Move single LAYOUT
s to data driven (#20365)
This commit is contained in:
@@ -21,216 +21,55 @@
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"layouts": {
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"LAYOUT": {
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"layout": [
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{
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"label": "Q",
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"x": 0,
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"y": 0.5
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},
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{
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"label": "W",
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"x": 1,
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"y": 0.25
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},
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{
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"label": "E",
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"x": 2,
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"y": 0
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},
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{
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"label": "R",
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"x": 3,
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"y": 0.25
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},
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{
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"label": "T",
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"x": 4,
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"y": 0.5
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},
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{
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"label": "Y",
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"x": 9,
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"y": 0.5
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},
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{
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"label": "U",
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"x": 10,
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"y": 0.25
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},
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{
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"label": "I",
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"x": 11,
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"y": 0
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},
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{
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"label": "O",
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"x": 12,
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"y": 0.25
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},
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{
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"label": "P",
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"x": 13,
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"y": 0.5
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},
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{
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"label": "A",
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"x": 0,
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"y": 1.5
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},
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{
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"label": "S",
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"x": 1,
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"y": 1.25
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},
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{
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"label": "D",
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"x": 2,
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"y": 1
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},
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{
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"label": "F",
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"x": 3,
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"y": 1.25
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},
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{
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"label": "G",
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"x": 4,
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"y": 1.5
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},
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{
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"label": "H",
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"x": 9,
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"y": 1.5
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},
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{
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"label": "J",
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"x": 10,
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"y": 1.25
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},
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{
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"label": "K",
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"x": 11,
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"y": 1
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},
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{
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"label": "L",
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"x": 12,
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"y": 1.25
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},
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{
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"label": ";",
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"x": 13,
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"y": 1.5
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},
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{
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"label": "Z",
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"x": 0,
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"y": 2.5
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},
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{
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"label": "X",
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"x": 1,
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"y": 2.25
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},
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{
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"label": "C",
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"x": 2,
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"y": 2
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},
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{
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"label": "V",
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"x": 3,
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"y": 2.25
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},
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{
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"label": "B",
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"x": 4,
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"y": 2.5
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},
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{
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"label": "N",
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"x": 9,
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"y": 2.5
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},
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{
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"label": "M",
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"x": 10,
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"y": 2.25
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},
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{
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"label": ",",
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"x": 11,
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"y": 2
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},
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{
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"label": ".",
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"x": 12,
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"y": 2.25
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},
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{
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"label": "/",
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"x": 13,
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"y": 2.5
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},
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{
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"label": "Ctrl",
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"x": 0,
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"y": 3.5
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},
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{
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"label": "Shift",
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"x": 1,
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"y": 3.25
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},
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{
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"label": "Tab",
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"x": 2,
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"y": 3
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},
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{
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"label": "Super",
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"x": 3.5,
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"y": 3.625
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},
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{
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"label": "Lower",
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"x": 4.5,
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"y": 3.875
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},
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{
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"label": "Space",
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"x": 5.5,
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"y": 4.125
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},
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{
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"label": "Enter",
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"x": 7.45,
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"y": 4.125
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},
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{
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"label": "Raise",
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"x": 8.45,
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"y": 3.875
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},
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{
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"label": "Alt",
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"x": 9.45,
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"y": 3.625
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},
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{
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"label": "Back",
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"x": 11,
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"y": 3
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},
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{
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"label": "Shift",
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"x": 12,
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"y": 3.25
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},
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{
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"label": "Ctrl",
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"x": 13,
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"y": 3.5
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}
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{"matrix": [0, 0], "x": 0, "y": 0.5},
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{"matrix": [0, 1], "x": 1, "y": 0.25},
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{"matrix": [0, 2], "x": 2, "y": 0},
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{"matrix": [0, 3], "x": 3, "y": 0.25},
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{"matrix": [0, 4], "x": 4, "y": 0.5},
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{"matrix": [4, 4], "x": 9, "y": 0.5},
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{"matrix": [4, 3], "x": 10, "y": 0.25},
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{"matrix": [4, 2], "x": 11, "y": 0},
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{"matrix": [4, 1], "x": 12, "y": 0.25},
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{"matrix": [4, 0], "x": 13, "y": 0.5},
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{"matrix": [1, 0], "x": 0, "y": 1.5},
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{"matrix": [1, 1], "x": 1, "y": 1.25},
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{"matrix": [1, 2], "x": 2, "y": 1},
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{"matrix": [1, 3], "x": 3, "y": 1.25},
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{"matrix": [1, 4], "x": 4, "y": 1.5},
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{"matrix": [5, 4], "x": 9, "y": 1.5},
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{"matrix": [5, 3], "x": 10, "y": 1.25},
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{"matrix": [5, 2], "x": 11, "y": 1},
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{"matrix": [5, 1], "x": 12, "y": 1.25},
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{"matrix": [5, 0], "x": 13, "y": 1.5},
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{"matrix": [2, 0], "x": 0, "y": 2.5},
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{"matrix": [2, 1], "x": 1, "y": 2.25},
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{"matrix": [2, 2], "x": 2, "y": 2},
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{"matrix": [2, 3], "x": 3, "y": 2.25},
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{"matrix": [2, 4], "x": 4, "y": 2.5},
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{"matrix": [6, 4], "x": 9, "y": 2.5},
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{"matrix": [6, 3], "x": 10, "y": 2.25},
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{"matrix": [6, 2], "x": 11, "y": 2},
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{"matrix": [6, 1], "x": 12, "y": 2.25},
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{"matrix": [6, 0], "x": 13, "y": 2.5},
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{"matrix": [3, 0], "x": 0, "y": 3.5},
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{"matrix": [3, 1], "x": 1, "y": 3.25},
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{"matrix": [3, 2], "x": 2, "y": 3},
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{"matrix": [3, 3], "x": 3.5, "y": 3.625},
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{"matrix": [3, 4], "x": 4.5, "y": 3.875},
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{"matrix": [3, 5], "x": 5.5, "y": 4.125},
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{"matrix": [7, 5], "x": 7.45, "y": 4.125},
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{"matrix": [7, 4], "x": 8.45, "y": 3.875},
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{"matrix": [7, 3], "x": 9.45, "y": 3.625},
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{"matrix": [7, 2], "x": 11, "y": 3},
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{"matrix": [7, 1], "x": 12, "y": 3.25},
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{"matrix": [7, 0], "x": 13, "y": 3.5}
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]
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}
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}
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@@ -1,44 +0,0 @@
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/* Copyright 2020 bbrfkr
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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/* This is a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT( \
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L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \
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L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \
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L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \
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L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35 \
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) \
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{ \
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{ L00, L01, L02, L03, L04, KC_NO }, \
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{ L10, L11, L12, L13, L14, KC_NO }, \
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{ L20, L21, L22, L23, L24, KC_NO }, \
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{ L30, L31, L32, L33, L34, L35 }, \
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{ R04, R03, R02, R01, R00, KC_NO }, \
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{ R14, R13, R12, R11, R10, KC_NO }, \
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{ R24, R23, R22, R21, R20, KC_NO }, \
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{ R35, R34, R33, R32, R31, R30 } \
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}
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