Add customizable snake and knight animation increments (#16337)
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@ -1273,19 +1273,19 @@ void rgblight_effect_snake(animation_status_t *anim) {
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}
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rgblight_set();
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if (increment == 1) {
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if (pos - 1 < 0) {
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if (pos - RGBLIGHT_EFFECT_SNAKE_INCREMENT < 0) {
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pos = rgblight_ranges.effect_num_leds - 1;
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# if defined(RGBLIGHT_SPLIT) && !defined(RGBLIGHT_SPLIT_NO_ANIMATION_SYNC)
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anim->pos = 0;
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# endif
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} else {
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pos -= 1;
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pos -= RGBLIGHT_EFFECT_SNAKE_INCREMENT;
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# if defined(RGBLIGHT_SPLIT) && !defined(RGBLIGHT_SPLIT_NO_ANIMATION_SYNC)
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anim->pos = 1;
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# endif
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}
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} else {
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pos = (pos + 1) % rgblight_ranges.effect_num_leds;
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pos = (pos + RGBLIGHT_EFFECT_SNAKE_INCREMENT) % rgblight_ranges.effect_num_leds;
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# if defined(RGBLIGHT_SPLIT) && !defined(RGBLIGHT_SPLIT_NO_ANIMATION_SYNC)
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anim->pos = pos;
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# endif
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@ -1299,7 +1299,7 @@ __attribute__((weak)) const uint8_t RGBLED_KNIGHT_INTERVALS[] PROGMEM = {127, 63
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void rgblight_effect_knight(animation_status_t *anim) {
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static int8_t low_bound = 0;
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static int8_t high_bound = RGBLIGHT_EFFECT_KNIGHT_LENGTH - 1;
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static int8_t increment = 1;
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static int8_t increment = RGBLIGHT_EFFECT_KNIGHT_INCREMENT;
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uint8_t i, cur;
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# if defined(RGBLIGHT_SPLIT) && !defined(RGBLIGHT_SPLIT_NO_ANIMATION_SYNC)
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@ -126,10 +126,18 @@ enum RGBLIGHT_EFFECT_MODE {
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# define RGBLIGHT_EFFECT_SNAKE_LENGTH 4
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#endif
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#ifndef RGBLIGHT_EFFECT_SNAKE_INCREMENT
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# define RGBLIGHT_EFFECT_SNAKE_INCREMENT 1
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#endif
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#ifndef RGBLIGHT_EFFECT_KNIGHT_LENGTH
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# define RGBLIGHT_EFFECT_KNIGHT_LENGTH 3
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#endif
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#ifndef RGBLIGHT_EFFECT_KNIGHT_INCREMENT
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# define RGBLIGHT_EFFECT_KNIGHT_INCREMENT 1
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#endif
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#ifndef RGBLIGHT_EFFECT_KNIGHT_OFFSET
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# define RGBLIGHT_EFFECT_KNIGHT_OFFSET 0
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#endif
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