, 64 },
// { 75, 64 }, { 50, 64 }, { 25, 64 }, { 0, 64 },
// { 0, 43 }, { 0, 21 }, { 0, 0 },
// { 25, 0 }, { 50, 0 }, { 75, 0 },
// { 75, 21 }, { 75, 43 },
// { 50, 43 }, { 25, 43 },
// { 25, 21 }, { 50, 21 }
// }, {
// 4, 4, 4, 1,
// 1, 1, 1, 1,
// 4, 4, 4, 4,
// 4, 4, 4, 4,
// 4, 4, 4, 4,
// 4, 4, 4, 1,
// 1, 1, 1, 1,
// 4, 4, 4, 4,
// 4, 4, 4, 4,
// 4, 4, 4, 4
// } };
// }
#endif
matrix_init_user();
}

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/* Copyright 2020 marksard
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#ifndef FLIP_HALF
// Standard Keymap
// (TRRS jack on the left half is to the right, TRRS jack on the right half is to the left)
#define LAYOUT_ortho_4x10( \
L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \
L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \
L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \
L30, L31, L32, L33, L34, R30, R31, R32, R33, R34 \
) \
{ \
{ L00, L01, L02, L03, L04 }, \
{ L10, L11, L12, L13, L14 }, \
{ L20, L21, L22, L23, L24 }, \
{ L30, L31, L32, L33, L34 }, \
{ R04, R03, R02, R01, R00 }, \
{ R14, R13, R12, R11, R10 }, \
{ R24, R23, R22, R21, R20 }, \
{ R34, R33, R32, R31, R30 }, \
}
#else
// Keymap with right side flipped
// (TRRS jack on both halves are to the right)
#define LAYOUT_ortho_4x10( \
L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \
L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \
L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \
L30, L31, L32, L33, L34, R30, R31, R32, R33, R34 \
) \
{ \
{ L04, L03, L02, L01, L00 }, \
{ L14, L13, L12, L11, L10 }, \
{ L24, L23, L22, L21, L20 }, \
{ L34, L33, L32, L31, L30 }, \
{ R04, R03, R02, R01, R00 }, \
{ R14, R13, R12, R11, R10 }, \
{ R24, R23, R22, R21, R20 }, \
{ R34, R33, R32, R31, R30 }, \
}
#endif
#ifdef USE_HASHTWENTY // The HashTwenty is Alpha version of The Rhymestone
#undef LAYOUT_ortho_4x10
// HashTwenty layout
#define LAYOUT_ortho_4x10( \
L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \
L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \
L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \
L30, L31, L32, L33, L34, R30, R31, R32, R33, R34 \
) \
{ \
{ L04, L03, L02, L01, L00 }, \
{ L14, L13, L12, L11, L10 }, \
{ L24, L23, L22, L21, L20 }, \
{ L34, L33, L32, L31, L30 }, \
{ R00, R01, R02, R03, R04 }, \
{ R10, R11, R12, R13, R14 }, \
{ R20, R21, R22, R23, R24 }, \
{ R30, R31, R32, R33, R34 }, \
}
#endif