Bunch of reformatting, improvements to comments
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		@@ -1,31 +1,30 @@
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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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// this is the style you want to emulate.
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#include "planck.h"
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#ifdef BACKLIGHT_ENABLE
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  #include "backlight.h"
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#endif
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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/* #define _QW 0 */
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/* #define _CM 1 */
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/* #define _DV 2 */
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/* #define _LW 3 */
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/* #define _RS 4 */
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/* Each layer is given a name to aid in readability, which is then
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   used in the keymap matrix below.  The underscores do not denote 
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   anything - you can have a layer called STUFF or any other name.
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   Layer names don't all need to be of the same length, obviously, and
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   you could also skip them entirely and just use numbers, though that
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   means needing to manage the numbers.
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   It is preferable to keep the symbols short so that a line worth of
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   key mappings fits compactly onto a line of code. */
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enum layers {
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  _QW = 0,
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  _CM, 
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  _DV,
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  _WK,
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  _LW,
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  _RS,
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  _KP
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  _QW = 0,  /* Qwerty mapping */
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  _CM, /* Colemak */
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  _DV, /* Dvorak */
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  _WK, /* Workman */
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  _LW, /* Lower layer, where top line has symbols !@#$%^&*() */
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  _RS, /* Raised layer, where top line has digits 1234567890 */
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  _KP, /* Key pad */
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};
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/* Note that Planck has dimensions 4 rows x 12 columns */
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QW] = { /* Qwerty */
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@@ -72,6 +71,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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}
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};
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/* I'm planning to use this to set up some macros, including one to
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   expand into "cbbrowne", more to prove it can be done than anything
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   else.
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*/
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enum macro_id {
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  M_P0,
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