race condition between oneshot_mods and tap_dance
since the keycode for a tap dance process gets process only after the TAPPING_TERM timeout, you really only have ONESHOT_TIMEOUT - TAPPING_TERM time to tap or double tap on the key. This fix save the oneshot_mods into the action.state structure and applies the mods with the keycode when it's registered. It also unregisters the mod when the the tap dance process gets reset.
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@ -43,12 +43,16 @@ static inline void process_tap_dance_action_on_dance_finished (qk_tap_dance_acti
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if (action->state.finished)
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if (action->state.finished)
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return;
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return;
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action->state.finished = true;
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action->state.finished = true;
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add_mods(action->state.oneshot_mods);
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send_keyboard_report();
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_process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_dance_finished);
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_process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_dance_finished);
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}
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}
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static inline void process_tap_dance_action_on_reset (qk_tap_dance_action_t *action)
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static inline void process_tap_dance_action_on_reset (qk_tap_dance_action_t *action)
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{
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{
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_process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_reset);
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_process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_reset);
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del_mods(action->state.oneshot_mods);
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send_keyboard_report();
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}
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}
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bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
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bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
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@ -70,6 +74,7 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
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action->state.keycode = keycode;
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action->state.keycode = keycode;
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action->state.count++;
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action->state.count++;
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action->state.timer = timer_read();
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action->state.timer = timer_read();
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action->state.oneshot_mods = get_oneshot_mods();
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process_tap_dance_action_on_each_tap (action);
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process_tap_dance_action_on_each_tap (action);
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if (last_td && last_td != keycode) {
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if (last_td && last_td != keycode) {
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@ -109,7 +114,7 @@ void matrix_scan_tap_dance () {
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if (highest_td == -1)
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if (highest_td == -1)
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return;
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return;
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for (int i = 0; i <= highest_td; i++) {
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for (int i = 0; i <= highest_td; i++) {
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qk_tap_dance_action_t *action = &tap_dance_actions[i];
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qk_tap_dance_action_t *action = &tap_dance_actions[i];
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if (action->state.count && timer_elapsed (action->state.timer) > TAPPING_TERM) {
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if (action->state.count && timer_elapsed (action->state.timer) > TAPPING_TERM) {
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@ -9,6 +9,7 @@
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typedef struct
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typedef struct
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{
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{
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uint8_t count;
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uint8_t count;
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uint8_t oneshot_mods;
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uint16_t keycode;
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uint16_t keycode;
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uint16_t timer;
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uint16_t timer;
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bool interrupted;
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bool interrupted;
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